@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
18L G40 Patryn (Axis) vs simon33(Allies) +30 Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to YunnanNon Combat Move - ANZAC
1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Timguska
Germans take Timguska from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
9 bombers moved from Western Germany to 112 Sea Zone
5 tactical_bombers moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 9 bombers, 1 cruiser, 1 fighter, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 9 bombers, 1 cruiser, 1 fighter and 5 tactical_bombers in 112 Sea Zone, round 2 : 13/17 hits, 10.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 9 bombers, 1 cruiser, 1 fighter, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
13 infantry moved from Western Germany to France
5 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
9 bombers moved from 112 Sea Zone to Western Germany
4 armour moved from Archangel to Novgorod
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
3 aaGuns moved from Tambov to Volgograd
3 infantry moved from Russia to TambovPlace Units - Germans
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 2.33
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
5 infantry moved from Manchuria to KoreaTurn Complete - Russians
Combat Hit Differential Summary :
Italians : 0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 tactical_bombers moved from Kwangsi to Hunan
1 bomber moved from Philippines to French Indo China
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Hunan
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from French Indo China to Philippines
1 aaGun, 4 artilleries, 4 infantry and 5 mech_infantrys moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery and 7 infantry moved from Japan to 6 Sea Zone
1 artillery, 4 carriers, 1 destroyer, 4 fighters, 7 infantry, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 7 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
4 bombers moved from Japan to Philippines
1 aaGun and 1 artillery moved from Shantung to Kiangsu
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from Kazakhstan to VolgogradPlace Units - Japanese
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,5,5
Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 0.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
6 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 bombers and 1 mech_infantry moved from Korea to Jehol
1 armour moved from Korea to Sakha
Americans take Sakha from Japanese
2 armour moved from Korea to Buryatia
Americans take Buryatia from Italians
2 bombers moved from Egypt to 97 Sea ZoneCombat Hit Differential Summary :
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Scramble to SZ97 & SZ112.
Lose the DD or planes first round in SZ97?
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Triple scramble SZ 97. Lose the DD as the first hit.
No scramble in 112. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
6 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 bombers and 1 mech_infantry moved from Korea to Jehol
1 armour moved from Korea to Sakha
Americans take Sakha from Japanese
2 armour moved from Korea to Buryatia
Americans take Buryatia from Italians
2 bombers moved from Egypt to 97 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 1 transport
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 3/10 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 9 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Battle in Norway
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 2 bombers
Italians defend with 1 destroyer, 3 fighters and 1 transport
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 bombers owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers
Battle in Jehol
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 bombers moved from Jehol to Korea
1 artillery and 1 infantry moved from Korea to Amur
3 fighters and 1 tactical_bomber moved from Malaya to Sumatra
4 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 57 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from Norway to Finland
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
8 fighters moved from 112 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
2 carriers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 61 PUs (2 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
5 artilleries and 9 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
1 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery moved from Hopei to KweichowPlace Units - Chinese
3 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 2 infantry moved from Yunnan to French Indo China
2 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - British
Battle in Borneo
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Normandy Bordeaux to Gibraltar
2 fighters moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Siam to Kwangsi
1 fighter moved from French Indo China to Kwangsi
4 infantry moved from Yunnan to Burma
3 aaGuns, 1 armour, 3 artilleries and 7 infantry moved from Yunnan to Kwangsi
1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 artilleries placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
British : 3.00
Americans : -4.33
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 20 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Yakut S.S.R. to Timguska
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 20 infantry
British defend with 2 infantry; French defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 20 infantry in Normandy Bordeaux, round 2 : 10/27 hits, 7.00 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.00 expected hits
8 infantry owned by the Americans, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 16 infantry in Normandy Bordeaux, round 3 : 6/23 hits, 6.33 expected hits
Americans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.67 expected hits
2 artilleries owned by the Americans, 1 fighter owned by the French, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 4 artilleries, 1 bomber, 2 fighters and 14 infantry remaining. Battle score for attacker is 34
Casualties for Italians: 6 infantry
Casualties for Americans: 2 artilleries, 8 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Casualties for French: 1 fighterNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Volgograd to Caucasus
1 fighter moved from France to Western Germany
1 fighter moved from France to Western Germany
1 fighter moved from Southern Italy to Caucasus
4 aaGuns moved from Southern France to Normandy BordeauxPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Italians collect 20 PUs (3 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : 2.67
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Sumatra
1 fighter moved from Queensland to Sumatra
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to Queensland
1 fighter moved from 62 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Italians from 20 to 25
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Italy should have gotten its Med bonus that turn. I’ve edited that for you.
Not sure of the problem there.
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Italy should have gotten its Med bonus that turn. I’ve edited that for you.
Not sure of the problem there.
Thank you - I was wondering about that.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 92 Sea Zone
2 infantry moved from France to Holland Belgium
3 bombers moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 armour moved from Timguska to Nenetsia
Germans take Nenetsia from Russians
10 infantry moved from France to Holland Belgium
5 artilleries moved from France to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Germans
Combat Hit Differential Summary :
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Scramble Gibraltar?
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Did I forget about the bombers? Strange. No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 92 Sea Zone
2 infantry moved from France to Holland Belgium
3 bombers moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 armour moved from Timguska to Nenetsia
Germans take Nenetsia from Russians
10 infantry moved from France to Holland Belgium
5 artilleries moved from France to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Germans
Battle in 92 Sea Zone
Germans attack with 9 bombers
British defend with 1 artillery, 1 infantry and 1 transport
1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 92 Sea Zone
Germans win with 9 bombers remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 1 infantry and 1 transport
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 5 artilleries and 14 infantry
British defend with 1 infantry
Germans roll dice for 5 artilleries and 14 infantry in Holland Belgium, round 2 : 6/19 hits, 4.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
9 bombers moved from 92 Sea Zone to Southern Italy
1 fighter and 4 tactical_bombers moved from Western Germany to Caucasus
3 aaGuns, 1 armour, 3 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
3 infantry moved from Tambov to Samara
2 infantry moved from Ukraine to Rostov
4 armour, 1 artillery and 10 infantry moved from Novgorod to Karelia
10 mech_infantrys moved from Western Germany to Poland
16 infantry moved from France to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Volgograd
3 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Ukraine
3 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 6.
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 1.17
British : -0.33 -
Game History
Round: 9 Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Finland to Norway 1 submarine moved from 115 Sea Zone to 113 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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I’m having a hard time finding my games because the sort ordering is a little funny - it’s based off when the post was created, not the last reply. I’ll try to manually post a save when I have more time to fiddle later today, but it might be wise to put this game on hold until auto upload works from tripleA. Hopefully I can figure out how to sort by newest replies like in the old forum.
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I think you’ll find that it is in fact based on last reply, it just isn’t so clear as in the past. If you look to the right of the topic title, you’ll see part of the last post and how long ago it was.
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The sorting works exactly like in the old forum.
Two things make it harder to catch, though:
- Stickies are not very clear, since they are not highlighted and only have a little pin icon.
- Below the thread title is a date which indicates when the thread was created. The last post however is in the right column, but that doesn’t have a header. Without the header it’s not clear that this is the last post.