@madwaldi Japan is up!
Sorry - forgot to copy the turn history to paste here.
@Wittmann said in WaW Team Game III:
Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.
I took care of this!
@Entek Thanks.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
1 Infantry moved from Suiyuan to Shensi
1 Artillery moved from Suiyuan to Shensi
1 Infantry moved from Hupeh to Shensi
1 Artillery moved from Khabarovsk to Heilungchiang
1 Infantry moved from Ayan to Heilungchiang
1 Elite moved from Ayan to Okhotsk
Hisaichi take Okhotsk from Russians
2 Artillerys and 6 Infantrys moved from Ayan to Chita
1 Tank moved from Peking to Hulunbuir
1 Fighter moved from Shansi to Hulunbuir
1 Bomber moved from Shansi to Hulunbuir
1 Infantry moved from N.Thailand to Burma
Hisaichi take Burma from British
1 Fighter moved from Shansi to Sikang
1 Tank moved from Szechwan to Sikang
1 Artillery and 4 Infantrys moved from Yunnan to Sikang
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 5 Infantrys, 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Chita
Hisaichi attack with 2 Artillerys and 6 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Chita, round 2 : 2/8 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
Hisaichi win, taking Chita from Russians with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Heilungchiang
Hisaichi attack with 1 Artillery and 1 Infantry
Russians defend with 1 Artillery
Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery
Battle in Hulunbuir
Hisaichi attack with 1 Bomber, 1 Fighter and 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Tank in Hulunbuir, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Sikang
Hisaichi attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
Neutral defend with 4 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Sikang, round 2 : 2/7 hits, 2.00 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Hisaichi lost in Sikang
Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Sikang, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Sikang, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Sikang
Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Sikang, round 4 : 0/5 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Sikang, round 5 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Sikang
Hisaichi loses 0 PUs for violating Sikangs neutrality.
Hisaichi win, taking Sikang from Neutral with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 4 Infantrys
Casualties for Neutral: 4 Infantrys
Battle in Shensi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shensi
Hisaichi win, taking Shensi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Fighter moved from Hulunbuir to Peking
1 Bomber moved from Hulunbuir to Peking
1 Fighter moved from Sikang to Yunnan
1 Artillery and 2 Infantrys moved from Kweichow to Yunnan
1 Mech.Inf moved from Peking to Chita
1 Tank moved from Peking to Chita
4 Tanks moved from Shansi to Szechwan
1 Tank moved from Hupeh to Yunnan
4 Transports moved from 75 Sea Zone to 84 Sea Zone
1 Tank moved from Changchun to 84 Sea Zone
2 Elites moved from Changchun to 84 Sea Zone
5 Infantrys moved from Changchun to 84 Sea Zone
2 Elites, 5 Infantrys, 1 Tank and 4 Transports moved from 84 Sea Zone to 92 Sea Zone
2 Elites, 5 Infantrys and 1 Tank moved from 92 Sea Zone to N.French Indochina
2 Tanks moved from British Borneo to 106 Sea Zone
2 Infantrys moved from British Borneo to 106 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 106 Sea Zone to 92 Sea Zone
2 Tanks moved from 92 Sea Zone to N.French Indochina
2 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Destroyer moved from 75 Sea Zone to 84 Sea Zone
1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
2 Submarines moved from 107 Sea Zone to 110 Sea Zone
1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
1 Battleship moved from 106 Sea Zone to 92 Sea Zone
1 Carrier moved from 106 Sea Zone to 110 Sea Zone
2 Fighters moved from 106 Sea Zone to 110 Sea Zone
Place Units - Hisaichi
3 Tanks placed in Peking
4 Mech.Infs placed in Liaoning
2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Hisaichi : -3.33
Chinese : -0.67
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
1 Tank moved from Malaya to S.French Indochina
British take S.Thailand from Thai
French take S.French Indochina from Hisaichi
1 Fighter moved from Malaya to Burma
1 Tank moved from Malaya to N.Thailand
1 Infantry moved from Assam to Burma
1 Infantry moved from Assam to Burma
1 Artillery, 2 Infantrys and 1 Tank moved from Assam to Sikang
1 Artillery moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Transport moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys moved from Madras to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
2 Infantrys moved from Bombay to Rajputana
1 Infantry moved from Madras to Hyderabad
1 Infantry moved from French Equatorial Africa to Equatoria
