I am germany
I will move today
Test summary from TripleA, engine version: 1.9, time: 02:17:12
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Italians
4 Infantrys moved from Lower Egypt to Palestine
1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
4 Infantrys moved from Greece to 51 Sea Zone
4 Cruisers and 4 Infantrys moved from 51 Sea Zone to 56 Sea Zone
2 Adv.Fighters and 4 Infantrys moved from 56 Sea Zone to Palestine
1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Artillery moved from Mersa Matruh to 51 Sea Zone
1 Infantry moved from Mersa Matruh to Lower Egypt
1 Infantry moved from Tobruk to Mersa Matruh
1 Infantry moved from Mersa Matruh to 51 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Palestine
1 Artillery moved from 56 Sea Zone to Palestine
1 ArmoredCar moved from Equatoria to Belgian Congo
1 ArmoredCar moved from Equatoria to Belgian Congo
1 Infantry moved from Equatoria to Belgian Congo
1 ArmoredCar moved from Kordofan to Italian East Africa
Italians take Italian East Africa from British
1 ArmoredCar moved from Italian East Africa to French Somaliland
Italians take French Somaliland from French
1 Artillery moved from Kufra to Darfur
1 Elite moved from Kufra to Darfur
1 ArmoredCar moved from Kufra to Darfur
1 Infantry moved from New Valley to Nubia
1 ArmoredCar moved from Kufra to Nubia
1 Tank moved from Kufra to Nubia
1 ArmoredCar moved from Kufra to Nubia
1 Artillery moved from Rome to 46 Sea Zone
1 Elite moved from Rome to 46 Sea Zone
1 Artillery moved from 46 Sea Zone to N.Tunisia
1 Infantry moved from Rome to 46 Sea Zone
1 Elite and 1 S.Submarine moved from 46 Sea Zone to 41 Sea Zone
1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 41 Sea Zone
1 Artillery moved from N.Algeria to E.Morocco
1 ArmoredCar moved from N.Algeria to W.Morocco
1 Elite moved from E.Morocco to W.Morocco
1 Infantry moved from E.Morocco to W.Morocco
1 Infantry moved from E.Morocco to W.Morocco
1 Artillery moved from E.Morocco to W.Morocco
1 Infantry moved from N.Tunisia to N.Algeria
1 Infantry moved from N.Tunisia to N.Algeria
1 ArmoredCar moved from Tunis to N.Algeria
1 ArmoredCar moved from Tunis to N.Algeria
1 ArmoredCar moved from Ghadames to Kufra
1 Infantry moved from Hun to Kufra
1 Infantry moved from Hun to Kufra
1 Infantry moved from Hun to Kufra
1 Infantry moved from 41 Sea Zone to Gibraltar
1 Elite moved from 41 Sea Zone to Gibraltar
1 Infantry moved from Andalusia to Gibraltar
1 Infantry moved from E.Morocco to 41 Sea Zone
1 Infantry moved from E.Morocco to 41 Sea Zone
1 Infantry moved from 41 Sea Zone to Gibraltar
1 Infantry moved from 41 Sea Zone to Gibraltar
1 Elite moved from E.Morocco to 41 Sea Zone
1 Elite moved from 41 Sea Zone to Gibraltar
1 Elite moved from E.Morocco to 41 Sea Zone
1 Elite moved from 41 Sea Zone to Gibraltar
1 Infantry moved from E.Morocco to 41 Sea Zone
1 Infantry moved from 41 Sea Zone to Gibraltar
Purchase Units - Italians
Italians buy 4 ArmoredCars, 4 Artillerys, 1 Battleship, 1 Cruiser, 6 Elites and 1 Infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in W.Morocco
Italians attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys
Americans defend with 1 Artillery and 2 Infantrys
Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys in W.Morocco, round 2 : 2/5 hits, 1.50 expected hits
French roll dice for 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Italians lost in W.Morocco
Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 3 : 2/4 hits, 1.33 expected hits
French roll dice for 1 Artillery in W.Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in W.Morocco
Italians win, taking W.Morocco from French with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 Infantry
Casualties for Americans: 1 Artillery and 2 Infantrys
Battle in Gibraltar
Italians attack with 3 Elites and 5 Infantrys
British defend with 1 Bunker and 2 Infantrys
Italians roll dice for 3 Elites and 5 Infantrys in Gibraltar, round 2 : 3/8 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker and 2 Infantrys in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Gibraltar
Italians roll dice for 3 Elites and 4 Infantrys in Gibraltar, round 3 : 1/7 hits, 1.67 expected hits
British roll dice for 1 Bunker in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the British and 1 Infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 3 Elites and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 Infantrys
Casualties for British: 1 Bunker and 2 Infantrys
Battle in Palestine
Italians attack with 2 Adv.Fighters, 1 Artillery and 9 Infantrys
British defend with 2 Artillerys, 4 Infantrys and 2 Tanks
Italians roll dice for 1 Battleship and 4 Cruisers in Palestine, round 2 : 3/5 hits, 2.67 expected hits
3 Infantrys owned by the British lost in Palestine
Italians roll dice for 2 Adv.Fighters, 1 Artillery and 9 Infantrys in Palestine, round 2 : 4/12 hits, 3.00 expected hits
British roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Palestine, round 2 : 1/5 hits, 2.00 expected hits
1 Tank owned by the British, 2 Artillerys owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Palestine
