@crockett36 Thanks! :)
JWW (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.00
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Java : 1 flag, 1 marine Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 artillery and 1 infantry 41 Sea Zone : 1 transport 44 Sea Zone : 1 flag 54 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport Ethiopia : 1 flag
Production/PUs Summary :
Germans : 52 / 77 Russians : 2 / 0 Japanese : 44 / 62 Americans : 62 / 100 Chinese : 15 / 16 British : 35 / 46 UK_Pacific : 2 / 0 Italians : 25 / 17 ANZAC : 19 / 25 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Iraq to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.00
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Java : 1 flag, 1 marine Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 artillery and 1 infantry 41 Sea Zone : 1 transport 44 Sea Zone : 1 flag 54 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport Morocco : 2 infantry Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry Ethiopia : 1 flag 97 Sea Zone : 1 destroyer Persia : 1 infantry
Production/PUs Summary :
Germans : 52 / 77 Russians : 2 / 0 Japanese : 44 / 62 Americans : 62 / 100 Chinese : 15 / 16 British : 35 / 46 UK_Pacific : 2 / 0 Italians : 25 / 17 ANZAC : 19 / 25 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 armour moved from Holland Belgium to Western Germany 3 bombers moved from Western Germany to Bulgaria 2 bombers and 1 mech_infantry moved from Caucasus to Turkmenistan 16 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia 4 fighters and 1 tactical_bomber moved from Caucasus to Bulgaria 3 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 16 armour, 3 artilleries and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour, 3 artilleries and 8 mech_infantrys in Northwest Persia, round 2 : 14/27 hits, 10.83 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 16 armour, 3 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Bulgaria Germans attack with 3 bombers, 4 fighters and 1 tactical_bomber British defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in Bulgaria, round 2 : 3/8 hits, 4.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Bulgaria Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Turkmenistan Germans attack with 2 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Turkmenistan, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Caucasus to Northwest Persia 1 aaGun and 1 infantry moved from Rostov to Caucasus 2 bombers moved from Turkmenistan to Volgograd 2 artilleries moved from Samara to Volgograd 3 artilleries moved from Ukraine to Bessarabia 2 infantry moved from Slovakia Hungary to Romania 3 bombers moved from Bulgaria to Western Germany 3 infantry moved from Slovakia Hungary to Yugoslavia 3 fighters moved from Bulgaria to Romania 1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia 5 artilleries moved from Western Germany to France 4 infantry moved from Western Germany to Germany 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland Place Units - Germans 3 artilleries placed in France 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 2 fighters and 5 mech_infantrys placed in Western Germany Germans undo move 1. 1 artillery placed in Western Germany 2 artilleries placed in France Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -0.33 Americans : -0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 16 infantry and 1 tactical_bomber moved from Hunan to Yunnan Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Yunnan : 2 aaGuns, 16 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 55 / 83 Russians : 2 / 0 Japanese : 44 / 62 Americans : 62 / 100 Chinese : 15 / 16 British : 32 / 46 UK_Pacific : 2 / 0 Italians : 25 / 17 ANZAC : 19 / 25 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 bomber, 1 fighter and 1 infantry moved from Kiangsu to Anhwe 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Kiangsi to Hunan 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 bomber and 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from 35 Sea Zone to 41 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Philippines to Borneo 2 battleships and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers ANZAC defend with 1 marine Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Borneo Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hunan Japanese attack with 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry in Hunan, round 2 : 3/19 hits, 5.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 3 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Jehol, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 fighter moved from Borneo to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 5 carriers, 4 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone 5 artilleries and 7 infantry moved from India to Burma 1 bomber moved from Kwangsi to Burma 1 bomber moved from Kwangsi to French Indo China 1 bomber and 1 fighter moved from Anhwe to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 2 artilleries moved from Shan State to Burma 2 armour, 1 artillery and 1 infantry moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 artilleries moved from Kiangsu to Kiangsi 1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Chinese : 0.33 Japanese : -2.00
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@simon33 2 sub hit in z 42…can you give OOL?
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 you were intending to send the luftwaffe at the allies med fleet?
Yes, if I’m bombing the airbase (which I’m not sure if you can determine from Triple-A) I would think that is reasonably obvious. Mobilising the DD into SZ97 would have taken the French DD out too, I didn’t even take that into account. I just wanted to kill some subs.
Never posted the above!
You didn’t post your attack but I’m assuming you’re attacking with everything. Keep 1CV undamaged in the first round. So dent 4CVs, 2BBs, lose 2 subs and up to 3DDs. If you get more than 11 hits you can lose some damaged CVs.
In round 2 you can lose some damaged CVs to sub hits if I don’t have any DDs left. After that can you ask?
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 you were intending to send the luftwaffe at the allies med fleet?
Yes, if I’m bombing the airbase (which I’m not sure if you can determine from Triple-A) I would think that is reasonably obvious. Mobilising the DD into SZ97 would have taken the French DD out too, I didn’t even take that into account. I just wanted to kill some subs.
Never posted the above!
You didn’t post your attack but I’m assuming you’re attacking with everything. Keep 1CV undamaged in the first round. So dent 4CVs, 2BBs, lose 2 subs and up to 3DDs. If you get more than 11 hits you can lose some damaged CVs.
