18L G40 Patryn (Axis) vs simon33(Allies) +30 Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 28 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from RussiansCombat - Germans
Battle in NorwayNon Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
4 armour moved from Russia to Archangel
3 aaGuns moved from Russia to Tambov
5 tactical_bombers moved from Bryansk to Germany
1 fighter moved from Bryansk to Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
9 bombers moved from Bryansk to Western Germany
8 infantry moved from Western Germany to France
4 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Germans undo move 3.
2 infantry and 1 mech_infantry placed in Ukraine
10 infantry placed in Western Germany
3 infantry placed in Russia
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to FinlandCombat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Korea
1 aaGun and 7 infantry moved from Amur to Korea
1 infantry moved from Manchuria to KoreaTurn Complete - Russians
Combat Hit Differential Summary :
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Quick reminder that if Japan attacks Amur, Buryiatia or Tinguska the Mongolian rule will activate.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
Japanese take 6 Sea Zone from ANZAC
1 bomber moved from Soviet Far East to 4 Sea Zone
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 bomber moved from Philippines to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 bomber moved from Japan to 4 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 4 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 4 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 4 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 bombers moved from 4 Sea Zone to Japan
3 artilleries, 3 infantry, 5 mech_infantrys and 2 tactical_bombers moved from French Indo China to Kwangsi
1 aaGun, 1 artillery and 3 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun, 1 artillery and 1 infantry moved from Kiangsu to Shantung
1 bomber moved from 42 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,3,5,4,2,3
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.50
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 4 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
2 bombers moved from India to 98 Sea Zone
2 bombers and 1 mech_infantry moved from Korea to SiberiaCombat - Americans
Battle in Siberia
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 2 bombers and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in 98 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - Americans
2 bombers moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to Malaya
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 bombers moved from Siberia to Korea
1 infantry moved from Manchuria to KoreaPlace Units - Americans
2 artilleries and 1 infantry placed in Korea
3 infantry placed in Normandy Bordeaux
Americans undo move 1.
1 armour and 2 artilleries placed in Korea
2 artilleries, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,3,4,4,5,1,1,1,6,6,6,3,1,2,6
Americans collect 58 PUs (3 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Manchuria to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Sikang
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in SumatraNon Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery moved from West India to India
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 aaGun, 2 artilleries and 4 infantry moved from Burma to Yunnan
1 armour moved from Szechwan to Yunnan
1 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Italians : -0.33
Americans : 0.17
Chinese : 0.67
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yakut S.S.R. to Buryatia
Italians take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.Combat - Italians
Non Combat Move - Italians
1 bomber and 2 fighters moved from Alexandria to Southern Italy
4 aaGuns, 2 artilleries and 9 infantry moved from Northern Italy to Southern France
2 infantry moved from Rostov to VolgogradPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to YunnanNon Combat Move - ANZAC
1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Timguska
Germans take Timguska from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
9 bombers moved from Western Germany to 112 Sea Zone
5 tactical_bombers moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 9 bombers, 1 cruiser, 1 fighter, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 9 bombers, 1 cruiser, 1 fighter and 5 tactical_bombers in 112 Sea Zone, round 2 : 13/17 hits, 10.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 9 bombers, 1 cruiser, 1 fighter, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
13 infantry moved from Western Germany to France
5 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
9 bombers moved from 112 Sea Zone to Western Germany
4 armour moved from Archangel to Novgorod
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
3 aaGuns moved from Tambov to Volgograd
3 infantry moved from Russia to TambovPlace Units - Germans
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 2.33
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
5 infantry moved from Manchuria to KoreaTurn Complete - Russians
Combat Hit Differential Summary :
Italians : 0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 tactical_bombers moved from Kwangsi to Hunan
1 bomber moved from Philippines to French Indo China
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Hunan
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from French Indo China to Philippines
1 aaGun, 4 artilleries, 4 infantry and 5 mech_infantrys moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery and 7 infantry moved from Japan to 6 Sea Zone
1 artillery, 4 carriers, 1 destroyer, 4 fighters, 7 infantry, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 7 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
4 bombers moved from Japan to Philippines
1 aaGun and 1 artillery moved from Shantung to Kiangsu
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from Kazakhstan to VolgogradPlace Units - Japanese
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,5,5
Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 0.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
6 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 bombers and 1 mech_infantry moved from Korea to Jehol
1 armour moved from Korea to Sakha
Americans take Sakha from Japanese
2 armour moved from Korea to Buryatia
Americans take Buryatia from Italians
2 bombers moved from Egypt to 97 Sea ZoneCombat Hit Differential Summary :
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Scramble to SZ97 & SZ112.
