That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Germany
3 fighters moved from Norway to Germany
1 artillery and 1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 bomber moved from Gibraltar to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Combat Hit Differential Summary :
would you like to scramble from w germany or japan? i am not sure if you got any kamikaze left, but if you do - would you then like to use any of those?
No scramble to sz112
Use all my kamikaze (6), 2 per CV
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Germany
3 fighters moved from Norway to Germany
1 artillery and 1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 bomber moved from Gibraltar to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
3 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/10 hits, 4,83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/14 hits, 7,33 expected hits
1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 4,83 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 5/7 hits, 4,17 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/5 hits, 2,83 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship in 6 Sea Zone, round 7 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 7 : 1/2 hits, 1,33 expected hits
1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -36
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers
Battle in Finland
Americans attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Germany
Americans attack with 5 fighters
Germans defend with 2 armour, 1 factory_major and 2 mech_infantrys
Americans roll dice for 5 fighters in Germany, round 2 : 4/5 hits, 2,50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Germany, round 2 : 1/4 hits, 1,67 expected hits
2 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
Americans win with 4 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Germans: 2 armour and 2 mech_infantrys
Non Combat Move - Americans
4 fighters moved from Germany to Norway
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Denmark to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 carrier, 2 fighters and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : -4,33
Japanese : -5,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kwangsi to Jehol
1 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
3 infantry placed in Chahar
2 artilleries and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 armour moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to Romania
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 mech_infantrys moved from Shan State to Hunan
1 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from India to Eastern Persia
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
Combat - British
Combat Hit Differential Summary :
yet again i have to ask… would you like to scramble?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Germany
3 fighters moved from Norway to Germany
1 artillery and 1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 bomber moved from Gibraltar to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
3 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/10 hits, 4,83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/14 hits, 7,33 expected hits
1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 4,83 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 5/7 hits, 4,17 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/5 hits, 2,83 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship in 6 Sea Zone, round 7 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 7 : 1/2 hits, 1,33 expected hits
1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -36
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers
Battle in Finland
Americans attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Germany
Americans attack with 5 fighters
Germans defend with 2 armour, 1 factory_major and 2 mech_infantrys
Americans roll dice for 5 fighters in Germany, round 2 : 4/5 hits, 2,50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Germany, round 2 : 1/4 hits, 1,67 expected hits
2 armour owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
Americans win with 4 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Germans: 2 armour and 2 mech_infantrys
Non Combat Move - Americans
4 fighters moved from Germany to Norway
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Denmark to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 carrier, 2 fighters and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kwangsi to Jehol
1 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
3 infantry placed in Chahar
2 artilleries and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 armour moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to Romania
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 mech_infantrys moved from Shan State to Hunan
1 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from India to Eastern Persia
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 5 fighters
Germans defend with 2 transports
2 transports owned by the Germans lost in 113 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Germany
British captures 62PUs while taking Germans capital
British converts factory_major into different units
Battle in Romania
British attack with 1 bomber
Italians defend with 1 bomber
British roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber in Romania, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Romania
British win, taking Germany from Germans with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Volgograd
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Volgograd
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 armour
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in 19 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from India to West India
4 fighters moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to United Kingdom
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Egypt to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 bomber moved from Romania to Caucasus
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
3 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 44 PUs; end with 106 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 111 PUs
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,50
British : 0,67
Americans : -4,33
Chinese : 0,33
Japanese : -5,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 carrier
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 carrier in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 98 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 bomber moved from Queensland to India
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 2 battleships and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Japanese: 2 battleships and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -3,17
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 bomber moved from Queensland to India
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 2 battleships and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 2 battleships and 1 transport in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Japanese: 2 battleships and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3,17
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Germany
2 fighters moved from Western Germany to Germany
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 mech_infantry moved from Eastern Poland to Germany
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 114 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 5 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Germany
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Germany, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Germany, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 3 fighters and 1 mech_infantry
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 3 fighters and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
3 fighters moved from Volgograd to Ukraine
5 armour moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Vologda
2 infantry moved from Karelia to Novgorod
2 artilleries moved from Karelia to Novgorod
1 fighter moved from 114 Sea Zone to Western Germany
2 fighters moved from Germany to Western Germany
1 armour moved from Bryansk to Ukraine
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -4.67
British : 0.33
Americans : -1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Jehol to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 3/5 hits, 1.67 expected hits
1 armour owned by the Japanese lost in Manchuria
Chinese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3
Japanese collect 7 PUs (7 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.50
Actually, I think we can call this game a bust for Axis. :disappointed:
I surrender. Good game (for you anyway).
Its gonna be a tough on to come back from for the axis.
Thanks for another good game. well played.
Looking forward to meeting you in person in a month:)