@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Jeff vs Kirk game seven
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
Germans take Ukraine S.S.R. from British
14 armour moved from Archangel to Russia
2 artilleries and 5 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 infantry moved from Italian East Africa to Kenya
Germans take Kenya from British
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from BritishCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 artilleries, 2 fighters and 5 infantry
British defend with 3 armour and 1 infantry; Americans defend with 1 fighter and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 2/9 hits, 2.83 expected hits
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 5/6 hits, 2.83 expected hits
5 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Karelia S.S.R.
2 artilleries retreated to Eastern Europe
Russians win with 3 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 14 armour
Russians defend with 1 aaGun, 1 armour, 1 factory and 7 infantry
Germans roll dice for 14 armour in Russia, round 2 : 8/14 hits, 7.00 expected hits
Russians roll dice for 1 armour and 7 infantry in Russia, round 2 : 2/8 hits, 2.83 expected hits
7 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 22PUs while taking Russians capital
Germans win, taking Russia from Russians with 12 armour remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 7 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 artillery moved from Germany to Eastern Europe
9 infantry moved from Germany to Eastern EuropePlace Units - Germans
2 armour, 1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.17
Russians : 1.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Archangel
British take Archangel from Germans
1 armour moved from Archangel to Russia
1 armour moved from Norway to Archangel
1 fighter moved from Norway to Russia
1 fighter moved from Norway to Russia
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to RussiaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in Russia
British attack with 3 armour and 2 fighters
Germans defend with 1 aaGun, 12 armour and 1 factory
AA fire in Russia : 0/2 hits, 0.33 expected hits
British roll dice for 3 armour and 2 fighters in Russia, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 12 armour in Russia, round 2 : 8/12 hits, 6.00 expected hits
3 armour owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Russia
Germans win with 9 armour remaining. Battle score for attacker is -20
Casualties for British: 3 armour and 2 fighters
Casualties for Germans: 3 armourNon Combat Move - British
1 bomber moved from Germany to United KingdomPlace Units - British
2 armour, 2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 2.00
British : 0.50
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
1 transport moved from 61 Sea Zone to 60 Sea Zone
3 armour moved from French Indochina to Persia
3 armour moved from India to Persia
1 armour moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from China to Novosibirsk
1 armour moved from China to Novosibirsk
3 armour moved from Kwantung to Buryatia S.S.R.Combat - Japanese
Battle in Persia
Japanese attack with 6 armour
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 5 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour
Russians defend with 2 armour
Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 2 armour in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Russians lost in Novosibirsk
2 armour retreated to Sinkiang
Russians win with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 aaGun moved from India to French IndochinaPlace Units - Japanese
2 destroyers and 2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
British : 0.17
Russians : -1.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 carrier moved from 55 Sea Zone to 56 Sea Zone
1 carrier moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Midway to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 battleship moved from 55 Sea Zone to 56 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 fighter moved from United Kingdom to Karelia S.S.R.
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUsNon Combat Move - Americans
1 bomber moved from Germany to United KingdomPlace Units - Americans
2 destroyers and 2 submarines placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from West Russia to Russia
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Belorussia to West Russia
1 armour moved from Novosibirsk to RussiaCombat - Russians
Battle in Russia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 9 armour and 1 factory
Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 9 armour in Russia, round 2 : 3/9 hits, 4.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
Germans win with 9 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to West RussiaTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.50
Russians : -0.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 factory and 16 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Kenya to Union of South Africa
Germans take Union of South Africa from British
1 infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Evenki National Okrug
Germans take Evenki National Okrug from Russians
5 armour moved from Russia to Archangel
1 armour moved from Evenki National Okrug to Russia
1 infantry moved from Eastern Europe to Belorussia
Germans take Belorussia from British
3 artilleries and 8 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 2 armour and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 armour
British defend with 1 armour
Germans roll dice for 5 armour in Archangel, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Karelia S.S.R.
Germans attack with 2 armour, 3 artilleries, 2 fighters and 8 infantry
British defend with 2 fighters and 3 infantry; Americans defend with 2 fighters
Germans roll dice for 2 armour, 3 artilleries, 2 fighters and 8 infantry in Karelia S.S.R., round 2 : 3/15 hits, 4.83 expected hits
Russians roll dice for 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 5/7 hits, 3.67 expected hits
5 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
Germans roll dice for 2 armour, 3 artilleries, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 6/10 hits, 4.00 expected hits
Russians roll dice for 4 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.67 expected hits
2 infantry owned by the Germans, 2 fighters owned by the Americans and 2 fighters owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry
Casualties for British: 2 fighters and 3 infantry
Casualties for Americans: 2 fightersNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western EuropePlace Units - Germans
1 factory placed in Western Europe
10 infantry placed in Germany
2 infantry placed in Southern Europe
4 infantry placed in RussiaTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 0.50
British : 0.50
Russians : 1.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to NorwayCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Karelia S.S.R.
