The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
G-40 entek allies +20 -vs- dawgoneit axis
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81 Russians : 1 / 0 Japanese : 49 / 53 Americans : 60 / 85 Chinese : 1 / 2 British : 38 / 43 UK_Pacific : 21 / 22 Italians : 14 / 13 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 infantry and 10 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries, 1 bomber and 5 infantry moved from Greater Southern Germany to Western Germany 1 bomber moved from Western Germany to Norway 3 infantry moved from Novgorod to Karelia 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 armour and 8 infantry moved from Germany to Western Germany 1 armour and 2 mech_infantrys moved from Novosibirsk to Sikang 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Russia to Tambov 2 infantry moved from Volgograd to Kazakhstan 9 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Sikang Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry; Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Sikang Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Germans attack with 9 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 3/13 hits, 5.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 9 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Norway to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Western Germany 10 transports placed in 114 Sea Zone Germans undo move 2. Germans undo move 1. 3 transports placed in 127 Sea Zone Germans undo move 1. 3 transports placed in 127 Sea Zone 2 artilleries and 1 infantry placed in Western Germany 3 transports placed in 93 Sea Zone 3 transports placed in 105 Sea Zone Germans undo move 4. 1 transport placed in 105 Sea Zone 3 transports placed in 112 Sea Zone Germans undo move 5. 1 transport placed in 112 Sea Zone 2 transports placed in 114 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,3,6,3,4,6,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1.67 AA fire in Norway : : -0.17 Chinese : -1.33 Russians : -0.33 -
@dawgoneit i messed up some how. i thought i bought a destroyer and when i went to deploy it wasn’t there. i was for sure i hit the purchase arrow.
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Did you want to edit your purchases?
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@Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.
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@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
@Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.
Just let me know what you want to swap out for the DD and I’ll do the edit before russias go
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@Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113
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@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
@Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113
Can do!
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 artilleries EDIT: Removing units owned by Germans from 114 Sea Zone: 2 transports EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 105 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 93 Sea Zone: 3 transports EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 10 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 127 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 10 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 10 transports remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33Production/PUs Summary :
Germans : 61 / 78 Russians : 0 / 0 Japanese : 49 / 53 Americans : 60 / 85 Chinese : 0 / 2 British : 38 / 43 UK_Pacific : 21 / 22 Italians : 14 / 13 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
Please feel free to fix it if I removed too many of the transports.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 3 armour, 2 artilleries and 3 mech_infantrys moved from Shan State to Yunnan 1 artillery and 1 mech_infantry moved from Szechwan to Yunnan 1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Shensi to Kweichow 1 armour and 2 mech_infantrys moved from Tsinghai to Kweichow 1 artillery moved from Tsinghai to Shensi 1 bomber moved from Japan to Yunnan 1 armour moved from Urals to Tsinghai 1 artillery moved from Timguska to Kansu 1 mech_infantry moved from Timguska to Shensi 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC 3 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from Anhwe to Kiangsu 3 infantry moved from Kwangtung to Kwangsi Combat - Japanese Non Combat Move - Japanese 3 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 3 fighters placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,4,1,2,4,3,2,5,6 Japanese collect 45 PUs (8 lost to blockades); end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 110 Sea Zone to 113 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Philippines to 19 Sea Zone 4 fighters moved from 6 Sea Zone to Manchuria 5 artilleries and 2 infantry moved from Korea to Manchuria 3 bombers moved from Philippines to Manchuria 1 fighter moved from Midway to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone 5 transports moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 10 transports 10 transports owned by the Germans lost in 113 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 70 Casualties for Germans: 10 transports Battle in Southern France Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Manchuria Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry AA fire in Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 3 bombers moved from Manchuria to Korea 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 2 fighters moved from Manchuria to Korea 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 fighters moved from 113 Sea Zone to Norway 3 armour, 1 artillery and 1 infantry moved from Norway to Finland Place Units - Americans 1 factory_minor placed in Korea 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 4 artilleries and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : -0.33 AA fire in Manchuria : : -0.50 Japanese : -1.00Production/PUs Summary :
