@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
18L G40 Patryn (Axis) vs simon33(Allies) +30 Game 2
-
Yes please.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Celebes
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 fighter
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the ANZAC Submerged
ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 1 fighterNon Combat Move - ANZAC
1 fighter moved from Solomon Islands to Caroline Islands
2 aaGuns, 1 fighter and 4 infantry moved from New South Wales to Queensland
2 fighters moved from Szechwan to RussiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Morocco to AlgeriaCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Gibraltar to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
6 armour, 8 artilleries, 35 infantry and 9 mech_infantrys moved from Bryansk to Russia
2 fighters and 5 tactical_bombers moved from Western Ukraine to Russia
11 armour and 6 mech_infantrys moved from Ukraine to Russia
9 bombers moved from Western Germany to Russia
1 armour moved from Tambov to Russia
2 mech_infantrys moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 18 armour, 8 artilleries, 9 bombers, 2 fighters, 35 infantry, 17 mech_infantrys and 5 tactical_bombers
British defend with 6 fighters; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 5 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 18 armour, 8 artilleries, 9 bombers, 1 fighter, 35 infantry, 17 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 28/93 hits, 31.50 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 13 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 33/83 hits, 32.33 expected hits
26 infantry owned by the Russians, 33 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 18 armour, 8 artilleries, 9 bombers, 1 fighter, 2 infantry, 17 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 29/60 hits, 26.00 expected hits
Russians roll dice for 1 armour, 13 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 22/57 hits, 23.67 expected hits
29 infantry owned by the Russians, 3 artilleries owned by the Germans, 2 infantry owned by the Germans and 17 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 5 artilleries, 9 bombers, 1 fighter and 5 tactical_bombers in Russia, round 4 : 21/38 hits, 20.50 expected hits
Russians roll dice for 1 armour, 13 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/28 hits, 14.00 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians, 12 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Germans, 7 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans roll dice for 11 armour, 9 bombers, 1 fighter and 5 tactical_bombers in Russia, round 5 : 12/26 hits, 15.33 expected hits
Russians roll dice for 7 fighters in Russia, round 5 : 5/7 hits, 4.67 expected hits
2 fighters owned by the ANZAC, 5 armour owned by the Germans and 5 fighters owned by the British lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 9 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 75
Casualties for Germans: 12 armour, 8 artilleries, 1 fighter, 35 infantry and 17 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 5 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 6 fighters
Casualties for ANZAC: 2 fightersNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
9 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk
3 infantry moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 2.
5 infantry placed in Germany
8 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.00
Germans : -3.33
Russians : -2.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
6 infantry moved from Amur to ManchuriaNon Combat Move - Russians
1 aaGun and 4 infantry moved from Korea to Manchuria
1 aaGun and 7 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Siberia
2 aaGuns, 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Norway to FinlandTurn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 44 Sea Zone
2 infantry moved from Anhwe to Kiangsu
1 bomber moved from Japan to 3 Sea Zone
1 armour moved from Soviet Far East to Siberia
4 fighters and 5 tactical_bombers moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
1 artillery moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Kweichow
1 artillery moved from Anhwe to Kiangsu
2 bombers moved from Philippines to Kiangsu
1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Shan State to Kweichow
1 artillery moved from Hunan to YunnanCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 6 Sea Zone
Japanese attack with 4 fighters and 5 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Kweichow
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 armour and 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kiangsu, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 armour and 1 artillery in Kiangsu, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Siberia
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Siberia, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kansu to Novosibirsk
2 infantry moved from Shan State to French Indo China
2 artilleries moved from Shan State to French Indo China
1 mech_infantry moved from Hunan to French Indo China
4 mech_infantrys moved from Shan State to French Indo China
1 aaGun moved from Anhwe to Kiangsu
1 bomber moved from 19 Sea Zone to Japan
2 bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 bomber moved from 44 Sea Zone to Philippines
1 bomber moved from 3 Sea Zone to Soviet Far EastPlace Units - Japanese
3 carriers, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,5,3,3,3,1,1,4,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 50 PUs (5 lost to blockades); end with 55 PUsCombat Hit Differential Summary :
ANZAC : -0.83
Chinese : -0.17
Russians : -0.67
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 bombers moved from Dutch New Guinea to Shan StateCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Shan State to India
2 submarines moved from 35 Sea Zone to 43 Sea Zone
4 submarines moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Dutch New Guinea to Korea
1 mech_infantry moved from Manchuria to Korea
4 fighters moved from Southern France to Normandy Bordeaux
4 fighters moved from Eastern United States to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to CelebesPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,2,2,3,1,3,2,1,1,4,1
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
4 artilleries and 4 infantry moved from Szechwan to Yunnan
1 fighter and 1 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 4 artilleries and 4 infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Sikang to Szechwan
1 fighter moved from Jehol to ManchuriaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 fighter moved from Szechwan to Kweichow
1 mech_infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from ItaliansCombat - British
Battle in Kweichow
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 artillery and 4 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter moved from Kweichow to Yunnan
2 artilleries moved from India to Burma
2 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Kazakhstan to SzechwanPlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Italians : 0.33
British : -1.17
Americans : 1.33
Chinese : 0.67
Japanese : -1.00 -
I don’t think I wanted to lose that Trans Jordan battle.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yenisey to Yakut S.S.R.
