Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
2 armour moved from Ukraine to Volgograd
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
2 artilleries, 13 infantry and 10 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 2 artilleries, 13 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Germans roll dice for 2 artilleries, 13 infantry and 10 mech_infantrys in Russia, round 2 : 4/25 hits
Russians roll dice for 6 infantry in Russia, round 2 : 3/6 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 artilleries, 10 infantry and 10 mech_infantrys in Russia, round 3 : 3/22 hits
Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 armour and 8 mech_infantrys moved from Bryansk to Russia
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Nenetsia
1 armour moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Novgorod
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Germany to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to France
1 infantry moved from Western Germany to Northern Italy
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 infantry moved from Algeria to Tunisia
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Germany to Western Germany
8 mech_infantrys moved from Eastern Poland to Germany
1 aaGun moved from Bryansk to Russia
2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in France
5 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea Zone
Germans undo move 5.
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
4 fighters and 1 tactical_bomber moved from Samara to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
7 artilleries and 21 infantry moved from Samara to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Volgograd
Russians attack with 7 artilleries and 21 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 7 artilleries and 21 infantry in Volgograd, round 2 : 7/28 hits, 7,00 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Rostov
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians and 2 artilleries owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -27
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Rostov to Northwest Persia
3 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
4 fighters and 1 tactical_bomber moved from Samara to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
7 artilleries and 21 infantry moved from Samara to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Volgograd
Russians attack with 7 artilleries and 21 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 7 artilleries and 21 infantry in Volgograd, round 2 : 7/28 hits, 7,00 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Rostov
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians and 2 artilleries owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -27
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Rostov to Northwest Persia
3 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 armour
EDIT: Adding units owned by Russians to India: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Kiangsi to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
AA fire in Szechwan : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 0/2 hits
1 aaGun owned by the British lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the British lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Sikang
1 fighter moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 tactical_bomber moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun and 1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,4,6,6,2
Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Yunnan to Eastern Persia
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 bombers moved from United Kingdom to 119 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 119 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 bombers moved from 119 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
Place Units - Americans
1 fighter and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Yunnan to Eastern Persia
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 bombers moved from United Kingdom to 119 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 119 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 bombers moved from 119 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
Place Units - Americans
1 fighter and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Kweichow to Persia
3 mech_infantrys moved from West India to Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
Combat - British
Battle in Persia
British attack with 1 bomber and 3 mech_infantrys
Italians defend with 1 armour and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Persia, round 2 : 1/4 hits, 1,17 expected hits
Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
British roll dice for 1 bomber and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Persia
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - British
1 bomber moved from Persia to Eastern Persia
1 aaGun moved from Kweichow to Szechwan
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 armour and 1 fighter placed in Union of South Africa
1 transport placed in 110 Sea Zone
British undo move 1.
2 armour placed in Union of South Africa
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 23 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,17
British : -0,00
Italians : 1,67
Americans : -0,00
Chinese : 2,00
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Belgian Congo to South West Africa
Italians take South West Africa from British
2 artilleries moved from Southern Italy to 95 Sea Zone
2 artilleries and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to France
1 mech_infantry moved from Southern Italy to Southern France
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to Northern Italy
1 bomber moved from Tunisia to Southern Italy
1 artillery moved from Syria to Iraq
3 armour moved from Egypt to Iraq
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 artilleries, 5 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from West India to 80 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 80 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Guam
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from Kweichow to India
1 fighter moved from 43 Sea Zone to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from 80 Sea Zone to Eastern Persia
1 fighter moved from India to Eastern Persia
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 111 PUs;
Germans buy 11 armour, 2 artilleries, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Nenetsia to Samara
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Bryansk to Samara
4 armour, 1 artillery, 8 infantry and 18 mech_infantrys moved from Russia to Tambov
7 armour, 1 artillery and 2 infantry moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
1 bomber moved from Novgorod to Normandy Bordeaux
2 bombers, 6 fighters and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 bomber and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 95 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Tambov
Germans attack with 14 armour, 2 artilleries, 10 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 2 artilleries, 10 infantry and 18 mech_infantrys in Tambov, round 2 : 10/44 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 14 armour, 2 artilleries, 9 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 4 bombers, 8 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns and 3 infantry; French defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 1/9 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 4 bombers, 7 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 12/22 hits
Americans roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 3/12 hits
3 aaGuns owned by the British, 1 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 4 bombers, 7 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 9/19 hits
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/3 hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 4 bombers, 7 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns and 3 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Non Combat Move - Germans
6 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
2 tactical_bombers moved from Normandy Bordeaux to France
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
5 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Germany to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Bryansk to Tambov
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Germans
2 artilleries and 1 infantry placed in France
5 armour and 5 mech_infantrys placed in Western Germany
2 infantry placed in Germany
3 armour placed in Russia
3 armour placed in Ukraine
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 armour moved from India to Eastern Persia
1 fighter moved from Northwest Persia to Volgograd
1 artillery moved from Kazakhstan to Volgograd
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Kwangsi to Hunan
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 3 artilleries, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Shensi to Anhwe
1 tactical_bomber moved from Sikang to Anhwe
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Sikang
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Amur to Manchuria
1 artillery moved from Yenisey to Timguska
1 tactical_bomber moved from Hunan to Anhwe
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 transports placed in 6 Sea Zone