In round 2 you can lose some damaged CVs to sub hits if I don’t have any DDs left. After that can you ask?
yes, on both counts
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 6 submarines moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 8 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 6 submarines Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 8 fighters in 42 Sea Zone, round 2 : 6/16 hits, 7.33 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/22 hits, 10.83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 8 fighters in 42 Sea Zone, round 3 : 7/16 hits, 7.33 expected hits
Combat Hit Differential Summary :
Americans : -6.00 Japanese : -3.50
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7 hits round 2
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gotta love that -6 for the USA after two rounds
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Lose 3DDs, dent last CV, lose 3 dented CVs.
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
gotta love that -6 for the USA after two rounds
A lot of that would be Iwo Jima though.
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@simon33 hmmm, good point
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 6 submarines moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 8 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 6 submarines Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 8 fighters in 42 Sea Zone, round 2 : 6/16 hits, 7.33 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/22 hits, 10.83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 8 fighters in 42 Sea Zone, round 3 : 7/16 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 11/22 hits, 10.83 expected hits 6 submarines owned by the Americans, 5 destroyers owned by the Americans, 3 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers and 8 fighters in 42 Sea Zone, round 4 : 5/11 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans : -6.67 Japanese : -3.33
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@simon33 5 more hits
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Lose 3DDs, dent last CV, lose 3 dented CVs.
Actually, is it too late to change this?
Lose 3DDs, lose all 4 dented CVs.
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Hmm, something strange happened there. Somehow I didn’t get the update that you’d moved.
Lose the DD, 2CVs, Cruiser and a tac.
Assuming you keep the attack going, you can lose the BBs and then fighters in the last round.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 6 submarines moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 8 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 6 submarines Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 8 fighters in 42 Sea Zone, round 2 : 6/16 hits, 7.33 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/22 hits, 10.83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 8 fighters in 42 Sea Zone, round 3 : 7/16 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 11/22 hits, 10.83 expected hits 6 submarines owned by the Americans, 5 destroyers owned by the Americans, 3 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers and 8 fighters in 42 Sea Zone, round 4 : 5/11 hits, 5.67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 9/16 hits, 8.83 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 8 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 55 Sea Zone Japanese win with 2 battleships, 6 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -85 Casualties for Americans: 4 carriers, 1 cruiser, 5 destroyers, 8 fighters and 6 submarines Casualties for Japanese: 5 carriers, 1 cruiser, 4 destroyers, 2 submarines and 1 tactical_bomber 3 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Java Non Combat Move - Americans 1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 2 transports moved from 110 Sea Zone to 107 Sea Zone 4 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 fighters and 1 infantry placed in Greece Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans : -6.67 Japanese : -3.17
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Iwo Jima : 1 flag, 1 artillery Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag, 1 infantry Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 2 marines and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 32 Sea Zone : 1 transport 30 Sea Zone : 2 destroyers and 1 submarine 34 Sea Zone : 1 transport 26 Sea Zone : 1 destroyer 22 Sea Zone : 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine 17 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 4 destroyers and 2 fighters 55 Sea Zone : 1 battleship and 1 cruiser Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry United Kingdom : 2 fighters Morocco : 1 infantry Normandy Bordeaux : 4 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag Holland Belgium : 1 flag, 1 infantry Tobruk : 2 mech_infantrys Albania : 1 flag, 1 infantry Libya : 1 flag 108 Sea Zone : 1 artillery, 1 destroyer, 3 infantry and 2 transports 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry 97 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports 101 Sea Zone : 2 transports Brazil : 1 flag 107 Sea Zone : 2 transports 110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 52 / 83 Russians : 2 / 0 Japanese : 59 / 69 Americans : 65 / 105 Chinese : 9 / 16 British : 32 / 46 UK_Pacific : 0 / 0 Italians : 22 / 17 ANZAC : 15 / 25 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Hopei to Burma 1 artillery and 19 infantry moved from Yunnan to Burma 4 infantry moved from Szechwan to Sikang 3 infantry moved from Hopei to Anhwe 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Burma Chinese attack with 1 artillery, 1 fighter and 19 infantry Japanese defend with 10 artilleries, 1 bomber and 10 infantry Chinese roll dice for 1 artillery, 1 fighter and 19 infantry in Burma, round 2 : 2/21 hits, 4.17 expected hits Japanese roll dice for 10 artilleries, 1 bomber and 10 infantry in Burma, round 2 : 7/21 hits, 6.83 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Burma Chinese roll dice for 1 artillery, 1 fighter and 12 infantry in Burma, round 3 : 4/14 hits, 3.00 expected hits Japanese roll dice for 10 artilleries, 1 bomber and 8 infantry in Burma, round 3 : 9/19 hits, 6.17 expected hits 4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Burma Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 4 : 1/5 hits, 1.50 expected hits Japanese roll dice for 10 artilleries, 1 bomber and 4 infantry in Burma, round 4 : 6/15 hits, 4.83 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Burma Japanese win with 10 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is -50 Casualties for Chinese: 1 artillery, 1 fighter and 19 infantry Casualties for Japanese: 7 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 4 infantry in Sikang, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -3.67 Japanese : 3.83
Territory Summary for Chinese :
Yunnan : 5 infantry Suiyuyan : 1 infantry Sikang : 4 infantry Anhwe : 2 infantry
Production/PUs Summary :
Germans : 52 / 83 Russians : 2 / 0 Japanese : 57 / 69 Americans : 65 / 105 Chinese : 11 / 12 British : 32 / 46 UK_Pacific : 0 / 0 Italians : 22 / 17 ANZAC : 15 / 25 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0