Italians roll dice for 2 Adv.Fighters, 1 Artillery and 8 Infantrys in Palestine, round 3 : 3/11 hits, 2.83 expected hits
British roll dice for 1 Tank in Palestine, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Italians lost in Palestine
Italians win, taking Palestine from British with 2 Adv.Fighters, 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 22
Casualties for British: 2 Artillerys, 4 Infantrys and 2 Tanks
Casualties for Italians: 2 Infantrys
Battle in Darfur
Italians attack with 1 ArmoredCar, 1 Artillery and 1 Elite
British defend with 1 Mech.Inf
Italians roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Darfur, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Mech.Inf in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
Casualties for British: 1 Mech.Inf
Battle in Belgian Congo
Italians attack with 2 ArmoredCars and 1 Infantry
British defend with 1 Mech.Inf
Italians roll dice for 2 ArmoredCars and 1 Infantry in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Mech.Inf in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
Casualties for British: 1 Mech.Inf
Battle in Nubia
Italians attack with 2 ArmoredCars, 1 Infantry and 1 Tank
British defend with 1 Infantry and 1 Mech.Inf
Italians roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Nubia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Nubia
Italians win, taking Nubia from British with 2 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry and 1 Mech.Inf
Non Combat Move - Italians
1 Adv.Fighter moved from Palestine to 56 Sea Zone
1 Adv.Fighter moved from Palestine to 56 Sea Zone
1 ArmoredCar moved from Tunis to Ghadames
1 ArmoredCar moved from Tunis to Ghadames
1 Mot.Inf moved from Kufra to Equatoria
1 Mech.Inf moved from Kufra to Belgian Congo
1 Mech.Inf moved from Kufra to Belgian Congo
1 Mech.Inf moved from Kufra to Belgian Congo
1 Tank moved from Kufra to Equatoria
1 Tank moved from Kufra to Equatoria
1 Mot.Inf moved from Equatoria to Belgian Congo
1 Mech.Inf moved from Kufra to Equatoria
1 Elite moved from Kufra to Darfur
1 Infantry moved from Kufra to New Valley
1 Artillery moved from Kufra to Darfur
1 Artillery moved from Kufra to Darfur
1 ArmoredCar moved from Kufra to Darfur
1 Elite moved from Kufra to Darfur
Place Units - Italians
1 Artillery and 2 Elites placed in Hun
3 Elites and 1 Infantry placed in Greece
4 ArmoredCars placed in Tunis
1 Artillery and 1 Elite placed in Rome
2 Artillerys placed in E.Morocco
1 Battleship and 1 Cruiser placed in 41 Sea Zone
Turn Complete - Italians
Italians collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Italians : 3.83
British : -1.50
French : -0.33
Territory Summary for Italians :
Rome : 1 AAGun, 1 Artillery, 1 Elite and 1 Factory
Lombardy : 1 AAGun and 1 Factory
Kufra : 1 ArmoredCar, 1 Artillery, 1 Bunker and 3 Infantrys
Ghadames : 2 ArmoredCars
Hun : 1 Artillery, 2 Elites and 1 Factory
Burgundy : 1 flag
Languedoc : 1 flag
Provence : 1 flag, 1 AAGun and 1 Factory
N.Algeria : 2 ArmoredCars and 2 Infantrys
French Somaliland : 1 flag, 1 ArmoredCar
E.Morocco : 1 flag, 1 AAGun, 1 ArmoredCar, 3 Artillerys, 1 Bunker, 1 Factory, 15 Infantrys, 3 Mot.Infs and 2 Tanks
W.Morocco : 1 flag, 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
Tangier : 1 flag
N.Tunisia : 1 Artillery
Tunis : 1 flag, 1 AAGun, 4 ArmoredCars and 1 Factory
New Valley : 1 flag, 1 Infantry
Equatoria : 1 flag, 1 Mech.Inf and 2 Tanks
Darfur : 1 flag, 2 ArmoredCars, 3 Artillerys and 3 Elites
Kordofan : 1 flag
Mersa Matruh : 1 flag, 2 Infantrys
Nubia : 1 flag, 2 ArmoredCars, 1 Infantry and 1 Tank
Palestine : 1 flag, 1 Artillery and 7 Infantrys
Lower Egypt : 1 flag, 1 Infantry
Gibraltar : 1 flag, 3 Elites and 3 Infantrys
Crete : 1 flag, 1 AAGun
Belgian Congo : 1 flag, 2 ArmoredCars, 1 Infantry, 3 Mech.Infs and 1 Mot.Inf
Croatia : 1 flag
Greece : 1 flag, 1 AAGun, 3 Elites, 1 Factory and 1 Infantry
Serbia : 1 flag
Andalusia : 1 flag
41 Sea Zone : 1 Battleship, 1 Cruiser, 2 Destroyers and 15 S.Submarines
56 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Cruisers, 1 Destroyer and 1 Transport
46 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 168 / 169
Russians : 33 / 34
Italians : 87 / 87
French : 16 / 13
Yamamoto : 46 / 68
Chinese : 30 / 30
Hisaichi : 40 / 49
British : 86 / 109
Anzac : 36 / 36
Dutch : 26 / 26
Finns : 16 / 17
Romanians : 39 / 39
Thai : 16 / 16
Americans : 144 / 144
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Purchase Units - French
French buy 1 Bunker and 3 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - French
1 Adv.Fighter moved from Iceland to Montreal
1 Infantry and 1 Tank moved from Greenland to 8 Sea Zone
1 Elite and 1 Infantry moved from Greenland to 8 Sea Zone
1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 8 Sea Zone to 1 Sea Zone
1 Elite, 2 Infantrys and 1 Tank moved from 1 Sea Zone to Churchill
1 Cruiser and 2 Destroyers moved from 8 Sea Zone to 2 Sea Zone
Place Units - French
1 Bunker and 2 Infantrys placed in Syria
1 Infantry placed in Churchill
Turn Complete - French
French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for French :
