@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC
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Manually posting again.
I do have the latest version of Triple-A on this computer, but I think it’s the problem with spaces/dots not being recognized right. I forgot to re-format it before doing this Germany turn.
I’ll be back home tomorrow though, where I have my normal computer, so it won’t be an issue going forward.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 19x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Volgograd to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Russia 1 mech_infantry moved from Yenisey to Novosibirsk 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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Hey, sorry about the delay on my end, I’ve been swamped with work this week.
I will have time to get my Japan turn done this weekend though.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 artillery moved from Yunnan to Kweichow 3 mech_infantrys moved from Hunan to Kweichow 1 fighter moved from India to Hopei 1 tactical_bomber moved from French Indo China to Hopei 1 bomber moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 7 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Kiangsu to Kweichow 3 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 infantry moved from Yunnan to Kweichow Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery, 3 infantry and 8 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 8 mech_infantrys in Kweichow, round 2 : 3/12 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 7 infantry Chinese defend with 1 infantry Japanese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei retreated to Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 1 bomber moved from 31 Sea Zone to Japan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 aaGun, 4 artilleries and 7 infantry moved from Caroline Islands to 33 Sea Zone 2 battleships and 4 carriers moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 2 artilleries and 2 infantry moved from India to 39 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Japan 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone 1 aaGun, 5 artilleries and 6 infantry moved from 35 Sea Zone to Philippines 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 5 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to Philippines 1 aaGun moved from Yunnan to Burma 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 2 artilleries and 1 infantry placed in India 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 Japanese : -0.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 31 Sea Zone 4 fighters moved from 30 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in 31 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to 30 Sea Zone 4 fighters moved from 30 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland 1 transport moved from 30 Sea Zone to 63 Sea Zone 6 fighters moved from 31 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to 30 Sea Zone 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 2 transports moved from 92 Sea Zone to 88 Sea Zone 1 carrier moved from 85 Sea Zone to 88 Sea Zone 1 aaGun moved from Brazil to 85 Sea Zone 1 artillery moved from Brazil to 85 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Russia to Amur 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 3 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.83 Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 artillery, 3 infantry and 8 mech_infantrys Chinese roll dice for 1 fighter and 18 infantry in Kweichow, round 2 : 2/19 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 3 infantry and 8 mech_infantrys in Kweichow, round 2 : 5/12 hits, 4.00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow 13 infantry owned by the Chinese retreated to Shensi Japanese win with 1 artillery, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 31 Sea Zone 4 fighters moved from 30 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 bomber moved from Amur to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in 31 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to 30 Sea Zone 4 fighters moved from 30 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland 1 transport moved from 30 Sea Zone to 63 Sea Zone 6 fighters moved from 31 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to 30 Sea Zone 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 2 transports moved from 92 Sea Zone to 88 Sea Zone 1 carrier moved from 85 Sea Zone to 88 Sea Zone 1 aaGun moved from Brazil to 85 Sea Zone 1 artillery moved from Brazil to 85 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Russia to Amur 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 3 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 artillery, 3 infantry and 8 mech_infantrys Chinese roll dice for 1 fighter and 18 infantry in Kweichow, round 2 : 2/19 hits, 3.50 expected hits Japanese roll dice for 1 artillery, 3 infantry and 8 mech_infantrys in Kweichow, round 2 : 5/12 hits, 4.00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow 13 infantry owned by the Chinese retreated to Shensi Japanese win with 1 artillery, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 battleship and 2 cruisers moved from 92 Sea Zone to 88 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone Combat - British Non Combat Move - British 2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 3 aaGuns moved from Persia to Eastern Persia 5 infantry moved from Persia to Eastern Persia 3 artilleries moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 fighter moved from Persia to Russia Place Units - British 3 fighters placed in Persia 1 submarine placed in 81 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Japan : : 0.83 Americans : 0.33 Chinese : -1.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 3 mech_infantrys moved from Romania to Ukraine 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone Italians undo move 1. Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,2,4,1,5,3,4 Italians collect 3 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 92 Sea Zone to 88 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 5 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 2 tactical_bombers moved from Novgorod to Rostov 1 bomber moved from Western Germany to Tambov 1 tactical_bomber moved from Novgorod to Tambov 1 bomber moved from Western Germany to Russia
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Intercept in Moscow?
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Intercept with all available fighters. OOL take American fighter first, then British
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 5 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 2 tactical_bombers moved from Novgorod to Rostov 1 bomber moved from Western Germany to Tambov 1 tactical_bomber moved from Novgorod to Tambov 1 bomber moved from Western Germany to Russia Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Russians launches 10 interceptors out of Russia Attackers Fire, : 1/7 hits, 1.17 expected hits Defenders Fire, : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in Russia 1 fighter owned by the Americans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/6 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,3,8,7,5 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Rostov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk 4 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from France to Western Germany 1 tactical_bomber moved from Tambov to Bryansk 2 tactical_bombers moved from Rostov to Bryansk 1 bomber moved from Tambov to Bryansk 5 bombers moved from Russia to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 bombers and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,2,2,1,5,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -1.67 Defenders Fire, : : -0.67 Attackers Fire, : : -0.17 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 14 PUs; Combat Move - Russians 1 artillery moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Novosibirsk to Archangel Russians take Archangel from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.17
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery, 1 infantry and 8 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Szechwan to Shensi 6 mech_infantrys moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
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Scramble in SZ 25 (Midway)?
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Yes, scramble fighter
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery, 1 infantry and 8 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Szechwan to Shensi 6 mech_infantrys moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone Combat - Japanese Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 15 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 16 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 15 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 7/23 hits, 6.33 expected hits Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 6/17 hits, 6.00 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 4/17 hits, 5.33 expected hits Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 3 : 3/10 hits, 3.67 expected hits 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Shensi, round 4 : 4/14 hits, 4.83 expected hits Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 : 3/6 hits, 2.33 expected hits 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Shensi, round 5 : 1/11 hits, 4.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 6 : 5/10 hits, 4.17 expected hits Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 11 mech_infantrys Casualties for Chinese: 1 fighter and 16 infantry Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 fighter Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Shensi to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 aaGun moved from Burma to India 1 infantry moved from Shan State to Burma 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 5 infantry moved from Chahar to Suiyuyan 1 aaGun, 5 artilleries and 6 infantry moved from Philippines to 35 Sea Zone 1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 35 Sea Zone to 36 Sea Zone 1 aaGun, 4 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Japanese : -4.17
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Combat - Americans
Combat Hit Differential Summary :