• TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from West Russia to Russia
                1 infantry moved from Yakut S.S.R. to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 infantry moved from Belorussia to West Russia
                1 armour moved from Novosibirsk to Russia

    Combat - Russians
                Battle in Russia
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 1 aaGun, 9 armour and 1 factory
                        Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 9 armour in Russia, round 2 : 3/9 hits, 4.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
                    Germans win with 9 armour remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Caucasus to West Russia

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : -1.50
        Russians : -0.67

    triplea_43659.0_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 1 factory and 16 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Kenya to Union of South Africa
                      Germans take Union of South Africa from British
                1 infantry moved from French West Africa to French Equatorial Africa
                1 infantry moved from Ukraine S.S.R. to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 armour moved from Russia to West Russia
                1 armour moved from Russia to West Russia
                1 armour moved from Russia to Kazakh S.S.R.
                      Germans take Kazakh S.S.R. from Russians
                1 armour moved from Kazakh S.S.R. to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Evenki National Okrug
                      Germans take Evenki National Okrug from Russians
                5 armour moved from Russia to Archangel
                1 armour moved from Evenki National Okrug to Russia
                1 infantry moved from Eastern Europe to Belorussia
                      Germans take Belorussia from British
                3 artilleries and 8 infantry moved from Eastern Europe to Karelia S.S.R.
                1 armour moved from Germany to Karelia S.S.R.
                1 armour moved from Germany to Karelia S.S.R.
                1 fighter moved from Germany to Karelia S.S.R.
                1 fighter moved from Germany to Karelia S.S.R.

    Combat - Germans
                Battle in West Russia
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 aaGun and 1 infantry
                        Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 1/3 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 5 armour
                    British defend with 1 armour
                        Germans roll dice for 5 armour in Archangel, round 2 : 3/5 hits, 2.50 expected hits
                        British roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Germans and 1 armour owned by the British lost in Archangel
                    Germans win, taking Archangel from British with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour
                Battle in Karelia S.S.R.
                    Germans attack with 2 armour, 3 artilleries, 2 fighters and 8 infantry
                    British defend with 2 fighters and 3 infantry; Americans defend with 2 fighters
                        Germans roll dice for 2 armour, 3 artilleries, 2 fighters and 8 infantry in Karelia S.S.R., round 2 : 3/15 hits, 4.83 expected hits
                        Russians roll dice for 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 5/7 hits, 3.67 expected hits
                        5 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
                        Germans roll dice for 2 armour, 3 artilleries, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 6/10 hits, 4.00 expected hits
                        Russians roll dice for 4 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.67 expected hits
                        2 infantry owned by the Germans, 2 fighters owned by the Americans and 2 fighters owned by the British lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 2 armour, 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 7 infantry
                    Casualties for British: 2 fighters and 3 infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Germans
                1 fighter moved from Karelia S.S.R. to Germany
                1 fighter moved from Karelia S.S.R. to Germany
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe

    Place Units - Germans
                1 factory placed in Western Europe
                10 infantry placed in Germany
                2 infantry placed in Southern Europe
                4 infantry placed in Russia

    Turn Complete - Germans
                Germans collect 67 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        British : 0.50
        Russians : 1.33

    triplea_43659.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Germany
                1 fighter moved from United Kingdom to Karelia S.S.R.
                1 fighter moved from United Kingdom to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 armour moved from 6 Sea Zone to Norway
                1 armour moved from United Kingdom to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Norway
                1 armour moved from United Kingdom to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Norway
                1 infantry moved from United Kingdom to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Norway

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Germany rolls: 5 and costs: 5 PUs.
                    Bombing raid costs 5 PUs
                Battle in Karelia S.S.R.
                    British attack with 3 armour, 2 fighters and 4 infantry
                    Germans defend with 2 armour, 3 artilleries and 1 infantry
                        British roll dice for 3 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 5/9 hits, 3.17 expected hits
                        Germans roll dice for 2 armour, 3 artilleries and 1 infantry in Karelia S.S.R., round 2 : 5/6 hits, 2.33 expected hits
                        3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
                        British roll dice for 2 armour and 2 fighters in Karelia S.S.R., round 3 : 3/4 hits, 2.00 expected hits
                        Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 armour and 4 infantry
                    Casualties for Germans: 2 armour, 3 artilleries and 1 infantry

    Non Combat Move - British
                1 fighter moved from Karelia S.S.R. to Norway
                1 fighter moved from Karelia S.S.R. to Norway
                1 bomber moved from Germany to United Kingdom