Churchill : 1 AAGun, 1 Elite, 1 Factory, 4 Infantrys and 2 Tanks
Syria : 2 Bunkers, 1 Factory, 5 Infantrys and 1 Tank
French Equatorial Africa : 3 Bunkers
French Guiana : 1 Infantry
Madagascar : 1 Infantry
Montreal : 1 Adv.Fighter
Cairo : 1 AAGun and 1 Infantry
2 Sea Zone : 1 Cruiser and 2 Destroyers
1 Sea Zone : 2 Transports
Production/PUs Summary :
Germans : 168 / 169
Russians : 33 / 34
Italians : 87 / 87
French : 16 / 17
Yamamoto : 46 / 68
Chinese : 30 / 30
Hisaichi : 40 / 49
British : 86 / 109
Anzac : 36 / 36
Dutch : 26 / 26
Finns : 16 / 17
Romanians : 39 / 39
Thai : 16 / 16
Americans : 144 / 144
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Yamamoto
1 Elite moved from Tokyo to 85 Sea Zone
4 Infantrys moved from Hokkaido to 85 Sea Zone
1 Elite and 4 Infantrys moved from 85 Sea Zone to Kyushu
3 Adv.Fighters moved from 85 Sea Zone to Kyushu
1 Bomber moved from Tokyo to Kyushu
2 Infantrys and 1 Tank moved from Davao to Mindanao
Purchase Units - Yamamoto
Yamamoto buy 5 Adv.Fighters, 1 Bunker, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Kyushu
Yamamoto attack with 3 Adv.Fighters, 1 Bomber, 1 Elite and 4 Infantrys
Americans defend with 1 Artillery, 3 Infantrys and 1 Marine
Yamamoto roll dice for 3 Battleships in Kyushu, round 2 : 2/3 hits, 2.00 expected hits
2 Infantrys owned by the Americans lost in Kyushu
Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 1 Elite and 4 Infantrys in Kyushu, round 2 : 1/9 hits, 3.17 expected hits
Americans roll dice for 1 Artillery, 1 Infantry and 1 Marine in Kyushu, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 1 Elite and 1 Infantry in Kyushu, round 3 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 Artillery and 1 Marine in Kyushu, round 3 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Americans and 1 Artillery owned by the Americans lost in Kyushu
Yamamoto win, taking Kyushu from Americans with 3 Adv.Fighters, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 Artillery, 3 Infantrys and 1 Marine
Casualties for Yamamoto: 3 Infantrys
Battle in Mindanao
Yamamoto attack with 2 Infantrys and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Mindanao
Yamamoto roll dice for 1 Infantry and 1 Tank in Mindanao, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 1 Tank remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Infantrys
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 AAGun, 1 Artillery and 17 Infantrys moved from Hunan to Kwangsi
3 Adv.Fighters and 1 Bomber moved from Kyushu to Tokyo
2 Infantrys moved from Hokkaido to Tohoku
Place Units - Yamamoto
5 Adv.Fighters, 1 Bunker, 1 Infantry and 2 Tanks placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Yamamoto : -2.33
Americans : 2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
16 Infantrys, 1 Mech.Inf and 7 Tanks moved from Shansi to Shantung
2 ArmoredCars and 2 Infantrys moved from Hupeh to Anhwei
1 Infantry moved from Suiyuan to Chahar
2 Fighters moved from Shensi to Chahar
Purchase Units - Chinese
Chinese buy 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 2 Fighters and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Fighters and 1 Infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 16 Infantrys, 1 Mech.Inf and 7 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 16 Infantrys, 1 Mech.Inf and 7 Tanks in Shantung, round 2 : 7/24 hits, 6.67 expected hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 16 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Anhwei
Chinese attack with 2 ArmoredCars and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Shensi to Hupeh
1 Elite, 9 Infantrys and 1 Tank moved from Shensi to Shansi
2 Fighters moved from Chahar to Shensi
3 Infantrys moved from Szechwan to Hupeh
7 Infantrys moved from Ningsia to Gobi Altai
2 Infantrys moved from Gobi Altai to E.Sinkiang
4 Infantrys moved from E.Sinkiang to C.Sinkiang
2 Infantrys moved from Urumqi to C.Sinkiang
6 Infantrys moved from Hsining to W.Qinghai
5 Infantrys moved from E.Qinghai to W.Qinghai
Place Units - Chinese
1 Bunker placed in C.Sinkiang
1 Bunker and 6 Infantrys placed in Hsining
3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00
Chinese : 0.50
Production/PUs Summary :
Germans : 168 / 169
Russians : 33 / 34
Italians : 87 / 87
French : 16 / 17
Yamamoto : 51 / 51
Chinese : 37 / 37
Hisaichi : 33 / 49
British : 86 / 109
Anzac : 36 / 36
Dutch : 26 / 26
Finns : 16 / 17
Romanians : 39 / 39
Thai : 16 / 16
Americans : 139 / 144
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Hisaichi
1 Infantry moved from Heilungchiang to Chita
Hisaichi take Chita from Russians
1 Tank moved from Khabarovsk to Hulunbuir
2 Artillerys, 11 Infantrys and 2 Tanks moved from Liaoning to Hulunbuir
1 Transport moved from 111 Sea Zone to 105 Sea Zone
1 Artillery moved from Bangkok to 105 Sea Zone
1 Elite moved from Bangkok to 105 Sea Zone
1 Elite moved from 105 Sea Zone to S.French Indochina
1 Artillery moved from 105 Sea Zone to S.French Indochina
2 Artillerys, 1 Elite and 15 Infantrys moved from Peking to Shantung
1 Bomber moved from Changchun to Shantung
