Odonis (Axis) vs Giallo (Allies) BM3 G40L

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Volgograd
                2 armour moved from Ukraine to Volgograd
                1 bomber moved from Bryansk to Volgograd
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 artilleries, 13 infantry and 10 mech_infantrys moved from Bryansk to Russia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 armour, 1 bomber and 1 infantry
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 2 armour, 1 bomber and 1 infantry in Volgograd, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Russia
                    Germans attack with 2 artilleries, 13 infantry and 10 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_major and 6 infantry
                        Germans roll dice for 2 artilleries, 13 infantry and 10 mech_infantrys in Russia, round 2 :  4/25 hits
                        Russians roll dice for 6 infantry in Russia, round 2 :  3/6 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                        Germans roll dice for 2 artilleries, 10 infantry and 10 mech_infantrys in Russia, round 3 :  3/22 hits
                        Russians roll dice for 2 infantry in Russia, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 6 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                4 armour and 8 mech_infantrys moved from Bryansk to Russia
                1 artillery and 2 infantry moved from Belarus to Bryansk
                1 armour moved from Novgorod to Nenetsia
                1 armour moved from Ukraine to Bryansk
                1 bomber moved from Volgograd to Novgorod
                1 bomber moved from Bryansk to Western Germany
                1 bomber moved from Germany to Western Germany
                2 fighters moved from Southern Italy to Western Germany
                1 battleship, 1 carrier, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery moved from Southern France to France
                1 infantry moved from Western Germany to Northern Italy
                1 submarine moved from 105 Sea Zone to 119 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 bomber moved from Greece to Southern Italy
                1 aaGun moved from Germany to Western Germany
                8 mech_infantrys moved from Eastern Poland to Germany
                1 aaGun moved from Bryansk to Russia
                2 tactical_bombers moved from Trans-Jordan to Southern Italy
                1 cruiser moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 fighters placed in Western Germany
                2 artilleries and 1 infantry placed in France
                5 mech_infantrys placed in Western Germany
                1 destroyer placed in 93 Sea Zone
                Germans undo move 5.
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 65 PUs; end with 83 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs

    triplea_42803_Ger6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                4 fighters and 1 tactical_bomber moved from Samara to Rostov
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                7 artilleries and 21 infantry moved from Samara to Volgograd
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 92 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 destroyer
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 92 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Volgograd
                    Russians attack with 7 artilleries and 21 infantry
                    Germans defend with 2 armour and 1 factory_minor
                        Russians roll dice for 7 artilleries and 21 infantry in Volgograd, round 2 : 7/28 hits, 7,00 expected hits
                        Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour
                Battle in Rostov
                    Russians attack with 4 fighters and 1 tactical_bomber
                    Italians defend with 2 artilleries and 2 infantry
                        Russians roll dice for 4 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
                        Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
                        2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
                        Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
                        1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
                        Italians roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits, 0,67 expected hits
                        1 tactical_bomber owned by the Russians and 2 artilleries owned by the Italians lost in Rostov
                    Russians win with 1 fighter remaining. Battle score for attacker is -27
                    Casualties for Russians: 3 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 artilleries and 2 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer and 3 fighters
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                        1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 cruiser and 1 submarine
                    Casualties for Germans: 1 destroyer
                Battle in Kazakhstan
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 fighter moved from Rostov to Northwest Persia
                3 aaGuns moved from Samara to Volgograd

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : 0,33
        Russians : -2,33

    triplea_42803_Rus6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                4 fighters and 1 tactical_bomber moved from Samara to Rostov
                1 artillery and 1 infantry moved from Samara to Kazakhstan
                7 artilleries and 21 infantry moved from Samara to Volgograd
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 92 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 destroyer
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 92 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Volgograd
                    Russians attack with 7 artilleries and 21 infantry
                    Germans defend with 2 armour and 1 factory_minor
                        Russians roll dice for 7 artilleries and 21 infantry in Volgograd, round 2 : 7/28 hits, 7,00 expected hits
                        Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 armour
                Battle in Rostov
                    Russians attack with 4 fighters and 1 tactical_bomber
                    Italians defend with 2 artilleries and 2 infantry
                        Russians roll dice for 4 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
                        Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
                        2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
                        Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
                        1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
                        Italians roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits, 0,67 expected hits
                        1 tactical_bomber owned by the Russians and 2 artilleries owned by the Italians lost in Rostov
                    Russians win with 1 fighter remaining. Battle score for attacker is -27
                    Casualties for Russians: 3 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 artilleries and 2 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer and 3 fighters
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                        1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 cruiser and 1 submarine
                    Casualties for Germans: 1 destroyer
                Battle in Kazakhstan
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 fighter moved from Rostov to Northwest Persia
                3 aaGuns moved from Samara to Volgograd

