G-40 entek allies +20 -vs- dawgoneit axis

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to Western Australia
                1 fighter moved from Queensland to Malaya
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 44 / 50
        Russians : 36 / 42
        Japanese : 33 / 43
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 32 / 32
        UK_Pacific : 25 / 26
        Italians : 11 / 21
        ANZAC : 13 / 13
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_ANZ2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to Western Australia
                1 fighter moved from Queensland to Malaya
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    Combat Move - French
                1 fighter moved from United Kingdom to 109 Sea Zone

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                3 infantry moved from Algeria to Tunisia

    Turn Complete - French

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 44 / 50
        Russians : 36 / 42
        Japanese : 33 / 43
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 32 / 32
        UK_Pacific : 25 / 26
        Italians : 11 / 21
        ANZAC : 13 / 13
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_Fre2.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 4 mech_infantrys moved from Western Germany to Poland
                3 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                3 bombers moved from Romania to Baltic States
                2 mech_infantrys moved from Germany to Baltic States
                12 armour, 1 artillery and 4 mech_infantrys moved from Germany to Poland
                12 armour, 1 fighter and 4 mech_infantrys moved from Poland to Eastern Poland
                2 artilleries and 4 infantry moved from Romania to Eastern Poland
                3 artilleries and 2 mech_infantrys moved from Normandy Bordeaux to France
                2 mech_infantrys moved from France to Western Germany
                2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
                2 fighters and 3 tactical_bombers moved from Southern Italy to 91 Sea Zone
                3 armour moved from Greece to Romania

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Baltic States
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 bombers and 2 mech_infantrys in Baltic States, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 3 bombers and 1 mech_infantry in Baltic States, round 3 :  3/4 hits
                        Russians roll dice for 1 artillery in Baltic States, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans win with 3 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 4 fighters and 5 tactical_bombers
                    British defend with 4 destroyers and 2 transports
                        Germans roll dice for 4 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 :  3/9 hits
                        British roll dice for 4 destroyers and 2 transports in 91 Sea Zone, round 2 :  3/4 hits
                        3 destroyers owned by the British, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 :  3/6 hits
                        British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the British, 2 transports owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 fighters and 2 tactical_bombers
                    Casualties for British: 4 destroyers and 2 transports

    Non Combat Move - Germans
                2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar
                3 bombers moved from Baltic States to Eastern Poland

    Place Units - Germans
                7 armour placed in Germany
                1 destroyer placed in 113 Sea Zone
                Germans undo move 1.
                1 armour placed in Western Germany
                6 armour placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_43594_Ger3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians repair damage of 4x factory_minor; Remaining resources: 38 PUs;
                Russians buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                9 infantry moved from Karelia to Finland
                2 fighters and 1 tactical_bomber moved from Novgorod to Finland
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 fighters, 9 infantry and 1 tactical_bomber
                    Germans defend with 9 infantry
                        Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/12 hits, 3.17 expected hits
                        Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 2.67 expected hits
                        Germans roll dice for 6 infantry in Finland, round 3 : 1/6 hits, 2.00 expected hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 4 : 5/8 hits, 2.50 expected hits
                        Germans roll dice for 3 infantry in Finland, round 4 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 6 infantry
                    Casualties for Germans: 9 infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Belarus to Ukraine
                2 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Ukraine
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Bryansk
                1 armour moved from Russia to Ukraine
                2 infantry moved from Russia to Bryansk
                1 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 tactical_bomber moved from Finland to Novgorod
                2 fighters moved from Finland to Novgorod

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Russians : 2.67

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 38 / 46
        Japanese : 33 / 43
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 32 / 32
        UK_Pacific : 25 / 26
        Italians : 11 / 21
        ANZAC : 13 / 13
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_Rus3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries, 2 bombers, 8 fighters, 4 infantry and 8 tactical_bombers moved from Kwangsi to Yunnan
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                3 transports moved from 36 Sea Zone to 19 Sea Zone
                4 infantry moved from Korea to Manchuria
                3 infantry moved from Manchuria to 19 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi

    Combat - Japanese

    Non Combat Move - Japanese
                3 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                5 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    triplea_43594_Jap3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship placed in 10 Sea Zone
                1 carrier and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 38 / 46
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 5
        British : 32 / 32
        UK_Pacific : 25 / 26
        Italians : 11 / 21
        ANZAC : 13 / 13
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_Ame3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi
                2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : -0.50
        Japanese : 0.00