British take Equatoria from Italians
1 Infantry moved from Italian East Africa to Kordofan
British take Kordofan from Italians
1 Artillery moved from Kenya to Equatoria
1 Infantry moved from South Africa to Angola
2 ArmoredCars moved from Cape Town to Angola
1 Infantry moved from Rhodesia to Angola
1 Infantry moved from South Africa to Angola
1 Transport moved from 68 Sea Zone to 38 Sea Zone
1 Infantry moved from French Sudan to 38 Sea Zone
1 Infantry moved from 38 Sea Zone to Angola
2 Submarines moved from 18 Sea Zone to 30 Sea Zone
1 Destroyer moved from 18 Sea Zone to 30 Sea Zone
2 Destroyers moved from 10 Sea Zone to 30 Sea Zone
1 Battleship moved from 18 Sea Zone to 30 Sea Zone
3 Fighters moved from Orleanais to Manchester
3 Adv.Fighters moved from Wales to Manchester
1 Infantry and 1 Tank moved from Munster to 18 Sea Zone
2 Infantrys moved from Iceland to 10 Sea Zone
2 Infantrys and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
1 Fighter moved from Greenland to Manchester
1 Infantry moved from Wales to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Netherlands
British take Netherlands from Germans
1 Bomber moved from Wales to 30 Sea Zone
1 Transport moved from 10 Sea Zone to 18 Sea Zone
1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy
2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Tank moved from British Columbia to Alaska
1 Infantry moved from Yukon to Alaska
2 Artillerys and 1 Infantry moved from Italian East Africa to 57 Sea Zone
1 Infantry moved from Lower Egypt to 57 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 57 Sea Zone to 58 Sea Zone
2 Artillerys and 2 Infantrys moved from 58 Sea Zone to E.Iran
3 Infantrys moved from W.Iran to E.Iran
1 Tank moved from Azerbaijan to E.Iran
1 Artillery moved from Azerbaijan to W.Iran
2 Infantrys moved from Cairo to Lower Egypt
1 Artillery moved from Cairo to Lower Egypt
3 Fighters moved from Lower Egypt to E.Iran
2 Infantrys moved from Koryakia to Kolyma
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry moved from 72 Sea Zone to Koryakia
1 Infantry moved from 72 Sea Zone to Koryakia
1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
Purchase Units - British
British buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 7 Infantrys, 5 Mech.Infs, 1 Submarine, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Sikang
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 1 Tank
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Sikang, round 2 : 3/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Sikang, round 2 : 0/2 hits, 0.83 expected hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sikang
British win, taking Sikang from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Artillery and 1 Tank
Battle in 30 Sea Zone
British attack with 1 Battleship, 1 Bomber, 3 Destroyers and 2 Submarines
Germans defend with 1 Destroyer and 5 Submarines
British roll dice for 2 Submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 5 Submarines in 30 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 30 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 Destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
3 Submarines owned by the Germans and 2 Submarines owned by the British lost in 30 Sea Zone
Germans roll dice for 2 Submarines in 30 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 30 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits
Germans roll dice for 1 Destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 30 Sea Zone
Germans roll dice for 2 Submarines in 30 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Battleship, 1 Bomber and 2 Destroyers in 30 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 Destroyer in 30 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
2 Submarines owned by the Germans, 1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 30 Sea Zone
British win with 1 Battleship, 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 13
Casualties for British: 2 Destroyers and 2 Submarines
Casualties for Germans: 1 Destroyer and 5 Submarines
Battle in Burma
British attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 2 Infantrys in Burma, round 4 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 2 Infantrys in Burma, round 5 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in E.Iran
British attack with 2 Artillerys, 3 Fighters, 5 Infantrys and 1 Tank
Neutral defend with 1 Bunker and 3 Infantrys
British roll dice for 2 Artillerys, 3 Fighters, 5 Infantrys and 1 Tank in E.Iran, round 2 : 4/11 hits, 3.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran
British roll dice for 2 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank in E.Iran, round 3 : 2/9 hits, 3.00 expected hits
Neutral roll dice for 1 Bunker in E.Iran, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in E.Iran
British loses 0 PUs for violating E.Irans neutrality.
