I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
I apologize for editing Belgium. Oversaw it when i did my CM’s.
Hope that is ok with you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour moved from Sakha to Soviet Far East
Italians take Siberia from Russians
Italians take Soviet Far East from Russians
1 fighter and 1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Tunisia
1 artillery and 5 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 5 infantry and 2 mech_infantrys
British defend with 1 aaGun, 2 artilleries and 2 infantry; French defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/8 hits, 1.67 expected hits
Americans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the French and 2 infantry owned by the British lost in Normandy Bordeaux
2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 5 infantry owned by the Italians retreated to France
Americans win with 2 artilleries remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 2 infantry
Casualties for French: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Iraq, round 2 : 4/5 hits, 1.83 expected hits
British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 fighters moved from Iraq to Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Tsinghai to Caucasus
4 infantry moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
3 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 5.33
British : 0.00
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Midway
1 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from South Australia to New South Wales
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 8 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
15 armour, 14 mech_infantrys and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Western Germany
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
7 artilleries moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 10 artilleries and 4 infantry
British defend with 2 artilleries; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 10 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 4.67 expected hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 10 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 95 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 95 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Trans-Jordan
Germans attack with 15 armour, 1 bomber, 1 fighter, 16 mech_infantrys and 2 tactical_bombers
British defend with 9 artilleries, 7 fighters, 7 infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Germans roll dice for 15 armour, 1 bomber, 1 fighter, 16 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 11/35 hits, 12.67 expected hits
British roll dice for 9 artilleries, 7 fighters, 10 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 10/27 hits, 11.50 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the French, 1 artillery owned by the British, 10 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 15 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 3 : 13/25 hits, 11.00 expected hits
British roll dice for 8 artilleries, 7 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 6/16 hits, 7.83 expected hits
1 tactical_bomber owned by the British, 8 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Trans-Jordan
Germans roll dice for 15 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Trans-Jordan, round 4 : 11/19 hits, 10.00 expected hits
British roll dice for 3 fighters in Trans-Jordan, round 4 : 3/3 hits, 2.00 expected hits
3 armour owned by the Germans and 3 fighters owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 12 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 3 armour and 16 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 9 artilleries, 7 fighters, 7 infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Non Combat Move - Germans
1 bomber moved from Trans-Jordan to Iraq
2 aaGuns and 7 artilleries moved from Northwest Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Trans-Jordan to Iraq
3 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 infantry placed in Germany
3 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Germans collect 59 PUs (1 lost to blockades); end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -2.33
French : -0.33
Americans : -0.67
I can’t stop you taking Leningrad before I get Egypt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Manchuria to Amur
Russians take Amur from Italians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
12 artilleries and 2 infantry moved from Yunnan to Hunan
1 bomber and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Szechwan to Hunan
1 armour moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kiangsu to Shensi
1 infantry moved from Anhwe to Jehol
1 bomber moved from Japan to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Celebes to Philippines
2 fighters moved from Borneo to Philippines
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 3 destroyers and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 5/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 12 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 12 artilleries and 2 infantry in Hunan, round 2 : 9/15 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 12 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
2 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsi to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Jehol to Japan
4 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 artilleries moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
3 artilleries and 3 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun and 3 artilleries moved from Persia to Iraq
3 fighters moved from Japan to Kiangsu
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Japanese collect 53 PUs (7 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
Japanese : 7.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
6 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
6 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Battle in Novgorod
Battle in Korea
Non Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
5 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
8 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 transport moved from 112 Sea Zone to 124 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 bombers and 2 fighters moved from United Kingdom to Norway
1 transport moved from 124 Sea Zone to 123 Sea Zone
1 tactical_bomber moved from Manchuria to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
Place Units - Americans
1 airfield, 2 armour and 1 fighter placed in Norway
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 transports placed in 10 Sea Zone
1 bomber and 4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 aaGun, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Tunisia
1 infantry moved from Algeria to Tunisia
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
