@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Midway to 19 Sea Zone
2 bombers and 2 fighters moved from Midway to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from 54 Sea Zone to Caroline Islands
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble from Japan?
I think you allow Korea to go USA too easily BTW.
No scramble. And probably I do, but no one likes the Koreans!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Midway to 19 Sea Zone
2 bombers and 2 fighters moved from Midway to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from 54 Sea Zone to Caroline Islands
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Korea from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
3 bombers and 2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 3 destroyers, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Morocco
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
2 infantry moved from Sikang to Szechwan
5 artilleries and 7 infantry moved from Yunnan to Szechwan
Place Units - Chinese
2 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Gibraltar to Algeria
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Kenya from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from India to Caucasus
1 fighter moved from India to French Indo China
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
Combat - British
Battle in Algeria
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Italians lost in Algeria
British roll dice for 2 fighters and 2 infantry in Algeria, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 3 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Algeria
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
2 fighters owned by the British retreated
Battle in Caucasus
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/7 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from French Indo China to Szechwan
2 armour and 1 mech_infantry moved from Yunnan to India
2 fighters moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
Place Units - British
2 fighters and 1 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : 0.50
British : -2.33
Italians : -1.67
Americans : 1.83
AA fire in Caroline Islands : : -0.17
Chinese : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
1 bomber moved from British Somaliland to Southern Italy
2 infantry moved from Bessarabia to Western Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Solomon Islands
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Yunnan to Szechwan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
I meant to say that you might want to check the casualties in Algeria. Not sure if you wanted to keep the art or mech.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 unit repaired.
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Western Ukraine to Ukraine
5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters moved from Eastern Poland to Ukraine
4 armour moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Western Ukraine to Ukraine
2 armour moved from Belarus to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 11 armour, 2 fighters, 1 infantry and 8 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 11 armour, 2 fighters, 1 infantry and 8 mech_infantrys in Ukraine, round 2 : 7/22 hits, 8.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 11 armour, 2 fighters and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Bryansk
1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
1 aaGun, 4 armour, 6 artilleries, 16 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 aaGuns, 2 artilleries and 19 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Ukraine to Western Ukraine
5 tactical_bombers moved from Western Germany to Western Ukraine
1 infantry moved from Western Germany to France
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 infantry placed in France
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
Combat - Russians
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
5 infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
1 aaGun and 4 infantry moved from Amur to Korea
5 infantry moved from Amur to Siberia
1 aaGun and 1 infantry moved from Amur to Siberia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Russians collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 battleships moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from French
1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 5/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 aaGun moved from Suiyuyan to Kansu
1 aaGun, 1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 artilleries and 3 infantry moved from Malaya to Shan State
4 transports moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 4 transports moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Philippines
1 fighter moved from Sumatra to 35 Sea Zone
2 fighters moved from French Indo China to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Sumatra to 35 Sea Zone
1 aaGun moved from Kwangsi to Hunan
8 infantry moved from Kwangsi to Hunan
2 artilleries moved from Kwangsi to Hunan
4 mech_infantrys moved from Kwangsi to Shan State
2 tactical_bombers moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
2 bombers moved from Hunan to Philippines
4 fighters and 3 tactical_bombers moved from Kwangsi to Philippines
2 tactical_bombers moved from Sumatra to Shan State
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 bombers, 1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 6.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor and 4 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers and 2 fighters moved from Amur to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Amur to 35 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Combat Hit Differential Summary :
Scramble and Kamis SZ35?
I see where this game is going in Europe but you never know. If Japan is weakened enough losing Moscow G6 might not be fatal.
Scramble and Kamis SZ35?
I see where this game is going in Europe but you never know. If Japan is weakened enough losing Moscow G6 might not be fatal.
Max scramble 3 fighters. 1 kami per cruiser, destroyer, and 1 on the bb.
Yeah Japan could be in a world of hurt if this sea battle goes really badly, but hopefully winter won’t stop the Wehrmacht.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor and 4 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers and 2 fighters moved from Amur to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Amur to 35 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Normandy Bordeaux
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 35 Sea Zone
Americans attack with 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 4 transports
Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 7/14 hits, 7.67 expected hits
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 0.50
Just leave the 2 damaged BBs and 9 ftrs?
I’m asking because I have a bunch of subs and you’d lose your DD.
Yes leave the two damaged BBs. I’ll be online if you continue the combat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor and 4 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
3 bombers and 2 fighters moved from Amur to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Amur to 35 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Normandy Bordeaux
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 35 Sea Zone
Americans attack with 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 4 transports
Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 7/14 hits, 7.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 4 transports in 35 Sea Zone, round 2 : 5/16 hits, 9.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 6 submarines in 35 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits
Japanese roll dice for 9 fighters in 35 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits
9 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 6 submarines in 35 Sea Zone, round 4 : 3/6 hits, 2.00 expected hits
Americans win, taking 35 Sea Zone from Japanese with 4 bombers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 120
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 4 transports
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
4 bombers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Morocco to United Kingdom
1 fighter moved from Morocco to United Kingdom
1 fighter moved from Morocco to 110 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Korea to Manchuria
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 56 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Manchuria
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Kazakhstan
2 fighters moved from Northwest Persia to Kazakhstan
2 fighters moved from Szechwan to Kazakhstan
2 armour, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry moved from India to Burma
2 fighters moved from Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 6 fighters
Japanese defend with 1 infantry
British roll dice for 1 armour and 6 fighters in Kazakhstan, round 2 : 7/7 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 2 armour, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry in Burma, round 2 : 4/19 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 fighter moved from Burma to Szechwan
6 fighters moved from Kazakhstan to Russia
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries placed in India
UK_Pacific undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Turning off Edit Mode
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : 3.00
Americans : 5.83
Chinese : 1.17
Japanese : -4.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 1 mech_infantry moved from Libya to Alexandria
Combat - Italians
Battle in Trans-Jordan
Non Combat Move - Italians
1 artillery and 7 infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Combat Hit Differential Summary :
Scramble from Japan?