1 Fighter moved from Changchun to Shantung
3 Transports moved from 85 Sea Zone to 84 Sea Zone
6 Infantrys moved from Changchun to 84 Sea Zone
6 Infantrys moved from 84 Sea Zone to Shantung
3 Fighters moved from 85 Sea Zone to Shantung
Purchase Units - Hisaichi
Hisaichi buy 1 Bunker, 1 Elite and 8 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in S.French Indochina
Hisaichi attack with 1 Artillery and 1 Elite
British defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 1 Elite in S.French Indochina, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 ArmoredCar in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in S.French Indochina
Hisaichi win, taking S.French Indochina from French with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Battle in Hulunbuir
Hisaichi attack with 2 Artillerys, 11 Infantrys and 3 Tanks
Russians defend with 1 Artillery, 8 Infantrys and 3 Mech.Infs
Hisaichi roll dice for 2 Artillerys, 11 Infantrys and 3 Tanks in Hulunbuir, round 2 : 3/16 hits, 4.33 expected hits
Russians roll dice for 1 Artillery, 8 Infantrys and 3 Mech.Infs in Hulunbuir, round 2 : 5/12 hits, 4.00 expected hits
3 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 3 Tanks in Hulunbuir, round 3 : 2/11 hits, 3.50 expected hits
Russians roll dice for 1 Artillery, 5 Infantrys and 3 Mech.Infs in Hulunbuir, round 3 : 3/9 hits, 3.00 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Hulunbuir, round 4 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 Artillery, 3 Infantrys and 3 Mech.Infs in Hulunbuir, round 4 : 3/7 hits, 2.33 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 2 Artillerys and 3 Tanks in Hulunbuir, round 5 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 Artillery, 1 Infantry and 3 Mech.Infs in Hulunbuir, round 5 : 2/5 hits, 1.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Artillerys owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 3 Tanks in Hulunbuir, round 6 : 3/3 hits, 1.50 expected hits
Russians roll dice for 3 Mech.Infs in Hulunbuir, round 6 : 1/3 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 3 Mech.Infs owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 2 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 2 Artillerys, 11 Infantrys and 1 Tank
Casualties for Russians: 1 Artillery, 8 Infantrys and 3 Mech.Infs
Battle in Shantung
Hisaichi attack with 2 Artillerys, 1 Bomber, 1 Elite, 4 Fighters and 21 Infantrys
Chinese defend with 16 Infantrys, 1 Mech.Inf and 7 Tanks
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 4 Fighters and 21 Infantrys in Shantung, round 2 : 7/29 hits, 6.83 expected hits
Chinese roll dice for 16 Infantrys, 1 Mech.Inf and 7 Tanks in Shantung, round 2 : 12/24 hits, 9.17 expected hits
12 Infantrys owned by the Hisaichi and 7 Infantrys owned by the Chinese lost in Shantung
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 4 Fighters and 9 Infantrys in Shantung, round 3 : 8/17 hits, 4.83 expected hits
Chinese roll dice for 9 Infantrys, 1 Mech.Inf and 7 Tanks in Shantung, round 3 : 9/17 hits, 6.83 expected hits
9 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Shantung
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 4 Fighters in Shantung, round 4 : 4/8 hits, 3.17 expected hits
Chinese roll dice for 1 Infantry, 1 Mech.Inf and 7 Tanks in Shantung, round 4 : 7/9 hits, 4.17 expected hits
1 Mech.Inf owned by the Chinese, 1 Elite owned by the Hisaichi, 4 Fighters owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Shantung
Chinese win with 5 Tanks remaining. Battle score for attacker is -37
Casualties for Hisaichi: 2 Artillerys, 1 Elite, 4 Fighters and 21 Infantrys
Casualties for Chinese: 16 Infantrys, 1 Mech.Inf and 2 Tanks
1 Bomber owned by the Hisaichi retreated
Non Combat Move - Hisaichi
1 Bomber moved from Shantung to Changchun
5 Infantrys moved from Kirin to Changchun
1 Destroyer moved from 85 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
1 Bunker and 8 Tanks placed in Changchun
1 Elite placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : 1.83
French : -0.17
Chinese : 7.83
Russians : 2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - British
1 Infantry moved from Wales to Manchester
2 Infantrys moved from London to Manchester
2 Adv.Fighters moved from London to Manchester
2 Fighters moved from London to Manchester
1 Tank moved from Northern Ireland to Manchester
2 Artillerys moved from London to Manchester
1 Infantry moved from Cairo to Lower Egypt
1 Infantry moved from Cairo to Lower Egypt
1 Artillery moved from Cairo to Lower Egypt
1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers moved from 57 Sea Zone to 59 Sea Zone
1 Mech.Inf moved from Cape Town to Rhodesia
1 Mech.Inf moved from Cape Town to Angola
3 Mech.Infs moved from Bombay to E.Iran
3 Infantrys moved from Bombay to 59 Sea Zone
3 Infantrys moved from 59 Sea Zone to Baluchistan
1 Tank moved from Bombay to Baluchistan
1 Infantry moved from Bombay to Rajputana
1 Tank moved from S.Thailand to Malaya
British take Malaya from Thai
1 Tank moved from Malaya to Bangkok
1 Fighter moved from Burma to 110 Sea Zone
