one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
JWW (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in 110 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Italians win, taking Crete from British, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany 2 aaGuns and 2 infantry moved from Holland Belgium to France 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone 2 submarines moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to Greece 1 fighter moved from 99 Sea Zone to Greece Place Units - Italians 1 carrier and 1 fighter placed in 99 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 0.83 British : -0.33 -
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
no need to be greedy…I will beat you someday SimonProbably should get a bid to play allies next time, I think.
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
no need to be greedy…I will beat you someday Simon
Probably should get a bid to play allies next time, I think.
That post might make more sense with the context added.
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@simon33 I prefer to be obtuse
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.00Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines 44 Sea Zone : 1 flag Ethiopia : 1 flagProduction/PUs Summary :
Germans : 62 / 131 Russians : 0 / 0 Japanese : 61 / 69 Americans : 62 / 97 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.00Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines 44 Sea Zone : 1 flag Normandy Bordeaux : 1 factory_minor and 1 harbour Ethiopia : 1 flagProduction/PUs Summary :
Germans : 62 / 131 Russians : 0 / 0 Japanese : 61 / 69 Americans : 62 / 97 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 6 mech_infantrys and 5 submarines; Remaining resources: 5 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 14 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 7 bombers and 5 fighters moved from Western Germany to 109 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 1 artillery and 1 infantry British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in United Kingdom Germans roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom British win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 109 Sea Zone Germans attack with 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber British defend with 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports Germans roll dice for 14 submarines in 109 Sea Zone, round 2 : 2/14 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/22 hits, 12.17 expected hits Units damaged: 3 carriers owned by the British Americans roll dice for 13 submarines in 109 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 2 : 10/22 hits, 11.33 expected hits 6 submarines owned by the Americans, 4 submarines owned by the Germans and 4 carriers owned by the Germans lost in 109 Sea Zone Germans roll dice for 10 submarines in 109 Sea Zone, round 3 : 6/10 hits, 3.33 expected hits Germans roll dice for 7 bombers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 10/22 hits, 12.17 expected hits Americans roll dice for 7 submarines in 109 Sea Zone, round 3 : 1/7 hits, 1.17 expected hits Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 3 : 11/22 hits, 11.33 expected hits 6 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 10 submarines owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 submarine owned by the British and 3 carriers owned by the British lost in 109 Sea Zone Germans roll dice for 7 bombers, 1 cruiser, 11 fighters and 1 tactical_bomber in 109 Sea Zone, round 4 : 8/20 hits, 11.33 expected hits Americans roll dice for 3 cruisers, 10 fighters and 9 transports in 109 Sea Zone, round 4 : 9/13 hits, 8.17 expected hits 3 cruisers owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans roll dice for 7 bombers, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 5 : 6/11 hits, 6.83 expected hits Americans roll dice for 5 fighters and 9 transports in 109 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits 3 fighters owned by the Germans, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone 4 transports owned by the British and 4 transports owned by the Americans lost in 109 Sea Zone Germans win with 7 bombers remaining. Battle score for attacker is 94 Casualties for Germans: 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports Casualties for British: 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports Non Combat Move - Germans 7 bombers moved from 109 Sea Zone to Western Germany 7 transports moved from 112 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 carrier and 1 destroyer placed in 113 Sea Zone 5 submarines placed in 112 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -9.83 British : 1.00 Americans : -0.50 -
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 3 fighters moved from Borneo to 42 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hitsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Japanese : 1.67 -
You get to build with Britain this turn!
OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).
I assumed that if you wanted to submerge the subs you could do that next round. So submerge?
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
You get to build with Britain this turn!
OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).