    Place Units - British
                1 armour, 2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Germans : 2.17
        British : 2.83
        AA fire in Germany : : -0.17

    triplea_43659.0_Bri9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Soviet Far East
                2 armour, 1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 3 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Soviet Far East, round 2 : 2/6 hits, 2.33 expected hits
                        Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 armour moved from Sinkiang to Kwantung
                5 armour moved from Persia to French Indochina

    Place Units - Japanese
                1 infantry placed in Japan
                1 destroyer and 3 submarines placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Russians : 0.67
        Japanese : -0.33

    triplea_43659.0_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier moved from 56 Sea Zone to 62 Sea Zone
                1 carrier moved from 56 Sea Zone to 62 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 destroyer moved from 56 Sea Zone to 62 Sea Zone
                1 destroyer moved from 56 Sea Zone to 62 Sea Zone
                1 fighter moved from 56 Sea Zone to Soviet Far East
                1 fighter moved from 56 Sea Zone to Soviet Far East
                1 fighter moved from 56 Sea Zone to Soviet Far East
                1 fighter moved from 56 Sea Zone to Soviet Far East
                1 battleship moved from 56 Sea Zone to 62 Sea Zone
                1 battleship moved from 56 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Soviet Far East
                1 infantry moved from 62 Sea Zone to Soviet Far East
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour moved from Norway to Karelia S.S.R.
                1 armour and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Norway
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 artillery moved from 8 Sea Zone to United Kingdom
                1 bomber moved from United Kingdom to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid costs 0 PUs
                Battle in Soviet Far East
                    Americans attack with 4 fighters and 2 infantry
                    Japanese defend with 3 armour, 1 artillery and 1 infantry
                        Americans roll dice for 2 battleships in Soviet Far East, round 2 : 2/2 hits, 1.33 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
                        Americans roll dice for 4 fighters and 2 infantry in Soviet Far East, round 2 : 3/6 hits, 2.33 expected hits
                        Japanese roll dice for 3 armour in Soviet Far East, round 2 : 0/3 hits, 1.50 expected hits
                        3 armour owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 3 armour, 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Soviet Far East to 62 Sea Zone
                1 fighter moved from Soviet Far East to 62 Sea Zone
                1 fighter moved from Soviet Far East to 62 Sea Zone
                1 fighter moved from Soviet Far East to 62 Sea Zone

    Place Units - Americans
                3 fighters placed in Western United States
                1 submarine placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 39 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Americans : 1.33
        Japanese : -1.50
        AA fire in Germany : : 0.83

    triplea_43659.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Combat Move - Russians
                1 submarine moved from 12 Sea Zone to 7 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_43659.0_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 1 armour, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belorussia to Karelia S.S.R.
                2 armour moved from West Russia to Karelia S.S.R.
                4 armour moved from Archangel to Karelia S.S.R.
                1 armour moved from Russia to Karelia S.S.R.
                1 fighter moved from Germany to Karelia S.S.R.
                1 fighter moved from Germany to Karelia S.S.R.
                1 battleship and 1 transport moved from 15 Sea Zone to 13 Sea Zone

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 7 armour, 2 fighters and 1 infantry
                    British defend with 2 armour; Americans defend with 1 armour
                        Germans roll dice for 7 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/10 hits, 4.67 expected hits
                        British roll dice for 3 armour in Karelia S.S.R., round 2 : 1/3 hits, 1.50 expected hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 2 armour owned by the British lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from British with 7 armour and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 armour
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 fighter moved from Karelia S.S.R. to Germany
                1 fighter moved from Karelia S.S.R. to Germany
                1 armour moved from Novosibirsk to Russia
                1 aaGun moved from West Russia to Caucasus

    Place Units - Germans
                2 destroyers and 2 submarines placed in 13 Sea Zone
                1 armour and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        British : -0.50

    triplea_43659.0_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Karelia S.S.R.
                1 fighter moved from United Kingdom to Karelia S.S.R.
                1 fighter moved from Norway to Karelia S.S.R.
                1 fighter moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 infantry moved from United Kingdom to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Norway
                1 armour moved from United Kingdom to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Norway
                1 bomber moved from United Kingdom to Germany