2 mech_infantrys placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3,4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1,1,6,2
Japanese collect 51 PUs (7 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 25 Sea Zone to 16 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Gibraltar
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/14 hits, 5,33 expected hits
Italians roll dice for 2 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
1 marine owned by the Italians, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 3 infantry
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Southern France
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 bombers moved from Gibraltar to Suriname
2 fighters moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone
Place Units - Americans
2 carriers and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,00
Americans : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 25 Sea Zone to 16 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Gibraltar
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/14 hits, 5,33 expected hits
Italians roll dice for 2 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
1 marine owned by the Italians, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 3 infantry
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Southern France
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 bombers moved from Gibraltar to Suriname
2 fighters moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone
Place Units - Americans
2 carriers and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 23 PUs;
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
British take Persia from Italians
1 bomber moved from Eastern Persia to Iraq
1 armour moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 110 Sea Zone to 107 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in Morocco
Battle in Rhodesia
British attack with 2 armour
Italians defend with 1 armour
British roll dice for 2 armour in Rhodesia, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 armour in Rhodesia, round 3 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Rhodesia, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 2 armour in Rhodesia, round 4 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Rhodesia, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia
British win, taking Morocco from Germans, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Iraq
British attack with 3 armour, 1 bomber and 1 mech_infantry
Italians defend with 3 armour, 3 artilleries, 1 factory_minor and 2 infantry
British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 2,33 expected hits
Italians roll dice for 3 armour, 3 artilleries and 2 infantry in Iraq, round 2 : 2/8 hits, 3,17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
British roll dice for 2 armour and 1 bomber in Iraq, round 3 : 3/3 hits, 1,67 expected hits
Italians roll dice for 3 armour, 3 artilleries and 1 infantry in Iraq, round 3 : 2/7 hits, 2,83 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Iraq
British roll dice for 1 bomber in Iraq, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 armour and 1 artillery in Iraq, round 4 : 0/4 hits, 1,83 expected hits
1 artillery owned by the Italians lost in Iraq
British roll dice for 1 bomber in Iraq, round 5 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 armour in Iraq, round 5 : 1/3 hits, 1,50 expected hits
1 bomber owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win with 2 armour remaining. Battle score for attacker is -10
Casualties for British: 3 armour, 1 bomber and 1 mech_infantry
Casualties for Italians: 1 armour, 3 artilleries and 2 infantry
Battle in South West Africa
British attack with 1 armour
Italians defend with 1 armour
British roll dice for 1 armour in South West Africa, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in South West Africa, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 aaGun moved from Szechwan to Yunnan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Nigeria
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
Italians : -4,33
British : -0,83
Americans : 1,67
Chinese : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
3 fighters moved from France to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Iraq
1 armour moved from Tanganyika Territory to Rhodesia
Combat - Italians
Battle in Rhodesia
Italians attack with 1 armour
British defend with 1 armour
Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits
1 armour owned by the Italians lost in Rhodesia
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Morocco
Italians attack with 1 bomber, 3 fighters and 1 mech_infantry
British defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Morocco, round 2 : 3/5 hits
British roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
1 mech_infantry owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 3 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber and 1 fighter
Casualties for British: 3 infantry and 1 mech_infantry
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to France
1 aaGun, 6 infantry, 1 marine and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Iraq
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to Persia
2 fighters moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - ANZAC
Battle in Paulau Island
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 armour
ANZAC roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Persia
ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armour
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 4 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 3/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 0/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians lost in Iraq
ANZAC roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 4 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Iraq
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Casualties for Italians: 3 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Persia to Eastern Persia
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0,00
ANZAC : 0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to Persia
2 fighters moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - ANZAC
Battle in Paulau Island
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 armour
ANZAC roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Persia
ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armour
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 4 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 3/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 0/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians lost in Iraq
ANZAC roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 4 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Iraq
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Casualties for Italians: 3 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Persia to Eastern Persia
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
2 infantry moved from 91 Sea Zone to Morocco
Combat - French
Battle in Morocco
French attack with 2 infantry
Italians defend with 1 mech_infantry
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Morocco
French win, taking Morocco from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
French : 0,33
ANZAC : 0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Samara to Volgograd
2 armour moved from Ukraine to Volgograd
14 armour, 2 artilleries, 9 infantry and 18 mech_infantrys moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 armour moved from Russia to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 19 armour, 3 artilleries, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 3 aaGuns, 8 artilleries, 1 factory_minor, 1 fighter and 19 infantry
AA fire in Volgograd : 0/1 hits
Germans roll dice for 19 armour, 3 artilleries, 11 infantry, 18 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 16/52 hits
Russians roll dice for 3 aaGuns, 8 artilleries, 1 fighter and 19 infantry in Volgograd, round 2 : 9/28 hits
13 infantry owned by the Russians, 9 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 19 armour, 3 artilleries, 2 infantry, 18 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 13/43 hits
Russians roll dice for 8 artilleries, 1 fighter and 6 infantry in Volgograd, round 3 : 4/15 hits
6 infantry owned by the Russians, 7 artilleries owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 19 armour, 3 artilleries, 16 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 16/39 hits
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits
1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 19 armour, 3 artilleries, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Germans: 11 infantry and 3 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 artilleries, 1 fighter and 19 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Volgograd to Bulgaria
1 aaGun moved from Tambov to Volgograd
1 armour moved from Ukraine to Caucasus
1 bomber moved from France to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
3 mech_infantrys moved from France to Southern Italy
1 fighter and 2 tactical_bombers moved from France to Southern Italy
1 armour moved from Timguska to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Germans
5 infantry placed in Germany
3 artilleries placed in France
3 fighters and 7 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
gg i posted it!