Italians take Yakut S.S.R. from Russians
1 artillery and 5 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Egypt
4 fighters moved from Southern Italy to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry
British defend with 1 armour, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; French defend with 2 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 5/14 hits, 4.83 expected hits
British roll dice for 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys in Egypt, round 2 : 7/10 hits, 3.83 expected hits
1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 2 infantry owned by the French, 2 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Egypt, round 3 : 2/7 hits, 3.50 expected hits
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 2/5 hits, 2.17 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
Italians roll dice for 1 bomber and 4 fighters in Egypt, round 4 : 4/5 hits, 2.67 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/3 hits, 1.50 expected hits
1 mech_infantry owned by the British, 2 fighters owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys
Casualties for French: 2 infantry
Battle in Southern France
Italians attack with 1 artillery and 5 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 0/6 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 4 infantry in Southern France, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 4 infantry in Southern France, round 4 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery and 4 infantry in Southern France, round 5 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Egypt to Alexandria
4 aaGuns, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 artillery and 7 infantry moved from France to Southern France
2 infantry moved from Bryansk to RostovPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -2.83
British : 3.50
Americans : -1.33 -
I think that every time an advantage swings to one side, the dice make sure to even it back out.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 4 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to Korea
1 fighter moved from Queensland to Malaya
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to TunisiaTurn Complete - French
Combat Hit Differential Summary :
-
I think that every time an advantage swings to one side, the dice make sure to even it back out.
Holding Egypt is a huge relief. Don’t feel I deserve it particularly though. No more transports are in range so I’ll hold it for at least one more turn and probably more, given that a number of reinforcements could reach in this time.
Had planned to hold Moscow G6 this game but too many tanks were in Baltic states for the mobile troops to run to Archangel, and probably too many IPCs spent on planes to fight Japan.
Have to say, I’m starting to feel a bit more confident. When Moscow fell without killing any planes beyond what the AA did, I was thinking of conceding but now it’s worth playing out some more. Japan is getting some real hate.
-
I suspect it will be a long game. Not saying I’m not confident though :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 28 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from RussiansCombat - Germans
Battle in NorwayNon Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
4 armour moved from Russia to Archangel
3 aaGuns moved from Russia to Tambov
5 tactical_bombers moved from Bryansk to Germany
1 fighter moved from Bryansk to Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
9 bombers moved from Bryansk to Western Germany
8 infantry moved from Western Germany to France
4 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Germans undo move 3.
2 infantry and 1 mech_infantry placed in Ukraine
10 infantry placed in Western Germany
3 infantry placed in Russia
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to FinlandCombat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Korea
1 aaGun and 7 infantry moved from Amur to Korea
1 infantry moved from Manchuria to KoreaTurn Complete - Russians
Combat Hit Differential Summary :
-
Quick reminder that if Japan attacks Amur, Buryiatia or Tinguska the Mongolian rule will activate.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
Japanese take 6 Sea Zone from ANZAC
1 bomber moved from Soviet Far East to 4 Sea Zone
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 bomber moved from Philippines to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 bomber moved from Japan to 4 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 4 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 4 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 4 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 bombers moved from 4 Sea Zone to Japan
3 artilleries, 3 infantry, 5 mech_infantrys and 2 tactical_bombers moved from French Indo China to Kwangsi
1 aaGun, 1 artillery and 3 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 aaGun, 1 artillery and 1 infantry moved from Kiangsu to Shantung
1 bomber moved from 42 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,3,5,4,2,3
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.50
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 4 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
2 bombers moved from India to 98 Sea Zone
2 bombers and 1 mech_infantry moved from Korea to SiberiaCombat - Americans
Battle in Siberia
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 2 bombers and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in 98 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - Americans
2 bombers moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to Malaya
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 bombers moved from Siberia to Korea
1 infantry moved from Manchuria to KoreaPlace Units - Americans
2 artilleries and 1 infantry placed in Korea
3 infantry placed in Normandy Bordeaux
Americans undo move 1.
1 armour and 2 artilleries placed in Korea
2 artilleries, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,3,4,4,5,1,1,1,6,6,6,3,1,2,6
Americans collect 58 PUs (3 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Manchuria to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Sikang
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in SumatraNon Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery moved from West India to India
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 aaGun, 2 artilleries and 4 infantry moved from Burma to Yunnan
1 armour moved from Szechwan to Yunnan
1 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Italians : -0.33
Americans : 0.17
Chinese : 0.67
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yakut S.S.R. to Buryatia
Italians take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.Combat - Italians
Non Combat Move - Italians
1 bomber and 2 fighters moved from Alexandria to Southern Italy
4 aaGuns, 2 artilleries and 9 infantry moved from Northern Italy to Southern France
2 infantry moved from Rostov to VolgogradPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to YunnanNon Combat Move - ANZAC
1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Timguska
Germans take Timguska from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
9 bombers moved from Western Germany to 112 Sea Zone
5 tactical_bombers moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 9 bombers, 1 cruiser, 1 fighter, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 9 bombers, 1 cruiser, 1 fighter and 5 tactical_bombers in 112 Sea Zone, round 2 : 13/17 hits, 10.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 9 bombers, 1 cruiser, 1 fighter, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
13 infantry moved from Western Germany to France
5 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
9 bombers moved from 112 Sea Zone to Western Germany
4 armour moved from Archangel to Novgorod
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
3 aaGuns moved from Tambov to Volgograd
3 infantry moved from Russia to TambovPlace Units - Germans
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 2.33
Americans : 0.67