@Avner Still need your email to put into the game to get dice rolls
Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 14 PUs; Combat Move - Russians 1 artillery moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Novosibirsk to Archangel Russians take Archangel from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.17
-
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery, 1 infantry and 8 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Szechwan to Shensi 6 mech_infantrys moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
-
Scramble in SZ 25 (Midway)?
-
Yes, scramble fighter
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery, 1 infantry and 8 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Szechwan to Shensi 6 mech_infantrys moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone Combat - Japanese Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 15 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 16 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 15 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 7/23 hits, 6.33 expected hits Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 6/17 hits, 6.00 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 4/17 hits, 5.33 expected hits Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 3 : 3/10 hits, 3.67 expected hits 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Shensi, round 4 : 4/14 hits, 4.83 expected hits Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 : 3/6 hits, 2.33 expected hits 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Shensi, round 5 : 1/11 hits, 4.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 6 : 5/10 hits, 4.17 expected hits Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 11 mech_infantrys Casualties for Chinese: 1 fighter and 16 infantry Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 fighter Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 bomber moved from Shensi to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 aaGun moved from Burma to India 1 infantry moved from Shan State to Burma 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 5 infantry moved from Chahar to Suiyuyan 1 aaGun, 5 artilleries and 6 infantry moved from Philippines to 35 Sea Zone 1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 35 Sea Zone to 36 Sea Zone 1 aaGun, 4 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Japanese : -4.17
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
Scramble Italian fighters into SZ 95?
-
No scramble
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 52 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 aaGun moved from 30 Sea Zone to Johnston Island 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Amur to Hawaiian Islands 1 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 carrier moved from 88 Sea Zone to 92 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 transport moved from 30 Sea Zone to 10 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : 1.00
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 52 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 aaGun moved from 30 Sea Zone to Johnston Island 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Amur to Hawaiian Islands 1 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 carrier moved from 88 Sea Zone to 92 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 transport moved from 30 Sea Zone to 10 Sea Zone 1 transport moved from 88 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 97 Sea Zone Non Combat Move - British 2 armour and 1 mech_infantry moved from Kazakhstan to Russia 1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Iraq to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Persia to Eastern Persia 3 fighters moved from Persia to Russia 2 cruisers moved from 88 Sea Zone to 92 Sea Zone 1 battleship moved from 88 Sea Zone to 92 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone Place Units - British 3 fighters placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.50 Americans : 1.00
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys Russians defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 1 bomber moved from Rostov to Bryansk 1 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,5,5,2,1,1,3,1 Italians collect 5 PUs (10 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.83 Russians : 0.33
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 88 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 bombers and 3 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 5 bombers moved from Bryansk to Volgograd Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Volgograd Germans attack with 5 bombers and 2 mech_infantrys Russians defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 5 bombers and 2 mech_infantrys in Volgograd, round 2 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win with 4 bombers remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber and 2 mech_infantrys Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Tambov to Bryansk 4 bombers moved from Volgograd to Bryansk 2 tactical_bombers moved from Archangel to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 mech_infantrys moved from Poland to Western Germany 1 infantry moved from Western Germany to France 2 mech_infantrys moved from Eastern Poland to Romania 1 bomber moved from Western Germany to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,2,1,5,4,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 55 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 1.33
-
I am on a cruise right now, and will need to take a vacation from making any moves until next Monday or Tuesday.
-
No worries, thanks for the heads up.
Enjoy the cruise!
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 25 PUs; Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Smolensk from Germans 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 1.00
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to West India 1 infantry moved from India to West India 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in West India Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from West India to India 1 infantry moved from Burma to India 3 mech_infantrys moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 1 artillery moved from Shensi to Kansu 5 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 bomber moved from Tsinghai to French Indo China 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 aaGun, 4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 aaGun, 4 artilleries and 5 infantry moved from 39 Sea Zone to India 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in India 3 mech_infantrys placed in French Indo China 2 bombers placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 UK_Pacific : 0.67 Japanese : -2.33
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 4 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 artillery moved from 47 Sea Zone to New Britain 1 bomber moved from Queensland to New Britain 3 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships moved from 30 Sea Zone to 33 Sea Zone 3 cruisers moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from 30 Sea Zone to 25 Sea Zone 6 fighters moved from 30 Sea Zone to Caroline Islands 2 tactical_bombers moved from 30 Sea Zone to Caroline Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in New Britain Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New Britain, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Britain Americans win, taking New Britain from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Caroline Islands Americans attack with 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Queensland 2 fighters moved from Queensland to 33 Sea Zone 5 carriers, 6 destroyers and 12 submarines moved from 30 Sea Zone to 33 Sea Zone 6 fighters moved from Caroline Islands to 33 Sea Zone 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 bomber moved from New Britain to New Guinea 2 fighters moved from Queensland to New Guinea 2 fighters moved from 25 Sea Zone to Wake Island 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Kazakhstan to Russia 1 armour moved from Kazakhstan to Russia 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia Place Units - Americans 1 artillery placed in Western United States 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 bomber, 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67