1 Artillery and 2 Elites moved from S.Thailand to S.French Indochina
1 ArmoredCar and 2 Infantrys moved from N.French Indochina to Kweichow
1 Infantry moved from S.Thailand to S.French Indochina
2 Artillerys, 7 Elites, 1 Infantry, 7 Mech.Infs and 5 Tanks moved from S.Thailand to Bangkok
1 Fighter moved from Burma to Kweichow
2 Fighters moved from Burma to S.French Indochina
1 Submarine moved from 8 Sea Zone to 17 Sea Zone
1 Submarine moved from 8 Sea Zone to 10 Sea Zone
4 Submarines and 3 Transports moved from 8 Sea Zone to 29 Sea Zone
1 Infantry moved from Northern Ireland to Scotland
Purchase Units - British
British buy 4 Adv.Fighters, 2 Artillerys, 16 Infantrys and 6 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Kweichow
British attack with 1 ArmoredCar, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Bunker
British roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Bunker in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Kweichow
British roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Bunker in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Kweichow
British roll dice for 1 ArmoredCar and 1 Fighter in Kweichow, round 4 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Bunker in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Kweichow
British win, taking Kweichow from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 2
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 1 Bunker
Battle in Lower Egypt
British attack with 1 Artillery and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Manchester
British attack with 2 Adv.Fighters, 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank
Germans defend with 1 AAGun, 5 Artillerys and 1 Factory
AA fire in Manchester : 1/4 hits, 0.67 expected hits
1 Adv.Fighter owned by the British lost in Manchester
British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in Manchester, round 2 : 3/9 hits, 3.17 expected hits
Germans roll dice for 5 Artillerys in Manchester, round 2 : 2/5 hits, 1.67 expected hits
3 Artillerys owned by the Germans and 2 Infantrys owned by the British lost in Manchester
British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in Manchester, round 3 : 1/7 hits, 2.67 expected hits
Germans roll dice for 2 Artillerys in Manchester, round 3 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Germans lost in Manchester
British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in Manchester, round 4 : 2/7 hits, 2.67 expected hits
Germans roll dice for 1 Artillery in Manchester, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Manchester
British win, taking Manchester from Germans with 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 1 Adv.Fighter and 2 Infantrys
Casualties for Germans: 5 Artillerys
Battle in E.Iran
British attack with 3 Mech.Infs
Romanians defend with 1 Tank; Germans defend with 1 Tank
British roll dice for 3 Mech.Infs in E.Iran, round 2 : 1/3 hits, 1.00 expected hits
Romanians roll dice for 2 Tanks in E.Iran, round 2 : 2/2 hits, 1.00 expected hits
1 Tank owned by the Romanians and 2 Mech.Infs owned by the British lost in E.Iran
British roll dice for 1 Mech.Inf in E.Iran, round 3 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Tank in E.Iran, round 3 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the British lost in E.Iran
Romanians win with 1 Tank remaining. Battle score for attacker is -13
Casualties for British: 3 Mech.Infs
Casualties for Romanians: 1 Tank
Battle in S.French Indochina
British attack with 1 Artillery, 2 Elites, 2 Fighters and 1 Infantry
Hisaichi defend with 1 Artillery and 1 Elite
British roll dice for 1 Artillery, 2 Elites, 2 Fighters and 1 Infantry in S.French Indochina, round 2 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi lost in S.French Indochina
British roll dice for 1 Artillery, 2 Elites, 2 Fighters and 1 Infantry in S.French Indochina, round 3 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in S.French Indochina
British win, taking S.French Indochina from Hisaichi with 1 Artillery, 2 Elites, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Artillery and 1 Elite
Battle in Bangkok
British attack with 2 Artillerys, 7 Elites, 1 Infantry, 7 Mech.Infs and 6 Tanks
Hisaichi defend with 1 Elite; Thai defend with 1 AAGun, 2 Bunkers, 1 Factory, 10 Infantrys and 2 Tanks
British roll dice for 2 Artillerys, 7 Elites, 1 Infantry, 7 Mech.Infs and 6 Tanks in Bangkok, round 2 : 7/23 hits, 9.83 expected hits
Units damaged: 2 Bunkers owned by the Thai
Thai roll dice for 2 Bunkers, 1 Elite, 10 Infantrys and 2 Tanks in Bangkok, round 2 : 5/15 hits, 5.67 expected hits
5 Infantrys owned by the Thai, 1 Elite owned by the British, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Bangkok
British roll dice for 6 Elites, 6 Mech.Infs and 6 Tanks in Bangkok, round 3 : 6/18 hits, 8.00 expected hits
Thai roll dice for 2 Bunkers, 1 Elite, 5 Infantrys and 2 Tanks in Bangkok, round 3 : 2/10 hits, 4.00 expected hits
5 Infantrys owned by the Thai, 1 Elite owned by the Hisaichi and 2 Elites owned by the British lost in Bangkok
British roll dice for 4 Elites, 6 Mech.Infs and 6 Tanks in Bangkok, round 4 : 6/16 hits, 7.00 expected hits
