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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 2
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to India
1 transport moved from 46 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.83
French : -0.33
Territory Summary for ANZAC and French :
India : 1 fighter
Malaya : 1 infantry
Queensland : 1 airfield, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Trans-Jordan : 3 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
96 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 43 / 52
Russians : 36 / 36
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 31 / 31
UK_Pacific : 17 / 19
Italians : 16 / 22
ANZAC : 14 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 20 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.315
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 92
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.133
Median : 2.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 15
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 0.175
Standard Deviation : 0.419
Total rolls : 20
Italians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.192
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 26
French Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
5 artilleries moved from Germany to 113 Sea Zone
5 infantry moved from Germany to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Scotland to United Kingdom
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 103 Sea Zone to 110 Sea Zone
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 1 harbour and 5 infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 1/1 hits, 1.33 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour, 8 artilleries, 2 bombers, 2 fighters, 9 infantry and 3 tactical_bombers in United Kingdom, round 2 : 11/1 hits, 10.33 expected hits
British roll dice for 5 aaGuns, 4 armour, 4 fighters and 7 infantry in United Kingdom, round 2 : 7/0 hits, 7.00 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 8 artilleries, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 8/1 hits, 8.17 expected hits
British roll dice for 4 armour and 4 fighters in United Kingdom, round 3 : 5/1 hits, 4.67 expected hits
3 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 fighter owned by the French, 3 fighters owned by the British and 4 armour owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 5 artilleries, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 3 artilleries, 1 fighter and 9 infantry
Casualties for British: 5 aaGuns, 4 armour, 3 fighters and 5 infantry
Casualties for French: 1 fighter and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
3 aaGuns, 2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Western Germany to Germany
2 artilleries, 7 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Greece to Romania
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Norway
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Greece to Bulgaria
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
2 infantry placed in Normandy Bordeaux
1 fighter and 3 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 50 PUs (1 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - Russians
6 infantry moved from Siberia to Soviet Far East
6 infantry moved from Yenisey to Timguska
1 artillery and 1 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
7 infantry moved from Karelia to Finland
4 infantry moved from Karelia to Vyborg
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bessarabia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Soviet Far East, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians roll dice for 6 infantry in Soviet Far East, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Vyborg
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 artillery, 1 fighter and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 8 infantry in Finland, round 2 : 3/1 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Finland to Novgorod
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
Japanese : -1.00
Territory Summary for Russians :
Soviet Far East : 6 infantry
Amur : 2 aaGuns and 6 infantry
Timguska : 6 infantry
Belarus : 5 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 1 aaGun, 2 armour, 3 artilleries, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
Vyborg : 3 infantry
Bessarabia : 5 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Finland : 1 flag, 1 artillery and 8 infantry
Production/PUs Summary :
Germans : 48 / 86
Russians : 38 / 46
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 25 / 0
UK_Pacific : 17 / 19
Italians : 16 / 22
ANZAC : 14 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.377
Median : 3.000
Variance : 0.413
Standard Deviation : 0.642
Total rolls : 106
Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.730
Standard Deviation : 0.854
Total rolls : 22
British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.175
Standard Deviation : 0.418
Total rolls : 21
Italians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.192
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 26
French Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Siam to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kiangsi to Hunan
1 mech_infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kweichow to Shensi
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 tactical_bomber moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Szechwan
3 fighters moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Shensi
Purchase Units - Japanese
Japanese buy 1 artillery, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/1 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/0 hits, 5.00 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Anhwe to Japan
1 armour moved from Jehol to Suiyuyan
1 tactical_bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 bomber moved from 42 Sea Zone to Siam
1 bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Kweichow
2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 fighter moved from Kwangsi to Kiangsu
Place Units - Japanese
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Americans : -0.67
Chinese : -0.00
UK_Pacific : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Gibraltar
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
Place Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
2 artilleries, 1 infantry and 1 mech_infantry moved from British Somaliland to Ethiopia
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from India to Shan State
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/1 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/1 hits, 1.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 2/1 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 tactical_bomber moved from Yunnan to India
4 mech_infantrys moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33