Lose the DD or planes first round in SZ97?
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Triple scramble SZ 97. Lose the DD as the first hit.
No scramble in 112. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
6 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 bombers and 1 mech_infantry moved from Korea to Jehol
1 armour moved from Korea to Sakha
Americans take Sakha from Japanese
2 armour moved from Korea to Buryatia
Americans take Buryatia from Italians
2 bombers moved from Egypt to 97 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 1 transport
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 3/10 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 9 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Battle in Norway
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 2 bombers
Italians defend with 1 destroyer, 3 fighters and 1 transport
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 bombers owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers
Battle in Jehol
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 bombers moved from Jehol to Korea
1 artillery and 1 infantry moved from Korea to Amur
3 fighters and 1 tactical_bomber moved from Malaya to Sumatra
4 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 57 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from Norway to Finland
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
8 fighters moved from 112 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
2 carriers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 61 PUs (2 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
5 artilleries and 9 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
1 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery moved from Hopei to KweichowPlace Units - Chinese
3 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 2 infantry moved from Yunnan to French Indo China
2 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - British
Battle in Borneo
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Normandy Bordeaux to Gibraltar
2 fighters moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Siam to Kwangsi
1 fighter moved from French Indo China to Kwangsi
4 infantry moved from Yunnan to Burma
3 aaGuns, 1 armour, 3 artilleries and 7 infantry moved from Yunnan to Kwangsi
1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 2 artilleries placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
British : 3.00
Americans : -4.33
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 20 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Yakut S.S.R. to Timguska
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 20 infantry
British defend with 2 infantry; French defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 20 infantry in Normandy Bordeaux, round 2 : 10/27 hits, 7.00 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.00 expected hits
8 infantry owned by the Americans, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 16 infantry in Normandy Bordeaux, round 3 : 6/23 hits, 6.33 expected hits
Americans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.67 expected hits
2 artilleries owned by the Americans, 1 fighter owned by the French, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 4 artilleries, 1 bomber, 2 fighters and 14 infantry remaining. Battle score for attacker is 34
Casualties for Italians: 6 infantry
Casualties for Americans: 2 artilleries, 8 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Casualties for French: 1 fighterNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Volgograd to Caucasus
1 fighter moved from France to Western Germany
1 fighter moved from France to Western Germany
1 fighter moved from Southern Italy to Caucasus
4 aaGuns moved from Southern France to Normandy BordeauxPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Italians collect 20 PUs (3 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : 2.67
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Sumatra
1 fighter moved from Queensland to Sumatra
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to Queensland
1 fighter moved from 62 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Italians from 20 to 25
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Italy should have gotten its Med bonus that turn. I’ve edited that for you.
Not sure of the problem there.
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Italy should have gotten its Med bonus that turn. I’ve edited that for you.
Not sure of the problem there.
Thank you - I was wondering about that.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 92 Sea Zone
2 infantry moved from France to Holland Belgium
3 bombers moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 armour moved from Timguska to Nenetsia
Germans take Nenetsia from Russians
10 infantry moved from France to Holland Belgium
5 artilleries moved from France to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Germans
Combat Hit Differential Summary :
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Scramble Gibraltar?