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Germany rolls: 5 and costs: 5 PUs.
                    Bombing raid costs 5 PUs
                Battle in Karelia S.S.R.
                    British attack with 3 armour, 4 fighters and 1 infantry
                    Germans defend with 7 armour
                        British roll dice for 3 armour, 4 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.67 expected hits
                        Germans roll dice for 7 armour in Karelia S.S.R., round 2 : 2/7 hits, 3.50 expected hits
                        3 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
                        British roll dice for 2 armour and 4 fighters in Karelia S.S.R., round 3 : 0/6 hits, 3.00 expected hits
                        Germans roll dice for 4 armour in Karelia S.S.R., round 3 : 2/4 hits, 2.00 expected hits
                        2 armour owned by the British lost in Karelia S.S.R.
                        British roll dice for 4 fighters in Karelia S.S.R., round 4 : 2/4 hits, 2.00 expected hits
                        Germans roll dice for 4 armour in Karelia S.S.R., round 4 : 1/4 hits, 2.00 expected hits
                        2 armour owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
                        British roll dice for 3 fighters in Karelia S.S.R., round 5 : 2/3 hits, 1.50 expected hits
                        Germans roll dice for 2 armour in Karelia S.S.R., round 5 : 2/2 hits, 1.00 expected hits
                        2 armour owned by the Germans and 2 fighters owned by the British lost in Karelia S.S.R.
                    British win with 1 fighter remaining. Battle score for attacker is -13
                    Casualties for British: 3 armour, 3 fighters and 1 infantry
                    Casualties for Germans: 7 armour

    Non Combat Move - British
                1 fighter moved from Karelia S.S.R. to Norway
                1 bomber moved from Germany to United Kingdom

    Place Units - British
                4 armour and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Germans : -1.50
        British : -3.17
        AA fire in Germany : : -0.17

    triplea_43659.0_Bri10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 battleships, 2 carriers, 5 destroyers, 4 fighters, 9 submarines and 2 transports moved from 60 Sea Zone to 62 Sea Zone
                3 armour moved from Kwantung to Buryatia S.S.R.

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 5 destroyers, 4 fighters, 9 submarines and 2 transports
                    Americans defend with 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 1 transport
                        Japanese roll dice for 9 submarines in 62 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        Americans roll dice for 4 submarines in 62 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 5 destroyers, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
                        Americans roll dice for 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 62 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
                        2 transports owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 6 submarines owned by the Japanese and 1 transport owned by the Americans lost in 62 Sea Zone
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                        1 battleship owned by the Americans lost in 62 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 5 destroyers and 4 fighters in 62 Sea Zone, round 3 : 5/13 hits, 6.17 expected hits
                        Americans roll dice for 1 battleship, 2 carriers and 4 fighters in 62 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
                        1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 4 fighters owned by the Americans lost in 62 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers and 4 fighters in 62 Sea Zone, round 4 : 9/12 hits, 5.67 expected hits
                        Americans roll dice for 1 battleship and 1 carrier in 62 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                        2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 62 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 60
                    Casualties for Japanese: 3 destroyers, 9 submarines and 2 transports
                    Casualties for Americans: 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 1 transport

    Non Combat Move - Japanese

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs
                2 units repaired.

    Combat Hit Differential Summary :

    Americans : 3.00
        Japanese : 2.00

    triplea_43659.0_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to Soviet Far East
                1 fighter moved from Western United States to Soviet Far East
                1 fighter moved from Western United States to Soviet Far East
                1 fighter moved from Midway to Soviet Far East
                1 fighter moved from Midway to Soviet Far East
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Japanese
                1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 armour moved from Norway to Karelia S.S.R.
                      Americans take Karelia S.S.R. from Germans
                1 armour moved from Karelia S.S.R. to Archangel
                      Americans take Archangel from Germans
                1 artillery moved from United Kingdom to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Norway
                1 destroyer moved from 7 Sea Zone to 9 Sea Zone

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier and 1 destroyer placed in 55 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 44 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    triplea_43659.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 11

    Combat Move - Russians
                1 submarine moved from 7 Sea Zone to 12 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_43659.0_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 4 infantry moved from Russia to Archangel
                1 armour moved from Germany to Karelia S.S.R.
                      Germans take Karelia S.S.R. from Americans
                1 battleship, 2 destroyers, 2 submarines and 1 transport moved from 13 Sea Zone to 12 Sea Zone
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      Germans take Belgian Congo from British

    Combat - Germans
                Battle in 12 Sea Zone
                    Germans attack with 1 battleship, 2 destroyers, 2 submarines and 1 transport
                    Russians defend with 1 submarine
                        Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 submarine owned by the Russians lost in 12 Sea Zone
                    Germans win with 1 battleship, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 submarine
                Battle in Archangel
                    Germans attack with 1 armour and 4 infantry
                    Americans defend with 1 armour
                        Germans roll dice for 1 armour and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
                        Americans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Archangel
                    Germans win, taking Archangel from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 artillery and 7 infantry moved from Germany to Eastern Europe

