Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJeff vs Kirk game seven
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - British
British buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 infantry moved from 3 Sea Zone to NorwayCombat - British
Battle in Karelia S.S.R.
British attack with 4 armour, 1 bomber and 2 fighters
Germans defend with 1 armour, 1 artillery and 10 infantry
British roll dice for 4 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 2/12 hits, 4.17 expected hits
4 infantry owned by the Germans and 2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 4/8 hits, 2.83 expected hits
1 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 1 bomber in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 : 2/7 hits, 2.50 expected hits
1 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
Germans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -37
Casualties for British: 4 armour, 1 bomber and 2 fighters
Casualties for Germans: 6 infantryNon Combat Move - British
1 armour moved from Eastern Canada to Western United States
1 infantry moved from Eastern Canada to Eastern United StatesPlace Units - British
2 submarines placed in 3 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -1.50
British : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
6 infantry moved from Japan to 60 Sea Zone
2 battleships, 2 carriers, 4 destroyers, 4 fighters, 6 infantry, 2 submarines and 3 transports moved from 60 Sea Zone to 62 Sea Zone
4 fighters and 6 infantry moved from 62 Sea Zone to Soviet Far East
5 armour moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 5 armour
Americans defend with 1 infantry
Japanese roll dice for 5 armour in Buryatia S.S.R., round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Americans with 5 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Japanese attack with 4 fighters and 6 infantry
Americans defend with 4 fighters
Japanese roll dice for 2 battleships in Soviet Far East, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in Soviet Far East
Japanese roll dice for 4 fighters and 6 infantry in Soviet Far East, round 2 : 5/10 hits, 3.00 expected hits
Americans roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 37
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Soviet Far East to 62 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : -1.33
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from Western United States to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 1 fighter in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 60 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 60 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 57 Sea ZonePlace Units - Americans
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13
Turn Complete - Russians
Combat Hit Differential Summary :
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Allies surrender
good game
new game coming soon