Germans : 58 / 78 Russians : 0 / 0 Japanese : 50 / 45 Americans : 63 / 88 Chinese : 3 / 2 British : 38 / 43 UK_Pacific : 18 / 22 Italians : 14 / 13 ANZAC : 13 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 58 / 78 Russians : 0 / 0 Japanese : 50 / 45 Americans : 63 / 88 Chinese : 3 / 5 British : 38 / 43 UK_Pacific : 18 / 22 Italians : 14 / 13 ANZAC : 13 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 110 Sea Zone to 113 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Philippines to 19 Sea Zone 4 fighters moved from 6 Sea Zone to Manchuria 5 artilleries and 2 infantry moved from Korea to Manchuria 3 bombers moved from Philippines to Manchuria 1 fighter moved from Midway to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone 5 transports moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 10 transports 10 transports owned by the Germans lost in 113 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 70 Casualties for Germans: 10 transports Battle in Southern France Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Manchuria Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry AA fire in Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 3 bombers moved from Manchuria to Korea 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 2 fighters moved from Manchuria to Korea 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 fighters moved from 113 Sea Zone to Norway 3 armour, 1 artillery and 1 infantry moved from Norway to Finland Place Units - Americans 1 factory_minor placed in Korea 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 4 artilleries and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 3 infantry moved from Finland to Karelia 3 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from Union of South Africa to Iraq 3 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Karelia British attack with 6 artilleries and 3 infantry Germans defend with 1 armour and 3 infantry; Italians defend with 1 armour British roll dice for 6 artilleries and 3 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits Italians roll dice for 2 armour and 3 infantry in Karelia, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the Italians lost in Karelia British roll dice for 6 artilleries in Karelia, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia British win, taking Karelia from Italians with 6 artilleries remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 3 infantry Casualties for Italians: 1 armour Battle in Caucasus British attack with 4 armour and 10 mech_infantrys Germans defend with 1 infantry British roll dice for 4 armour and 10 mech_infantrys in Caucasus, round 2 : 4/14 hits, 3.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 2 fighters placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.33 British : 1.33 Italians : 0.50 Americans : -0.33 AA fire in Manchuria : : -0.50 Japanese : -1.00Production/PUs Summary :
Germans : 56 / 78 Russians : 0 / 0 Japanese : 49 / 45 Americans : 63 / 88 Chinese : 3 / 5 British : 41 / 47 UK_Pacific : 19 / 19 Italians : 13 / 13 ANZAC : 13 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Albania 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Southern France, round 2 : 5/6 hits, 2.00 expected hits Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Italians: 2 infantry Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,4,4,1,4,6,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Italians collect 10 PUs (6 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : 2.50 Americans : -0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 37 Sea Zone to Malaya 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Malaya to 37 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales ANZAC undo move 3. 1 artillery and 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -2.00 Japanese : 1.33Production/PUs Summary :
Germans : 56 / 78 Russians : 0 / 0 Japanese : 49 / 45 Americans : 60 / 88 Chinese : 3 / 5 British : 41 / 47 UK_Pacific : 19 / 19 Italians : 16 / 10 ANZAC : 13 / 18 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 37 Sea Zone to Malaya 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Malaya to 37 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales ANZAC undo move 3. 1 artillery and 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry EDIT: Adding units owned by ANZAC to Caucasus: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -2.00 Japanese : 1.33Production/PUs Summary :
Germans : 56 / 78 Russians : 0 / 0 Japanese : 49 / 45 Americans : 60 / 88 Chinese : 3 / 5 British : 41 / 47 UK_Pacific : 19 / 19 Italians : 16 / 10 ANZAC : 13 / 18 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 2 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus 1 armour and 2 mech_infantrys moved from Sikang to Caucasus 3 infantry moved from Tambov to Russia Combat - Germans Battle in Caucasus Germans attack with 10 armour, 2 infantry and 4 mech_infantrys British defend with 4 armour and 10 mech_infantrys; French defend with 3 infantry; ANZAC defend with 2 infantry Germans roll dice for 10 armour, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 8/16 hits, 6.00 expected hits British roll dice for 4 armour, 5 infantry and 10 mech_infantrys in Caucasus, round 2 : 7/19 hits, 7.00 expected hits 3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 9 armour in Caucasus, round 3 : 4/9 hits, 4.50 expected hits British roll dice for 4 armour and 7 mech_infantrys in Caucasus, round 3 : 3/11 hits, 4.33 expected hits 4 mech_infantrys owned by the British and 3 armour owned by the Germans lost in Caucasus Germans roll dice for 6 armour in Caucasus, round 4 : 2/6 hits, 3.00 expected hits British roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 4 : 3/7 hits, 3.00 expected hits 2 mech_infantrys owned by the British and 3 armour owned by the Germans lost in Caucasus 3 armour owned by the Germans retreated to Kazakhstan British win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Germans: 7 armour, 2 infantry and 4 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for British: 9 mech_infantrys Casualties for French: 3 infantry Non Combat Move - Germans 1 bomber moved from Western Germany to Poland 2 armour moved from Western Germany to Poland 2 artilleries moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Novgorod 4 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 0.50 British : -1.33 -
@Entek looks like i messed this 1 up
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@dawgoneit Want to start a new one? Or something else? Or swap sides on this with the same bid and something else?