I assumed that if you wanted to submerge the subs you could do that next round. So submerge?
nice rolling…max D, no submerge, kill the subs
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 3 fighters moved from Borneo to 42 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 4 carriers, 12 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 8/23 hits, 10.00 expected hits 8 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 8 submarines in 42 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 3 : 8/15 hits, 7.33 expected hits 1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 4 carriers owned by the Americans, 8 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/13 hits, 7.33 expected hits Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 101 Casualties for Japanese: 3 carriers, 4 fighters and 10 submarines Casualties for Americans: 4 carriers, 11 destroyers, 5 fighters and 1 transport Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State Place Units - Japanese 1 transport placed in 6 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 bomber placed in India 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Japanese : 4.33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 3 fighters moved from Borneo to 42 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 4 carriers, 12 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 8/23 hits, 10.00 expected hits 8 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 8 submarines in 42 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 3 : 8/15 hits, 7.33 expected hits 1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 4 carriers owned by the Americans, 8 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/13 hits, 7.33 expected hits Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 101 Casualties for Japanese: 3 carriers, 4 fighters and 10 submarines Casualties for Americans: 4 carriers, 11 destroyers, 5 fighters and 1 transport Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State Place Units - Japanese 1 transport placed in 6 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 bomber placed in India 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Japanese : 4.33 -
Sub should have been a DD in the second round and rolled a 2. So edited out a plane.
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Sub should have been a DD in the second round and rolled a 2. So edited out a plane.
+4.33 for JPN…101 IPC loss, yikes
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@simon33 well that 55% attack sure worked out for you. it was a good time for such an attack with the overall advantage you have… a projected 15 TUV loss turned into +100…ouch
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@simon33 killing both fleets this turn is impressive
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Yeah. I’m not complaining. I didn’t think losing the battle would be a major setback for me so I went with it.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Scotland to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 aaGun, 7 artilleries, 6 fighters and 7 infantry moved from Scotland to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from Eire to Scotland 1 fighter moved from New Brunswick Nova Scotia to Iceland 2 fighters moved from Eastern United States to Gibraltar 3 transports moved from 107 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 3 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 2 fighters, 1 infantry and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Java : 1 flag, 1 artillery, 1 harbour and 3 infantry Sumatra : 1 flag 10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports 54 Sea Zone : 1 carrier, 2 destroyers and 1 submarine Central United States : 1 factory_major Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour Iceland : 1 fighter Gibraltar : 2 fighters New Brunswick Nova Scotia : 1 aaGun, 2 armour, 3 artilleries and 7 infantry Egypt : 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys Scotland : 1 infantry United Kingdom : 1 aaGun, 7 artilleries, 7 fighters and 7 infantry Morocco : 1 infantry Tunisia : 1 flag Libya : 1 flag 106 Sea Zone : 1 flag, 6 transports Eire : 1 flag Brazil : 1 flagProduction/PUs Summary :
Germans : 62 / 100 Russians : 0 / 0 Japanese : 64 / 74 Americans : 62 / 98 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 11 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Scotland to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 aaGun, 7 artilleries, 6 fighters and 7 infantry moved from Scotland to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from Eire to Scotland 1 fighter moved from New Brunswick Nova Scotia to Iceland 2 fighters moved from Eastern United States to Gibraltar 3 transports moved from 107 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 3 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x airfield, 6x factory_minor; Remaining resources: 23 PUs; British buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 4 aaGuns, 2 fighters and 9 infantry moved from Scotland to United Kingdom 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 2 transports moved from 107 Sea Zone to 106 Sea Zone 1 bomber moved from French West Africa to United Kingdom 2 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6 British collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 2 fighters, 1 infantry and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Java : 1 flag, 1 artillery, 1 harbour and 3 infantry Sumatra : 1 flag 10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports 54 Sea Zone : 1 carrier, 2 destroyers and 1 submarine Central United States : 1 factory_major Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour Iceland : 1 airfield and 1 fighter Quebec : 1 factory_minor Gibraltar : 2 fighters and 1 harbour New Brunswick Nova Scotia : 1 aaGun, 2 armour, 3 artilleries, 1 harbour and 7 infantry Egypt : 3 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 35 infantry, 2 marines and 12 mech_infantrys Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry Scotland : 1 airfield and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor, 9 fighters, 1 harbour and 19 infantry Morocco : 1 infantry Tunisia : 1 flag Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag 106 Sea Zone : 1 flag, 8 transports 93 Sea Zone : 1 flag Eire : 1 flag Brazil : 1 flag 110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 62 / 100 Russians : 0 / 0 Japanese : 64 / 74 Americans : 62 / 98 Chinese : 0 / 5 British : 27 / 28 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 11 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Yeah. I’m not complaining. I didn’t think losing the battle would be a major setback for me so I went with it.
this is an old fashion ass whopping, god damn





