That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
would you like to scramble
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 2 carriers, 4 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
3 artilleries moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 armour, 3 artilleries and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Norway, round 2 : 5/8 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Kwangsi
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Kwangsi to Yunnan
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
4 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 2 carriers, 4 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
3 artilleries moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 armour, 3 artilleries and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Norway, round 2 : 5/8 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Kwangsi
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Kwangsi to Yunnan
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
4 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British repair damage of 1x factory_major, 3x airfield; Remaining resources: 36 PUs;
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tunisia to Libya
British take Libya from Italians
2 armour moved from Yunnan to Malaya
2 cruisers moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 2 cruisers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 2 cruisers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
1 carrier owned by the Japanese, 2 cruisers owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 cruisers and 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Malaya
British attack with 2 armour
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 armour in Malaya, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
British roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for British: 2 armour
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Tobruk to Egypt
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Algeria to Persia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
British undo move 1.
2 fighters placed in United Kingdom
1 armour and 1 fighter placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 43 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to 43 Sea Zone: 1 transport
EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
EDIT: Removing units owned by British from 44 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Japanese to British
EDIT: Adding units owned by UK_Pacific to Borneo: 1 infantry
EDIT: Adding units owned by British to Celebes: 1 mech_infantry
EDIT: Changing PUs for UK_Pacific from 8 to 15
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from French Indo China: 1 infantry
EDIT: Adding units owned by UK_Pacific to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
British : 0,00
Americans : 1,33
Chinese : 1,00
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 fighters moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 fighters moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 armour moved from Romania to Ukraine
Place Units - Italians
2 armour placed in Ukraine
1 fighter placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Java to Kwangsi
1 infantry moved from Hunan to Kwangsi
2 fighters moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Java to Kwangsi
1 infantry moved from Hunan to Kwangsi
2 fighters moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour moved from Bryansk to Russia
3 bombers moved from Ukraine to Russia
1 fighter moved from Eastern Poland to Russia
3 tactical_bombers moved from Eastern Poland to Russia
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour, 3 artilleries and 3 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 3/7 hits, 2.50 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans win with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Germans retreated
Battle in Russia
Germans attack with 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber
AA fire in Russia : 1/7 hits, 1.17 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Russia, round 2 : 6/9 hits, 5.33 expected hits
Russians roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Russia, round 2 : 4/16 hits, 6.17 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans, 2 armour owned by the Germans, 4 aaGuns owned by the Russians and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Russia, round 3 : 4/5 hits, 3.17 expected hits
Russians roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Russia, round 3 : 5/14 hits, 5.50 expected hits
4 infantry owned by the Russians, 3 bombers owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Russians win with 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -59
Casualties for Germans: 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers
Casualties for Russians: 4 aaGuns and 6 infantry
Non Combat Move - Germans
3 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
6 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries moved from Novgorod to Vyborg
2 infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Norway to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 transport placed in 113 Sea Zone
2 artilleries placed in Western Germany
1 mech_infantry placed in Germany
2 infantry placed in Germany
Germans undo move 6.
