@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsJeff vs Kirk game seven
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - British
British buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 infantry moved from 3 Sea Zone to NorwayCombat - British
Battle in Karelia S.S.R.
British attack with 4 armour, 1 bomber and 2 fighters
Germans defend with 1 armour, 1 artillery and 10 infantry
British roll dice for 4 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 2/12 hits, 4.17 expected hits
4 infantry owned by the Germans and 2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 4/8 hits, 2.83 expected hits
1 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 1 bomber in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 : 2/7 hits, 2.50 expected hits
1 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
Germans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -37
Casualties for British: 4 armour, 1 bomber and 2 fighters
Casualties for Germans: 6 infantryNon Combat Move - British
1 armour moved from Eastern Canada to Western United States
1 infantry moved from Eastern Canada to Eastern United StatesPlace Units - British
2 submarines placed in 3 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -1.50
British : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
6 infantry moved from Japan to 60 Sea Zone
2 battleships, 2 carriers, 4 destroyers, 4 fighters, 6 infantry, 2 submarines and 3 transports moved from 60 Sea Zone to 62 Sea Zone
4 fighters and 6 infantry moved from 62 Sea Zone to Soviet Far East
5 armour moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 5 armour
Americans defend with 1 infantry
Japanese roll dice for 5 armour in Buryatia S.S.R., round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Americans with 5 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Japanese attack with 4 fighters and 6 infantry
Americans defend with 4 fighters
Japanese roll dice for 2 battleships in Soviet Far East, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in Soviet Far East
Japanese roll dice for 4 fighters and 6 infantry in Soviet Far East, round 2 : 5/10 hits, 3.00 expected hits
Americans roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 37
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Soviet Far East to 62 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : -1.33
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from Western United States to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 1 fighter in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 60 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 60 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 57 Sea ZonePlace Units - Americans
4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13
Turn Complete - Russians
Combat Hit Differential Summary :
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Allies surrender
good game
new game coming soon





