I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
G40 2nd Ed. Scouse (Axis) v. Maxi (Allies) Game 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Kazakhstan to Szechwan
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
3 armour moved from Ukraine to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 : 0/8 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 3 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/15 hits, 8.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
6 fighters moved from Yunnan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Jehol to Manchuria
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to Manchuria
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 1.17
Chinese : 0.33
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 harbour placed in Midway
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,3,4,4,4,6,3,4,5,2,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,5
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : -1,00
Americans : -0,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 harbour placed in Midway
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,3,4,4,4,6,3,4,5,2,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,5
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British repair damage of 6x factory_major; Remaining resources: 25 PUs;
British buy 3 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from United Kingdom to Morocco
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in Morocco
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Morocco
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
3 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Alexandria to Egypt
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Morocco to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
2 fighters moved from United Kingdom to GibraltarPlace Units - British
3 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,2
British collect 24 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantryCombat Hit Differential Summary :
Italians : -1,67
British : 1,67
Americans : -0,17
Chinese : 0,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour, 1 artillery and 2 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 3.
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 artilleries
EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.33
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,83
French : -0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea ZoneCombat - Germans
Germans creates battle in territory 106 Sea ZoneCombat Hit Differential Summary :
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Scramble to sz115?
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no thx i stay on the ground for this one :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea ZoneCombat - Germans
Germans creates battle in territory 106 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 91 Sea Zone
Germans attack with 2 bombers and 2 submarines
British defend with 1 transport; Americans defend with 1 cruiser and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans win with 2 bombers and 2 submarines remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 2 transports
Casualties for British: 1 transport
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 3 destroyers
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 destroyers in 106 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 destroyers in 106 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 3 destroyers in 106 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 3 destroyers in 106 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers in 106 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 fighter moved from 115 Sea Zone to Finland
1 tactical_bomber moved from 115 Sea Zone to Finland
1 artillery moved from Germany to 113 Sea Zone
6 infantry moved from Romania to Bessarabia
3 armour moved from Poland to Bessarabia
5 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
3 artilleries moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
6 armour moved from Greater Southern Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
2 artilleries moved from France to Western Germany
1 aaGun moved from France to Southern France
2 bombers moved from 91 Sea Zone to Southern France
1 fighter moved from Western Germany to Southern France
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 armour, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -2.50
British : -3.67
Russians : 0.83
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
1 armour, 2 artilleries, 1 fighter and 14 infantry moved from Belarus to Eastern Poland
3 armour and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 8 armour, 3 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 3 armour, 5 artilleries, 15 infantry and 3 mech_infantrys
AA fire in Eastern Poland : 0/2 hits, 0,33 expected hits
Russians roll dice for 8 armour, 3 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 12/33 hits, 10,00 expected hits
Italians roll dice for 2 aaGuns, 3 armour, 5 artilleries, 15 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 6/26 hits, 9,17 expected hits
6 infantry owned by the Russians, 2 aaGuns owned by the Germans and 10 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 3 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/27 hits, 9,00 expected hits
Italians roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 4/16 hits, 5,83 expected hits
4 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 6/23 hits, 8,33 expected hits
Italians roll dice for 3 armour, 5 artilleries and 2 mech_infantrys in Eastern Poland, round 4 : 4/10 hits, 3,83 expected hits
4 infantry owned by the Russians, 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Eastern Poland, round 5 : 8/19 hits, 7,67 expected hits
Italians roll dice for 3 armour and 1 artillery in Eastern Poland, round 5 : 2/4 hits, 1,83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 8 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Russians: 16 infantry
Casualties for Germans: 2 aaGuns, 3 armour, 5 artilleries, 15 infantry and 3 mech_infantrysNon Combat Move - Russians
3 artilleries moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
4 aaGuns moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 aaGuns and 12 infantry moved from Amur to Buryatia
6 infantry moved from Yenisey to Timguska
2 mech_infantrys moved from Szechwan to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
2 infantry moved from Caucasus to RostovPlace Units - Russians
1 fighter placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0,00
Italians : -4,67
AA fire in Eastern Poland : : -0,33
Russians : -1,83 -