Thai roll dice for 2 Bunkers and 2 Tanks in Bangkok, round 4 : 1/4 hits, 2.00 expected hits
2 Tanks owned by the Thai, 2 Bunkers owned by the Thai and 1 Mech.Inf owned by the British lost in Bangkok
British captures 16PUs while taking Thai capital
British win, taking Bangkok from Thai with 4 Elites, 5 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 14
Casualties for British: 2 Artillerys, 3 Elites, 1 Infantry and 2 Mech.Infs
Casualties for Thai: 2 Bunkers, 10 Infantrys and 2 Tanks
Casualties for Hisaichi: 1 Elite
Non Combat Move - British
1 AAGun, 1 Artillery and 9 Infantrys moved from Burma to N.Thailand
8 Infantrys moved from Assam to Bihar
1 Elite and 7 Infantrys moved from Bihar to Delhi
1 Infantry moved from Delhi to Rajputana
1 Adv.Fighter and 2 Fighters moved from Manchester to London
2 Fighters moved from S.French Indochina to N.Thailand
1 Fighter moved from Kweichow to N.Thailand
Place Units - British
4 Adv.Fighters, 2 Artillerys and 2 Infantrys placed in London
4 Tanks placed in Wales
6 Infantrys placed in Cairo
2 Tanks placed in Cape Town
5 Infantrys placed in Delhi
2 Infantrys placed in Bombay
1 Infantry placed in Madras
Turn Complete - British
British collect 103 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : -0.67
Romanians : 1.50
British : -10.00
Hisaichi : -0.50
Italians : -0.33
AA fire in Manchester : : 0.33
Thai : -3.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Anzac
1 Infantry moved from West Borneo to British Borneo
British take British Borneo from Hisaichi
1 Artillery and 1 Elite moved from Northern Territory to 113 Sea Zone
1 Artillery, 1 Destroyer, 1 Elite and 1 Transport moved from 113 Sea Zone to 107 Sea Zone
1 Adv.Fighter moved from 110 Sea Zone to Mindanao
1 Artillery and 1 Elite moved from 107 Sea Zone to Mindanao
2 Artillerys and 2 Elites moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 2 Elites moved from 110 Sea Zone to Sumatra
2 Transports moved from 110 Sea Zone to 67 Sea Zone
1 Elite moved from Northern Territory to 67 Sea Zone
1 Artillery and 2 Elites moved from Broome to 67 Sea Zone
1 Artillery, 3 Elites and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Artillery and 3 Elites moved from 110 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Thai
2 Adv.Fighters moved from 110 Sea Zone to Sumatra
1 Adv.Fighter moved from 110 Sea Zone to Mindanao
1 Adv.Fighter moved from 110 Sea Zone to 105 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 105 Sea Zone
Anzac attack with 1 Adv.Fighter
Hisaichi defend with 1 Transport
Anzac roll dice for 1 Adv.Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Transport in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Adv.Fighter in 105 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Transport in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the Anzac lost in 105 Sea Zone
Hisaichi win with no units remaining. Battle score for attacker is -4
Casualties for Anzac: 1 Adv.Fighter
Casualties for Hisaichi: 1 Transport
Battle in Mindanao
Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Elite
Yamamoto defend with 1 Tank
Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Elite in Mindanao, round 2 : 3/4 hits, 1.83 expected hits
Yamamoto roll dice for 1 Tank in Mindanao, round 2 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Anzac and 1 Tank owned by the Yamamoto lost in Mindanao
Anzac win, taking Mindanao from Yamamoto with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Elite
Casualties for Yamamoto: 1 Tank
Battle in Sumatra
Anzac attack with 2 Adv.Fighters, 2 Artillerys and 2 Elites
Thai defend with 1 Artillery and 1 Bunker
Anzac roll dice for 2 Cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Thai
Anzac roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Elites in Sumatra, round 2 : 4/6 hits, 2.67 expected hits
Thai roll dice for 1 Artillery and 1 Bunker in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra
Anzac win, taking Sumatra from Thai with 2 Adv.Fighters, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 10
Casualties for Thai: 1 Artillery and 1 Bunker
Non Combat Move - Anzac
2 Adv.Fighters moved from Sumatra to 110 Sea Zone
2 Adv.Fighters moved from Mindanao to 110 Sea Zone
3 Infantrys moved from South Australia to Western Australia
1 Tank moved from South Australia to Western Australia
1 Artillery moved from Townsville to Northern Territory
1 Elite moved from Port Moresby to West Papua
2 Infantrys moved from Port Moresby to West Papua
Place Units - Anzac
1 Destroyer and 1 Transport placed in 113 Sea Zone
1 Elite placed in Townsville
2 Artillerys placed in Port Moresby
1 Adv.Fighter and 1 Infantry placed in Broome
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Yamamoto : 0.50
Anzac : 2.50
Thai : -0.83
Territory Summary for Anzac :
British Borneo : 1 Infantry
Western Australia : 4 Infantrys and 1 Tank
West Papua : 1 AAGun, 1 Elite and 5 Infantrys
Port Moresby : 2 Artillerys and 1 Factory
Wellington : 1 AAGun and 1 Factory
Broome : 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 1 Infantry
