• TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 armour moved from Norway to Karelia S.S.R.
                1 fighter moved from Norway to Karelia S.S.R.
                1 bomber moved from United Kingdom to Karelia S.S.R.
                1 fighter moved from United Kingdom to Karelia S.S.R.
                1 infantry moved from 3 Sea Zone to Norway

    Combat - British
                Battle in Karelia S.S.R.
                    British attack with 4 armour, 1 bomber and 2 fighters
                    Germans defend with 1 armour, 1 artillery and 10 infantry
                        British roll dice for 4 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 2 : 4/7 hits, 3.67 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 2/12 hits, 4.17 expected hits
                        4 infantry owned by the Germans and 2 armour owned by the British lost in Karelia S.S.R.
                        British roll dice for 2 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 1/5 hits, 2.67 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 4/8 hits, 2.83 expected hits
                        1 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Karelia S.S.R.
                        British roll dice for 1 bomber in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 4 : 2/7 hits, 2.50 expected hits
                        1 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
                    Germans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -37
                    Casualties for British: 4 armour, 1 bomber and 2 fighters
                    Casualties for Germans: 6 infantry

    Non Combat Move - British
                1 armour moved from Eastern Canada to Western United States
                1 infantry moved from Eastern Canada to Eastern United States

    Place Units - British
                2 submarines placed in 3 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Germans : -1.50
        British : -1.00

    triplea_43659.0_Bri12.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                6 infantry moved from Japan to 60 Sea Zone
                2 battleships, 2 carriers, 4 destroyers, 4 fighters, 6 infantry, 2 submarines and 3 transports moved from 60 Sea Zone to 62 Sea Zone
                4 fighters and 6 infantry moved from 62 Sea Zone to Soviet Far East
                5 armour moved from Manchuria to Buryatia S.S.R.

    Combat - Japanese
                Battle in Buryatia S.S.R.
                    Japanese attack with 5 armour
                    Americans defend with 1 infantry
                        Japanese roll dice for 5 armour in Buryatia S.S.R., round 2 : 3/5 hits, 2.50 expected hits
                        Americans roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Buryatia S.S.R.
                    Japanese win, taking Buryatia S.S.R. from Americans with 5 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 4 fighters and 6 infantry
                    Americans defend with 4 fighters
                        Japanese roll dice for 2 battleships in Soviet Far East, round 2 : 1/2 hits, 1.33 expected hits
                        1 fighter owned by the Americans lost in Soviet Far East
                        Japanese roll dice for 4 fighters and 6 infantry in Soviet Far East, round 2 : 5/10 hits, 3.00 expected hits
                        Americans roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 2.00 expected hits
                        1 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 37
                    Casualties for Americans: 4 fighters
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Soviet Far East to 62 Sea Zone

    Place Units - Japanese
                1 infantry placed in Japan
                1 destroyer, 2 submarines and 1 transport placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Americans : -1.33
        Japanese : 2.17

    triplea_43659.0_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier moved from 55 Sea Zone to 57 Sea Zone
                1 fighter moved from 55 Sea Zone to 60 Sea Zone
                1 fighter moved from 55 Sea Zone to 60 Sea Zone
                1 fighter moved from Western United States to 57 Sea Zone
                1 destroyer moved from 55 Sea Zone to 57 Sea Zone
                1 destroyer moved from 55 Sea Zone to 57 Sea Zone
                1 destroyer moved from 55 Sea Zone to 57 Sea Zone
                1 destroyer moved from 55 Sea Zone to 57 Sea Zone
                1 submarine moved from 55 Sea Zone to 57 Sea Zone
                1 submarine moved from 55 Sea Zone to 57 Sea Zone
                1 submarine moved from 55 Sea Zone to 57 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 2 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone

    Combat - Americans
                Battle in 60 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer, 2 submarines and 1 transport
                        Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 60 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 60 Sea Zone
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                        1 submarine owned by the Japanese lost in 60 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 60 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                        1 destroyer owned by the Japanese lost in 60 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - Americans
                1 fighter moved from 60 Sea Zone to 57 Sea Zone

    Place Units - Americans
                4 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 38 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Americans : 0.00
        Japanese : -1.67

    triplea_43659.0_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 13

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_43659.0_Rus13.tsvg


  • Allies surrender

    good game

    new game coming soon

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