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 38 / 46
        Japanese : 35 / 46
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 26
        Italians : 11 / 21
        ANZAC : 13 / 13
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_Chi3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship placed in 10 Sea Zone
                1 carrier and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi
                2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 2 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 bomber moved from Malta to 98 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Tanganyika Territory to Kenya

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser
                        British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                        Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the Italians lost in 98 Sea Zone
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in 113 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        1 destroyer owned by the Germans lost in 113 Sea Zone
                        British roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 carrier, 1 fighter and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from 98 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 armour moved from Tobruk to Egypt
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from India to Burma
                3 aaGuns, 3 artilleries, 2 fighters and 9 infantry moved from Burma to India
                2 infantry moved from Shan State to Burma

    Place Units - British
                2 destroyers placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 3 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Combat Hit Differential Summary :

    Germans : -0.33
        British : -0.83
        Italians : -0.50
        Chinese : -0.50
        Japanese : 0.00

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 38 / 46
        Japanese : 34 / 46
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 32 / 33
        UK_Pacific : 26 / 31
        Italians : 11 / 21
        ANZAC : 13 / 13
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_UK_3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Greece to 98 Sea Zone
                1 armour moved from Romania to Western Ukraine
                1 armour moved from Romania to Belarus
                1 bomber moved from Romania to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter and 2 submarines
                    British defend with 2 destroyers
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter in 98 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 2 destroyers in 98 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win with 1 fighter and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in Western Ukraine
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Western Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from Ukraine to Eastern Poland

    Place Units - Italians
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_43594_Ita3.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 fighters moved from Western Australia to 37 Sea Zone
                1 transport moved from 44 Sea Zone to 56 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 35 / 46
        Japanese : 34 / 46
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 32 / 33
        UK_Pacific : 26 / 31
        Italians : 14 / 27
        ANZAC : 13 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_ANZ3.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 fighters moved from Western Australia to 37 Sea Zone
                1 transport moved from 44 Sea Zone to 56 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Combat - French

    Non Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 35 / 46
        Japanese : 34 / 46
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 32 / 33
        UK_Pacific : 26 / 31
        Italians : 14 / 27
        ANZAC : 13 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_Fre3.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                2 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Eastern Poland to Baltic States
                1 bomber and 1 fighter moved from Eastern Poland to Bryansk
                2 bombers moved from Eastern Poland to Finland
                1 artillery and 1 infantry moved from Norway to Finland
                1 artillery moved from Poland to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Finland, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Finland, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 2 bombers in Finland, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Bryansk, round 2 :  3/4 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                12 armour, 5 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
                4 mech_infantrys moved from Poland to Western Ukraine
                6 armour moved from Germany to Eastern Poland
                1 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Western Germany to France
                1 aaGun moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 aaGun moved from Holland Belgium to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                3 armour moved from Romania to Western Ukraine
                2 bombers moved from Finland to Eastern Poland

    Place Units - Germans
                3 submarines placed in 112 Sea Zone
                2 armour and 4 mech_infantrys placed in Germany
                Germans undo move 2.
                2 armour, 1 infantry and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_43594_Ger4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                2 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Eastern Poland to Baltic States
                1 bomber and 1 fighter moved from Eastern Poland to Bryansk
                2 bombers moved from Eastern Poland to Finland
                1 artillery and 1 infantry moved from Norway to Finland
                1 artillery moved from Poland to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Finland, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Finland, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 2 bombers in Finland, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Bryansk, round 2 :  3/4 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                12 armour, 5 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
                4 mech_infantrys moved from Poland to Western Ukraine
                6 armour moved from Germany to Eastern Poland
                1 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Western Germany to France
                1 aaGun moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 aaGun moved from Holland Belgium to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                3 armour moved from Romania to Western Ukraine
                2 bombers moved from Finland to Eastern Poland

    Place Units - Germans
                3 submarines placed in 112 Sea Zone
                2 armour and 4 mech_infantrys placed in Germany
                Germans undo move 2.
                2 armour, 1 infantry and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Gibraltar: 2 fighters and 3 tactical_bombers
                EDIT: Adding units owned by Germans to France: 2 fighters and 3 tactical_bombers
                EDIT: Turning off Edit Mode

