Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
Germans attacking in Normandy/Bordeaux, and 11 hits on first roll. Please select 11 Allied casualties, and designate OOL for remainder of battle. Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 66 PUs;
Germans buy 2 armour, 4 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from France to Southern France
Germans take Southern France from Americans
3 artilleries, 2 fighters and 4 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 bombers, 3 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Novgorod to Normandy Bordeaux
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 6 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 6 bombers, 4 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 11/26 hits, 11.50 expected hits
Americans roll dice for 2 aaGuns, 2 armour, 2 artilleries, 3 bombers, 8 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/24 hits, 10.50 expected hits
2 aaGuns owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans, 1 infantry owned by the French, 3 mech_infantrys owned by the Germans, 4 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 12/18 hits, 9.83 expected hits
Americans roll dice for 2 armour, 2 artilleries, 3 bombers and 8 fighters in Normandy Bordeaux, round 3 : 8/15 hits, 7.50 expected hits
2 artilleries owned by the Germans, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 bomber owned by the British, 1 armour owned by the Americans, 4 fighters owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 7/10 hits, 6.17 expected hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 3/3 hits, 2.00 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 3 artilleries, 2 bombers, 4 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
Casualties for French: 1 fighter and 1 infantry
Non Combat Move - Germans
2 armour moved from Volgograd to Sikang
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Archangel to Karelia
2 armour moved from Belarus to Karelia
3 armour moved from Belarus to Eastern Poland
3 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Novgorod
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Germany
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Removing units owned by Germans from Karelia: 1 armour
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
2 artilleries and 4 infantry placed in Germany
1 armour and 4 mech_infantrys placed in Western Germany
2 artilleries placed in France
1 armour placed in Western Germany
Germans undo move 5.
Germans undo move 2.
1 armour, 1 artillery and 4 infantry placed in Germany
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : 0.00
Americans : -1.00
AA fire in Normandy Bordeaux : : 0.00
Sorry, about all the edits. I pressed “Done” accidently before I was even close to being done with the NCM phase.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 armour moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 artillery and 2 infantry moved from Tambov to Samara
2 artilleries moved from Tambov to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 artillery moved from Tambov to Volgograd
2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Samara
3 infantry moved from Vologda to Smolensk
4 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians : -0,67
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
7 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 artilleries moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Yunnan to Burma
2 bombers and 1 fighter moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 mech_infantry moved from Szechwan to Kazakhstan
Combat - Japanese
Battle in Burma
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 5/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Burma to Kwangtung
1 fighter moved from Burma to Kwangtung
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kazakhstan to Yunnan
2 bombers moved from Kazakhstan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00
Russians : -0.50
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Non Combat Move - Americans
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
4 bombers moved from Caroline Islands to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
2 infantry moved from India to Burma
1 bomber moved from Persia to Burma
1 fighter and 1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Burma
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Burma
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Burma to India
1 fighter moved from Persia to India
2 mech_infantrys moved from Persia to West India
1 tactical_bomber moved from Shan State to India
1 infantry moved from French Equatorial Africa to French Central Africa
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 destroyer placed in 71 Sea Zone
2 mech_infantrys placed in Persia
1 fighter and 4 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0,50
British : -0,17
Chinese : 0,33
Japanese : 2,00
Forgot a walk in on French Central Africa in CM Phase and edit it in.
I hope that is ok with you?
Yes that’s fine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
1 artillery owned by the Italians retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 armour moved from Southern Italy to Yugoslavia
1 armour moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
According to your set up (Subs paired with your TT’s,) I assume your Subs will fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,83
Time Out! The purpose of my submarines on SZ19 and 20 was to prevent transport-only landings on the coast, not to protect Japanese transports. I knew the transports were toast, but they had to fulfiI THEIR mission of fortifying Shantung and Kwangtung. I fully intended to submerge my Japanese subs in SZ 19 and 20 against a sub attack. I will be putting them back in their respective SZs for the Japanese turn.
@OwenToo
I totally respect that and apologize that i have miss interpret your way of using these subs.
For this case i was posting a pre-combat file.
If you want i will pick up from there and post a new file.
Or, you may continue and edit your subs back.
Sincerely AetV
OK, I didn’t notice the pre-combat file. Since I am submerging, go ahead and use your pre-combat file to complete your ANZAC move, and post a new file. I think that will be more fair to you as you may wish to do something else in your NCM and French.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to Belarus
1 bomber moved from France to Archangel
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
2 bombers moved from Belarus to Novgorod
1 armour moved from Novgorod to Karelia
1 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern France to Yugoslavia
2 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Germany
7 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Germany
1 artillery moved from Germany to Poland
Place Units - Germans
1 factory_minor placed in Yugoslavia
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
2 infantry and 3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 5 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 4 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Yenisey to Timguska
1 infantry moved from Samara to Kazakhstan
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : -2,83
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 7 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 fighters moved from Yunnan to India
2 bombers moved from Yunnan to India
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Chahar to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from Kwangtung to Burma
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 battleships moved from 35 Sea Zone to 42 Sea Zone
2 cruisers moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from Kwangtung to Burma
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :