@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
AetV (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Northern Italy to Holland Belgium
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Eastern Poland to Russia
1 bomber and 1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry and 1 tactical_bomber moved from Belarus to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber and 2 fighters moved from Russia to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
2 aaGuns, 5 armour, 7 artilleries, 24 infantry and 6 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
6 infantry moved from Novgorod to Belarus
10 artilleries and 2 infantry moved from Baltic States to Belarus
3 mech_infantrys moved from Poland to Novgorod
4 mech_infantrys moved from Poland to Belarus
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 transport moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 artillery and 1 infantry placed in France
1 artillery, 1 bomber and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.50
Americans : 0.00
Russians : 0.50 -
I assumed no intercept.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 35 PUs;
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from ItaliansCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
2 armour and 2 mech_infantrys moved from Tambov to Russia
4 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Tambov to Volgograd
8 infantry moved from Tambov to Russia
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 41 Sea Zone
3 infantry moved from Shan State to Burma
1 armour, 4 artilleries and 12 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 destroyer and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 4 tactical_bombers in 44 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 armour, 4 artilleries and 15 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 15 infantry in Burma, round 2 : 8/20 hits, 5.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Hunan to Yunnan
1 aaGun and 2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
2 artilleries moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Guam to 6 Sea Zone
2 fighters moved from Guam to French Indo ChinaPlace Units - Japanese
3 artilleries placed in Kiangsu
2 destroyers and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.83
UK_Pacific : -0.33
Japanese : 3.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Gibraltar to French West AfricaCombat - Americans
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 2/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 tactical_bombers and 2 transports
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters in 42 Sea Zone, round 2 : 9/12 hits, 5,67 expected hitsCombat Hit Differential Summary :
Americans : 4,33
Neutral_Axis : 0,67 -
Ool please. Thank you.
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Ouch! I did think about that attack but I thought you wouldn’t make it. But 9 hits!
Anyway, dent both BBs, lose 3CVs and a tac.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Gibraltar to French West AfricaCombat - Americans
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 2/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 tactical_bombers and 2 transports
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters in 42 Sea Zone, round 2 : 9/12 hits, 5,67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 9/17 hits, 8,50 expected hits
Units damaged: 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers, 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 7/9 hits, 4,67 expected hitsCombat Hit Differential Summary :
Americans : 6,67
Neutral_Axis : 0,67
Japanese : 0,50 -
Another 7 hits.
Your Ool?
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Bbs, cruisers, ftr, 2 tacs.
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Bbs, cruisers, ftr, 2 tacs.
Actually, if it isn’t too late to change this make it
BBs, cruisers, fighter, tac, dd.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Gibraltar to French West AfricaCombat - Americans
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 2/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 tactical_bombers and 2 transports
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters in 42 Sea Zone, round 2 : 9/12 hits, 5,67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 9/17 hits, 8,50 expected hits
Units damaged: 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers, 1 destroyer and 4 fighters in 42 Sea Zone, round 3 : 7/9 hits, 4,67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 8/13 hits, 7,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 3 fighters owned by the Americans, 2 cruisers owned by the Japanese and 2 battleships owned by the Americans lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win with 1 carrier, 2 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 3 fighters
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 carrier, 2 fighters, 3 tactical_bombers and 2 transports
3 tactical_bombers owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 bomber moved from French West Africa to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,1,4
Americans collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
2 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kansu to AnhweCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Hopei
14 infantry moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Jehol
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 16x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_AxisCombat - British
Battle in Normandy Bordeaux
British attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 fighter moved from Eastern Persia to Persia
2 fighters moved from India to Persia
1 bomber moved from India to Persia
1 tactical_bomber moved from India to Persia
1 artillery and 3 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
3 aaGuns, 5 artilleries and 13 infantry moved from India to West India
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
2 armour placed in Persia
1 transport placed in 81 Sea Zone
1 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : 0,33
British : -0,17
Americans : 6,67
Chinese : -0,83
Neutral_Axis : 0,67
Japanese : 2,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
2 fighters moved from Southern Italy to Holland Belgium
1 bomber moved from Poland to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Belarus to RostovCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/7 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.67
British : -0.33
Russians : -0.33 -
Japanese win with 1 carrier, 2 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Frustrating! ANZAC will easily mop up the remaining fleet. The USN should have gone to the bottom of the ocean with much less of my fleet.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
5 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 4 : 0/5 hits, 1,67 expected hits
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 5 : 2/5 hits, 1,67 expected hits
2 transports owned by the Japanese lost in 42 Sea Zone
5 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
2 fighters owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
6 armour, 8 mech_infantrys and 2 tactical_bombers moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter moved from Bryansk to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 6 armour, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 8 infantry
Germans roll dice for 6 armour, 8 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/16 hits, 5.67 expected hits
Russians roll dice for 8 infantry in Volgograd, round 2 : 2/8 hits, 2.67 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 6 armour, 6 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 3/14 hits, 5.33 expected hits
Russians roll dice for 5 infantry in Volgograd, round 3 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 6 armour, 5 mech_infantrys and 2 tactical_bombers in Volgograd, round 4 : 5/13 hits, 5.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 8 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Rostov
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
10 artilleries, 6 infantry and 4 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
2 artilleries placed in France
1 infantry placed in France
1 bomber, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : -6.00
British : -0.67
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters moved from Tambov to Russia
2 infantry moved from Vologda to Russia
2 aaGuns and 17 infantry moved from Amur to ManchuriaPlace Units - Russians
1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Yunnan to Kweichow
1 bomber moved from French Indo China to Kweichow
2 bombers moved from French Indo China to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
5 artilleries and 8 infantry moved from Kiangsu to Anhwe
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Burma to India
Japanese take India from UK_PacificCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Jehol, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Jehol, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 5 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 8 infantry in Anhwe, round 2 : 2/13 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber and 1 fighter in Kweichow, round 3 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 artilleries moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Yunnan to Philippines
1 bomber and 1 fighter moved from Kweichow to Burma
2 submarines moved from 41 Sea Zone to 36 Sea Zone
2 bombers and 1 fighter moved from Jehol to Kiangsu
2 carriers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,3,4,1,5,5,3,6,6
Japanese collect 48 PUs (4 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -4.33 -
I haven’t had India reclaimed on me for ages! About to happen.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Queensland to IndiaCombat - Americans
Combat Hit Differential Summary :