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.83
AA fire in Russia : : -0.17
Americans : 0.50
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
11 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 2 artilleries and 6 infantry
Russians roll dice for 12 infantry in Korea, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries and 6 infantry in Korea, round 2 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Russians roll dice for 9 infantry in Korea, round 3 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 3 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 8 infantry in Korea, round 4 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 4 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians lost in Korea
Russians roll dice for 6 infantry in Korea, round 5 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 5 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 6 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 6 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 7 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries in Korea, round 7 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 8 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 aaGuns moved from Manchuria to Korea
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,1,2,4,6,1,5,1,4,5,5,4
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,50
Italians : 0,33
Russians : -0,83
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Shantung to Jehol
1 tactical_bomber moved from Kwangtung to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Jehol
1 fighter moved from Kwangtung to Jehol
2 bombers moved from Kwangtung to 44 Sea Zone
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Manchuria from Chinese, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Korea
Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 4 infantry
AA fire in Korea : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in 43 Sea Zone and was removed
1 fighter moved from Anhwe to Shantung
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Shantung
1 artillery moved from Kwangtung to Kiangsi
3 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
1 bomber moved from 44 Sea Zone to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
Place Units - Japanese
1 fighter placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : 0.67
AA fire in Korea : : -0.83
Chinese : -0.33
Russians : 0.67
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 factory_minors, 2 fighters and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Yunnan to Hunan
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hunan
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from Hunan to Kwangsi
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to Norway
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to Eastern United States
1 bomber moved from Egypt to Gibraltar
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 factory_minor placed in Norway
1 factory_minor placed in French Indo China
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Anhwe
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 fighter moved from Hunan to Kwangsi
Place Units - Chinese
3 artilleries and 3 infantry placed in Manchuria
1 artillery placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 factory_minors, 2 fighters and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Yunnan to Hunan
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Philippines from Japanese, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hunan
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from Hunan to Kwangsi
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to Norway
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to Eastern United States
1 bomber moved from Egypt to Gibraltar
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 factory_minor placed in Norway
1 factory_minor placed in French Indo China
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Anhwe
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 fighter moved from Hunan to Kwangsi
Place Units - Chinese
3 artilleries and 3 infantry placed in Manchuria
1 artillery placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 36 PUs;
British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
British attack with 2 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,67 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 3/3 hits, 1,50 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Northwest Persia
1 artillery, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 125 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from India to Shan State
1 infantry moved from India to Burma
Place Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Units Change Ownership
Some Units in Kwangsi change ownership: 1 infantry
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Some Units in Borneo change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -1,50
Italians : 0,00
Americans : 0,67
Chinese : -0,50
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
Combat - Italians
Battle in Russia
Italians attack with 3 armour, 1 bomber and 3 fighters
Russians defend with 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 12 infantry
Italians roll dice for 3 armour, 1 bomber and 3 fighters in Russia, round 2 : 3/7 hits, 3.67 expected hits
Russians roll dice for 5 artilleries, 1 fighter and 12 infantry in Russia, round 2 : 6/18 hits, 6.33 expected hits
3 infantry owned by the Russians, 3 fighters owned by the Italians and 3 armour owned by the Italians lost in Russia
retreated to Russia
Russians win with 5 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is -39
Casualties for Italians: 3 armour and 3 fighters
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Russia to Romania
Place Units - Italians
3 infantry placed in Ukraine
1 artillery and 1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from 33 Sea Zone to Manchuria
1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
Combat - ANZAC
Battle in Jehol
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Jehol
ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from 33 Sea Zone to Manchuria
1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
Combat - ANZAC
Battle in Jehol
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Jehol
ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Norway
2 infantry moved from 113 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 fighter moved from Novgorod to Volgograd
Combat - Germans
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 armour, 5 artilleries, 3 fighters and 4 infantry in Norway, round 2 : 9/14 hits, 6.00 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win with 2 armour, 5 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Smolensk to Rostov
1 aaGun moved from Western Ukraine to Ukraine
6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Belarus
2 artilleries moved from Vyborg to Karelia
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
2 infantry moved from France to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : 3.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 fighters moved from Northwest Persia to Samara
1 tactical_bomber moved from Northwest Persia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1,17
Russians : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Shantung to Manchuria
1 armour moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Manchuria
2 mech_infantrys moved from Shantung to Jehol
4 fighters moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 1 transport
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 6 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 fighters; Chinese defend with 3 artilleries and 3 infantry
Japanese roll dice for 6 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/12 hits, 5.00 expected hits
Chinese roll dice for 4 artilleries, 2 fighters and 4 infantry in Manchuria, round 2 : 5/10 hits, 4.00 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 5 fighters and 2 tactical_bombers in Manchuria, round 3 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 3 artilleries and 2 fighters in Manchuria, round 3 : 1/5 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 3 artilleries owned by the Chinese lost in Manchuria
Japanese roll dice for 4 fighters and 2 tactical_bombers in Manchuria, round 4 : 2/6 hits, 3.33 expected hits
Chinese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Manchuria
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 fighters and 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 3 artilleries and 3 infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Japanese collect 19 PUs (1 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -1.00
Japanese : -0.50