    triplea_43594_Ger4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 armour, 4 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                2 infantry moved from Novgorod to Archangel
                2 fighters moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Archangel
                1 armour and 3 mech_infantrys moved from Russia to Smolensk
                1 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                2 artilleries and 2 infantry moved from Novgorod to Baltic States
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 4 artilleries, 18 infantry and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 armour, 4 artilleries, 18 infantry and 1 mech_infantry in Bryansk, round 2 : 7/25 hits, 6.17 expected hits
                        Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 armour, 4 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 2 mech_infantrys
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Iraq
                    Russians attack with 1 armour, 3 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/5 hits, 1.17 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians lost in Iraq
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Russians lost in Iraq
                    1 armour owned by the Russians retreated to Northwest Persia
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 3 infantry and 1 mech_infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 2 artilleries in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians retreated to Novgorod
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                        Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
                        Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 3 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Ukraine to Bryansk
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
                2 fighters and 1 tactical_bomber moved from Archangel to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                2 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 37 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Italians : 1.00
        Russians : -2.17
        Neutral_Axis : 1.33

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 35 / 45
        Japanese : 34 / 46
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 32 / 33
        UK_Pacific : 26 / 31
        Italians : 13 / 27
        ANZAC : 13 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43594_Rus4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Shensi to Kansu
                1 mech_infantry moved from Kiangsu to Chahar
                1 infantry moved from Hopei to Chahar
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                2 infantry moved from Manchuria to Amur
                2 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Kwangsi to Kwangtung
                3 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 cruisers moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Kweichow to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Kwangsi to Siam
                2 fighters moved from 36 Sea Zone to Philippines
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Hopei to Shensi
                1 infantry moved from Yunnan to Kweichow
                1 armour moved from Yunnan to Siam
                1 bomber moved from Yunnan to Siam
                1 bomber moved from Yunnan to Kwangtung
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                6 fighters and 6 tactical_bombers moved from Yunnan to 37 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 6 tactical_bombers and 2 transports
                    British defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; ANZAC defend with 2 fighters
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 6 tactical_bombers and 2 transports in 37 Sea Zone, round 2 :  7/17 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 fighters owned by the ANZAC, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 37 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 37 Sea Zone, round 3 :  8/16 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win, taking Guam from Americans, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 52
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
                Battle in Malaya
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Malaya
                        Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 3 :  3/4 hits
                        UK_Pacific roll dice for 1 fighter in Malaya, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 :  4/7 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 :  4/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Siam
                    Japanese attack with 2 armour and 1 bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 bomber in Siam, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber and 4 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Kwangtung, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Yunnan
                1 bomber moved from Siam to Yunnan
                2 fighters moved from Philippines to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                2 fighters and 5 tactical_bombers moved from 37 Sea Zone to Yunnan

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs

    triplea_43594_Jap4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry and 2 transports; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                3 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 24 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                5 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 25 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to Wake Island
                1 bomber moved from 16 Sea Zone to Midway
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 bomber placed in Western United States
                1 battleship and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : -1.67
        Japanese : 0.00

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 33 / 45
        Japanese : 49 / 49
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 32 / 33
        UK_Pacific : 17 / 31
        Italians : 13 / 27
        ANZAC : 13 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Ame4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 33 / 45
        Japanese : 49 / 49
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 32 / 33
        UK_Pacific : 17 / 31
        Italians : 13 / 27
        ANZAC : 13 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Chi4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry and 2 transports; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                3 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 24 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                5 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 25 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to Wake Island
                1 bomber moved from 16 Sea Zone to Midway
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 battleship
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 bomber placed in Western United States
                1 battleship and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 airfield and 2 destroyers; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.50 expected hits
                        Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 2 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 3.67 expected hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                2 fighters and 1 tactical_bomber moved from Burma to India
                3 aaGuns moved from India to Burma

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2,5
                British collect 31 PUs (3 lost to blockades); end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 9 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Some Units in India change ownership: 1 artillery and 9 infantry

    Combat Hit Differential Summary :

    Italians : -0.33
        British : 2.83
        Americans : -1.67
        Neutral_Axis : 0.33
        Japanese : -0.67

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 33 / 45
        Japanese : 48 / 49
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 34 / 38
        UK_Pacific : 18 / 18
        Italians : 13 / 27
        ANZAC : 13 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_UK_4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians
                1 bomber moved from Eastern Poland to 98 Sea Zone
                2 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Greece to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 :  2/2 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Greece
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                4 submarines placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_43594_Ita4.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 transport moved from 56 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 fighter placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 31 / 45
        Japanese : 48 / 49
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 34 / 38
        UK_Pacific : 18 / 18
        Italians : 15 / 20
        ANZAC : 13 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_ANZ4.tsvg

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