@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Jeff vs Kirk game seven
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 4 infantry moved from Russia to Archangel
1 armour moved from Germany to Karelia S.S.R.
Germans take Karelia S.S.R. from Americans
1 battleship, 2 destroyers, 2 submarines and 1 transport moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 battleship, 2 destroyers, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 12 Sea Zone
Germans win with 1 battleship, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 armour and 4 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Archangel
Germans win, taking Archangel from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 artillery and 7 infantry moved from Germany to Eastern EuropePlace Units - Germans
2 destroyers and 2 submarines placed in 7 Sea Zone
3 armour, 1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 0.17
Americans : 0.50
Russians : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea ZoneCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Karelia S.S.R.
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R.
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Karelia S.S.R. to Norway
1 bomber moved from Germany to United KingdomPlace Units - British
2 armour and 1 fighter placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 1.00
British : -1.17
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 3 armour
Americans defend with 1 infantry
Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Americans with 3 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
5 armour moved from French Indochina to Manchuria
2 battleships, 2 carriers, 2 destroyers and 4 fighters moved from 62 Sea Zone to 60 Sea ZonePlace Units - Japanese
5 infantry placed in Japan
3 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Norway to Karelia S.S.R.
Americans take Karelia S.S.R. from Germans
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Americans take Buryatia S.S.R. from Japanese
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Western United States to Soviet Far East
1 destroyer moved from 9 Sea Zone to 2 Sea ZoneCombat - Americans
Battle in Yakut S.S.R.
Americans attack with 5 fighters
Japanese defend with 3 armour
Americans roll dice for 5 fighters in Yakut S.S.R., round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Yakut S.S.R.
Americans roll dice for 3 fighters in Yakut S.S.R., round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Americans win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 2 fighters
Casualties for Japanese: 3 armourNon Combat Move - Americans
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Buryatia S.S.R. to Soviet Far EastPlace Units - Americans
1 destroyer and 2 fighters placed in 55 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 infantry moved from Archangel to Karelia S.S.R.
1 artillery and 7 infantry moved from Eastern Europe to Karelia S.S.R.
1 battleship, 2 destroyers, 2 submarines and 1 transport moved from 12 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 artillery and 10 infantry
Americans defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/12 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Americans with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 6 Sea Zone
Germans attack with 1 battleship, 4 destroyers, 2 fighters, 4 submarines and 1 transport
British defend with 4 transports; Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
British roll dice for 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans, 4 transports owned by the British and 2 submarines owned by the Germans lost in 6 Sea Zone
Germans win with 1 battleship, 4 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 4 transports
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 artillery moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Caucasus to Russia
1 fighter moved from 6 Sea Zone to Western Europe
1 fighter moved from 6 Sea Zone to Western EuropePlace Units - Germans
6 transports placed in 6 Sea Zone
3 armour and 1 artillery placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
1 unit repaired.Combat Hit Differential Summary :
Germans : 3.33
British : 1.83
Americans : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - British
British buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 infantry moved from 3 Sea Zone to NorwayCombat - British
Battle in Karelia S.S.R.
British attack with 4 armour, 1 bomber and 2 fighters
Germans defend with 1 armour, 1 artillery and 10 infantry
British roll dice for 4 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 2/12 hits, 4.17 expected hits
4 infantry owned by the Germans and 2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 4/8 hits, 2.83 expected hits
1 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 1 bomber in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 : 2/7 hits, 2.50 expected hits
1 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
Germans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -37
Casualties for British: 4 armour, 1 bomber and 2 fighters
Casualties for Germans: 6 infantryNon Combat Move - British
1 armour moved from Eastern Canada to Western United States
1 infantry moved from Eastern Canada to Eastern United StatesPlace Units - British
2 submarines placed in 3 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -1.50
British : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
6 infantry moved from Japan to 60 Sea Zone
2 battleships, 2 carriers, 4 destroyers, 4 fighters, 6 infantry, 2 submarines and 3 transports moved from 60 Sea Zone to 62 Sea Zone
4 fighters and 6 infantry moved from 62 Sea Zone to Soviet Far East
5 armour moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 5 armour
Americans defend with 1 infantry
Japanese roll dice for 5 armour in Buryatia S.S.R., round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Americans with 5 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Japanese attack with 4 fighters and 6 infantry
Americans defend with 4 fighters
Japanese roll dice for 2 battleships in Soviet Far East, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in Soviet Far East
Japanese roll dice for 4 fighters and 6 infantry in Soviet Far East, round 2 : 5/10 hits, 3.00 expected hits
Americans roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 37
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Soviet Far East to 62 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : -1.33
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from Western United States to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 1 fighter in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 60 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 60 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 57 Sea ZonePlace Units - Americans
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13
Turn Complete - Russians
Combat Hit Differential Summary :
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Allies surrender
good game
new game coming soon





