@max334 GLHF! Scrambles anywhere?
OwenToo (Axis) -vs- aequitas et veritas (Allies) BM3
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Novosibirsk to Timguska 1 tactical_bomber moved from Russia to Timguska Combat - Russians Battle in Timguska Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 1 fighter moved from Ukraine to Russia 2 artilleries moved from Novosibirsk to Vologda 3 infantry moved from Novosibirsk to Vologda 1 aaGun moved from Novosibirsk to Vologda 1 tactical_bomber moved from Timguska to Vologda 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -2,00 Japanese : 0,00
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You have given me a difficult puzzle to figure out for the Japanese turn. I am traveling for the next 2 days, and then will have the Christmas Holiday. I should be able to get to the move by next Wednesday.
Cheers! and Merry Christmas!
Roger (OwenToo) -
@OwenToo thank you for letting me know.
Wishing you and your family Merry Christmas, Peace and Love. -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 3 artilleries and 5 infantry moved from Evenkiyskiy to Timguska 1 mech_infantry moved from Kansu to Timguska 1 fighter moved from Philippines to 44 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery moved from Siam to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 71 Sea Zone to 70 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Timguska Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Timguska, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Paulau Island to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Amur 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 2 bombers moved from Kwangsi to Kwangtung 1 bomber moved from Japan to Kwangtung 1 fighter moved from Japan to 20 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 3 fighters moved from Yunnan to Kwangtung 2 tactical_bombers moved from Yunnan to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 2 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 2 infantry moved from 20 Sea Zone to Kwangtung 2 battleships, 6 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shensi to Kansu 2 mech_infantrys moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Yunnan to Szechwan 1 armour moved from Sikang to Shensi 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Sikang to Shensi 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Hopei to Suiyuyan 1 mech_infantry moved from Shensi to Hopei 1 mech_infantry moved from Yunnan to Shensi Place Units - Japanese 2 carriers placed in 20 Sea Zone 1 marine placed in Kwangtung 1 fighter placed in Japan 1 destroyer placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 1 infantry placed in Malaya 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Russians : 0.33 Japanese : -3.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 3 carriers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 submarines moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 4 bombers moved from India to Java 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 2 battleships moved from 33 Sea Zone to 42 Sea Zone 2 cruisers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 7 fighters moved from 33 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 44 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Java Americans attack with 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Java, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry in Java, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in 110 Sea Zone French loiter and taunt with 1 infantry; Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 submarines and 2 transports Italians defend with 1 destroyer Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 110 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 34 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 9 fighters in 34 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 9 fighters moved from 34 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 6 carriers, 8 destroyers and 4 submarines moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 marine moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Morocco to 91 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from Crete to Malta 4 bombers moved from Java to Western Australia Place Units - Americans 3 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5 Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 3 fighters moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from India to French Indo China 1 infantry moved from Greece to Albania British take Albania from Italians 1 artillery moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in Burma British attack with 3 fighters and 3 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 3 infantry in Burma, round 2 : 4/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 8 infantry moved from India to Burma 1 aaGun moved from India to Burma 3 artilleries moved from India to Burma 5 mech_infantrys moved from India to Burma 4 armour moved from India to Burma 1 marine moved from India to Burma 3 fighters moved from Burma to India 2 infantry and 3 mech_infantrys moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 battleship moved from 92 Sea Zone to 110 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 cruisers, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 1 infantry moved from French West Africa to French Central Africa 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 submarine placed in 98 Sea Zone 1 destroyer and 2 transports placed in 110 Sea Zone 2 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,1,4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2 British collect 34 PUs (6 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : 2,00 Americans : -1,17 Japanese : 1,33 AA fire in French Indo China : : 0,83
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 4 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 2 armour moved from Yugoslavia to Bulgaria 1 armour moved from Bessarabia to Bulgaria Combat - Italians
Combat Hit Differential Summary :
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Scramble Gibralter fighters into SZ 92 ?
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No scramble.
Thank you.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 4 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 2 armour moved from Yugoslavia to Bulgaria 1 armour moved from Bessarabia to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 3 armour British defend with 1 artillery Italians roll dice for 3 armour in Bulgaria, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from British with 2 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 artillery Battle in 92 Sea Zone Italians attack with 1 bomber, 4 fighters and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Italians 4 fighters moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 1 artillery moved from France to Southern France 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.67 French : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 22 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Java 1 aaGun and 1 infantry moved from South Australia to Western Australia 1 artillery and 1 marine moved from New South Wales to 62 Sea Zone 1 artillery, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Queensland to New South Wales 1 fighter moved from Caroline Islands to Hawaiian Islands 1 fighter moved from 22 Sea Zone to Wake Island 1 fighter moved from Caroline Islands to Hawaiian Islands Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,50
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I concede, and have posted your Victory on the appropriate page. Congrats!
It has been a slow death since the Round 6 Axis defeat at the gates of Moscow. Your Allies were well played, and I don’t see any chance at this point of making any inroads, and even Berlin is at risk on your next turn. So I would prefer that we begin the new year with a fresh game with you as the Axis.
You may set up the new game at your convenience. I am ready anytime.
Cheers!
OwenToo -
Thank you for a great game.
Moscow was decisive in this game and i was lucky as well.
You played a very strong Japan and it kept me very busy to react accordingly to your moves.Here is game 2:https://www.axisandallies.org/forums/topic/32703/19l-bm3-oventoo-l-vs-aetv-x-game-2/3
GL HF