British attack with 3 armour, 2 fighters and 4 infantry
Germans defend with 2 armour, 3 artilleries and 1 infantry
British roll dice for 3 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 5/9 hits, 3.17 expected hits
Germans roll dice for 2 armour, 3 artilleries and 1 infantry in Karelia S.S.R., round 2 : 5/6 hits, 2.33 expected hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour and 2 fighters in Karelia S.S.R., round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 4 infantry
Casualties for Germans: 2 armour, 3 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to Norway
1 bomber moved from Germany to United KingdomPlace Units - British
1 armour, 2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 2.17
British : 2.83
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Soviet Far East
2 armour, 1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Japanese attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Soviet Far East, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 armour moved from Sinkiang to Kwantung
5 armour moved from Persia to French IndochinaPlace Units - Japanese
1 infantry placed in Japan
1 destroyer and 3 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Russians : 0.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to Soviet Far East
1 fighter moved from 56 Sea Zone to Soviet Far East
1 fighter moved from 56 Sea Zone to Soviet Far East
1 fighter moved from 56 Sea Zone to Soviet Far East
1 battleship moved from 56 Sea Zone to 62 Sea Zone
1 battleship moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
1 infantry moved from 62 Sea Zone to Soviet Far East
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
1 armour and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 artillery moved from 8 Sea Zone to United Kingdom
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in Soviet Far East
Americans attack with 4 fighters and 2 infantry
Japanese defend with 3 armour, 1 artillery and 1 infantry
Americans roll dice for 2 battleships in Soviet Far East, round 2 : 2/2 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Americans roll dice for 4 fighters and 2 infantry in Soviet Far East, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 3 armour in Soviet Far East, round 2 : 0/3 hits, 1.50 expected hits
3 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 3 armour, 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Soviet Far East to 62 Sea Zone
1 fighter moved from Soviet Far East to 62 Sea Zone
1 fighter moved from Soviet Far East to 62 Sea Zone
1 fighter moved from Soviet Far East to 62 Sea ZonePlace Units - Americans
3 fighters placed in Western United States
1 submarine placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : 1.33
Japanese : -1.50
AA fire in Germany : : 0.83 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 12 Sea Zone to 7 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
2 armour moved from West Russia to Karelia S.S.R.
4 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 battleship and 1 transport moved from 15 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 7 armour, 2 fighters and 1 infantry
British defend with 2 armour; Americans defend with 1 armour
Germans roll dice for 7 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/10 hits, 4.67 expected hits
British roll dice for 3 armour in Karelia S.S.R., round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 2 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 7 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 2 armour
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 armour moved from Novosibirsk to Russia
1 aaGun moved from West Russia to CaucasusPlace Units - Germans
2 destroyers and 2 submarines placed in 13 Sea Zone
1 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 0.33
British : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - British
British buy 4 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Karelia S.S.R.
British attack with 3 armour, 4 fighters and 1 infantry
Germans defend with 7 armour
British roll dice for 3 armour, 4 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 7 armour in Karelia S.S.R., round 2 : 2/7 hits, 3.50 expected hits
3 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour and 4 fighters in Karelia S.S.R., round 3 : 0/6 hits, 3.00 expected hits
Germans roll dice for 4 armour in Karelia S.S.R., round 3 : 2/4 hits, 2.00 expected hits
2 armour owned by the British lost in Karelia S.S.R.
British roll dice for 4 fighters in Karelia S.S.R., round 4 : 2/4 hits, 2.00 expected hits
Germans roll dice for 4 armour in Karelia S.S.R., round 4 : 1/4 hits, 2.00 expected hits
2 armour owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
British roll dice for 3 fighters in Karelia S.S.R., round 5 : 2/3 hits, 1.50 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 5 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Karelia S.S.R.