British win, taking E.Iran from Neutral with 2 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 2 Infantrys
Casualties for Neutral: 1 Bunker and 3 Infantrys
Battle in Angola
British attack with 2 ArmoredCars and 4 Infantrys
Neutral defend with 1 Infantry
British roll dice for 2 ArmoredCars and 4 Infantrys in Angola, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 2 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Picardy
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Germans defend with 1 AAGun, 1 Infantry and 1 Stuka
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Picardy, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Picardy, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 3 : 2/2 hits, 0.50 expected hits
2 Infantrys owned by the British lost in Picardy
British roll dice for 1 Artillery and 1 Tank in Picardy, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 4 : 0/2 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Picardy
British roll dice for 1 Artillery and 1 Tank in Picardy, round 5 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 Stuka in Picardy, round 5 : 0/1 hits, 0.17 expected hits
1 Stuka owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 2 Infantrys
Casualties for Germans: 1 Infantry and 1 Stuka
Battle in N.Thailand
British attack with 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Thailand
British win, taking N.Thailand from Thai with 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
3 Fighters moved from E.Iran to Baluchistan
1 Bomber moved from 30 Sea Zone to Manchester
2 Cruisers, 2 Destroyers and 1 Submarine moved from 57 Sea Zone to 58 Sea Zone
1 Fighter moved from Burma to Malaya
Place Units - British
1 Destroyer placed in 21 Sea Zone
1 Submarine and 1 T.Boat placed in 20 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Delhi
1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Madras
1 Artillery and 1 Infantry placed in Bombay
3 Mech.Infs placed in W.Iran
2 Mech.Infs placed in Cape Town
1 Artillery and 3 Infantrys placed in Cairo
2 ArmoredCars placed in Vancouver
1 Infantry placed in Cairo
Turn Complete - British
British collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Germans : 1.33
Neutral : -0.33
British : -2.83
Hisaichi : -2.17
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
2 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
2 Fighters moved from 67 Sea Zone to Mindanao
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Mindanao
Anzac attack with 2 Fighters and 2 Infantrys
Yamamoto defend with 1 Bomber
Anzac roll dice for 2 Fighters and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Bomber in Mindanao, round 2 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Yamamoto lost in Mindanao
Anzac win, taking Mindanao from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Bomber
Non Combat Move - Anzac
2 Fighters could not land in 67 Sea Zone and were removed
2 Fighters moved from Mindanao to 67 Sea Zone
1 Fighter moved from Broome to 67 Sea Zone
1 Fighter moved from Townsville to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Soembawa
2 Infantrys moved from South New Zealand to 122 Sea Zone
1 Infantry moved from New South Wales to 122 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
2 Infantrys, 1 Submarine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Infantry and 1 Tank moved from Java to Sumatra
1 Artillery and 1 Infantry moved from Lombok to Java
2 Infantrys moved from 67 Sea Zone to Lombok
2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
1 Infantry moved from Western Australia to Broome
1 Infantry moved from Northern Territory to Western Australia
1 Infantry moved from South Australia to Western Australia
1 Infantry moved from Townsville to Northern Territory
1 Infantry moved from Queensland to South Australia
1 Infantry moved from Queensland to Townsville
2 Infantrys moved from Port Moresby to West Papua
Place Units - Anzac
1 Carrier placed in 67 Sea Zone
1 Artillery and 2 Infantrys placed in Townsville
1 Artillery and 1 Elite placed in Broome
1 Fighter placed in Canberra
Turning on Edit Mode
EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Fighters
EDIT: Turning off Edit Mode
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17
Anzac : 1.00
Production/PUs Summary :
Germans : 99 / 146
Russians : 95 / 106
Italians : 65 / 68
French : 26 / 22
Yamamoto : 74 / 104
Chinese : 17 / 19
Hisaichi : 66 / 70
British : 124 / 124
Anzac : 36 / 36
Dutch : 19 / 0
Finns : 10 / 12
Romanians : 11 / 14
Thai : 11 / 15
Americans : 103 / 104
@wheatbeer said in WaW Team Game III:
Non Combat Move - Anzac 2 Fighters could not land in 67 Sea Zone and were removed
…
Turning on Edit Mode EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Fighters EDIT: Turning off Edit Mode
Did someone adjust the options? I thought we were allowed to land fighters on newly mobilized carriers.