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yunnan: 1 armour
                EDIT: Adding units owned by Russians to India: 1 armour
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : 0,33
        Russians : -2,33

    triplea_42803_Rus6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Kiangsi to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in French Indo China, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 bomber
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 2 infantry
                        AA fire in Szechwan :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 :  0/2 hits
                        1 aaGun owned by the British lost in Szechwan
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 :  1/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Szechwan
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 4 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Szechwan to Sikang
                1 fighter moved from Szechwan to Shensi
                1 mech_infantry moved from Chahar to Hopei
                1 mech_infantry moved from Manchuria to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to Philippines
                1 aaGun and 1 infantry moved from Amur to Manchuria
                1 infantry moved from Siberia to Amur
                1 submarine moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                1 artillery and 2 infantry placed in Kiangsu
                2 fighters placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,4,6,6,2
                Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs

    triplea_42803_Jap6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Yunnan to Eastern Persia
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                3 bombers moved from United Kingdom to 119 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 25 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                        Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 119 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 3 bombers and 1 destroyer in 119 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                3 bombers moved from 119 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 fighter and 3 transports placed in 101 Sea Zone
                3 armour and 3 infantry placed in Central United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Germans : -0,17
        Americans : -0,00
        Japanese : -0,33

    triplea_42803_Ame6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Szechwan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Sikang
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Chinese : 2,00
        Japanese : 0,17

    triplea_42803_Chi6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Yunnan to Eastern Persia
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                3 bombers moved from United Kingdom to 119 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 25 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                        Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 119 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 3 bombers and 1 destroyer in 119 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                3 bombers moved from 119 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 fighter and 3 transports placed in 101 Sea Zone
                3 armour and 3 infantry placed in Central United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Szechwan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Sikang
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
                EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Kweichow to Persia
                3 mech_infantrys moved from West India to Persia
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch

    Combat - British
                Battle in Persia
                    British attack with 1 bomber and 3 mech_infantrys
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 bomber and 3 mech_infantrys in Persia, round 2 : 1/4 hits, 1,17 expected hits
                        Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0,83 expected hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
                        British roll dice for 1 bomber and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits
                        Italians roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Persia
                    British win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for British: 3 mech_infantrys
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - British
                1 bomber moved from Persia to Eastern Persia
                1 aaGun moved from Kweichow to Szechwan
                2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 armour and 1 fighter placed in Union of South Africa
                1 transport placed in 110 Sea Zone
                British undo move 1.
                2 armour placed in Union of South Africa
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                British collect 23 PUs; end with 24 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 2 armour and 1 mech_infantry

    Combat Hit Differential Summary :

    Germans : -0,17
        British : -0,00
        Italians : 1,67
        Americans : -0,00
        Chinese : 2,00
        Japanese : -0,17

    triplea_42803_UK_6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Belgian Congo to South West Africa
                      Italians take South West Africa from British
                2 artilleries moved from Southern Italy to 95 Sea Zone
                2 artilleries and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 marine moved from Southern Italy to 95 Sea Zone
                1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Gibraltar
                1 battleship moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 2 infantry and 1 marine
                    British defend with 1 armour, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  2/2 hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to France
                1 mech_infantry moved from Southern Italy to Southern France
                8 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                1 marine moved from Southern Italy to Northern Italy
                1 bomber moved from Tunisia to Southern Italy
                1 artillery moved from Syria to Iraq
                3 armour moved from Egypt to Iraq

    Place Units - Italians
                1 artillery and 2 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                3 artilleries, 5 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_42803_Ita6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from West India to 80 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in 80 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 80 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Guam
                Battle in 36 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    ANZAC win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 36 Sea Zone to Yunnan
                1 fighter moved from Kweichow to India
                1 fighter moved from 43 Sea Zone to India
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter moved from 80 Sea Zone to Eastern Persia
                1 fighter moved from India to Eastern Persia
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 carrier moved from 54 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42803_Fre6.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 111 PUs;
                Germans buy 11 armour, 2 artilleries, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Nenetsia to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Nenetsia to Samara
                1 artillery and 1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Bryansk to Samara
                4 armour, 1 artillery, 8 infantry and 18 mech_infantrys moved from Russia to Tambov
                7 armour, 1 artillery and 2 infantry moved from Bryansk to Tambov
                3 armour moved from Ukraine to Tambov
                1 bomber moved from Novgorod to Normandy Bordeaux
                2 bombers, 6 fighters and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 artilleries and 1 infantry moved from France to Normandy Bordeaux
                1 bomber and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
                2 fighters moved from 95 Sea Zone to Normandy Bordeaux

