@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
Hi Max,
seasons greetings.
Did you forget about this game? Been your turn for a while.
@simon33
I did forget, lol, the whole time I was waiting for you to go.
But anyway, I took my family on a 4 day vacation yesterday. I hope to be able to get my turn to you by Monday. Sorry Simon. Hope you had a nice Christmas.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.17
French : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Wake Island to Hawaiian Islands
1 infantry moved from Malaya to Shan State
1 destroyer moved from 60 Sea Zone to 75 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
2 bombers moved from Western Germany to Scotland
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 airfield, 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Scotland, round 2 : 2/0 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Scotland, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Finland to Norway
2 armour moved from Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
2 armour, 1 artillery and 2 mech_infantrys moved from 113 Sea Zone to Norway
2 bombers moved from Scotland to Western Germany
1 aaGun moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour and 1 infantry moved from Poland to Eastern Poland
2 aaGuns, 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
4 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
4 artilleries and 5 infantry moved from Germany to Poland
3 aaGuns and 3 infantry moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Bulgaria to Romania
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
Place Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
2 artilleries and 3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Amur to Manchuria
1 mech_infantry moved from Yunnan to Siam
Russians take Siam from Japanese
1 infantry moved from Vyborg to Karelia
1 fighter moved from Novgorod to Karelia
4 artilleries and 10 infantry moved from Vyborg to Finland
Combat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 4 artilleries and 10 infantry
Germans defend with 3 infantry
Russians roll dice for 4 artilleries and 10 infantry in Finland, round 2 : 4/1 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Vyborg to Belarus
1 aaGun, 3 artilleries and 7 infantry moved from Novgorod to Belarus
1 fighter moved from Karelia to Belarus
2 aaGuns moved from Amur to Manchuria
2 infantry moved from Sikang to Szechwan
3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Ukraine
Place Units - Russians
3 artilleries placed in Ukraine
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 battleship moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 6 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
2 fighters moved from Japan to Manchuria
2 bombers moved from Caroline Islands to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Kwangtung to Manchuria
2 artilleries and 4 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Philippines to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery moved from Soviet Far East to 4 Sea Zone
1 artillery and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Western Australia
Battle in Amur
Battle in Malaya
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in New Zealand, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Western Australia from ANZAC, taking Amur from Russians, taking Malaya from UK_Pacific, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 1/0 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/1 hits, 7.83 expected hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 6/0 hits, 6.00 expected hits
6 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Manchuria, round 3 : 6/1 hits, 6.33 expected hits
Chinese roll dice for 13 infantry in Manchuria, round 3 : 5/1 hits, 4.33 expected hits
2 fighters owned by the Japanese, 6 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria
Chinese win with 7 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 3 artilleries, 3 fighters and 6 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
Battle in Siam
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 2/1 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Manchuria to 20 Sea Zone
1 fighter moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Manchuria to Shantung
1 bomber moved from Manchuria to Jehol
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
1 tactical_bomber moved from Caroline Islands to Java
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.33
AA fire in Manchuria : : 0.00
Russians : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Iceland to Finland
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 artilleries and 10 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries and 11 infantry
Japanese defend with 1 aaGun and 4 infantry
Chinese roll dice for 4 artilleries and 11 infantry in Anhwe, round 2 : 4/1 hits, 3.83 expected hits
Japanese roll dice for 1 aaGun and 4 infantry in Anhwe, round 2 : 2/1 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 3 : 3/1 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Non Combat Move - Chinese
1 fighter and 6 infantry moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Egypt to Alexandria
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
4 infantry moved from Shan State to Malaya
3 fighters moved from India to Malaya
Combat - British
Battle in 119 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 119 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Italians defend with 1 armour, 2 artilleries and 4 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Alexandria, round 2 : 3/1 hits, 2.83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 3/1 hits, 2.50 expected hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 2/1 hits, 2.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 : 2/1 hits, 1.50 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 4 : 1/1 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/1 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 5 : 2/1 hits, 1.67 expected hits
Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 4 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Battle in Malaya
British attack with 3 fighters and 4 infantry
Japanese defend with 2 artilleries, 1 harbour and 2 infantry
British roll dice for 3 fighters and 4 infantry in Malaya, round 2 : 2/1 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
British roll dice for 3 fighters and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 3 : 0/1 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
3 fighters moved from Malaya to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 aaGuns and 7 infantry moved from Burma to Yunnan
1 aaGun and 4 infantry moved from India to Burma
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from French West Africa to French Equatorial Africa
4 infantry moved from Brazil to British Guiana
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Scotland to 109 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 119 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Alexandria to Egypt
Place Units - British
1 factory_minor placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,2,4
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
Italians : -0.33
Americans : 0.67
Chinese : -0.33
Japanese : 1.00
Are you playing in any of the playoffs/tournaments?
I can’t get excited about playing for 9th place.
Yah, i don’t really know how it works, but might be fun to just be a part of. So 9th place, really?
Well the top eight fight it out for the championship, next 8 for the first playoff, next 8 for the second playoff.
…hopeless… thanks for the J1 redo, but it still needs some tweaking. Not sure how to keep China in check with a J1.
Still you’re go.
Yeah, it’s very difficult for the allies with a J1. Low luck doesn’t help either.
@simon33
I ment the game was hopeless. I’m throwing in the towel. I’m just not good enough of a player to play someone of your caliper with a 36 starting bonus. I’ll post your victory.
Have you forgotten to post the result?
Actually, I can remember you dropping 6-8 transports but then not being able to do a sea lion. That could have been pretty fatal.
Oh right, done now.
@simon33
not sure what I was thinking with the transports… I failed in both theaters of war. thanks for the game