If we’re not allowing that, then I guess I will land the 2 fighters that attacked Mindanao from SZ67 on the carrier that already existed, and leave the other 2 in their original spots.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Turn Complete - Dutch
Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 99 / 146
Russians : 95 / 106
Italians : 65 / 68
French : 26 / 22
Yamamoto : 74 / 104
Chinese : 17 / 19
Hisaichi : 66 / 70
British : 124 / 124
Anzac : 36 / 36
Dutch : 19 / 19
Finns : 10 / 12
Romanians : 11 / 14
Thai : 11 / 15
Americans : 103 / 104
I fixed the cv rules back to being able to place figs on new ones.
I wish you had asked for casualties in Picardy or assumed max defense. There was not really a benefit to you retreating after round one so I would have done max defense and got the hit on the “two” die roll round 2.
I went and looked at the map options, we did not remember to turn on LHTR carrier rules, so that is not currently allowed. We should fix the map and turn it back on though.
who’s doing the Thai forces?
I’ll do the Thai forces after someone does the Finn and Rom troops.
I believe Colt has posted a file for those…
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Submarine moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from East And South Borneo to West Borneo
1 Tank moved from Bangkok to S.Thailand
Thai take S.Thailand from British
1 Tank moved from S.Thailand to Bangkok
Purchase Units - Thai
Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in 111 Sea Zone
Thai attack with 1 Submarine
Anzac defend with 1 Transport
Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Anzac lost in 111 Sea Zone
Thai win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Transport
Non Combat Move - Thai
1 Fighter moved from Bangkok to 105 Sea Zone
1 Fighter moved from 105 Sea Zone to Bangkok
Place Units - Thai
2 Artillerys and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Anzac : -0.17
Thai : 0.33
Game History
Round: 3
Combat Move - Americans
1 Bomber and 2 Infantrys moved from Amazon to Bahia
2 Tanks moved from Colombia to Bahia
2 Infantrys and 1 Marine moved from South Atlantic USA to 26 Sea Zone
1 Cruiser, 1 Destroyer, 2 Infantrys, 1 Marine and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 Infantrys and 1 Marine moved from 32 Sea Zone to Bahia
2 Artillerys, 2 Infantrys and 1 Tank moved from N.Chile to S.Chile
1 Fighter and 1 Tank moved from Peru to S.Chile
1 Infantry moved from Jaluit to 96 Sea Zone
1 Cruiser and 1 Infantry moved from 96 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Woleai
Americans take Woleai from Yamamoto
1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone
1 Artillery, 1 Battleship, 1 Infantry and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
2 Fighters moved from 96 Sea Zone to 102 Sea Zone
2 Fighters moved from 96 Sea Zone to Ponape
2 Bombers moved from Johnston to 102 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Bahia
Americans attack with 1 Bomber, 4 Infantrys, 1 Marine and 2 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Cruiser in Bahia, round 2 : 0/1 hits
Americans roll dice for 1 Bomber, 4 Infantrys, 1 Marine and 2 Tanks in Bahia, round 2 : 5/8 hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits
3 Infantrys owned by the Neutral and 1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Bomber, 4 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 11
Casualties for Neutral: 3 Infantrys and 1 Tank
Battle in 102 Sea Zone
Americans attack with 2 Bombers and 2 Fighters
Yamamoto defend with 1 Transport
Americans roll dice for 2 Bombers and 2 Fighters in 102 Sea Zone, round 2 : 2/4 hits
