@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Kweichow to Chahar
Japanese take Anhwe from Chinese
Japanese take Chahar from Chinese
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kweichow to Anhwe
2 armour, 2 artilleries and 1 mech_infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
2 fighters moved from Borneo to 43 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Soviet Far East
Battle in Hopei
Japanese attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Hopei
Japanese win, taking Soviet Far East from Russians, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 43 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 2 cruisers and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
ANZAC roll dice for 2 cruisers and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 2 cruisers owned by the ANZAC lost in 43 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 cruisers and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 2 armour, 2 artilleries and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to Kiangsu
1 artillery moved from Kweichow to Hunan
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4,2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,1,4,4,5,4,3,6,2,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Japanese collect 43 PUs (6 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : 1.33
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Algeria
1 bomber moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
Purchase Units - Americans
Americans buy 5 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 5 PUs;
Combat - Americans
Battle in Borneo
Battle in Yunnan
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Americans win, taking Borneo from Japanese, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Yunnan to India
2 carriers and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
2 fighters moved from Western United States to Midway
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
2 submarines placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Burma to Shan State
1 armour moved from India to Shan State
1 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to Scotland
1 bomber and 3 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 26 PUs;
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Celebes
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
British roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 1 infantry in Celebes, round 5 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 1 infantry in Celebes, round 6 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Celebes
British roll dice for 2 artilleries in Celebes, round 7 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Celebes
British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Scotland, round 2 : 0/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber, 3 fighters and 2 infantry in Scotland, round 3 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 3 fighters moved from Scotland to United Kingdom
3 infantry moved from Persia to Iraq
1 transport moved from 71 Sea Zone to 79 Sea Zone
1 infantry moved from India to Burma
Place Units - British
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
British : -9,67
Americans : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Northwest Persia
Italians win, taking Northwest Persia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Romania to Bessarabia
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Southern France to France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Caucasus
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to India
1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 artillery and 1 infantry moved from Eire to Scotland
3 fighters moved from Western Germany to Scotland
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 1 harbour, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 3/8 hits, 3.83 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone
4 submarines moved from 110 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to Eire
5 fighters and 1 tactical_bomber moved from Scotland to 109 Sea Zone
2 fighters moved from Germany to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from France to Normandy Bordeaux
3 aaGuns, 14 armour, 16 artilleries, 2 fighters, 2 infantry, 25 mech_infantrys and 3 tactical_bombers moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Siberia to Manchuria
2 bombers moved from Western Germany to France
Place Units - Germans
1 harbour placed in Eire
1 transport placed in 113 Sea Zone
2 bombers placed in France
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery placed in Western Germany
3 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 78 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 fighter moved from French Indo China to 43 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Siam
5 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 armour moved from Shensi to Szechwan
1 armour moved from Shensi to Kweichow
1 armour moved from Chahar to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hunan
3 infantry moved from Kiangsu to Anhwe
5 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 18 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 marine moved from Manchuria to Jehol
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Japanese collect 38 PUs (3 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
UK_Pacific : 0.67
Japanese : 3.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
2 fighters and 1 mech_infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from India to Caucasus
Purchase Units - Americans
Americans buy 6 bombers and 1 carrier; Remaining resources: 5 PUs;
Combat - Americans
Combat Hit Differential Summary :
scramble tokens
Full scramble, 2 kamis on each DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
2 fighters and 1 mech_infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from India to Caucasus
Purchase Units - Americans
Americans buy 6 bombers and 1 carrier; Remaining resources: 5 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in Persia
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 carrier, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 4 fighters and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/9 hits, 4,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 6/6 hits, 3,33 expected hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 6/6 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 1 transport
