The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
G-40 entek allies +20 -vs- dawgoneit axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
2 fighters moved from Western Australia to 37 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 42 / 49
Russians : 35 / 46
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 26 / 31
Italians : 14 / 27
ANZAC : 13 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to Baltic States
1 bomber and 1 fighter moved from Eastern Poland to Bryansk
2 bombers moved from Eastern Poland to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 artillery moved from Poland to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Finland, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Finland, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 bombers in Finland, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 3/4 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
12 armour, 5 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
6 armour moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Western Ukraine
2 bombers moved from Finland to Eastern PolandPlace Units - Germans
3 submarines placed in 112 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
Germans undo move 2.
2 armour, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to Baltic States
1 bomber and 1 fighter moved from Eastern Poland to Bryansk
2 bombers moved from Eastern Poland to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 artillery moved from Poland to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Finland, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Finland, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 bombers in Finland, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 3/4 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
12 armour, 5 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
6 armour moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Western Ukraine
2 bombers moved from Finland to Eastern PolandPlace Units - Germans
3 submarines placed in 112 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
Germans undo move 2.
2 armour, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 2 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to France: 2 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour, 4 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Russia to Smolensk
1 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Novgorod to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 4 artilleries, 18 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour, 4 artilleries, 18 infantry and 1 mech_infantry in Bryansk, round 2 : 7/25 hits, 6.17 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Iraq
1 armour owned by the Russians retreated to Northwest Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 3 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians retreated to Novgorod
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.33
Italians : 1.00
Russians : -2.17
Neutral_Axis : 1.33Production/PUs Summary :
Germans : 43 / 51
Russians : 35 / 45
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 26 / 31
Italians : 13 / 27
ANZAC : 13 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Hopei to Chahar
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kweichow to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Kwangsi to Siam
2 fighters moved from 36 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Yunnan to Kweichow
1 armour moved from Yunnan to Siam
1 bomber moved from Yunnan to Siam
1 bomber moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
6 fighters and 6 tactical_bombers moved from Yunnan to 37 Sea ZoneCombat - Japanese
Battle in Guam
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 6 tactical_bombers and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; ANZAC defend with 2 fighters
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 6 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 7/17 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the ANZAC, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 8/16 hits
British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking Guam from Americans, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 52
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 3/4 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Siam
Japanese attack with 2 armour and 1 bomber
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Siam, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber and 4 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from Siam to Yunnan
2 fighters moved from Philippines to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 5 tactical_bombers moved from 37 Sea Zone to YunnanPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry and 2 transports; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 16 Sea Zone to Midway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 battleship and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : -1.67
Japanese : 0.00Production/PUs Summary :
Germans : 43 / 51
Russians : 33 / 45
Japanese : 49 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 17 / 31
Italians : 13 / 27
ANZAC : 13 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 51
Russians : 33 / 45
Japanese : 49 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 32 / 33
UK_Pacific : 17 / 31
Italians : 13 / 27
ANZAC : 13 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry and 2 transports; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 16 Sea Zone to Midway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 battleship and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 airfield and 2 destroyers; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
3 infantry moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 3.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to BurmaPlace Units - British
2 destroyers placed in 110 Sea Zone
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2,5
British collect 31 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 9 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 9 infantryCombat Hit Differential Summary :
Italians : -0.33
British : 2.83
Americans : -1.67
Neutral_Axis : 0.33
Japanese : -0.67Production/PUs Summary :
Germans : 43 / 51
Russians : 33 / 45
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 38
UK_Pacific : 18 / 18
Italians : 13 / 27
ANZAC : 13 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Eastern Poland to 98 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Greece
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
4 submarines placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 51
Russians : 31 / 45
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 38
UK_Pacific : 18 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Libya to Tobruk
1 infantry moved from Syria to IraqNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 51
Russians : 31 / 45
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 38
UK_Pacific : 18 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Baltic States to Belarus
6 armour moved from Eastern Poland to Bryansk
1 bomber and 1 fighter moved from Western Ukraine to Smolensk
2 bombers moved from Eastern Poland to Smolensk
15 armour, 5 artilleries, 13 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
2 fighters moved from France to Southern Italy
2 tactical_bombers moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
3 tactical_bombers moved from Western Germany to Western UkraineCombat - Germans
Battle in Bryansk
Germans attack with 21 armour, 5 artilleries, 13 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry
Germans roll dice for 21 armour, 5 artilleries, 13 infantry and 3 mech_infantrys in Bryansk, round 2 : 19/42 hits
Russians roll dice for 2 aaGuns, 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry in Bryansk, round 2 : 10/24 hits
17 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 21 armour, 5 artilleries, 3 infantry and 3 mech_infantrys in Bryansk, round 3 : 18/32 hits
Russians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Bryansk, round 3 : 1/7 hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 60
Casualties for Germans: 11 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 3 bombers and 1 fighter
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 3 bombers and 1 fighter in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 3/3 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is -20
Casualties for Germans: 2 bombers and 1 fighter
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 6 : 1/1 hits
Russians roll dice for 1 artillery in Belarus, round 6 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Smolensk to Western Ukraine
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
6 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 1.
