Odonis (Axis) vs Giallo (Allies) BM3 G40L

  • '21 '20 '19 '18 '17 '16

    max def this round

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 battleships, 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 bomber and 1 fighter moved from Anhwe to Shensi
                1 fighter moved from Manchuria to Hunan

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber and 1 fighter
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  5/10 hits
                    Units damaged: 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
                        Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 :  4/15 hits
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 :  7/10 hits
                        Americans roll dice for 2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 :  7/13 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 cruisers owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the British lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 4 :  4/9 hits
                        Americans roll dice for 2 battleships, 1 cruiser, 3 fighters and 3 transports in 42 Sea Zone, round 4 :  5/6 hits
                        1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 1 fighter owned by the British lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships and 2 tactical_bombers in 42 Sea Zone, round 5 :  1/4 hits
                        Americans roll dice for 2 battleships and 3 transports in 42 Sea Zone, round 5 :  2/2 hits
                        2 tactical_bombers owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships in 42 Sea Zone, round 6 :  2/2 hits
                        Americans roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 6 :  1/1 hits
                        1 battleship owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the British lost in 42 Sea Zone
                        1 transport owned by the British and 1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 47
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
                    Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship
                    Japanese win with 1 battleship remaining. Battle score for attacker is 47
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
                    Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers

    Non Combat Move - Japanese
                1 fighter moved from Kiangsi to Anhwe
                1 tactical_bomber moved from Kiangsi to Anhwe
                1 bomber and 1 fighter moved from Shensi to Anhwe
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Hopei
                1 armour moved from Kiangsu to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
                1 aaGun moved from Amur to Buryatia
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs

    triplea_42803_Jap4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                2 bombers moved from Eastern United States to 89 Sea Zone
                2 bombers moved from Eastern United States to 102 Sea Zone
                2 fighters moved from Iceland to United Kingdom
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer moved from 21 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 bombers in 89 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 89 Sea Zone
                        Americans roll dice for 2 bombers in 89 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 bomber owned by the Americans lost in 89 Sea Zone
                        Americans roll dice for 1 bomber in 89 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 89 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 bomber and 1 submarine
                    Casualties for Germans: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 bombers and 1 destroyer in 102 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 102 Sea Zone
                    Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt
                    Japanese defend with 1 battleship
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        1 battleship owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to Yunnan
                1 bomber moved from 89 Sea Zone to United Kingdom
                2 bombers moved from 102 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Americans : -2,17
        Japanese : 0,00

    triplea_42803_Ame4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Hunan, round 2 : 3/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 5 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 5 infantry in Kiangsi, round 2 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 5 infantry in Kiangsi, round 3 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 4 infantry in Kiangsi, round 4 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 3 infantry in Kiangsi, round 5 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : 1,33
        Japanese : 0,33

    triplea_42803_Chi4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                2 bombers moved from Eastern United States to 89 Sea Zone
                2 bombers moved from Eastern United States to 102 Sea Zone
                2 fighters moved from Iceland to United Kingdom
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer moved from 21 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 bombers in 89 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 89 Sea Zone
                        Americans roll dice for 2 bombers in 89 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 bomber owned by the Americans lost in 89 Sea Zone
                        Americans roll dice for 1 bomber in 89 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 89 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 bomber and 1 submarine
                    Casualties for Germans: 1 destroyer
                Battle in 102 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 bombers and 1 destroyer in 102 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 102 Sea Zone
                    Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt
                    Japanese defend with 1 battleship
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        1 battleship owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to Yunnan
                1 bomber moved from 89 Sea Zone to United Kingdom
                2 bombers moved from 102 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Hunan, round 2 : 3/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 5 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 5 infantry in Kiangsi, round 2 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 5 infantry in Kiangsi, round 3 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 4 infantry in Kiangsi, round 4 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 3 infantry in Kiangsi, round 5 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Kenya to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Syria to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Shan State to Yunnan
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour and 1 mech_infantry moved from Shan State to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Kwangtung to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                1 bomber moved from United Kingdom to Gold Coast