Yamamoto roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits
1 Transport owned by the Yamamoto lost in 102 Sea Zone
Americans win with 2 Bombers and 2 Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in Ponape
Americans attack with 1 Artillery, 2 Fighters and 1 Infantry
Yamamoto defend with 1 Artillery
Americans roll dice for 1 Battleship and 1 Cruiser in Ponape, round 2 : 1/2 hits
1 Artillery owned by the Yamamoto lost in Ponape
Americans win, taking Ponape from Yamamoto with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in S.Chile
Americans attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Americans roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in S.Chile, round 2 : 2/7 hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 3/3 hits
2 Infantrys owned by the Neutral, 2 Infantrys owned by the Americans and 1 Artillery owned by the Americans lost in S.Chile
Americans roll dice for 1 Artillery, 1 Fighter and 2 Tanks in S.Chile, round 3 : 2/4 hits
Neutral roll dice for 1 Fighter in S.Chile, round 3 : 1/1 hits
1 Fighter owned by the Neutral and 1 Artillery owned by the Americans lost in S.Chile
Americans loses 0 PUs for violating S.Chiles neutrality.
Americans win, taking S.Chile from Neutral with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Fighter and 2 Infantrys
Casualties for Americans: 2 Artillerys and 2 Infantrys
Non Combat Move - Americans
1 Fighter moved from S.Chile to Peru
2 Tanks moved from Central America to Peru
1 Artillery and 1 Infantry moved from Suriname to Amazon
1 Bomber moved from Bahia to Amazon
2 Infantrys moved from South Central USA to South Atlantic USA
1 AAGun and 1 Infantry moved from San Francisco to 83 Sea Zone
1 AAGun, 1 Infantry and 1 Transport moved from 83 Sea Zone to 74 Sea Zone
1 AAGun and 1 Infantry moved from 74 Sea Zone to Alaska
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
1 Fighter moved from Koryakia to Kamchatka
2 Bombers moved from 102 Sea Zone to West Papua
2 Fighters moved from Ponape to 109 Sea Zone
2 Fighters moved from 102 Sea Zone to 109 Sea Zone
2 Carriers, 3 Destroyers and 1 Submarine moved from 96 Sea Zone to 109 Sea Zone
1 Destroyer and 2 Submarines moved from 91 Sea Zone to 104 Sea Zone
1 Marine moved from San Francisco to 83 Sea Zone
1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 Artillery, 1 B.Transport, 1 Cruiser, 1 Destroyer, 5 Infantrys, 1 Marine, 1 Submarine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
1 Artillery, 4 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor
1 Infantry moved from 91 Sea Zone to Pearl Harbor
1 Adv.Fighter moved from San Francisco to 91 Sea Zone
2 Transports moved from 119 Sea Zone to 83 Sea Zone
Place Units - Americans
1 Battleship and 1 Carrier placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
1 Destroyer and 2 Submarines placed in 83 Sea Zone
1 B.Transport placed in 13 Sea Zone
1 Transport placed in 26 Sea Zone
1 Cruiser placed in 83 Sea Zone
2 Infantrys and 1 Marine placed in San Francisco
2 Infantrys placed in South Atlantic USA
Turn Complete - Americans
Americans collect 110 PUs; end with 110 PUs total
Territory Summary for Americans :
Kamchatka : 1 Fighter
Kolyma : 1 Artillery and 1 Infantry
Kwajalein : 1 flag
Jaluit : 1 flag
West Papua : 2 Bombers
New Caledonia : 1 Infantry
Washington : 1 AAGun, 1 Factory and 4 Infantrys
San Francisco : 1 Artillery, 1 Factory, 3 Infantrys and 1 Marine
Pearl Harbor : 1 AAGun, 1 Artillery, 1 Factory, 6 Infantrys and 1 Marine
Christmas : 1 Infantry
South Central USA : 1 AAGun and 1 Factory
Ponape : 1 Artillery and 1 Infantry