    Combat - Germans
                Battle in Tambov
                    Germans attack with 14 armour, 2 artilleries, 10 infantry and 18 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 14 armour, 2 artilleries, 10 infantry and 18 mech_infantrys in Tambov, round 2 :  10/44 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 14 armour, 2 artilleries, 9 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Samara, round 2 :  4/5 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 4 bombers, 8 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                    British defend with 3 aaGuns and 3 infantry; French defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                        AA fire in Normandy Bordeaux :  1/9 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 4 bombers, 7 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 :  12/22 hits
                        Americans roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 :  3/12 hits
                        3 aaGuns owned by the British, 1 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 4 bombers, 7 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 :  9/19 hits
                        Americans roll dice for 1 armour, 1 artillery and 1 fighter in Normandy Bordeaux, round 3 :  0/3 hits
                        1 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 4 bombers, 7 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
                    Casualties for Germans: 1 fighter, 1 infantry and 2 mech_infantrys
                    Casualties for British: 3 aaGuns and 3 infantry
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 armour, 3 artilleries and 4 infantry

    Non Combat Move - Germans
                6 fighters moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to France
                2 tactical_bombers moved from Normandy Bordeaux to France
                3 bombers moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to France
                1 infantry moved from Northern Italy to France
                5 mech_infantrys moved from Germany to France
                3 mech_infantrys moved from Germany to Western Germany
                1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Samara to Russia
                1 aaGun moved from Bryansk to Tambov
                1 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                5 armour and 5 mech_infantrys placed in Western Germany
                2 infantry placed in Germany
                3 armour placed in Russia
                3 armour placed in Ukraine
                1 destroyer placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

    triplea_42803_Ger7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 armour moved from India to Eastern Persia
                1 fighter moved from Northwest Persia to Volgograd
                1 artillery moved from Kazakhstan to Volgograd

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_42803_Rus7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 1 infantry moved from Anhwe to Hunan
                1 tactical_bomber moved from Kiangsu to Hunan
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 artillery moved from Kwangsi to Hunan
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 21 Sea Zone
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 3 artilleries, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                3 fighters moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Shensi to Anhwe
                1 tactical_bomber moved from Sikang to Anhwe
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Sikang
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Manchuria to Chahar
                2 mech_infantrys moved from Manchuria to Anhwe
                2 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Amur to Manchuria
                1 artillery moved from Yenisey to Timguska
                1 tactical_bomber moved from Hunan to Anhwe

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                2 transports placed in 6 Sea Zone
                2 mech_infantrys placed in Manchuria
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3,4,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1,1,6,2
                Japanese collect 51 PUs (7 lost to blockades); end with 51 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs

    triplea_42803_Jap7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 submarines moved from 25 Sea Zone to 16 Sea Zone
                3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Southern France
                2 bombers moved from United Kingdom to Gibraltar
                3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer moved from 119 Sea Zone to 117 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry
                    Germans defend with 1 infantry; Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/14 hits, 5,33 expected hits
                        Italians roll dice for 2 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
                        1 marine owned by the Italians, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Americans: 3 infantry
                    Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
                    Casualties for Germans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 bomber
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                        1 bomber owned by the Americans lost in Southern France
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                2 bombers moved from Gibraltar to Suriname
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 battleship, 1 carrier and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone

    Place Units - Americans
                2 carriers and 5 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : 1,00
        Americans : 1,67
        Japanese : -0,33

    triplea_42803_Ame7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 artillery and 2 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Chinese : 0,33
        Japanese : -0,33

    triplea_42803_Chi7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 submarines moved from 25 Sea Zone to 16 Sea Zone
                3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Southern France
                2 bombers moved from United Kingdom to Gibraltar
                3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer moved from 119 Sea Zone to 117 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry
                    Germans defend with 1 infantry; Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/14 hits, 5,33 expected hits
                        Italians roll dice for 2 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
                        1 marine owned by the Italians, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Americans: 3 infantry
                    Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
                    Casualties for Germans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 bomber
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                        1 bomber owned by the Americans lost in Southern France
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                2 bombers moved from Gibraltar to Suriname
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 battleship, 1 carrier and 4 destroyers moved from 43 Sea Zone to 55 Sea Zone