British win with 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 3 armour, 3 fighters and 1 infantry
Casualties for Germans: 7 armourNon Combat Move - British
1 fighter moved from Karelia S.S.R. to Norway
1 bomber moved from Germany to United KingdomPlace Units - British
4 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -1.50
British : -3.17
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 5 destroyers, 4 fighters, 9 submarines and 2 transports moved from 60 Sea Zone to 62 Sea Zone
3 armour moved from Kwantung to Buryatia S.S.R.Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 5 destroyers, 4 fighters, 9 submarines and 2 transports
Americans defend with 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 1 transport
Japanese roll dice for 9 submarines in 62 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 4 submarines in 62 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 5 destroyers, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 62 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
2 transports owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 6 submarines owned by the Japanese and 1 transport owned by the Americans lost in 62 Sea Zone
Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 battleship owned by the Americans lost in 62 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 5 destroyers and 4 fighters in 62 Sea Zone, round 3 : 5/13 hits, 6.17 expected hits
Americans roll dice for 1 battleship, 2 carriers and 4 fighters in 62 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 4 fighters owned by the Americans lost in 62 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers and 4 fighters in 62 Sea Zone, round 4 : 9/12 hits, 5.67 expected hits
Americans roll dice for 1 battleship and 1 carrier in 62 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 62 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 60
Casualties for Japanese: 3 destroyers, 9 submarines and 2 transports
Casualties for Americans: 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 1 transportNon Combat Move - Japanese
Place Units - Japanese
2 destroyers and 2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
2 units repaired.Combat Hit Differential Summary :
Americans : 3.00
Japanese : 2.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Western United States to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 fighter moved from Midway to Soviet Far East
1 fighter moved from Midway to Soviet Far East
1 infantry moved from Soviet Far East to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
Americans take Karelia S.S.R. from Germans
1 armour moved from Karelia S.S.R. to Archangel
Americans take Archangel from Germans
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
1 destroyer moved from 7 Sea Zone to 9 Sea ZoneCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier and 1 destroyer placed in 55 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 7 Sea Zone to 12 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 4 infantry moved from Russia to Archangel
1 armour moved from Germany to Karelia S.S.R.
Germans take Karelia S.S.R. from Americans
1 battleship, 2 destroyers, 2 submarines and 1 transport moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 battleship, 2 destroyers, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 12 Sea Zone
Germans win with 1 battleship, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 armour and 4 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Archangel
Germans win, taking Archangel from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 artillery and 7 infantry moved from Germany to Eastern EuropePlace Units - Germans
2 destroyers and 2 submarines placed in 7 Sea Zone
3 armour, 1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 0.17
Americans : 0.50
Russians : -0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea ZoneCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Karelia S.S.R.
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R.
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Karelia S.S.R. to Norway
1 bomber moved from Germany to United KingdomPlace Units - British
2 armour and 1 fighter placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 1.00
British : -1.17
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 3 armour
Americans defend with 1 infantry
Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Americans with 3 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
5 armour moved from French Indochina to Manchuria
2 battleships, 2 carriers, 2 destroyers and 4 fighters moved from 62 Sea Zone to 60 Sea ZonePlace Units - Japanese
5 infantry placed in Japan
3 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Norway to Karelia S.S.R.
Americans take Karelia S.S.R. from Germans
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Americans take Buryatia S.S.R. from Japanese
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Western United States to Soviet Far East
1 destroyer moved from 9 Sea Zone to 2 Sea ZoneCombat - Americans
Battle in Yakut S.S.R.
Americans attack with 5 fighters
Japanese defend with 3 armour
Americans roll dice for 5 fighters in Yakut S.S.R., round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Yakut S.S.R.
Americans roll dice for 3 fighters in Yakut S.S.R., round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Americans win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 2 fighters
Casualties for Japanese: 3 armourNon Combat Move - Americans
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Buryatia S.S.R. to Soviet Far EastPlace Units - Americans
1 destroyer and 2 fighters placed in 55 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 infantry moved from Archangel to Karelia S.S.R.
1 artillery and 7 infantry moved from Eastern Europe to Karelia S.S.R.
1 battleship, 2 destroyers, 2 submarines and 1 transport moved from 12 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Germany to 6 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 artillery and 10 infantry
Americans defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/12 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Americans with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 6 Sea Zone
Germans attack with 1 battleship, 4 destroyers, 2 fighters, 4 submarines and 1 transport
British defend with 4 transports; Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
British roll dice for 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans, 4 transports owned by the British and 2 submarines owned by the Germans lost in 6 Sea Zone
Germans win with 1 battleship, 4 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 4 transports
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 artillery moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Caucasus to Russia
1 fighter moved from 6 Sea Zone to Western Europe
1 fighter moved from 6 Sea Zone to Western EuropePlace Units - Germans
6 transports placed in 6 Sea Zone
3 armour and 1 artillery placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
1 unit repaired.Combat Hit Differential Summary :
Germans : 3.33
British : 1.83
Americans : -0.33