Battle in Korea
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
2 carriers and 1 destroyer moved from 44 Sea Zone to 21 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
3 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Morocco
2 fighters moved from Persia to Iraq
1 armour moved from Shan State to Burma
Place Units - Americans
6 bombers placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Move - British
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 44 Sea Zone to 21 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 bomber and 3 fighters moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Scotland
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 artillery
British roll dice for 1 bomber, 3 fighters and 2 infantry in Scotland, round 2 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 bomber and 3 fighters moved from Scotland to United Kingdom
4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 aaGuns, 2 armour, 5 artilleries and 10 infantry moved from Shan State to Burma
2 armour moved from Burma to India
Place Units - British
3 armour placed in Egypt
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,6,3,1,2,5,2,5,2,5,1,6,1,5,6,4,6,5,4,5,1,4,2,2,5
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : -0,67
British : 1,50
Americans : 0,50
Japanese : 3,67
AA fire in Caucasus : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
2 fighters and 1 mech_infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from India to Caucasus
Purchase Units - Americans
Americans buy 6 bombers and 1 carrier; Remaining resources: 5 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in Persia
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 carrier, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 4 fighters and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/9 hits, 4,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 6/6 hits, 3,33 expected hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 6/6 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 1 transport
Battle in Korea
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
2 carriers and 1 destroyer moved from 44 Sea Zone to 21 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
3 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Morocco
2 fighters moved from Persia to Iraq
1 armour moved from Shan State to Burma
Place Units - Americans
6 bombers placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Move - British
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 44 Sea Zone to 21 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 bomber and 3 fighters moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Scotland
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 artillery
British roll dice for 1 bomber, 3 fighters and 2 infantry in Scotland, round 2 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 bomber and 3 fighters moved from Scotland to United Kingdom
4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 aaGuns, 2 armour, 5 artilleries and 10 infantry moved from Shan State to Burma
2 armour moved from Burma to India
Place Units - British
3 armour placed in Egypt
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,6,3,1,2,5,2,5,2,5,1,6,1,5,6,4,6,5,4,5,1,4,2,2,5
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : 1,50
Americans : 0,50
Japanese : 3,67
AA fire in Caucasus : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Italians
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 bomber moved from Volgograd to Persia
1 armour moved from Tsinghai to Turkmenistan
Italians take Turkmenistan from Russians
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Persia
Italians win, taking Persia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Persia to Volgograd
1 infantry moved from Kazakhstan to Tsinghai
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Bessarabia to Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Caucasus
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 fighter moved from Queensland to 21 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from India to Iraq
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Marianas
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to Morocco
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
6 artilleries and 5 infantry moved from Eire to Scotland
3 mech_infantrys moved from Caucasus to Iraq
1 fighter moved from Volgograd to Iraq
1 armour moved from Northwest Persia to Iraq
13 armour, 16 artilleries, 2 fighters, 2 infantry, 25 mech_infantrys and 3 tactical_bombers moved from Northwest Persia to Iraq
4 transports moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
4 bombers moved from France to Iraq
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 3 bombers, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Scotland
Germans attack with 11 artilleries and 10 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 11 artilleries and 10 infantry in Scotland, round 2 : 5/21 hits, 7.00 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 11 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 14 armour, 16 artilleries, 4 bombers, 3 fighters, 2 infantry, 28 mech_infantrys and 3 tactical_bombers
British defend with 5 armour, 14 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 24 infantry, 8 mech_infantrys and 2 tactical_bombers; French defend with 1 infantry; Americans defend with 2 fighters; ANZAC defend with 2 fighters; Russians defend with 5 fighters and 1 tactical_bomber
Germans roll dice for 14 armour, 16 artilleries, 4 bombers, 3 fighters, 2 infantry, 28 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 34/70 hits, 26.17 expected hits
British roll dice for 5 armour, 14 artilleries, 2 bombers, 11 fighters, 25 infantry, 8 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 31/68 hits, 27.33 expected hits
7 mech_infantrys owned by the British, 8 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 bombers owned by the British, 1 infantry owned by the French, 21 mech_infantrys owned by the Germans and 24 infantry owned by the British lost in Iraq
Germans roll dice for 14 armour, 8 artilleries, 4 bombers, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 18/39 hits, 18.17 expected hits
British roll dice for 5 armour, 14 artilleries, 11 fighters, 1 mech_infantry and 3 tactical_bombers in Iraq, round 3 : 15/34 hits, 16.33 expected hits