Northern Territory : 1 Artillery
New Britain : 1 Infantry
Canberra : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Townsville : 1 AAGun, 1 Bunker, 1 Elite and 1 Factory
Hollandia : 5 Infantrys
East And South Borneo : 1 Artillery and 3 Elites
Sumatra : 2 Artillerys and 2 Elites
Lombok : 2 Infantrys
Mindanao : 1 Artillery
107 Sea Zone : 1 Destroyer and 1 Transport
110 Sea Zone : 4 Adv.Fighters, 3 Carriers, 2 Cruisers, 1 Destroyer and 4 Transports
113 Sea Zone : 1 Destroyer and 1 Transport
Production/PUs Summary :
Germans : 164 / 169
Russians : 27 / 34
Italians : 86 / 87
French : 16 / 17
Yamamoto : 49 / 51
Chinese : 38 / 37
Hisaichi : 37 / 41
British : 104 / 119
Anzac : 36 / 36
Dutch : 30 / 26
Finns : 16 / 17
Romanians : 39 / 39
Thai : 0 / 0
Americans : 141 / 144
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Dutch
2 ArmoredCars, 2 Infantrys and 1 Tank moved from Rio De Janeiro to Argentina
1 Mech.Inf moved from Suriname to Argentina
Purchase Units - Dutch
Dutch buy 1 Destroyer, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank in Argentina, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Argentina
Dutch roll dice for 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank in Argentina, round 3 : 4/5 hits, 1.83 expected hits
Neutral roll dice for 1 Infantry in Argentina, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 2 ArmoredCars, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Destroyer and 1 Transport placed in 110 Sea Zone
2 Infantrys placed in Banjarmasin
1 Transport placed in 32 Sea Zone
1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Dutch : 2.17
Territory Summary for Dutch :
Timor : 1 Infantry
Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
Banjarmasin : 1 AAGun, 1 Factory, 4 Infantrys and 2 Tanks
Flores : 1 Bunker
Lombok : 1 Bunker
Suriname : 1 Factory and 1 Infantry
Tanimbar : 1 Infantry
Java : 1 Bunker
Bolivia : 1 flag
Rio De Janeiro : 1 flag
Amazon : 1 flag
Argentina : 1 flag, 2 ArmoredCars, 1 Mech.Inf and 1 Tank
32 Sea Zone : 1 Transport
110 Sea Zone : 1 Destroyer and 1 Transport
Production/PUs Summary :
Germans : 164 / 169
Russians : 27 / 34
Italians : 86 / 87
French : 16 / 17
Yamamoto : 49 / 51
Chinese : 38 / 37
Hisaichi : 37 / 41
British : 104 / 119
Anzac : 36 / 36
Dutch : 32 / 32
Finns : 16 / 17
Romanians : 39 / 39
Thai : 0 / 0
Americans : 141 / 144
There are no Thai forces left so please go ahead and skip them after Finn and Rom.
@Degrasse What do you mean? Have they all deserted? The shame!
Please do Finn and Rom turn, Witt.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Romanians
5 Artillerys and 2 Infantrys moved from Georgia to Erzurum
1 ArmoredCar and 5 Tanks moved from Rostov to Erzurum
2 Infantrys moved from Rostov to Georgia
2 ArmoredCars and 1 Tank moved from Kiev to Rostov
4 Tanks moved from Bucharest to Bulgaria
1 Fighter moved from Kuybyshev to Yeniseysk
1 Tank moved from Semipalatinsk to Yeniseysk
Purchase Units - Romanians
Romanians buy 1 Bomber and 2 JetFighters; Remaining resources: 1 PUs;
Non Combat Move - Romanians
2 Infantrys moved from E.Romania to Bulgaria
Place Units - Romanians
1 Bomber and 2 JetFighters placed in Bucharest
Turn Complete - Romanians
Romanians collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Territory Summary for Romanians :
Penza : 1 flag
Karaganda : 1 flag
Novosibirsk : 1 flag
Donetsk : 1 flag
Alma Ata : 1 flag
Kiev : 1 flag, 1 Factory
Krasnoyarsk : 1 flag, 1 Tank
Ufa : 1 flag
Semipalatinsk : 1 flag, 1 Tank
Saratov : 1 flag
Odessa : 1 flag
Smolensk : 1 flag
Tula : 1 flag
Georgia : 1 AAGun and 2 Infantrys
Chimkent : 1 flag
Yeniseysk : 1 flag, 1 Fighter and 3 Tanks
Rostov : 1 flag, 2 ArmoredCars and 1 Tank
Uzbekistan : 1 flag
S.Karelia : 1 flag
Novgorod : 1 flag, 1 Infantry
Bucharest : 1 Bomber, 1 Factory and 2 JetFighters
Bulgaria : 1 ArmoredCar, 3 Infantrys and 5 Tanks
E.Iran : 1 flag
Greece : 2 Infantrys
Erzurum : 1 flag, 1 ArmoredCar, 5 Artillerys, 2 Infantrys and 7 Tanks
Production/PUs Summary :
Germans : 164 / 169
Russians : 23 / 34
Italians : 86 / 87
French : 16 / 17
Yamamoto : 49 / 51
Chinese : 38 / 37
Hisaichi : 37 / 41
British : 104 / 119
Anzac : 36 / 36
Dutch : 32 / 32
Finns : 20 / 34
Romanians : 39 / 40
Thai : 0 / 0
Americans : 141 / 144
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Americans
1 Infantry moved from Kunashir to 76 Sea Zone
1 Infantry and 1 T.Boat moved from 76 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Hokkaido
Americans take Hokkaido from Yamamoto
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Kirin
1 Infantry moved from Manila to 93 Sea Zone
1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Korea
1 Infantry moved from Formosa to 93 Sea Zone
1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Chubu
4 Battleships moved from 93 Sea Zone to 84 Sea Zone
6 Adv.Fighters moved from 93 Sea Zone to Liaoning
1 Artillery moved from Panay to 93 Sea Zone
1 Marine moved from Panay to 93 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Artillery and 1 Marine moved from 84 Sea Zone to Liaoning
1 Artillery moved from Panay to 93 Sea Zone