    Place Units - Americans
                2 carriers and 5 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 artillery and 2 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs

    Purchase Units - British
                British repair damage of 4x harbour; Remaining resources: 23 PUs;
                British buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                      British take Persia from Italians
                1 bomber moved from Eastern Persia to Iraq
                1 armour moved from Union of South Africa to South West Africa
                2 armour moved from Union of South Africa to Rhodesia
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                2 fighters moved from United Kingdom to Gibraltar
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in Morocco
                Battle in Rhodesia
                    British attack with 2 armour
                    Italians defend with 1 armour
                        British roll dice for 2 armour in Rhodesia, round 2 : 0/2 hits, 1,00 expected hits
                        Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
                        British roll dice for 2 armour in Rhodesia, round 3 : 0/2 hits, 1,00 expected hits
                        Italians roll dice for 1 armour in Rhodesia, round 3 : 0/1 hits, 0,50 expected hits
                        British roll dice for 2 armour in Rhodesia, round 4 : 1/2 hits, 1,00 expected hits
                        Italians roll dice for 1 armour in Rhodesia, round 4 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia
                    British win, taking Morocco from Germans, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Iraq
                    British attack with 3 armour, 1 bomber and 1 mech_infantry
                    Italians defend with 3 armour, 3 artilleries, 1 factory_minor and 2 infantry
                        British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 2,33 expected hits
                        Italians roll dice for 3 armour, 3 artilleries and 2 infantry in Iraq, round 2 : 2/8 hits, 3,17 expected hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
                        British roll dice for 2 armour and 1 bomber in Iraq, round 3 : 3/3 hits, 1,67 expected hits
                        Italians roll dice for 3 armour, 3 artilleries and 1 infantry in Iraq, round 3 : 2/7 hits, 2,83 expected hits
                        2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Iraq
                        British roll dice for 1 bomber in Iraq, round 4 : 1/1 hits, 0,67 expected hits
                        Italians roll dice for 3 armour and 1 artillery in Iraq, round 4 : 0/4 hits, 1,83 expected hits
                        1 artillery owned by the Italians lost in Iraq
                        British roll dice for 1 bomber in Iraq, round 5 : 1/1 hits, 0,67 expected hits
                        Italians roll dice for 3 armour in Iraq, round 5 : 1/3 hits, 1,50 expected hits
                        1 bomber owned by the British and 1 armour owned by the Italians lost in Iraq
                    Italians win with 2 armour remaining. Battle score for attacker is -10
                    Casualties for British: 3 armour, 1 bomber and 1 mech_infantry
                    Casualties for Italians: 1 armour, 3 artilleries and 2 infantry
                Battle in South West Africa
                    British attack with 1 armour
                    Italians defend with 1 armour
                        British roll dice for 1 armour in South West Africa, round 2 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 armour in South West Africa, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Italians lost in South West Africa
                    British win, taking South West Africa from Italians with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 aaGun moved from Szechwan to Yunnan
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to Nigeria
                1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : -4,33
        British : -0,83
        Americans : 1,67
        Chinese : 0,33
        Japanese : -0,67

    triplea_42803_UK_7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Southern France to 93 Sea Zone
                1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Morocco
                3 fighters moved from France to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 armour moved from Iraq to Persia
                      Italians take Persia from British
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Tanganyika Territory to Rhodesia

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 armour
                    British defend with 1 armour
                        Italians roll dice for 1 armour in Rhodesia, round 2 :  0/1 hits
                        British roll dice for 1 armour in Rhodesia, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Rhodesia
                    British win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Morocco
                    Italians attack with 1 bomber, 3 fighters and 1 mech_infantry
                    British defend with 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Morocco, round 2 :  3/5 hits
                        British roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 :  2/4 hits
                        1 mech_infantry owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 3 infantry owned by the British lost in Morocco
                    Italians win, taking Morocco from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 bomber and 1 fighter
                    Casualties for British: 3 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone
                1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to France
                1 aaGun, 6 infantry, 1 marine and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                1 mech_infantry moved from Egypt to Iraq

