G1 coming up wednesday afternoon norway time. Need to check a couple of things here
Max334 (Allies+36) vs Simon33 (Axis) G40
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Western United States to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Iceland to Finland 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 bomber and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 artilleries and 10 infantry moved from Kweichow to Anhwe 1 artillery and 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 artilleries and 11 infantry Japanese defend with 1 aaGun and 4 infantry Chinese roll dice for 4 artilleries and 11 infantry in Anhwe, round 2 : 4/1 hits, 3.83 expected hits Japanese roll dice for 1 aaGun and 4 infantry in Anhwe, round 2 : 2/1 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 3 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 aaGun and 4 infantry Non Combat Move - Chinese 1 fighter and 6 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 119 Sea Zone 2 fighters, 1 infantry and 1 tactical_bomber moved from United Kingdom to Scotland 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Egypt to Alexandria 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 4 infantry moved from Shan State to Malaya 3 fighters moved from India to Malaya Combat - British Battle in 119 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland British attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield and 1 artillery British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry Italians defend with 1 armour, 2 artilleries and 4 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Alexandria, round 2 : 3/1 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 3/1 hits, 2.50 expected hits 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 : 2/1 hits, 1.50 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 4 : 1/1 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/1 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Alexandria British roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 5 : 2/1 hits, 1.67 expected hits Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 4 infantry Casualties for Italians: 1 armour, 2 artilleries and 4 infantry Battle in Malaya British attack with 3 fighters and 4 infantry Japanese defend with 2 artilleries, 1 harbour and 2 infantry British roll dice for 3 fighters and 4 infantry in Malaya, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya British roll dice for 3 fighters and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Malaya, round 3 : 0/1 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British 3 fighters moved from Malaya to Yunnan 1 mech_infantry moved from Shan State to Yunnan 2 aaGuns and 7 infantry moved from Burma to Yunnan 1 aaGun and 4 infantry moved from India to Burma 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from French West Africa to French Equatorial Africa 4 infantry moved from Brazil to British Guiana 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Scotland to 109 Sea Zone 2 fighters moved from Scotland to United Kingdom 1 fighter moved from 119 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Alexandria to Egypt Place Units - British 1 factory_minor placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,2,4 UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -0.33 Italians : -0.33 Americans : 0.67 Chinese : -0.33 Japanese : 1.00
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Are you playing in any of the playoffs/tournaments?
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I can’t get excited about playing for 9th place.
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Yah, i don’t really know how it works, but might be fun to just be a part of. So 9th place, really?
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Well the top eight fight it out for the championship, next 8 for the first playoff, next 8 for the second playoff.
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…hopeless… thanks for the J1 redo, but it still needs some tweaking. Not sure how to keep China in check with a J1.
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Still you’re go.
Yeah, it’s very difficult for the allies with a J1. Low luck doesn’t help either.
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@simon33
I ment the game was hopeless. I’m throwing in the towel. I’m just not good enough of a player to play someone of your caliper with a 36 starting bonus. I’ll post your victory. -
Have you forgotten to post the result?
Actually, I can remember you dropping 6-8 transports but then not being able to do a sea lion. That could have been pretty fatal.
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Oh right, done now.
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@simon33
not sure what I was thinking with the transports… I failed in both theaters of war. thanks for the game