@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Giallo (Allies) BM3 G40L
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max def this round
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber and 1 fighter moved from Anhwe to Shensi
1 fighter moved from Manchuria to HunanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 4/15 hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 : 7/13 hits
Units damaged: 1 battleship owned by the Japanese
2 cruisers owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the British lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 4 : 4/9 hits
Americans roll dice for 2 battleships, 1 cruiser, 3 fighters and 3 transports in 42 Sea Zone, round 4 : 5/6 hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 1 fighter owned by the British lost in 42 Sea Zone
Japanese roll dice for 2 battleships and 2 tactical_bombers in 42 Sea Zone, round 5 : 1/4 hits
Americans roll dice for 2 battleships and 3 transports in 42 Sea Zone, round 5 : 2/2 hits
2 tactical_bombers owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships in 42 Sea Zone, round 6 : 2/2 hits
Americans roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 6 : 1/1 hits
1 battleship owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the British lost in 42 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Battle in 42 Sea Zone
Japanese attack with 1 battleship
Japanese win with 1 battleship remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 bomber and 1 fighter moved from Shensi to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 armour moved from Kiangsu to Anhwe
1 fighter moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 aaGun moved from Amur to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 bombers moved from Eastern United States to 89 Sea Zone
2 bombers moved from Eastern United States to 102 Sea Zone
2 fighters moved from Iceland to United Kingdom
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in 89 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 89 Sea Zone
Americans roll dice for 2 bombers in 89 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in 89 Sea Zone
Americans roll dice for 1 bomber in 89 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 89 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 submarine
Casualties for Germans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 102 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 102 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt
Japanese defend with 1 battleship
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Yunnan
1 bomber moved from 89 Sea Zone to United Kingdom
2 bombers moved from 102 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0,67
Americans : -2,17
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hunan, round 2 : 3/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 bombers moved from Eastern United States to 89 Sea Zone
2 bombers moved from Eastern United States to 102 Sea Zone
2 fighters moved from Iceland to United Kingdom
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in 89 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 89 Sea Zone
Americans roll dice for 2 bombers in 89 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in 89 Sea Zone
Americans roll dice for 1 bomber in 89 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 89 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 submarine
Casualties for Germans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 102 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 102 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt
Japanese defend with 1 battleship
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Yunnan
1 bomber moved from 89 Sea Zone to United Kingdom
2 bombers moved from 102 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hunan, round 2 : 3/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 5 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Syria to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour and 1 mech_infantry moved from Shan State to Kweichow
2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from United Kingdom to Gold CoastCombat - British
Battle in Kweichow
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour and 1 infantry
Italians defend with 2 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the British lost in Egypt
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to HunanPlace Units - British
3 armour placed in Iraq
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 30 PUs (3 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Removing units owned by British from Iraq: 1 armour
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67
British : 1,83
Italians : 0,50
Americans : -2,17
Chinese : 1,33
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
2 fighters moved from Alexandria to Trans-Jordan
2 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Greece to RostovCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 4/6 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
2 fighters moved from Trans-Jordan to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Yugoslavia to AlbaniaPlace Units - Italians
1 armour and 2 infantry placed in Egypt
Italians undo move 1.
3 armour placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Yunnan
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Yunnan
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Bessarabia to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber and 2 tactical_bombers moved from Ethiopia to Iraq
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Ethiopia to Iraq -
Intercept in Russia?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Bessarabia to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber and 2 tactical_bombers moved from Ethiopia to Iraq
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Ethiopia to IraqCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in 81 Sea Zone
Germans attack with 1 cruiser
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 bomber and 3 tactical_bombers
British defend with 2 armour, 1 bomber and 1 factory_minor
Germans roll dice for 1 bomber and 3 tactical_bombers in Iraq, round 2 : 3/4 hits
British roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits
1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Iraq
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 armour and 1 bomber
Cleaning up after air battlesNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from Iraq to Greece
2 tactical_bombers moved from Iraq to Trans-Jordan
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 tactical_bomber moved from Tambov to Bryansk
8 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Bryansk
1 infantry moved from Eastern Poland to Belarus
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 fighter placed in Western Germany
1 bomber placed in Germany
1 infantry placed in Western Germany
3 armour placed in Ukraine
2 armour placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to Rostov
1 fighter moved from Kazakhstan to Rostov
1 armour moved from Malaya to Yunnan
1 submarine moved from 106 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 3 fighters
Italians defend with 1 armour
Russians roll dice for 3 fighters in Rostov, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
3 fighters moved from Rostov to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
3 aaGuns, 8 artilleries and 24 infantry moved from Russia to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -0,33
Italians : -0,50
Russians : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
3 fighters moved from Anhwe to Kweichow
1 artillery moved from Hopei to Kweichow
1 armour moved from Anhwe to Kweichow
1 artillery moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to KweichowCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kwangtung
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
AA fire in Kweichow : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits
Chinese roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kweichow
Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for British: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 3 fighters
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Philippines
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Amur
1 aaGun moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Kweichow to HopeiPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to 109 Sea Zone
3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 cruisers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 109 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,17
Italians : -0,67
Americans : 2,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to AnhweCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to 109 Sea Zone
3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 cruisers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 109 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to AnhweCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
1 infantry moved from Siam to French Indo China
1 bomber moved from Gold Coast to United Kingdom
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_AxisCombat - British
Battle in Kwangtung
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kwangtung to Kweichow
1 aaGun moved from Hunan to Kweichow
1 aaGun and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from India to West India
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea ZonePlace Units - British
1 carrier and 2 transports placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,1,6,6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,17
Italians : -0,67
British : 0,17
Americans : 2,33
Chinese : 1,33
Japanese : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from French Equatorial Africa to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from British
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to PersiaCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in PersiaNon Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
2 infantry moved from Algeria to Tunisia
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone
2 marines moved from 95 Sea Zone to Southern Italy
2 fighters moved from Egypt to Southern Italy
2 artilleries and 2 infantry moved from Ukraine to RostovPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to West India
1 fighter moved from Yunnan to Kweichow
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to IndiaPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to West India
1 fighter moved from Yunnan to Kweichow
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to IndiaPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33