    Combat - British
                Battle in Kweichow
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Egypt
                    British attack with 1 armour and 1 infantry
                    Italians defend with 2 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1,00 expected hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                        British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the British lost in Egypt
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 aaGun moved from Yunnan to Kweichow
                1 aaGun moved from Yunnan to Hunan

    Place Units - British
                3 armour placed in Iraq
                1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
                British collect 30 PUs (3 lost to blockades); end with 30 PUs

    Place Units - UK_Pacific
                1 bomber and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Some Units in India change ownership: 1 bomber and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Removing units owned by British from Iraq: 1 armour
                EDIT: Adding units owned by British to Iraq: 1 bomber
                EDIT: Adding units owned by British to Union of South Africa: 1 armour
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0,67
        British : 1,83
        Italians : 0,50
        Americans : -2,17
        Chinese : 1,33
        Japanese : 0,00

    triplea_42803_UK_4.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                2 fighters moved from Alexandria to Trans-Jordan
                2 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                2 marines moved from Southern Italy to 97 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Crete
                1 marine moved from 99 Sea Zone to Cyprus
                1 armour moved from Western Ukraine to Rostov
                1 bomber moved from Greece to Rostov

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 battleship in Trans-Jordan, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 :  4/6 hits
                        British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 :  1/3 hits
                        1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Southern Italy
                2 fighters moved from Trans-Jordan to Egypt
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Yugoslavia to Albania

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt
                Italians undo move 1.
                3 armour placed in Egypt
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs

    triplea_42803_Ita4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Yunnan
                2 fighters moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 submarine and 1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42803_ANZ4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Yunnan
                2 fighters moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 submarine and 1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42803_Fre4.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 bombers moved from Novgorod to Russia
                1 tactical_bomber moved from Bessarabia to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber and 2 tactical_bombers moved from Ethiopia to Iraq
                1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Ethiopia to Iraq

    triplea_42803_Ger5.tsvg

  • '20 '19 '18 '15 '13

    Intercept in Russia?

  • '21 '20 '19 '18 '17 '16

    no

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 bombers moved from Novgorod to Russia
                1 tactical_bomber moved from Bessarabia to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber and 2 tactical_bombers moved from Ethiopia to Iraq
                1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Ethiopia to Iraq

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in 81 Sea Zone
                    Germans attack with 1 cruiser
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Tambov
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 1 bomber and 3 tactical_bombers
                    British defend with 2 armour, 1 bomber and 1 factory_minor
                        Germans roll dice for 1 bomber and 3 tactical_bombers in Iraq, round 2 :  3/4 hits
                        British roll dice for 2 armour and 1 bomber in Iraq, round 2 :  1/3 hits
                        1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Iraq
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 2 armour and 1 bomber
                Cleaning up after air battles

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                1 bomber moved from Iraq to Greece
                2 tactical_bombers moved from Iraq to Trans-Jordan
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 battleship and 1 carrier moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Gibraltar to 98 Sea Zone
                2 fighters moved from Gibraltar to Southern Italy
                1 artillery moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                1 tactical_bomber moved from Tambov to Bryansk
                8 infantry moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                2 bombers moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Novgorod to Belarus
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Eastern Poland to Belarus
                8 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 submarine placed in 105 Sea Zone
                1 fighter placed in Western Germany
                1 bomber placed in Germany
                1 infantry placed in Western Germany
                3 armour placed in Ukraine
                2 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_42803_Ger5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 9x factory_major; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Kazakhstan to Volgograd
                2 fighters moved from Kazakhstan to Rostov
                1 fighter moved from Kazakhstan to Rostov
                1 armour moved from Malaya to Yunnan
                1 submarine moved from 106 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,67 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 3 fighters
                    Italians defend with 1 armour
                        Russians roll dice for 3 fighters in Rostov, round 2 : 2/3 hits, 1,50 expected hits
                        Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                3 fighters moved from Rostov to Samara
                1 fighter and 1 tactical_bomber moved from Volgograd to Samara
                3 aaGuns, 8 artilleries and 24 infantry moved from Russia to Samara