Americans : -0.50
Neutral_Axis : 0.00
Japanese : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 1 aaGun, 3 infantry and 6 mech_infantrys
Shan State : 3 infantry and 2 mech_infantrys
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Queensland : 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 fighters and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour, 2 infantry and 3 mech_infantrys
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 2 infantry and 1 mech_infantry
Morocco : 1 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 infantry
Ethiopia : 1 flag, 2 artilleries and 1 infantry
104 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine and 2 transports
Brazil : 1 flag, 3 infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 48 / 86
Russians : 38 / 46
Japanese : 53 / 55
Americans : 50 / 70
Chinese : 3 / 2
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 16 / 22
ANZAC : 14 / 17
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 29 times
3 was rolled 24 times
4 was rolled 30 times
5 was rolled 29 times
6 was rolled 23 times
Average roll : 3.551
Median : 4.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 156
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 1.302
Standard Deviation : 1.141
Total rolls : 22
Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.730
Standard Deviation : 0.854
Total rolls : 22
British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.667
Median : 4.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 27
Italians Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.241
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 29
Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 2
Neutral_Axis Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 1.302
Standard Deviation : 1.141
Total rolls : 22
French Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 9
UK_Pacific Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Algeria to Morocco
1 fighter moved from Libya to Morocco
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Morocco, round 2 : 1/0 hits, 1.00 expected hits
French roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Morocco
Italians roll dice for 1 armour and 1 fighter in Morocco, round 3 : 1/0 hits, 1.00 expected hits
French roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 fighter placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.33
French : -1.00
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 3
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
ANZAC collect 15 PUs (2 lost to blockades); end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 fighter
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
54 Sea Zone : 1 transport
Egypt : 3 infantry
Anglo Egyptian Sudan : 1 infantry
98 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 48 / 86
Russians : 38 / 46
Japanese : 53 / 55
Americans : 50 / 70
Chinese : 3 / 2
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Combat Move - Russians
1 artillery and 8 infantry moved from Finland to Norway
2 fighters moved from Novgorod to Norway
1 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Kansu
3 infantry moved from Amur to Manchuria
3 infantry moved from Amur to Korea
6 infantry moved from Soviet Far East to Siberia
Purchase Units - Russians
Russians buy 1 armour and 10 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 9 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Korea, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 1 artillery, 2 fighters and 8 infantry
Germans defend with 3 artilleries and 6 infantry
Russians roll dice for 1 artillery, 2 fighters and 8 infantry in Norway, round 2 : 2/1 hits, 2.83 expected hits
Germans roll dice for 3 artilleries and 6 infantry in Norway, round 2 : 3/0 hits, 3.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 2 fighters and 5 infantry in Norway, round 3 : 2/1 hits, 2.33 expected hits
Germans roll dice for 3 artilleries and 4 infantry in Norway, round 3 : 2/1 hits, 2.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Norway, round 4 : 2/0 hits, 2.00 expected hits
Germans roll dice for 3 artilleries and 2 infantry in Norway, round 4 : 1/1 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Norway, round 5 : 2/1 hits, 1.83 expected hits
Germans roll dice for 3 artilleries in Norway, round 5 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 6 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Norway, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 7 infantry
Casualties for Germans: 3 artilleries and 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Norway to Vyborg
Place Units - Russians
1 armour placed in Russia
3 artilleries placed in Volgograd
Russians undo move 2.
1 artillery placed in Novgorod
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -5.83
Japanese : 0.00
Territory Summary for Russians :
Kansu : 6 infantry
Amur : 2 aaGuns
Siberia : 6 infantry
Norway : 1 flag, 1 artillery and 1 infantry
Belarus : 1 infantry
Bryansk : 1 aaGun, 2 armour, 3 artilleries, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
Vyborg : 2 fighters and 3 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 9 artilleries and 1 factory_major
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 54
Russians : 40 / 51
Japanese : 52 / 55
Americans : 50 / 70
Chinese : 4 / 2
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 35 times
3 was rolled 32 times
4 was rolled 40 times
5 was rolled 31 times
6 was rolled 36 times
Average roll : 3.655
Median : 4.000
Variance : 0.851
Standard Deviation : 0.923
Total rolls : 197
Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Germans Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.588
Median : 4.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 34
British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.667
Median : 4.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 27
Italians Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.233
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Neutral_Axis Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.622
Median : 4.000
Variance : 2.079
Standard Deviation : 1.442
Total rolls : 37
French Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.403
Standard Deviation : 0.635
Total rolls : 13
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 9
UK_Pacific Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.345
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 29
Did you get my last turn (J4)?
not sure , been waiting on forum fix
we will make it right when can post again
@SixUnder
You can just email me the file.
click ‘Reply’ then click ‘Upload File’ last icon above
max
so your j4 turn doesnt show up on here atleast.
the last turn was my russian 3
so i think i need your j4 turn before i can proceed
So I redid J4. I did not have file saved from the last time. 0_1542721135247_six20Nov18.tsvg