1 mech_infantry owned by the British, 8 artilleries owned by the Germans, 14 artilleries owned by the British, 7 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Iraq
Germans roll dice for 14 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Iraq, round 4 : 12/24 hits, 13.17 expected hits
British roll dice for 2 armour, 11 fighters and 3 tactical_bombers in Iraq, round 4 : 13/16 hits, 9.83 expected hits
1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians, 2 tactical_bombers owned by the British, 13 armour owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Iraq
Germans roll dice for 1 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Iraq, round 5 : 8/11 hits, 6.67 expected hits
British roll dice for 4 fighters in Iraq, round 5 : 4/4 hits, 2.67 expected hits
2 fighters owned by the ANZAC, 3 fighters owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 1 armour, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 13 armour, 16 artilleries, 3 fighters, 2 infantry, 28 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 armour, 14 artilleries, 2 bombers, 2 fighters, 24 infantry, 8 mech_infantrys and 2 tactical_bombers
Casualties for French: 1 infantry
Casualties for Russians: 5 fighters and 1 tactical_bomber
Casualties for Americans: 2 fighters
Casualties for ANZAC: 2 fighters
Non Combat Move - Germans
4 bombers and 2 tactical_bombers moved from Iraq to Northwest Persia
6 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries and 3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
4 bombers moved from Northwest Persia to Caucasus
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 armour, 1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 2 tactical_bombers
EDIT: Adding units owned by Germans to Persia: 1 aaGun and 2 tactical_bombers
EDIT: Removing units owned by Germans from Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 78 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 5.83
British : 6.17
russia is out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
EDIT: 1 armour moved from Manchuria to Chahar
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 marine moved from Jehol to Anhwe
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Anhwe to Hopei
3 fighters and 1 tactical_bomber moved from French Indo China to Kiangsu
1 armour moved from Szechwan to French Indo China
1 mech_infantry moved from Hopei to Szechwan
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
2 armour moved from Kweichow to French Indo China
1 armour moved from Hunan to French Indo China
2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 bomber, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.67
That attack on Iraq may have been ill advised but it worked. Hmm.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
12 fighters moved from Gibraltar to Scotland
6 bombers moved from Eastern United States to Scotland
1 bomber and 8 fighters moved from United Kingdom to Scotland
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 carriers and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 2 carriers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Americans attack with 1 infantry
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Iraq
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Scotland
Americans attack with 7 bombers and 20 fighters
Germans defend with 1 airfield, 11 artilleries and 10 infantry
Americans roll dice for 7 bombers and 20 fighters in Scotland, round 2 : 12/27 hits, 14,67 expected hits
Germans roll dice for 11 artilleries and 10 infantry in Scotland, round 2 : 11/21 hits, 7,00 expected hits
2 artilleries owned by the Germans, 10 infantry owned by the Germans and 11 fighters owned by the Americans lost in Scotland
Americans roll dice for 7 bombers and 9 fighters in Scotland, round 3 : 11/16 hits, 9,17 expected hits
Germans roll dice for 9 artilleries in Scotland, round 3 : 3/9 hits, 3,00 expected hits
9 artilleries owned by the Germans and 3 bombers owned by the Americans lost in Scotland
Americans win with 4 bombers and 9 fighters remaining. Battle score for attacker is -72
Casualties for Americans: 3 bombers and 11 fighters
Casualties for Germans: 11 artilleries and 10 infantry
Non Combat Move - Americans
4 bombers and 9 fighters moved from Scotland to United Kingdom
2 bombers moved from 6 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Burma: 1 armour
EDIT: Adding units owned by Americans to West India: 1 armour
EDIT: Turning off Edit Mode
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 armour moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
Purchase Units - British
British buy 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Kwangtung
Battle in Iraq
British attack with 1 armour and 2 infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Iraq
British win, taking Kwangtung from Japanese, taking Iraq from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
6 infantry moved from India to West India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5,6,3,5,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 27 PUs (6 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Germans : 3,50
British : 0,17
Americans : -2,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
3 fighters moved from Southern Italy to Iraq
1 bomber moved from Volgograd to Eastern Persia
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 3 fighters and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Iraq, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 armour and 2 infantry in Iraq, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Italians, 2 infantry owned by the British and 1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Persia
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 2 armour and 3 mech_infantrys
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 4/7 hits, 2.67 expected hits
British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 2.00 expected hits
3 mech_infantrys owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Eastern Persia
2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the Italians retreated to Persia
British win with 1 armour remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Eastern Persia to Persia
2 infantry moved from Ukraine to Rostov
3 fighters moved from Iraq to Persia
Place Units - Italians
2 artilleries and 1 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Caucasus
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : -0.50