2 armour and 1 mech_infantry placed in Western Germany
4 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Northwest Persia to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to KareliaPlace Units - Russians
2 fighters and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 18 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.67Production/PUs Summary :
Germans : 43 / 48
Russians : 31 / 40
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 38
UK_Pacific : 18 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
4 artilleries and 3 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
2 armour moved from Siam to Burma
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 21 Sea Zone to 16 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 2 tactical_bombers moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
2 bombers moved from Yunnan to Tsinghai
2 tactical_bombers moved from Yunnan to Sikang
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 carrier and 1 transport moved from 21 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 2 fighters and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters and 4 tactical_bombers in Sikang, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Burma
Japanese attack with 2 armour, 7 artilleries, 7 infantry and 1 mech_infantry
British defend with 3 aaGuns, 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 2/4 hits
Japanese roll dice for 2 armour, 7 artilleries, 7 infantry and 1 mech_infantry in Burma, round 2 : 6/17 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits
2 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 7 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for British: 3 aaGuns, 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Buryatia
1 mech_infantry owned by the Japanese retreated to Amur
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Sikang to Yunnan
1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
2 bombers moved from Tsinghai to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 fighters moved from 16 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers, 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 harbour placed in Midway
4 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0.17
Japanese : 0.33Production/PUs Summary :
Germans : 43 / 48
Russians : 28 / 40
Japanese : 54 / 54
Americans : 52 / 72
Chinese : 1 / 5
British : 34 / 38
UK_Pacific : 17 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 48
Russians : 28 / 40
Japanese : 54 / 54
Americans : 52 / 72
Chinese : 1 / 3
British : 34 / 38
UK_Pacific : 17 / 18
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers, 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 harbour placed in Midway
4 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 airfield, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour, 3 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
Battle in Malaya
Battle in 110 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport; French loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win, taking Denmark from Germans, taking Malaya from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Burma
British attack with 1 armour, 3 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 7 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/27 hits, 7.00 expected hits
Japanese roll dice for 2 armour, 7 artilleries, 5 infantry and 1 mech_infantry in Burma, round 2 : 5/15 hits, 5.33 expected hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 1 armour, 3 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 7/22 hits, 6.17 expected hits
Japanese roll dice for 2 armour and 5 artilleries in Burma, round 3 : 2/7 hits, 2.67 expected hits
5 artilleries owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 1 armour, 3 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 7 infantry
Casualties for Japanese: 2 armour, 7 artilleries, 5 infantry and 1 mech_infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 airfield placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Germans : 0.50
British : 0.33
Americans : -0.17
Japanese : -0.67Production/PUs Summary :
Germans : 38 / 48
Russians : 28 / 40
Japanese : 50 / 54
Americans : 52 / 72
Chinese : 1 / 3
British : 39 / 41
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 18 PUs;
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Ukraine to Eastern PolandCombat - Italians
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
1 submarine owned by the Italians retreated to 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 94 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 94 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in 93 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
Place Units - Italians
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33Production/PUs Summary :
Germans : 38 / 48
Russians : 28 / 40
Japanese : 48 / 54
Americans : 54 / 72
Chinese : 1 / 3
British : 39 / 41
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33Production/PUs Summary :
Germans : 38 / 48
Russians : 28 / 40
Japanese : 48 / 54
Americans : 54 / 72
Chinese : 1 / 3
British : 39 / 41
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