Wake : 1 Artillery and 1 Infantry
Alaska : 1 AAGun and 1 Infantry
Johnston : 1 Infantry
Palmyra : 1 Infantry
Woleai : 1 Infantry
Midway : 1 Infantry
Kermandec : 1 Infantry
Guam : 1 Infantry
South Atlantic USA : 1 AAGun, 1 Factory and 4 Infantrys
Bahia : 1 flag, 4 Infantrys, 1 Marine and 2 Tanks
W.Mexico : 1 flag
Peru : 1 flag, 1 Fighter and 2 Tanks
Central America : 1 flag
Amazon : 1 Artillery, 1 Bomber and 1 Infantry
S.Chile : 1 flag, 2 Tanks
E.Mexico : 1 flag
N.Chile : 1 flag
Venezuela : 1 flag
13 Sea Zone : 1 B.Transport
26 Sea Zone : 1 Transport
32 Sea Zone : 1 Cruiser, 1 Destroyer and 1 Transport
74 Sea Zone : 1 Transport
91 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
83 Sea Zone : 1 Cruiser, 1 Destroyer, 2 Submarines and 2 Transports
109 Sea Zone : 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 4 Fighters, 1 Submarine and 1 Transport
104 Sea Zone : 1 Destroyer and 2 Submarines
72 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
Production/PUs Summary :
Germans : 99 / 146
Russians : 91 / 106
Italians : 65 / 68
French : 26 / 22
Yamamoto : 71 / 104
Chinese : 17 / 19
Hisaichi : 66 / 70
British : 122 / 124
Anzac : 36 / 36
Dutch : 19 / 19
Finns : 10 / 10
Romanians : 15 / 15
Thai : 13 / 13
Americans : 110 / 110
Game History
Round: 4
Combat Move - Russians
AA fire in Donetsk : 1/1 hits, 0.17 expected hits
1 Adv.Fighter lost in Donetsk
1 Infantry moved from N.Karelia to Oulu
2 Artillerys, 7 Infantrys and 1 Tank moved from Lapland to Oulu
6 Infantrys and 1 Tank moved from Vyborg to Kotka
1 Bomber moved from Leningrad to Donetsk
1 Adv.Fighter moved from Moscow to Donetsk
6 Infantrys moved from Rostov to Donetsk
1 Tank moved from Stalingrad to Donetsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Crimea
1 Adv.Fighter moved from Kursk to Crimea
2 Infantrys moved from Kursk to Minsk
1 Fighter moved from Leningrad to Minsk
1 Infantry moved from Yakutsk to Ayan
Russians take Ayan from Hisaichi
2 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank moved from N.Buryat Mongolia to Chita
2 Tanks moved from Olyokminsk to Chita
Purchase Units - Russians
Russians buy 4 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 20 Infantrys and 6 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 2 Artillerys, 2 Fighters, 4 Infantrys and 3 Tanks
Hisaichi defend with 2 Artillerys, 5 Infantrys, 1 Mech.Inf and 1 Tank
Russians roll dice for 2 Artillerys, 2 Fighters, 4 Infantrys and 3 Tanks in Chita, round 2 : 6/11 hits, 3.83 expected hits
Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 1 Mech.Inf and 1 Tank in Chita, round 2 : 3/9 hits, 3.17 expected hits
3 Infantrys owned by the Russians, 5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
Russians roll dice for 2 Artillerys, 2 Fighters, 1 Infantry and 3 Tanks in Chita, round 3 : 4/8 hits, 3.17 expected hits
Hisaichi roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Chita, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 2 Artillerys, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 21
Casualties for Russians: 4 Infantrys
Casualties for Hisaichi: 2 Artillerys, 5 Infantrys, 1 Mech.Inf and 1 Tank
Battle in Kotka
Russians attack with 6 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 6 Infantrys and 1 Tank in Kotka, round 2 : 1/7 hits, 1.50 expected hits
Finns roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Kotka
Russians win, taking Kotka from Finns with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Crimea
Russians attack with 2 Infantrys
Germans defend with 1 Tank
Russians roll dice for 2 Infantrys in Crimea, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 Tank in Crimea, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Crimea
