@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Odonis (Axis) vs Giallo (Allies) BM3 G40L
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
2 armour moved from Ukraine to Volgograd
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
2 artilleries, 13 infantry and 10 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 2 artilleries, 13 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Germans roll dice for 2 artilleries, 13 infantry and 10 mech_infantrys in Russia, round 2 : 4/25 hits
Russians roll dice for 6 infantry in Russia, round 2 : 3/6 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 artilleries, 10 infantry and 10 mech_infantrys in Russia, round 3 : 3/22 hits
Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 armour and 8 mech_infantrys moved from Bryansk to Russia
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Nenetsia
1 armour moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Novgorod
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Germany to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to France
1 infantry moved from Western Germany to Northern Italy
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 infantry moved from Algeria to Tunisia
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Germany to Western Germany
8 mech_infantrys moved from Eastern Poland to Germany
1 aaGun moved from Bryansk to Russia
2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 cruiser moved from 81 Sea Zone to 95 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in France
5 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea Zone
Germans undo move 5.
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
4 fighters and 1 tactical_bomber moved from Samara to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
7 artilleries and 21 infantry moved from Samara to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Volgograd
Russians attack with 7 artilleries and 21 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 7 artilleries and 21 infantry in Volgograd, round 2 : 7/28 hits, 7,00 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Rostov
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians and 2 artilleries owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -27
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Rostov to Northwest Persia
3 aaGuns moved from Samara to VolgogradTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
4 fighters and 1 tactical_bomber moved from Samara to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
7 artilleries and 21 infantry moved from Samara to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Volgograd
Russians attack with 7 artilleries and 21 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 7 artilleries and 21 infantry in Volgograd, round 2 : 7/28 hits, 7,00 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Rostov
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians and 2 artilleries owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -27
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Rostov to Northwest Persia
3 aaGuns moved from Samara to VolgogradTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 armour
EDIT: Adding units owned by Russians to India: 1 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67
Italians : 0,33
Russians : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Kiangsi to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
AA fire in Szechwan : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 0/2 hits
1 aaGun owned by the British lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the British lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Sikang
1 fighter moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 tactical_bomber moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun and 1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,4,6,6,2
Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Yunnan to Eastern Persia
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 bombers moved from United Kingdom to 119 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 119 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 119 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
1 fighter and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0,17
Americans : -0,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 2,00
Japanese : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Yunnan to Eastern Persia
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 bombers moved from United Kingdom to 119 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 119 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 119 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
1 fighter and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Kweichow to Persia
3 mech_infantrys moved from West India to Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Brazil to Suriname
British take Suriname from DutchCombat - British
Battle in Persia
British attack with 1 bomber and 3 mech_infantrys
Italians defend with 1 armour and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Persia, round 2 : 1/4 hits, 1,17 expected hits
Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
British roll dice for 1 bomber and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Persia
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
1 bomber moved from Persia to Eastern Persia
1 aaGun moved from Kweichow to Szechwan
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 1 fighter placed in Union of South Africa
1 transport placed in 110 Sea Zone
British undo move 1.