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Iraq
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 34 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_42803_Ita7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 submarines moved from 44 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier moved from 41 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from India to Persia
                2 fighters moved from Eastern Persia to Iraq
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Persia
                    ANZAC attack with 2 fighters
                    Italians defend with 1 armour
                        ANZAC roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1,00 expected hits
                        Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
                        1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Persia
                    ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 armour
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits, 1,67 expected hits
                        Italians roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 3/5 hits, 1,83 expected hits
                        1 mech_infantry owned by the Italians, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq
                        ANZAC roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 0/4 hits, 1,50 expected hits
                        1 mech_infantry owned by the Italians lost in Iraq
                        ANZAC roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 4 : 1/3 hits, 1,17 expected hits
                        1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Iraq
                    Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -15
                    Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Italians: 3 mech_infantrys

    Non Combat Move - ANZAC
                1 fighter moved from Persia to Eastern Persia

    Place Units - ANZAC
                2 fighters placed in Queensland
                1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        ANZAC : 0,33
        Japanese : -1,00

    triplea_42803_ANZ7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 submarines moved from 44 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier moved from 41 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from India to Persia
                2 fighters moved from Eastern Persia to Iraq
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Persia
                    ANZAC attack with 2 fighters
                    Italians defend with 1 armour
                        ANZAC roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1,00 expected hits
                        Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
                        1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Persia
                    ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 armour
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits, 1,67 expected hits
                        Italians roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 3/5 hits, 1,83 expected hits
                        1 mech_infantry owned by the Italians, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq
                        ANZAC roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 0/4 hits, 1,50 expected hits
                        1 mech_infantry owned by the Italians lost in Iraq
                        ANZAC roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 4 : 1/3 hits, 1,17 expected hits
                        1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Iraq
                    Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -15
                    Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Italians: 3 mech_infantrys

    Non Combat Move - ANZAC
                1 fighter moved from Persia to Eastern Persia

    Place Units - ANZAC
                2 fighters placed in Queensland
                1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Move - French
                2 infantry moved from 91 Sea Zone to Morocco

    Combat - French
                Battle in Morocco
                    French attack with 2 infantry
                    Italians defend with 1 mech_infantry
                        French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,33 expected hits
                        Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                        French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,33 expected hits
                        Italians roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Italians lost in Morocco
                    French win, taking Morocco from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : -0,67
        French : 0,33
        ANZAC : 0,33
        Japanese : -1,00

    triplea_42803_Fre7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 3 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Samara to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 artillery and 2 infantry moved from Samara to Volgograd
                2 armour moved from Ukraine to Volgograd
                14 armour, 2 artilleries, 9 infantry and 18 mech_infantrys moved from Tambov to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                3 armour moved from Russia to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 19 armour, 3 artilleries, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
                    Russians defend with 3 aaGuns, 8 artilleries, 1 factory_minor, 1 fighter and 19 infantry
                        AA fire in Volgograd :  0/1 hits
                        Germans roll dice for 19 armour, 3 artilleries, 11 infantry, 18 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  16/52 hits
                        Russians roll dice for 3 aaGuns, 8 artilleries, 1 fighter and 19 infantry in Volgograd, round 2 :  9/28 hits
                        13 infantry owned by the Russians, 9 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Volgograd
                        Germans roll dice for 19 armour, 3 artilleries, 2 infantry, 18 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  13/43 hits
                        Russians roll dice for 8 artilleries, 1 fighter and 6 infantry in Volgograd, round 3 :  4/15 hits
                        6 infantry owned by the Russians, 7 artilleries owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 19 armour, 3 artilleries, 16 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 :  16/39 hits
                        Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 :  1/2 hits
                        1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 19 armour, 3 artilleries, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 69
                    Casualties for Germans: 11 infantry and 3 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 8 artilleries, 1 fighter and 19 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Volgograd to Bulgaria
                1 aaGun moved from Tambov to Volgograd
                1 armour moved from Ukraine to Caucasus
                1 bomber moved from France to Western Germany
                3 mech_infantrys moved from Normandy Bordeaux to France
                3 artilleries moved from Normandy Bordeaux to France
                3 mech_infantrys moved from France to Southern Italy
                1 fighter and 2 tactical_bombers moved from France to Southern Italy
                1 armour moved from Timguska to Tsinghai
                1 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Evenkiyskiy to Timguska

    Place Units - Germans
                5 infantry placed in Germany
                3 artilleries placed in France
                3 fighters and 7 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    triplea_42803_Ger8.tsvg

  • '21 '20 '19 '18 '17 '16

    gg i posted it!

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