Russians roll dice for 1 Infantry in Crimea, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Tank in Crimea, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Crimea, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Tank in Crimea, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Crimea
Germans win with 1 Tank remaining. Battle score for attacker is -4
Casualties for Russians: 2 Infantrys
Battle in Minsk
Russians attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Minsk, round 2 : 0/3 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Fighter and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Fighter and 1 Infantry in Minsk, round 4 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 1 Adv.Fighter, 1 Bomber, 6 Infantrys and 1 Tank
Romanians defend with 1 AAGun, 1 Artillery and 2 Infantrys
AA fire in Donetsk : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Adv.Fighter, 1 Bomber, 6 Infantrys and 1 Tank in Donetsk, round 2 : 3/9 hits, 2.67 expected hits
Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Bomber, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Romanians: 1 Artillery and 2 Infantrys
Battle in Oulu
Russians attack with 2 Artillerys, 8 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 2 Artillerys, 8 Infantrys and 1 Tank in Oulu, round 2 : 3/11 hits, 2.83 expected hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 2 Artillerys, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Minsk to Kursk
1 Infantry moved from Leningrad to Novgorod
1 Infantry moved from Yaroslavl to Smolensk
4 Infantrys moved from Yaroslavl to Kursk
2 Infantrys moved from Tula to Kursk
1 Bomber moved from Donetsk to Stalingrad
1 Adv.Fighter moved from Donetsk to Kursk
1 Infantry moved from Georgia to Rostov
3 Infantrys moved from Stalingrad to Rostov
1 Tank moved from Stalingrad to Kursk
1 Artillery and 1 Infantry moved from Penza to Tula
2 Tanks moved from Moscow to Kursk
1 Artillery moved from Moscow to Yaroslavl
7 Infantrys moved from Moscow to Yaroslavl
2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
1 Infantry moved from S.Karelia to Vyborg
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
5 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Surgut
1 Artillery moved from Irkutsk to N.Buryat Mongolia
4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 AAGun and 4 Infantrys moved from Evenkia to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
5 Infantrys moved from Sibirsky to Evenkia
2 Infantrys moved from Kamchatka to Koryakia
2 Fighters moved from Chita to N.Buryat Mongolia
Place Units - Russians
1 Bunker placed in Kursk
2 Artillerys and 2 Infantrys placed in Arkhangelsk
1 Artillery and 2 Infantrys placed in Georgia
1 Artillery and 4 Infantrys placed in Stalingrad
1 Elite, 1 Fighter, 1 Infantry and 1 Tank placed in Leningrad
6 Infantrys placed in Sibirsky
5 Infantrys and 5 Tanks placed in Moscow
Turn Complete - Russians
Russians collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 1.50
Romanians : -1.00
Hisaichi : -0.33
Finns : 0.33
Russians : 1.67
AA fire in Donetsk : : 0.50
Production/PUs Summary :
Germans : 118 / 118
Russians : 97 / 97
Italians : 65 / 68
French : 17 / 22
Yamamoto : 71 / 104
Chinese : 17 / 19
Hisaichi : 61 / 70
British : 116 / 124
Anzac : 36 / 36
Dutch : 19 / 19
Finns : 7 / 10
Romanians : 13 / 15
Thai : 13 / 13
Americans : 110 / 110
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 Infantry moved from New Valley to Nubia
Italians take Nubia from British
1 Fighter and 1 Tank moved from Kufra to Darfur
