@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Odonis (Axis) vs Giallo (Allies) BM3 G40L
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Intercept in Russia?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Bessarabia to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber and 2 tactical_bombers moved from Ethiopia to Iraq
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Ethiopia to IraqCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in 81 Sea Zone
Germans attack with 1 cruiser
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 bomber and 3 tactical_bombers
British defend with 2 armour, 1 bomber and 1 factory_minor
Germans roll dice for 1 bomber and 3 tactical_bombers in Iraq, round 2 : 3/4 hits
British roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits
1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Iraq
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 armour and 1 bomber
Cleaning up after air battlesNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from Iraq to Greece
2 tactical_bombers moved from Iraq to Trans-Jordan
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 tactical_bomber moved from Tambov to Bryansk
8 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Bryansk
1 infantry moved from Eastern Poland to Belarus
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 fighter placed in Western Germany
1 bomber placed in Germany
1 infantry placed in Western Germany
3 armour placed in Ukraine
2 armour placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to Rostov
1 fighter moved from Kazakhstan to Rostov
1 armour moved from Malaya to Yunnan
1 submarine moved from 106 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 3 fighters
Italians defend with 1 armour
Russians roll dice for 3 fighters in Rostov, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
3 fighters moved from Rostov to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
3 aaGuns, 8 artilleries and 24 infantry moved from Russia to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -0,33
Italians : -0,50
Russians : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
3 fighters moved from Anhwe to Kweichow
1 artillery moved from Hopei to Kweichow
1 armour moved from Anhwe to Kweichow
1 artillery moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to KweichowCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kwangtung
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
AA fire in Kweichow : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits
Chinese roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kweichow
Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for British: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 3 fighters
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Philippines
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Amur
1 aaGun moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Kweichow to HopeiPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to 109 Sea Zone
3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 cruisers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 109 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,17
Italians : -0,67
Americans : 2,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to AnhweCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to 109 Sea Zone
3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 cruisers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 109 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to AnhweCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
1 infantry moved from Siam to French Indo China
1 bomber moved from Gold Coast to United Kingdom
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_AxisCombat - British
Battle in Kwangtung
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kwangtung to Kweichow
1 aaGun moved from Hunan to Kweichow
1 aaGun and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from India to West India
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea ZonePlace Units - British
1 carrier and 2 transports placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,1,6,6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,17
Italians : -0,67
British : 0,17
Americans : 2,33
Chinese : 1,33
Japanese : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from French Equatorial Africa to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from British
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to PersiaCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in PersiaNon Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
2 infantry moved from Algeria to Tunisia
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone
2 marines moved from 95 Sea Zone to Southern Italy
2 fighters moved from Egypt to Southern Italy
2 artilleries and 2 infantry moved from Ukraine to RostovPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to West India
1 fighter moved from Yunnan to Kweichow
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to IndiaPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to West India
1 fighter moved from Yunnan to Kweichow
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to IndiaPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
2 armour moved from Ukraine to Volgograd
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
2 artilleries, 13 infantry and 10 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 2 artilleries, 13 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Germans roll dice for 2 artilleries, 13 infantry and 10 mech_infantrys in Russia, round 2 : 4/25 hits
Russians roll dice for 6 infantry in Russia, round 2 : 3/6 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 artilleries, 10 infantry and 10 mech_infantrys in Russia, round 3 : 3/22 hits
Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 armour and 8 mech_infantrys moved from Bryansk to Russia
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Nenetsia
1 armour moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Novgorod
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Germany to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to France
1 infantry moved from Western Germany to Northern Italy
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 infantry moved from Algeria to Tunisia
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Germany to Western Germany
8 mech_infantrys moved from Eastern Poland to Germany
1 aaGun moved from Bryansk to Russia
2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 cruiser moved from 81 Sea Zone to 95 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in France
5 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea Zone
Germans undo move 5.
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
4 fighters and 1 tactical_bomber moved from Samara to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
7 artilleries and 21 infantry moved from Samara to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Volgograd
Russians attack with 7 artilleries and 21 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 7 artilleries and 21 infantry in Volgograd, round 2 : 7/28 hits, 7,00 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Rostov
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians and 2 artilleries owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -27
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Rostov to Northwest Persia
3 aaGuns moved from Samara to VolgogradTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
4 fighters and 1 tactical_bomber moved from Samara to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
7 artilleries and 21 infantry moved from Samara to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Volgograd
Russians attack with 7 artilleries and 21 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 7 artilleries and 21 infantry in Volgograd, round 2 : 7/28 hits, 7,00 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Rostov
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians and 2 artilleries owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -27
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Rostov to Northwest Persia
3 aaGuns moved from Samara to VolgogradTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 armour
EDIT: Adding units owned by Russians to India: 1 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Kiangsi to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
AA fire in Szechwan : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 0/2 hits
1 aaGun owned by the British lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the British lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Sikang
1 fighter moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 tactical_bomber moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun and 1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,4,6,6,2
Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Yunnan to Eastern Persia
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 bombers moved from United Kingdom to 119 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 119 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 119 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
1 fighter and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0,17
Americans : -0,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 2,00
Japanese : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Yunnan to Eastern Persia
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 bombers moved from United Kingdom to 119 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 119 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 119 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
1 fighter and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Kweichow to Persia
3 mech_infantrys moved from West India to Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Brazil to Suriname
British take Suriname from DutchCombat - British
Battle in Persia
British attack with 1 bomber and 3 mech_infantrys
Italians defend with 1 armour and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Persia, round 2 : 1/4 hits, 1,17 expected hits
Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
British roll dice for 1 bomber and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Persia
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
1 bomber moved from Persia to Eastern Persia
1 aaGun moved from Kweichow to Szechwan
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 1 fighter placed in Union of South Africa
1 transport placed in 110 Sea Zone
British undo move 1.
2 armour placed in Union of South Africa
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,17
British : -0,00
Italians : 1,67
Americans : -0,00
Chinese : 2,00
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Belgian Congo to South West Africa
Italians take South West Africa from British
2 artilleries moved from Southern Italy to 95 Sea Zone
2 artilleries and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to France
1 mech_infantry moved from Southern Italy to Southern France
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to Northern Italy
1 bomber moved from Tunisia to Southern Italy
1 artillery moved from Syria to Iraq
3 armour moved from Egypt to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 artilleries, 5 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from West India to 80 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 80 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Guam
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from Kweichow to India
1 fighter moved from 43 Sea Zone to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from 80 Sea Zone to Eastern Persia
1 fighter moved from India to Eastern Persia
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :





