@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC
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Scramble Italian fighters into SZ 95?
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No scramble
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 52 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 aaGun moved from 30 Sea Zone to Johnston Island 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Amur to Hawaiian Islands 1 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 carrier moved from 88 Sea Zone to 92 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 transport moved from 30 Sea Zone to 10 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : 1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 52 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 aaGun moved from 30 Sea Zone to Johnston Island 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Amur to Hawaiian Islands 1 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 carrier moved from 88 Sea Zone to 92 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 transport moved from 30 Sea Zone to 10 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 97 Sea Zone Non Combat Move - British 2 armour and 1 mech_infantry moved from Kazakhstan to Russia 1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Persia to Eastern Persia 3 fighters moved from Persia to Russia 2 cruisers moved from 88 Sea Zone to 92 Sea Zone 1 battleship moved from 88 Sea Zone to 92 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone Place Units - British 3 fighters placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.50 Americans : 1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys Russians defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 1 bomber moved from Rostov to Bryansk 1 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,5,5,2,1,1,3,1 Italians collect 5 PUs (10 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.83 Russians : 0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 88 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 bombers and 3 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 5 bombers moved from Bryansk to Volgograd Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Volgograd Germans attack with 5 bombers and 2 mech_infantrys Russians defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 5 bombers and 2 mech_infantrys in Volgograd, round 2 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win with 4 bombers remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber and 2 mech_infantrys Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Tambov to Bryansk 4 bombers moved from Volgograd to Bryansk 2 tactical_bombers moved from Archangel to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 mech_infantrys moved from Poland to Western Germany 1 infantry moved from Western Germany to France 2 mech_infantrys moved from Eastern Poland to Romania 1 bomber moved from Western Germany to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,2,1,5,4,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 55 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 1.33
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I am on a cruise right now, and will need to take a vacation from making any moves until next Monday or Tuesday.
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No worries, thanks for the heads up.
Enjoy the cruise!
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 25 PUs; Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Smolensk from Germans 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to West India 1 infantry moved from India to West India 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in West India Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from West India to India 1 infantry moved from Burma to India 3 mech_infantrys moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 1 artillery moved from Shensi to Kansu 5 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 bomber moved from Tsinghai to French Indo China 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 aaGun, 4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 aaGun, 4 artilleries and 5 infantry moved from 39 Sea Zone to India 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in India 3 mech_infantrys placed in French Indo China 2 bombers placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 UK_Pacific : 0.67 Japanese : -2.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 4 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 artillery moved from 47 Sea Zone to New Britain 1 bomber moved from Queensland to New Britain 3 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships moved from 30 Sea Zone to 33 Sea Zone 3 cruisers moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from 30 Sea Zone to 25 Sea Zone 6 fighters moved from 30 Sea Zone to Caroline Islands 2 tactical_bombers moved from 30 Sea Zone to Caroline Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in New Britain Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New Britain, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Britain Americans win, taking New Britain from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Caroline Islands Americans attack with 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Queensland 2 fighters moved from Queensland to 33 Sea Zone 5 carriers, 6 destroyers and 12 submarines moved from 30 Sea Zone to 33 Sea Zone 6 fighters moved from Caroline Islands to 33 Sea Zone 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 bomber moved from New Britain to New Guinea 2 fighters moved from Queensland to New Guinea 2 fighters moved from 25 Sea Zone to Wake Island 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Kazakhstan to Russia 1 armour moved from Kazakhstan to Russia 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia Place Units - Americans 1 artillery placed in Western United States 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 bomber, 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 4 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 artillery moved from 47 Sea Zone to New Britain 1 bomber moved from Queensland to New Britain 3 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships moved from 30 Sea Zone to 33 Sea Zone 3 cruisers moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from 30 Sea Zone to 25 Sea Zone 6 fighters moved from 30 Sea Zone to Caroline Islands 2 tactical_bombers moved from 30 Sea Zone to Caroline Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in New Britain Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New Britain, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Britain Americans win, taking New Britain from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Caroline Islands Americans attack with 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Queensland 2 fighters moved from Queensland to 33 Sea Zone 5 carriers, 6 destroyers and 12 submarines moved from 30 Sea Zone to 33 Sea Zone 6 fighters moved from Caroline Islands to 33 Sea Zone 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 bomber moved from New Britain to New Guinea 2 fighters moved from Queensland to New Guinea 2 fighters moved from 25 Sea Zone to Wake Island 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Kazakhstan to Russia 1 armour moved from Kazakhstan to Russia 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia Place Units - Americans 1 artillery placed in Western United States 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 bomber, 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kazakhstan to Rostov 1 mech_infantry moved from Kazakhstan to Rostov 10 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus 2 mech_infantrys moved from Egypt to Iraq 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone Combat - British Battle in Rostov British attack with 1 armour and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Caucasus British attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine British attack with 10 fighters and 1 tactical_bomber Germans defend with 1 aaGun, 3 artilleries and 1 factory_minor; Italians defend with 2 fighters and 1 mech_infantry AA fire in Ukraine : 0/3 hits, 0.50 expected hits British roll dice for 10 fighters and 1 tactical_bomber in Ukraine, round 2 : 3/11 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters and 1 mech_infantry in Ukraine, round 2 : 2/6 hits, 2.67 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 fighters owned by the British lost in Ukraine British roll dice for 8 fighters and 1 tactical_bomber in Ukraine, round 3 : 3/9 hits, 4.67 expected hits Germans roll dice for 2 artilleries and 2 fighters in Ukraine, round 3 : 1/4 hits, 2.00 expected hits 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans and 1 fighter owned by the Italians lost in Ukraine British roll dice for 8 fighters in Ukraine, round 4 : 6/8 hits, 4.00 expected hits Germans roll dice for 1 fighter in Ukraine, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Ukraine British win with 8 fighters remaining. Battle score for attacker is 10 Casualties for British: 2 fighters and 1 tactical_bomber Casualties for Germans: 1 aaGun and 3 artilleries Casualties for Italians: 2 fighters and 1 mech_infantry Non Combat Move - British 8 fighters moved from Ukraine to Russia 2 fighters moved from Persia to Russia 1 mech_infantry moved from Kazakhstan to Samara 2 mech_infantrys moved from Kazakhstan to Russia 1 mech_infantry moved from Samara to Russia 1 fighter moved from Caucasus to Persia 2 mech_infantrys moved from Eastern Persia to Northwest Persia 3 aaGuns, 7 artilleries and 12 infantry moved from Eastern Persia to Persia Place Units - British 3 fighters placed in Persia 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -3.33 British : -3.00 Italians : -0.33 Americans : 0.33 AA fire in Ukraine : : -0.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 11 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5,2,4,1,3,6,6,3,1 Italians collect 0 PUs (13 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 cruiser moved from 30 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 cruiser moved from 30 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Rostov 2 tactical_bombers moved from Bryansk to Volgograd 4 bombers moved from Bryansk to Volgograd 2 bombers moved from Bryansk to Rostov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Battle in Volgograd Germans attack with 4 bombers, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 4 bombers, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/9 hits, 4.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 bombers, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 2 tactical_bombers moved from Rostov to Bryansk 2 tactical_bombers moved from Volgograd to Bryansk 4 bombers moved from Volgograd to Bryansk 2 bombers moved from Rostov to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 aaGun moved from Bryansk to Ukraine 3 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 5 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,1,4,5,4,4,4,4,2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 56 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : -1.83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 19 PUs; Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour and 1 mech_infantry moved from Russia to Rostov Russians take Tambov from Germans 2 armour and 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Volgograd Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 mech_infantrys Battle in Rostov Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.67