1 Mech.Inf and 1 Tank moved from E.Morocco to W.Morocco
1 Cruiser and 1 Destroyer moved from 41 Sea Zone to 30 Sea Zone
1 Transport moved from 41 Sea Zone to 30 Sea Zone
1 Transport moved from 41 Sea Zone to 30 Sea Zone
1 Artillery and 3 Infantrys moved from Greece to 49 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 49 Sea Zone to 51 Sea Zone
2 Infantrys and 1 Transport moved from 49 Sea Zone to 51 Sea Zone
1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
1 Fighter moved from Sicily to Mersa Matruh
3 Elites and 2 Infantrys moved from Rome to 46 Sea Zone
1 Carrier, 3 Cruisers, 3 Elites, 2 Fighters, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
3 Elites and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
2 ArmoredCars moved from Tunis to N.Algeria
1 Tank moved from Tunis to N.Algeria
1 Mech.Inf moved from Tunis to Hun
1 ArmoredCar moved from Burgundy to Languedoc
1 Tank moved from Provence to Languedoc
1 Transport moved from 41 Sea Zone to 45 Sea Zone
1 Tank moved from Paris to Languedoc
Purchase Units - Italians
Italians buy 6 ArmoredCars, 2 Artillerys, 1 HeavyTank, 11 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in 30 Sea Zone
Italians attack with 1 Cruiser, 1 Destroyer and 2 Transports
British defend with 1 Battleship and 1 Destroyer
Italians roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 30 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 Battleship and 1 Destroyer in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Transport owned by the Italians, 1 Battleship owned by the British and 1 Destroyer owned by the British lost in 30 Sea Zone
Italians win with 1 Cruiser, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 22
Casualties for Italians: 1 Transport
Casualties for British: 1 Battleship and 1 Destroyer
Battle in Darfur
Italians attack with 1 Fighter and 1 Tank
British defend with 1 Infantry
Italians roll dice for 1 Fighter and 1 Tank in Darfur, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in W.Morocco
Italians attack with 1 Mech.Inf and 1 Tank
French defend with 2 Infantrys
Italians roll dice for 1 Mech.Inf and 1 Tank in W.Morocco, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 2 Infantrys in W.Morocco, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Mech.Inf and 1 Tank in W.Morocco, round 3 : 2/2 hits, 0.83 expected hits
French roll dice for 2 Infantrys in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Italians and 2 Infantrys owned by the French lost in W.Morocco
Italians win, taking W.Morocco from French with 1 Mech.Inf remaining. Battle score for attacker is -1
Casualties for Italians: 1 Tank
Casualties for French: 2 Infantrys
Non Combat Move - Italians
1 Fighter moved from Darfur to Mersa Matruh
Place Units - Italians
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Provence
4 ArmoredCars placed in Tunis
2 Artillerys and 2 Infantrys placed in E.Morocco
1 Transport placed in 46 Sea Zone
9 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 2.67
British : -0.33
French : -0.33
@dawgoneit was i supose to start the new game?
ooops! Hey dawg, I thought you were the UK in this game. I believe you just did witt’s turn for him. lol
Dawg , you have brought a smile to my face ; thank you. I have been so annoyed today , as I tried to rectify my inability to roll Marti in new games, since the change. Now I can’t post at all!
Panther is helping, but I am at a loss without my AAA.
If I don’t get this sorted tomorrow. I will ask Colt to play Italy for me. Even though, I could use your self sabotage here, Dawg. Love it! Thanks again fir cheering up this grumpy old man.
Have a good day all.