2 armour placed in Union of South Africa
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,17
British : -0,00
Italians : 1,67
Americans : -0,00
Chinese : 2,00
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Belgian Congo to South West Africa
Italians take South West Africa from British
2 artilleries moved from Southern Italy to 95 Sea Zone
2 artilleries and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to France
1 mech_infantry moved from Southern Italy to Southern France
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 marine moved from Southern Italy to Northern Italy
1 bomber moved from Tunisia to Southern Italy
1 artillery moved from Syria to Iraq
3 armour moved from Egypt to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 artilleries, 5 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from West India to 80 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 80 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Guam
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from Kweichow to India
1 fighter moved from 43 Sea Zone to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from 80 Sea Zone to Eastern Persia
1 fighter moved from India to Eastern Persia
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 111 PUs;
Germans buy 11 armour, 2 artilleries, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Nenetsia to Samara
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Bryansk to Samara
4 armour, 1 artillery, 8 infantry and 18 mech_infantrys moved from Russia to Tambov
7 armour, 1 artillery and 2 infantry moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
1 bomber moved from Novgorod to Normandy Bordeaux
2 bombers, 6 fighters and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 bomber and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 95 Sea Zone to Normandy BordeauxCombat - Germans
Battle in Tambov
Germans attack with 14 armour, 2 artilleries, 10 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 2 artilleries, 10 infantry and 18 mech_infantrys in Tambov, round 2 : 10/44 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 14 armour, 2 artilleries, 9 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 4 bombers, 8 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns and 3 infantry; French defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 1/9 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 4 bombers, 7 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 12/22 hits
Americans roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 3/12 hits
3 aaGuns owned by the British, 1 infantry owned by the Germans, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 4 bombers, 7 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 9/19 hits
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/3 hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 4 bombers, 7 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns and 3 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 armour, 3 artilleries and 4 infantryNon Combat Move - Germans
6 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
2 tactical_bombers moved from Normandy Bordeaux to France
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
5 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Germany to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Bryansk to Tambov
1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Germans
2 artilleries and 1 infantry placed in France
5 armour and 5 mech_infantrys placed in Western Germany
2 infantry placed in Germany
3 armour placed in Russia
3 armour placed in Ukraine
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 armour moved from India to Eastern Persia
1 fighter moved from Northwest Persia to Volgograd
1 artillery moved from Kazakhstan to VolgogradCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Kwangsi to Hunan
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 3 artilleries, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Shensi to Anhwe
1 tactical_bomber moved from Sikang to Anhwe
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Sikang
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Amur to Manchuria
1 artillery moved from Yenisey to Timguska
1 tactical_bomber moved from Hunan to AnhwePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 transports placed in 6 Sea Zone
2 mech_infantrys placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3,4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1,1,6,2
Japanese collect 51 PUs (7 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 submarines moved from 25 Sea Zone to 16 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Gibraltar
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/14 hits, 5,33 expected hits
Italians roll dice for 2 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
1 marine owned by the Italians, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 3 infantry
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Southern France
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 bombers moved from Gibraltar to Suriname
2 fighters moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier and 4 destroyers moved from 43 Sea Zone to 55 Sea ZonePlace Units - Americans
2 carriers and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0,67
Italians : 1,00
Americans : 1,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 submarines moved from 25 Sea Zone to 16 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Gibraltar
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/14 hits, 5,33 expected hits
Italians roll dice for 2 artilleries, 3 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
1 marine owned by the Italians, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 3 infantry
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Southern France
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 bombers moved from Gibraltar to Suriname
2 fighters moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier and 4 destroyers moved from 43 Sea Zone to 55 Sea ZonePlace Units - Americans
2 carriers and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUsPurchase Units - British
British repair damage of 4x harbour; Remaining resources: 23 PUs;
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
British take Persia from Italians
1 bomber moved from Eastern Persia to Iraq
1 armour moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 110 Sea Zone to 107 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Morocco
Battle in Rhodesia
British attack with 2 armour
Italians defend with 1 armour
British roll dice for 2 armour in Rhodesia, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 armour in Rhodesia, round 3 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Rhodesia, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 2 armour in Rhodesia, round 4 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Rhodesia, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia
British win, taking Morocco from Germans, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Iraq