2 fighters moved from 94 Sea Zone to Tunisia
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Norway to Vyborg
British take Vyborg from Germans
1 armour moved from Norway to Karelia
British take Karelia from Germans
Combat - British
Battle in Archangel
Battle in Tunisia
British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Tunisia, round 2 : 2/6 hits, 2,50 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Archangel from Germans, taking Tunisia from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Tunisia to 94 Sea Zone
1 bomber moved from Tunisia to Algeria
1 aaGun moved from Morocco to Algeria
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
3 fighters moved from Norway to Novgorod
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 aaGun and 2 fighters placed in Egypt
7 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,67
Italians : -0,17
Chinese : -0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 94 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry and 1 marine moved from 94 Sea Zone to Tunisia
1 fighter moved from France to 94 Sea Zone
1 mech_infantry moved from Iraq to Syria
Italians take Syria from French
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 94 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 94 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 carrier owned by the British lost in 94 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 transport in 94 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
British roll dice for 1 battleship, 2 fighters and 1 transport in 94 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 transport owned by the British, 1 battleship owned by the British, 2 fighters owned by the Italians and 2 fighters owned by the British lost in 94 Sea Zone
Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 transport remaining. Battle score for attacker is 35
Casualties for Italians: 1 destroyer and 4 fighters
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Tunisia
Italians attack with 2 infantry and 1 marine
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 infantry and 1 marine in Tunisia, round 2 : 0/3 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry and 1 marine in Tunisia, round 3 : 1/3 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 marine in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 marine in Tunisia, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 marine remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
4 infantry moved from Western Germany to Germany
2 mech_infantrys moved from France to Western Germany
1 aaGun, 1 artillery and 5 infantry moved from France to Western Germany
5 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 fighters and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
3 infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Samara
1 armour moved from Soviet Far East to Sakha
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Caucasus
3 artilleries and 1 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
Italians collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.83
Not sure I understand why you left your Med fleet in range in SZ94? To counter attack? A high price was paid.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC win, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Midway to Korea
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from Iraq to Egypt
12 armour moved from Trans-Jordan to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 12 armour, 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 aaGun, 6 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
AA fire in Egypt : 0/3 hits, 0.50 expected hits
Germans roll dice for 12 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Egypt, round 2 : 9/16 hits, 8.50 expected hits
British roll dice for 1 aaGun, 6 armour, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 6/13 hits, 6.00 expected hits
4 mech_infantrys owned by the British, 1 aaGun owned by the British, 6 armour owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt
Germans roll dice for 6 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 8/10 hits, 5.50 expected hits
British roll dice for 3 armour and 2 fighters in Egypt, round 3 : 3/5 hits, 2.83 expected hits
3 armour owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 9 armour
Casualties for British: 1 aaGun, 6 armour, 2 fighters, 1 infantry and 4 mech_infantrys
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 bomber moved from Egypt to Southern Italy
2 aaGuns and 7 artilleries moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
3 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Ukraine to Smolensk
3 mech_infantrys moved from Volgograd to Bryansk
1 aaGun and 11 infantry moved from Germany to Poland
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
4 artilleries moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Persia
3 infantry placed in Russia
1 artillery and 2 infantry placed in Germany
3 artilleries, 1 bomber and 2 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 0.17
AA fire in Egypt : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Korea
2 aaGuns and 16 infantry moved from Manchuria to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 bombers and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Jehol
2 bombers and 3 fighters moved from Kiangsu to Jehol
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Trans-Jordan to Alexandria
Japanese take Alexandria from British
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Jehol, round 2 : 5/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi
3 armour, 14 artilleries and 3 infantry moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from Shan State to Yunnan
1 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
1 aaGun and 3 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Suiyuyan to Kweichow
1 armour moved from Shensi to Hunan
2 infantry moved from Kiangsu to Anhwe
2 bombers and 3 fighters moved from Jehol to Kiangsu
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Borneo to Philippines
1 fighter moved from Celebes to Philippines
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 artillery and 4 infantry moved from India to Burma
1 fighter moved from 6 Sea Zone to Japan
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
3 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,3
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : 0.00
Japanese : -0.17
Good game. I concede here.
I wish you Merry Christmas, simon33 and hope to challenge you in 2019 quite often!
Game will be posted.
Merry christmas!
Thanks for the game. Things went largely to plan for the axis in this one (except uk7). I’m still confused as to what the allies can do when dice don’t interrupt the axis’ plans. Perhaps fly some UK planes to Bryansk to block the taking of that G5? If that would work, Germany would be slowed.