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 1 armour, 2 artilleries, 1 fighter and 14 infantry moved from Belarus to Eastern Poland 3 armour and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to Baltic States 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 8 armour, 3 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 3 armour, 5 artilleries, 15 infantry and 3 mech_infantrys AA fire in Eastern Poland : 0/2 hits, 0,33 expected hits Russians roll dice for 8 armour, 3 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 12/33 hits, 10,00 expected hits Italians roll dice for 2 aaGuns, 3 armour, 5 artilleries, 15 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 6/26 hits, 9,17 expected hits 6 infantry owned by the Russians, 2 aaGuns owned by the Germans and 10 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 3 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/27 hits, 9,00 expected hits Italians roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 4/16 hits, 5,83 expected hits 4 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 6/23 hits, 8,33 expected hits Italians roll dice for 3 armour, 5 artilleries and 2 mech_infantrys in Eastern Poland, round 4 : 4/10 hits, 3,83 expected hits 4 infantry owned by the Russians, 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Eastern Poland, round 5 : 8/19 hits, 7,67 expected hits Italians roll dice for 3 armour and 1 artillery in Eastern Poland, round 5 : 2/4 hits, 1,83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 8 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 57 Casualties for Russians: 16 infantry Casualties for Germans: 2 aaGuns, 3 armour, 5 artilleries, 15 infantry and 3 mech_infantrys Non Combat Move - Russians 3 artilleries moved from Ukraine to Bryansk 2 artilleries and 2 infantry moved from Russia to Bryansk 4 aaGuns moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 2 aaGuns and 12 infantry moved from Amur to Buryatia 6 infantry moved from Yenisey to Timguska 2 mech_infantrys moved from Szechwan to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan 2 infantry moved from Caucasus to Rostov Place Units - Russians 1 fighter placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : -4,67 AA fire in Eastern Poland : : -0,33 Russians : -1,83
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 18:44:06
Savegame -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 bombers moved from Kwangsi to Suiyuyan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 fighters moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 1 infantry moved from Siam to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 cruiser Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 3 infantry; Russians defend with 1 fighter and 2 mech_infantrys Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 2/6 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in French Indo China Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 fighters moved from French Indo China to 35 Sea Zone 2 tactical_bombers moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Yunnan to Kwangsi 1 mech_infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 2 bombers moved from Suiyuyan to Kweichow 1 fighter moved from Philippines to Kwangsi 1 tactical_bomber moved from Philippines to Kwangsi 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : 1.17 Chinese : -1.00 UK_Pacific : -0.67 Japanese : -0.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 infantry, 2 submarines and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Burma to French Indo China Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber, 2 carriers, 2 destroyers and 3 fighters Germans defend with 2 submarines Americans roll dice for 1 bomber, 2 carriers, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win with 1 bomber, 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 2 submarines Battle in French Indo China Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from French Indo China to Burma 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : -0,50 Japanese : -0,67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 infantry, 2 submarines and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Burma to French Indo China Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber, 2 carriers, 2 destroyers and 3 fighters Germans defend with 2 submarines Americans roll dice for 1 bomber, 2 carriers, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win with 1 bomber, 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 2 submarines Battle in French Indo China Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from French Indo China to Burma 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Iraq 2 transports moved from 81 Sea Zone to 80 Sea Zone 3 infantry moved from Persia to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Iraq 2 cruisers moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to Alexandria 1 destroyer moved from 106 Sea Zone to 109 Sea Zone British take 106 Sea Zone from Germans 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Shan State to French Indo China 1 armour and 1 mech_infantry moved from India to Yunnan 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 98 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Italians: 1 submarine Battle in 42 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan British attack with 2 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/14 hits, 4,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Alexandria British attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 1/5 hits, 2,17 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 0/4 hits, 1,50 expected hits 1 infantry owned by the Italians lost in Alexandria British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 2/5 hits, 2,17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 0/3 hits, 1,17 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria 2 artilleries owned by the British and 1 infantry owned by the British retreated to Egypt Italians win with 1 armour remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Iraq British attack with 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 3 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 3 : 0/3 hits, 0,83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 2/2 hits, 0,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Egypt 1 bomber and 1 fighter moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 3 aaGuns moved from Burma to Yunnan 2 fighters moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 artillery moved from India to Burma 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to Algeria Place Units - British 1 factory_minor placed in Persia 1 airfield placed in Gibraltar 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Germans : 2,33 British : -3,33 Italians : -2,67 Americans : -0,50 Chinese : 0,67 Neutral_Axis : -0,33 Japanese : -2,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Albania to Greece 1 bomber moved from Southern Italy to Greece 2 fighters moved from Southern Italy to Ukraine 2 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 2 armour moved from Western Ukraine to Ukraine 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Battle in Ukraine Italians attack with 2 armour and 2 fighters Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 2 armour and 2 fighters in Ukraine, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine Italians roll dice for 2 armour and 2 fighters in Ukraine, round 3 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Trans-Jordan from British, taking Ukraine from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Greece, round 2 : 5/7 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 4 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 4 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Bessarabia 2 fighters moved from Ukraine to Bessarabia 1 mech_infantry moved from Tunisia to Tobruk 1 battleship moved from 95 Sea Zone to 97 Sea Zone 2 cruisers moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 3.67 Neutral_Allies : 2.67 Russians : -1.33