@simon33 Scramble?
OwenToo (Axis) -vs- aequitas et veritas (Allies) BM3
-
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 66 PUs; Germans buy 2 armour, 4 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from France to Southern France Germans take Southern France from Americans 3 artilleries, 2 fighters and 4 infantry moved from France to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux 5 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 bombers, 3 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux 3 bombers moved from Novgorod to Normandy Bordeaux 2 artilleries moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 artilleries and 3 infantry British defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 3 artilleries, 6 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour, 3 artilleries, 6 bombers, 4 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 11/26 hits, 11.50 expected hits Americans roll dice for 2 aaGuns, 2 armour, 2 artilleries, 3 bombers, 8 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/24 hits, 10.50 expected hits 2 aaGuns owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans, 1 infantry owned by the French, 3 mech_infantrys owned by the Germans, 4 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 12/18 hits, 9.83 expected hits Americans roll dice for 2 armour, 2 artilleries, 3 bombers and 8 fighters in Normandy Bordeaux, round 3 : 8/15 hits, 7.50 expected hits 2 artilleries owned by the Germans, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 bomber owned by the British, 1 armour owned by the Americans, 4 fighters owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 5 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 7/10 hits, 6.17 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 3/3 hits, 2.00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Germans: 3 artilleries, 2 bombers, 4 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry Casualties for French: 1 fighter and 1 infantry Non Combat Move - Germans 2 armour moved from Volgograd to Sikang 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Archangel to Karelia 2 armour moved from Belarus to Karelia 3 armour moved from Belarus to Eastern Poland 3 aaGuns moved from Belarus to Novgorod 2 aaGuns moved from Belarus to Novgorod 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to France 3 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to France 1 aaGun moved from Western Germany to Germany 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry moved from Novgorod to 115 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Adding units owned by Germans to Novgorod: 1 armour EDIT: Removing units owned by Germans from Karelia: 1 armour EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 2 artilleries and 4 infantry placed in Germany 1 armour and 4 mech_infantrys placed in Western Germany 2 artilleries placed in France 1 armour placed in Western Germany Germans undo move 5. Germans undo move 2. 1 armour, 1 artillery and 4 infantry placed in Germany 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : 0.00 Americans : -1.00 AA fire in Normandy Bordeaux : : 0.00
-
Sorry, about all the edits. I pressed “Done” accidently before I was even close to being done with the NCM phase.
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 2 armour moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 armour, 2 fighters and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 armour Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 artillery and 2 infantry moved from Tambov to Samara 2 artilleries moved from Tambov to Bryansk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 artillery moved from Tambov to Volgograd 2 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Samara 3 infantry moved from Vologda to Smolensk 4 infantry moved from Russia to Bryansk 1 aaGun and 5 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians : -0,67 Japanese : 0,17
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 7 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 artilleries moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Kweichow to Burma 1 infantry moved from Yunnan to Burma 2 bombers and 1 fighter moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 mech_infantry moved from Szechwan to Kazakhstan Combat - Japanese Battle in Burma Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry and 1 mech_infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 5/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Kazakhstan Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hopei to Szechwan 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Burma to Kwangtung 1 fighter moved from Burma to Kwangtung 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Sakha to Amur 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Kazakhstan to Yunnan 2 bombers moved from Kazakhstan to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung Place Units - Japanese 1 factory_minor placed in Kwangtung 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00 Russians : -0.50 Japanese : 0.83
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Non Combat Move - Americans 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 4 bombers moved from Caroline Islands to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Morocco 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Japanese 2 infantry moved from India to Burma 1 bomber moved from Persia to Burma 1 fighter and 1 tactical_bomber moved from India to Shan State 2 fighters moved from India to Burma Combat - British Battle in Normandy Bordeaux British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Burma British attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State British win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to British EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Burma to India 1 fighter moved from Persia to India 2 mech_infantrys moved from Persia to West India 1 tactical_bomber moved from Shan State to India 1 infantry moved from French Equatorial Africa to French Central Africa 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt Place Units - British 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Persia 1 fighter and 4 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0,50 British : -0,17 Chinese : 0,33 Japanese : 2,00
-
Forgot a walk in on French Central Africa in CM Phase and edit it in.
I hope that is ok with you?
-
Yes that’s fine
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 artillery owned by the Italians retreated to Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 2 armour moved from Southern Italy to Yugoslavia 1 armour moved from Romania to Eastern Poland 2 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 fighter moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33 Russians : 0.67
-
TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone
-
According to your set up (Subs paired with your TT’s,) I assume your Subs will fight.
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 submarine in 20 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,83
-
Time Out! The purpose of my submarines on SZ19 and 20 was to prevent transport-only landings on the coast, not to protect Japanese transports. I knew the transports were toast, but they had to fulfiI THEIR mission of fortifying Shantung and Kwangtung. I fully intended to submerge my Japanese subs in SZ 19 and 20 against a sub attack. I will be putting them back in their respective SZs for the Japanese turn.
-
@OwenToo
I totally respect that and apologize that i have miss interpret your way of using these subs.
For this case i was posting a pre-combat file.
If you want i will pick up from there and post a new file.
Or, you may continue and edit your subs back.
Sincerely AetV -
OK, I didn’t notice the pre-combat file. Since I am submerging, go ahead and use your pre-combat file to complete your ANZAC move, and post a new file. I think that will be more fair to you as you may wish to do something else in your NCM and French.
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 2 bombers moved from Western Germany to Belarus 1 bomber moved from France to Archangel 1 bomber moved from Western Germany to Archangel Combat - Germans Battle in Archangel Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 2 bombers moved from Belarus to Novgorod 1 armour moved from Novgorod to Karelia 1 armour moved from Germany to Eastern Poland 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 mech_infantry moved from Southern France to Yugoslavia 2 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to Poland 1 armour moved from Western Germany to Germany 7 infantry moved from Germany to Poland 4 infantry moved from Western Germany to Germany 1 artillery moved from Germany to Poland Place Units - Germans 1 factory_minor placed in Yugoslavia 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod 2 infantry and 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.67
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 2 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Smolensk to Belarus 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 artillery and 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Italians defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Archangel Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 4 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Bessarabia to Bryansk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 aaGun and 5 infantry moved from Yenisey to Timguska 1 infantry moved from Samara to Kazakhstan Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : -2,83 Japanese : 0,33
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 7 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 fighters moved from Yunnan to India 2 bombers moved from Yunnan to India 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Chahar to Kansu 1 tactical_bomber moved from Yunnan to Kansu 1 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 fighter moved from Kwangtung to Burma 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 72 Sea Zone to 71 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 tactical_bomber moved from Kwangtung to Burma 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Shantung to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java Combat - Japanese Air Battle in India
Combat Hit Differential Summary :
-
Intercept Bombing raid in India?