G40 2nd Ed. Scouse (Axis) v. Maxi (Allies) Game 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 3 destroyers and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 destroyers and 2 transportsNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Central United States to United Kingdom
1 infantry moved from Western United States to Central United States
1 fighter moved from Philippines to Burma
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 5 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 7 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 8 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 9 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in Ethiopia
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 artilleries and 3 infantry in Ethiopia, round 2 : 2/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 2 artilleries and 2 infantry in Ethiopia, round 3 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 2 infantry in Ethiopia, round 4 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 91 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 fighter placed in United Kingdom
4 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2,6,6
British collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0,50
British : -2,67
Italians : 0,00
Americans : 0,67
Chinese : -3,00
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Albania to Slovakia HungaryCombat - Italians
Battle in Gibraltar
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries in Southern France, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.17
British : 0.00
French : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United KingdomCombat - Germans
Air Battle in United KingdomCombat Hit Differential Summary :
-
Intercept?
-
no thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4,5,4 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4,1 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: factory_major = 13, harbour = 5, airfield = 3
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 111 Sea Zone to 109 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
3 armour moved from Slovakia Hungary to Poland
6 armour moved from France to Greater Southern Germany
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Southern Italy to Slovakia Hungary
1 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 artilleries placed in Germany
3 armour and 7 mech_infantrys placed in Western Germany
Germans undo move 3.
3 armour and 3 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -1.00
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Kazakhstan to Szechwan
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
3 armour moved from Ukraine to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 : 0/8 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 3 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/15 hits, 8.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
6 fighters moved from Yunnan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Jehol to Manchuria
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to Manchuria
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 1.17
Chinese : 0.33
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 harbour placed in Midway
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,3,4,4,4,6,3,4,5,2,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,5
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : -1,00
Americans : -0,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 harbour placed in Midway
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,3,4,4,4,6,3,4,5,2,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,5
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British repair damage of 6x factory_major; Remaining resources: 25 PUs;
British buy 3 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from United Kingdom to Morocco
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in Morocco
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Morocco
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
3 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Alexandria to Egypt
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Morocco to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
2 fighters moved from United Kingdom to GibraltarPlace Units - British
3 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,2
British collect 24 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantryCombat Hit Differential Summary :
Italians : -1,67
British : 1,67
Americans : -0,17
Chinese : 0,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour, 1 artillery and 2 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 3.
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 artilleries
EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.33
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,83
French : -0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea ZoneCombat - Germans
Germans creates battle in territory 106 Sea ZoneCombat Hit Differential Summary :
-
Scramble to sz115?
-
no thx i stay on the ground for this one :mrgreen:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea ZoneCombat - Germans
Germans creates battle in territory 106 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 91 Sea Zone
Germans attack with 2 bombers and 2 submarines
British defend with 1 transport; Americans defend with 1 cruiser and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans win with 2 bombers and 2 submarines remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 2 transports
Casualties for British: 1 transport
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 3 destroyers
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 destroyers in 106 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 destroyers in 106 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 3 destroyers in 106 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 3 destroyers in 106 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers in 106 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 fighter moved from 115 Sea Zone to Finland
1 tactical_bomber moved from 115 Sea Zone to Finland
1 artillery moved from Germany to 113 Sea Zone
6 infantry moved from Romania to Bessarabia
3 armour moved from Poland to Bessarabia
5 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
3 artilleries moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
6 armour moved from Greater Southern Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
2 artilleries moved from France to Western Germany
1 aaGun moved from France to Southern France
2 bombers moved from 91 Sea Zone to Southern France
1 fighter moved from Western Germany to Southern France
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 armour, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -2.50
British : -3.67
Russians : 0.83
AA fire in United Kingdom : : -0.33