@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
BSD (Axis+3) Vs Gaillo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from RussiansCombat - Germans
Battle in Rostov
Germans attack with 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 5/11 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 3/3 hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the Russians lost in Rostov
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from Rostov to Bryansk
2 aaGuns, 15 armour, 5 artilleries, 23 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
2 mech_infantrys moved from Bryansk to Ukraine
1 submarine moved from 112 Sea Zone to 109 Sea Zone
6 infantry moved from Karelia to NovgorodPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
2 fighters moved from Yunnan to Suiyuyan
3 fighters moved from Yunnan to HopeiCombat - Russians
Battle in Suiyuyan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Hopei, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters moved from Hopei to Yunnan
2 fighters moved from Suiyuyan to Shensi
3 mech_infantrys moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 aaGuns, 6 artilleries and 44 infantry moved from Russia to SamaraPlace Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians : -0,83
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 artillery and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from 21 Sea Zone to Guam
1 battleship and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from French Indo China to Hunan
1 fighter moved from French Indo China to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Guam, round 2 : 4/10 hits
Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 4 destroyers and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
3 fighters and 3 tactical_bombers moved from Guam to 21 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 21 Sea Zone
1 fighter moved from Kiangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Gibraltar to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/8 hits, 4,50 expected hitsCombat Hit Differential Summary :
Americans : 0,17
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5 hits in 109
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hit BB, 2 subs, dd, and cruiser.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Gibraltar to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 2,50 expected hitsCombat Hit Differential Summary :
Germans : 1,50
Americans : -1,33 -
one more hit
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fighter.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Gibraltar to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 2,50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -50
Casualties for Americans: 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 30 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 63 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers and 1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 3 infantry
EDIT: Adding units owned by Americans to French Guiana: 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 3,17
Americans : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -1,50
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Gibraltar to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 2,50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -50
Casualties for Americans: 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 30 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 63 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers and 1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 3 infantry
EDIT: Adding units owned by Americans to French Guiana: 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 6 infantry; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 armour, 6 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
2 fighters moved from 41 Sea Zone to French Indo China
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo ChinaCombat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 carrier owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 109 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 transport owned by the Germans lost in 109 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 cruiser and 2 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 fighter and 1 transport
Battle in French Indo China
British attack with 2 armour, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 4 fighters, 7 infantry and 1 tactical_bomber
British roll dice for 2 armour, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/15 hits, 4,33 expected hits
Japanese roll dice for 4 fighters, 7 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/12 hits, 5,50 expected hits
4 infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
British roll dice for 2 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 4/11 hits, 3,67 expected hits
Japanese roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 5/8 hits, 4,17 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 2 infantry owned by the British lost in French Indo China
British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 1/6 hits, 2,83 expected hits
Japanese roll dice for 4 fighters in French Indo China, round 4 : 3/4 hits, 2,67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in French Indo China
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 3 fighters in French Indo China, round 5 : 1/3 hits, 2,00 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 6 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 6 : 0/1 hits, 0,67 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 7 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 7 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 armour, 1 fighter, 6 infantry and 4 mech_infantrys
Casualties for Japanese: 4 fighters, 7 infantry and 1 tactical_bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 carrier, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 109 Sea Zone to Gibraltar
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 bomber moved from 109 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Egypt to French West Africa
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 94 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 aaGun moved from Yunnan to HunanPlace Units - British
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 5 mech_infantrysCombat Hit Differential Summary :
Germans : 3,17
British : -2,50
Americans : -1,33
Chinese : -1,50
Japanese : -4,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 bomber and 1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber and 3 fighters moved from 96 Sea Zone to Southern Italy
1 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Romania to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
3 mech_infantrys moved from Northern Italy to Romania
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
2 artilleries and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 cruiser moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to Iraq
1 fighter moved from 41 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
3 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 cruiser moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to Iraq
1 fighter moved from 41 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
3 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to IraqNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 24 infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
4 armour moved from Ukraine to Russia
2 armour moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
2 armour moved from Bryansk to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/8 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 10 armour, 5 artilleries and 24 infantry
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 10 armour, 5 artilleries and 24 infantry in Russia, round 2 : 15/39 hits
Russians roll dice for 10 infantry in Russia, round 2 : 5/10 hits
5 infantry owned by the Germans and 10 infantry owned by the Russians lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Casualties for Russians: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Caucasus
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
2 bombers moved from Volgograd to Caucasus
1 mech_infantry moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
6 armour and 6 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 tactical_bombers moved from Novgorod to Caucasus
1 submarine moved from 125 Sea Zone to 112 Sea Zone
6 infantry moved from Novgorod to Karelia
1 fighter and 2 tactical_bombers moved from Bryansk to Caucasus
1 aaGun moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Caucasus
2 artilleries and 2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
6 artilleries and 43 infantry moved from Samara to Volgograd
2 fighters moved from Shensi to India
1 artillery moved from Shensi to Kweichow
3 mech_infantrys moved from Northwest Persia to Iraq
3 fighters moved from Yunnan to IndiaCombat - Russians
Battle in Volgograd
Russians attack with 6 artilleries and 43 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 6 artilleries and 43 infantry in Volgograd, round 2 : 11/49 hits, 10,17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 6 artilleries and 41 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
3 aaGuns moved from Samara to Volgograd
1 aaGun moved from Shensi to Kweichow
2 aaGuns and 17 infantry moved from Amur to BuryatiaTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_PacificCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
4 infantry moved from Manchuria to Korea
1 aaGun and 8 infantry moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from Guam to 21 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 5 infantry, 3 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 marine, 4 submarines, 4 tactical_bombers and 2 transports moved from 21 Sea Zone to 36 Sea Zone
2 artilleries, 5 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 artillery moved from Anhwe to Kiangsu
1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs