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G-40 entek allies +20 -vs- dawgoneit axis

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    its not letting me post. keeps kicking me out and making me sign back in 301 ERROR

  • 20 19 18 17 16

    Did you get the newest version of Triple A? Also double check the ID number 32312 it might have changed

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    i have the 1.9.0.0. is there another?

  • 20 19 18 17 16

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
            3 infantry moved from Kansu to Timguska
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
                Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            5 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.50
    

    Savegame

  • 20 19 18 17 16

    Close, but I think you’re the Axis and this game and it should be your japan go

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek yes it is. i was having trouble posting and we (Panther and I) used this forum to figure it out. i,ll get rite to it my friend.
    it might take a few


  • @dawgoneit another test post coming

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
            3 infantry moved from Kansu to Timguska
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
                Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            5 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.50
    

    Savegame

  • 20 19 18 17 16

    Great, glad you’re getting it figured out! I look forward to gaming with you again!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 8 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            3 mech_infantrys moved from Kweichow to Burma
            3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yunnan to Burma
            1 bomber moved from Kweichow to 37 Sea Zone
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 bomber moved from Kweichow to Burma
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
            1 armour and 2 mech_infantrys moved from Chahar to Kansu
            1 infantry moved from Tsagaan Olom to Kansu
            1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
            2 battleships, 2 carriers, 2 cruisers and 4 fighters moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 armour and 2 mech_infantrys moved from Korea to Jehol
            1 fighter moved from Japan to 6 Sea Zone
            1 artillery and 4 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 3 armour, 2 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys
                British defend with 6 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys in Burma, round 2 : 3/14 hits, 4.50 expected hits
                    UK_Pacific roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys in Burma, round 3 : 2/13 hits, 4.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 2 artilleries, 1 bomber and 5 mech_infantrys in Burma, round 4 : 2/11 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for British: 6 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 5 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 5 fighters in 6 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from 37 Sea Zone to Kwangsi
            1 bomber moved from Burma to Kwangsi
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Manchuria
            3 infantry placed in Kiangsu
            Japanese undo move 2.
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
            Japanese collect 47 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.33
    Japanese : -6.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek said in G-40 entek allies +20 -vs- dawgoneit axis:

    Great, glad you’re getting it figured out! I look forward to gaming with you again!

    oooohhhhhh yeah. i hang out with you more than i do with my friends and family do that live no more than 5 miles from here. and i grew up here. i also delivered pizza for 27 years here so i kind of no everybody.

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone
            3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 factory_minor placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 3 / 0
    Japanese : 47 / 47
    Americans : 57 / 82
    Chinese : 3 / 4
    British : 39 / 46
    UK_Pacific : 21 / 22
    Italians : 14 / 14
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 3 / 0
    Japanese : 47 / 47
    Americans : 57 / 82
    Chinese : 3 / 4
    British : 39 / 46
    UK_Pacific : 21 / 22
    Italians : 14 / 14
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone
            3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 factory_minor placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from Norway to Finland
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 bomber moved from Northwest Persia to Kazakhstan
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
    
        Combat - British
            Battle in Finland
                British attack with 3 artilleries and 3 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                British win, taking Finland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                British attack with 1 armour, 1 bomber and 2 mech_infantrys
                Germans defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    British roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                 retreated to Kazakhstan
                Germans win with 1 armour remaining. Battle score for attacker is -4
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Kazakhstan to India
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Egypt
            2 fighters placed in Southern France
    
        Turn Complete - British
            British collect 41 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.67
    

    Production/PUs Summary :

    Germans : 57 / 81
    Russians : 3 / 0
    Japanese : 47 / 47
    Americans : 57 / 82
    Chinese : 3 / 4
    British : 41 / 48
    UK_Pacific : 21 / 22
    Italians : 14 / 14
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit

    Well I always enjoy our games and hanging out with you here!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    do you want to play any other game?

  • 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Siam to French Indo China
                  ANZAC take French Indo China from Japanese
            1 transport moved from 49 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 artilleries placed in Queensland
            1 destroyer placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 57 / 81
    Russians : 3 / 0
    Japanese : 45 / 47
    Americans : 57 / 82
    Chinese : 3 / 4
    British : 41 / 48
    UK_Pacific : 21 / 22
    Italians : 14 / 14
    ANZAC : 16 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Siam to French Indo China
                  ANZAC take French Indo China from Japanese
            1 transport moved from 49 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 artilleries placed in Queensland
            1 destroyer placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 57 / 81
    Russians : 3 / 0
    Japanese : 45 / 47
    Americans : 57 / 82
    Chinese : 3 / 4
    British : 41 / 48
    UK_Pacific : 21 / 22
    Italians : 14 / 14
    ANZAC : 16 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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