No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Jeff vs Kirk game seven
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - British
British buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 infantry moved from 3 Sea Zone to NorwayCombat - British
Battle in Karelia S.S.R.
British attack with 4 armour, 1 bomber and 2 fighters
Germans defend with 1 armour, 1 artillery and 10 infantry
British roll dice for 4 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 2/12 hits, 4.17 expected hits
4 infantry owned by the Germans and 2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 4/8 hits, 2.83 expected hits
1 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 1 bomber in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 : 2/7 hits, 2.50 expected hits
1 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
Germans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -37
Casualties for British: 4 armour, 1 bomber and 2 fighters
Casualties for Germans: 6 infantryNon Combat Move - British
1 armour moved from Eastern Canada to Western United States
1 infantry moved from Eastern Canada to Eastern United StatesPlace Units - British
2 submarines placed in 3 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -1.50
British : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
6 infantry moved from Japan to 60 Sea Zone
2 battleships, 2 carriers, 4 destroyers, 4 fighters, 6 infantry, 2 submarines and 3 transports moved from 60 Sea Zone to 62 Sea Zone
4 fighters and 6 infantry moved from 62 Sea Zone to Soviet Far East
5 armour moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 5 armour
Americans defend with 1 infantry
Japanese roll dice for 5 armour in Buryatia S.S.R., round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Americans with 5 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Japanese attack with 4 fighters and 6 infantry
Americans defend with 4 fighters
Japanese roll dice for 2 battleships in Soviet Far East, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in Soviet Far East
Japanese roll dice for 4 fighters and 6 infantry in Soviet Far East, round 2 : 5/10 hits, 3.00 expected hits
Americans roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 37
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Soviet Far East to 62 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : -1.33
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from Western United States to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 1 fighter in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 60 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 60 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 57 Sea ZonePlace Units - Americans
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13
Turn Complete - Russians
Combat Hit Differential Summary :
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Allies surrender
good game
new game coming soon