    Place Units - Germans
                2 destroyers and 2 submarines placed in 7 Sea Zone
                3 armour, 1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Americans : 0.50
        Russians : -0.33

    triplea_43659.0_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from United Kingdom to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Norway
                1 armour moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 fighter moved from Norway to Karelia S.S.R.
                1 bomber moved from United Kingdom to Germany
                1 armour moved from United Kingdom to 6 Sea Zone
                1 armour moved from United Kingdom to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Norway
                1 armour moved from 6 Sea Zone to Norway
                1 armour moved from United Kingdom to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Norway
                1 infantry moved from United Kingdom to 6 Sea Zone

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Germany rolls: 1 and costs: 1 PU.
                    Bombing raid costs 1 PU
                Battle in Karelia S.S.R.
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the British lost in Karelia S.S.R.
                        British roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R.
                    British win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 fighter moved from Karelia S.S.R. to Norway
                1 bomber moved from Germany to United Kingdom

    Place Units - British
                2 armour and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 20 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        British : -1.17
        AA fire in Germany : : -0.17

    triplea_43659.0_Bri11.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                3 armour moved from Buryatia S.S.R. to Yakut S.S.R.

    Combat - Japanese
                Battle in Yakut S.S.R.
                    Japanese attack with 3 armour
                    Americans defend with 1 infantry
                        Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Americans with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                5 armour moved from French Indochina to Manchuria
                2 battleships, 2 carriers, 2 destroyers and 4 fighters moved from 62 Sea Zone to 60 Sea Zone

    Place Units - Japanese
                5 infantry placed in Japan
                3 transports placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        Japanese : -0.50

    triplea_43659.0_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Norway to Karelia S.S.R.
                      Americans take Karelia S.S.R. from Germans
                1 infantry moved from Soviet Far East to Buryatia S.S.R.
                      Americans take Buryatia S.S.R. from Japanese
                1 fighter moved from Soviet Far East to Yakut S.S.R.
                1 fighter moved from Soviet Far East to Yakut S.S.R.
                1 fighter moved from Soviet Far East to Yakut S.S.R.
                1 fighter moved from Soviet Far East to Yakut S.S.R.
                1 fighter moved from Soviet Far East to Yakut S.S.R.
                1 fighter moved from Western United States to Soviet Far East
                1 destroyer moved from 9 Sea Zone to 2 Sea Zone

    Combat - Americans
                Battle in Yakut S.S.R.
                    Americans attack with 5 fighters
                    Japanese defend with 3 armour
                        Americans roll dice for 5 fighters in Yakut S.S.R., round 2 : 2/5 hits, 2.50 expected hits
                        Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
                        2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Yakut S.S.R.
                        Americans roll dice for 3 fighters in Yakut S.S.R., round 3 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Yakut S.S.R.
                    Americans win with 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 3 armour

    Non Combat Move - Americans
                1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
                1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
                1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
                1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
                1 transport moved from 6 Sea Zone to 3 Sea Zone
                1 transport moved from 6 Sea Zone to 3 Sea Zone
                1 transport moved from 6 Sea Zone to 3 Sea Zone
                1 transport moved from 6 Sea Zone to 3 Sea Zone
                1 fighter moved from Buryatia S.S.R. to Soviet Far East
                1 fighter moved from Buryatia S.S.R. to Soviet Far East
                1 fighter moved from Buryatia S.S.R. to Soviet Far East

    Place Units - Americans
                1 destroyer and 2 fighters placed in 55 Sea Zone
                1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 43 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Japanese : 0.00

    triplea_43659.0_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 3 infantry moved from Archangel to Karelia S.S.R.
                1 artillery and 7 infantry moved from Eastern Europe to Karelia S.S.R.
                1 battleship, 2 destroyers, 2 submarines and 1 transport moved from 12 Sea Zone to 6 Sea Zone
                2 destroyers and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Germany to 6 Sea Zone
                1 fighter moved from Germany to 6 Sea Zone

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 1 armour, 1 artillery and 10 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/12 hits, 2.67 expected hits
                        Americans roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Americans with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 6 Sea Zone
                    Germans attack with 1 battleship, 4 destroyers, 2 fighters, 4 submarines and 1 transport
                    British defend with 4 transports; Americans defend with 1 destroyer
                        Germans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                        Germans roll dice for 1 battleship, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                        British roll dice for 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 1.17 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the Americans, 4 transports owned by the British and 2 submarines owned by the Germans lost in 6 Sea Zone
                    Germans win with 1 battleship, 4 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 submarines
                    Casualties for British: 4 transports
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 artillery moved from Germany to Western Europe
                1 armour moved from Germany to Western Europe
                1 armour moved from Germany to Western Europe
                1 armour moved from Germany to Western Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Caucasus to Russia
                1 fighter moved from 6 Sea Zone to Western Europe
                1 fighter moved from 6 Sea Zone to Western Europe

    Place Units - Germans
                6 transports placed in 6 Sea Zone
                3 armour and 1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs
                1 unit repaired.