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Italians : -0,50
        Russians : 0,83

    triplea_42803_Rus5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Anhwe to Kiangsi
                1 tactical_bomber moved from Anhwe to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                3 fighters moved from Anhwe to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Manchuria to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in Yakut S.S.R.
                    Japanese attack with 1 artillery
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Kwangtung
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber
                    British defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
                        AA fire in Kweichow :  0/3 hits
                        Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Kweichow, round 2 :  3/7 hits
                        Chinese roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Kweichow, round 2 :  2/4 hits
                        1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kweichow
                        Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Kweichow, round 3 :  2/5 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 :  2/2 hits
                        2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kweichow
                    Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13
                    Casualties for British: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 3 fighters
                Battle in Kiangsi
                    Japanese attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Kiangsi, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 bomber and 1 tactical_bomber moved from Kiangsi to Kiangsu
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 armour moved from Manchuria to Anhwe
                1 mech_infantry moved from Manchuria to Chahar
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to Philippines
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Sakha to Amur
                1 aaGun moved from Buryatia to Amur
                1 fighter and 1 tactical_bomber moved from Kweichow to Hopei

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                1 fighter placed in Japan
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs

    triplea_42803_Jap5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                3 bombers moved from United Kingdom to 109 Sea Zone
                3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 cruisers moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1,00 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                3 bombers moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : -0,17
        Italians : -0,67
        Americans : 2,33
        Japanese : -0,33

    triplea_42803_Ame5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Anhwe
                3 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Hopei
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : 1,33
        Japanese : 0,83

    triplea_42803_Chi5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                3 bombers moved from United Kingdom to 109 Sea Zone
                3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 cruisers moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1,00 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                3 bombers moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Anhwe
                3 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Hopei
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangtung
                1 bomber moved from India to Kwangtung
                1 infantry moved from Siam to French Indo China
                1 bomber moved from Gold Coast to United Kingdom
                1 infantry moved from Brazil to French Guiana
                      British take French Guiana from Neutral_Axis

    Combat - British
                Battle in Kwangtung
                    British attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 harbour and 1 mech_infantry
                        British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0,83 expected hits
                        Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Kwangtung to Kweichow
                1 aaGun moved from Hunan to Kweichow
                1 aaGun and 1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                2 mech_infantrys moved from Eastern Persia to West India
                1 mech_infantry moved from India to West India
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Place Units - British
                1 carrier and 2 transports placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,1,6,6,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

    Combat Hit Differential Summary :

    Germans : -0,17
        Italians : -0,67
        British : 0,17
        Americans : 2,33
        Chinese : 1,33
        Japanese : 1,17

    triplea_42803_UK_5.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar
                1 armour moved from Egypt to Kenya
                      Italians take Kenya from British
                1 armour moved from Egypt to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from French Equatorial Africa to Rhodesia
                      Italians take Rhodesia from British
                1 artillery moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 artillery moved from Trans-Jordan to Syria
                      Italians take Syria from British
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia

    Combat - Italians
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  0/1 hits
                    Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Persia

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Tunisia
                2 infantry moved from Algeria to Tunisia
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 marine moved from Crete to 99 Sea Zone
                1 marine moved from Cyprus to 99 Sea Zone
                2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone
                2 marines moved from 95 Sea Zone to Southern Italy
                2 fighters moved from Egypt to Southern Italy
                2 artilleries and 2 infantry moved from Ukraine to Rostov

    Place Units - Italians
                3 armour placed in Egypt
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 33 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_42803_Ita5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Malaya to West India
                1 fighter moved from Yunnan to Kweichow
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to India

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,33
        Japanese : -0,33

    triplea_42803_ANZ5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Malaya to West India
                1 fighter moved from Yunnan to Kweichow
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to India

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,33
        Japanese : -0,33

    triplea_42803_Fre5.tsvg

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