British attack with 3 armour, 1 bomber and 1 mech_infantry
Italians defend with 3 armour, 3 artilleries, 1 factory_minor and 2 infantry
British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 2,33 expected hits
Italians roll dice for 3 armour, 3 artilleries and 2 infantry in Iraq, round 2 : 2/8 hits, 3,17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
British roll dice for 2 armour and 1 bomber in Iraq, round 3 : 3/3 hits, 1,67 expected hits
Italians roll dice for 3 armour, 3 artilleries and 1 infantry in Iraq, round 3 : 2/7 hits, 2,83 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Iraq
British roll dice for 1 bomber in Iraq, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 armour and 1 artillery in Iraq, round 4 : 0/4 hits, 1,83 expected hits
1 artillery owned by the Italians lost in Iraq
British roll dice for 1 bomber in Iraq, round 5 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 armour in Iraq, round 5 : 1/3 hits, 1,50 expected hits
1 bomber owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win with 2 armour remaining. Battle score for attacker is -10
Casualties for British: 3 armour, 1 bomber and 1 mech_infantry
Casualties for Italians: 1 armour, 3 artilleries and 2 infantry
Battle in South West Africa
British attack with 1 armour
Italians defend with 1 armour
British roll dice for 1 armour in South West Africa, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in South West Africa, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 aaGun moved from Szechwan to Yunnan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Nigeria
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0,67
Italians : -4,33
British : -0,83
Americans : 1,67
Chinese : 0,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
3 fighters moved from France to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Iraq
1 armour moved from Tanganyika Territory to RhodesiaCombat - Italians
Battle in Rhodesia
Italians attack with 1 armour
British defend with 1 armour
Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits
1 armour owned by the Italians lost in Rhodesia
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Morocco
Italians attack with 1 bomber, 3 fighters and 1 mech_infantry
British defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Morocco, round 2 : 3/5 hits
British roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
1 mech_infantry owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 3 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber and 1 fighter
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to France
1 aaGun, 6 infantry, 1 marine and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to IraqPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to Persia
2 fighters moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - ANZAC
Battle in Paulau Island
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 armour
ANZAC roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Persia
ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armour
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 4 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 3/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 0/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians lost in Iraq
ANZAC roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 4 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Iraq
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Casualties for Italians: 3 mech_infantrysNon Combat Move - ANZAC
1 fighter moved from Persia to Eastern PersiaPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0,00
ANZAC : 0,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to Persia
2 fighters moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - ANZAC
Battle in Paulau Island
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 armour
ANZAC roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Persia
ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armour
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 4 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 3/5 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 0/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians lost in Iraq
ANZAC roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 4 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Iraq
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Casualties for Italians: 3 mech_infantrysNon Combat Move - ANZAC
1 fighter moved from Persia to Eastern PersiaPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
2 infantry moved from 91 Sea Zone to MoroccoCombat - French
Battle in Morocco
French attack with 2 infantry
Italians defend with 1 mech_infantry
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Morocco
French win, taking Morocco from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
French : 0,33
ANZAC : 0,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Samara to Volgograd
2 armour moved from Ukraine to Volgograd
14 armour, 2 artilleries, 9 infantry and 18 mech_infantrys moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 armour moved from Russia to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 19 armour, 3 artilleries, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 3 aaGuns, 8 artilleries, 1 factory_minor, 1 fighter and 19 infantry
AA fire in Volgograd : 0/1 hits
Germans roll dice for 19 armour, 3 artilleries, 11 infantry, 18 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 16/52 hits
Russians roll dice for 3 aaGuns, 8 artilleries, 1 fighter and 19 infantry in Volgograd, round 2 : 9/28 hits
13 infantry owned by the Russians, 9 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 19 armour, 3 artilleries, 2 infantry, 18 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 13/43 hits
Russians roll dice for 8 artilleries, 1 fighter and 6 infantry in Volgograd, round 3 : 4/15 hits
6 infantry owned by the Russians, 7 artilleries owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 19 armour, 3 artilleries, 16 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 16/39 hits
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits
1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 19 armour, 3 artilleries, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Germans: 11 infantry and 3 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 artilleries, 1 fighter and 19 infantryNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Bulgaria
1 aaGun moved from Tambov to Volgograd
1 armour moved from Ukraine to Caucasus
1 bomber moved from France to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
3 mech_infantrys moved from France to Southern Italy
1 fighter and 2 tactical_bombers moved from France to Southern Italy
1 armour moved from Timguska to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Evenkiyskiy to TimguskaPlace Units - Germans
5 infantry placed in Germany
3 artilleries placed in France
3 fighters and 7 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
gg i posted it!