    Combat Hit Differential Summary :

    Germans : 3.33
        British : 1.83
        Americans : -0.33

    triplea_43659.0_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 fighter moved from Norway to Karelia S.S.R.
                1 bomber moved from United Kingdom to Karelia S.S.R.
                1 fighter moved from United Kingdom to Karelia S.S.R.
                1 infantry moved from 3 Sea Zone to Norway

    Combat - British
                Battle in Karelia S.S.R.
                    British attack with 4 armour, 1 bomber and 2 fighters
                    Germans defend with 1 armour, 1 artillery and 10 infantry
                        British roll dice for 4 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 2 : 4/7 hits, 3.67 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 2/12 hits, 4.17 expected hits
                        4 infantry owned by the Germans and 2 armour owned by the British lost in Karelia S.S.R.
                        British roll dice for 2 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 1/5 hits, 2.67 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 4/8 hits, 2.83 expected hits
                        1 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Karelia S.S.R.
                        British roll dice for 1 bomber in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 : 2/7 hits, 2.50 expected hits
                        1 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
                    Germans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -37
                    Casualties for British: 4 armour, 1 bomber and 2 fighters
                    Casualties for Germans: 6 infantry

    Non Combat Move - British
                1 armour moved from Eastern Canada to Western United States
                1 infantry moved from Eastern Canada to Eastern United States

    Place Units - British
                2 submarines placed in 3 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Germans : -1.50
        British : -1.00

    triplea_43659.0_Bri12.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                6 infantry moved from Japan to 60 Sea Zone
                2 battleships, 2 carriers, 4 destroyers, 4 fighters, 6 infantry, 2 submarines and 3 transports moved from 60 Sea Zone to 62 Sea Zone
                4 fighters and 6 infantry moved from 62 Sea Zone to Soviet Far East
                5 armour moved from Manchuria to Buryatia S.S.R.

    Combat - Japanese
                Battle in Buryatia S.S.R.
                    Japanese attack with 5 armour
                    Americans defend with 1 infantry
                        Japanese roll dice for 5 armour in Buryatia S.S.R., round 2 : 3/5 hits, 2.50 expected hits
                        Americans roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Buryatia S.S.R.
                    Japanese win, taking Buryatia S.S.R. from Americans with 5 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 4 fighters and 6 infantry
                    Americans defend with 4 fighters
                        Japanese roll dice for 2 battleships in Soviet Far East, round 2 : 1/2 hits, 1.33 expected hits
                        1 fighter owned by the Americans lost in Soviet Far East
                        Japanese roll dice for 4 fighters and 6 infantry in Soviet Far East, round 2 : 5/10 hits, 3.00 expected hits
                        Americans roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 2.00 expected hits
                        1 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 37
                    Casualties for Americans: 4 fighters
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Soviet Far East to 62 Sea Zone

    Place Units - Japanese
                1 infantry placed in Japan
                1 destroyer, 2 submarines and 1 transport placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Americans : -1.33
        Japanese : 2.17

    triplea_43659.0_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier moved from 55 Sea Zone to 57 Sea Zone
                1 fighter moved from 55 Sea Zone to 60 Sea Zone
                1 fighter moved from 55 Sea Zone to 60 Sea Zone
                1 fighter moved from Western United States to 57 Sea Zone
                1 destroyer moved from 55 Sea Zone to 57 Sea Zone
                1 destroyer moved from 55 Sea Zone to 57 Sea Zone
                1 destroyer moved from 55 Sea Zone to 57 Sea Zone
                1 destroyer moved from 55 Sea Zone to 57 Sea Zone
                1 submarine moved from 55 Sea Zone to 57 Sea Zone
                1 submarine moved from 55 Sea Zone to 57 Sea Zone
                1 submarine moved from 55 Sea Zone to 57 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 2 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone

    Combat - Americans
                Battle in 60 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer, 2 submarines and 1 transport
                        Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 60 Sea Zone
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                        1 submarine owned by the Japanese lost in 60 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                        1 destroyer owned by the Japanese lost in 60 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - Americans
                1 fighter moved from 60 Sea Zone to 57 Sea Zone

    Place Units - Americans
                4 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 38 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Japanese : -1.67

    triplea_43659.0_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 13

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_43659.0_Rus13.tsvg

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