1 Marine moved from Panay to 93 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Artillery and 1 Marine moved from 84 Sea Zone to Kyushu
2 Bombers moved from Saipan to Kyushu
4 Infantrys moved from Panay to 93 Sea Zone
1 B.Transport and 4 Infantrys moved from 93 Sea Zone to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Liaoning
1 Transport moved from 93 Sea Zone to 94 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 86 Sea Zone
1 Infantry and 1 Tank moved from 86 Sea Zone to Iwo Jima
2 Adv.Fighters moved from 86 Sea Zone to Iwo Jima
2 Adv.Fighters moved from Saipan to Iwo Jima
3 Carriers, 1 Cruiser, 5 Destroyers, 1 S.Submarine and 4 Submarines moved from 93 Sea Zone to 84 Sea Zone
2 Adv.Fighters moved from 34 Sea Zone to W.Morocco
2 Artillerys and 1 Infantry moved from Rio de Oro to 34 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 34 Sea Zone to 38 Sea Zone
1 Infantry and 2 Tanks moved from Mauritania to 34 Sea Zone
1 B.Transport, 1 Infantry and 2 Tanks moved from 34 Sea Zone to 38 Sea Zone
3 Infantrys moved from Rio de Oro to 34 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 34 Sea Zone to 38 Sea Zone
2 Artillerys, 5 Infantrys and 2 Tanks moved from 38 Sea Zone to Belgian Congo
1 Bomber moved from Mauritania to Belgian Congo
2 Artillerys, 4 Infantrys and 1 Tank moved from Mauritania to W.Morocco
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Carriers, 3 Destroyers, 5 Infantrys, 2 S.Submarines, 5 Submarines and 1 T.Boat; Remaining resources: 1 PUs;
Combat - Americans
Battle in 84 Sea Zone
Americans attack with 1 B.Transport, 4 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers, 4 S.Submarines, 4 Submarines and 2 Transports
Hisaichi defend with 1 Destroyer and 3 Transports
Americans roll dice for 4 S.Submarines and 4 Submarines in 84 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits
Americans roll dice for 1 B.Transport, 4 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers and 2 Transports in 84 Sea Zone, round 2 : 3/13 hits, 5.33 expected hits
Hisaichi roll dice for 1 Destroyer and 3 Transports in 84 Sea Zone, round 2 : 0/4 hits, 0.83 expected hits
3 Transports owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in 84 Sea Zone
Americans win with 1 B.Transport, 4 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers, 4 S.Submarines, 4 Submarines and 2 Transports remaining. Battle score for attacker is 26
Casualties for Hisaichi: 1 Destroyer and 3 Transports
Battle in Chubu
Battle in Liaoning
Americans attack with 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine
Hisaichi defend with 1 Bunker and 1 Factory
Americans roll dice for 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine in Liaoning, round 2 : 7/12 hits, 4.67 expected hits
Hisaichi roll dice for 1 Bunker in Liaoning, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Liaoning
Americans win, taking Chubu from Yamamoto, taking Liaoning from Hisaichi with 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Bunker
Battle in Kyushu
Americans attack with 1 Artillery, 2 Bombers and 1 Marine
Yamamoto defend with 1 Elite and 1 Infantry
Americans roll dice for 1 Artillery, 2 Bombers and 1 Marine in Kyushu, round 2 : 3/4 hits, 2.33 expected hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Kyushu, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kyushu
Americans win, taking Kyushu from Yamamoto with 2 Bombers and 1 Marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 Artillery
Casualties for Yamamoto: 1 Elite and 1 Infantry
Battle in W.Morocco
Americans attack with 2 Adv.Fighters, 2 Artillerys, 4 Infantrys and 1 Tank
Italians defend with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 4 Infantrys and 1 Tank in W.Morocco, round 2 : 4/9 hits, 3.17 expected hits
Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 2 : 1/4 hits, 1.17 expected hits
1 ArmoredCar owned by the Italians, 1 Elite owned by the Italians, 1 Infantry owned by the Americans, 1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in W.Morocco
Americans win, taking W.Morocco from Italians with 2 Adv.Fighters, 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 11
Casualties for Americans: 1 Infantry
Casualties for Italians: 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
Battle in Belgian Congo
Americans attack with 2 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks
Italians defend with 2 ArmoredCars, 1 Infantry, 3 Mech.Infs and 1 Mot.Inf
Americans roll dice for 1 Cruiser in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Italians lost in Belgian Congo
Americans roll dice for 2 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks in Belgian Congo, round 2 : 2/10 hits, 3.50 expected hits
Italians roll dice for 1 ArmoredCar, 1 Infantry, 3 Mech.Infs and 1 Mot.Inf in Belgian Congo, round 2 : 2/6 hits, 2.00 expected hits
1 ArmoredCar owned by the Italians, 2 Infantrys owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo
Americans roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks in Belgian Congo, round 3 : 2/8 hits, 3.17 expected hits
Italians roll dice for 3 Mech.Infs and 1 Mot.Inf in Belgian Congo, round 3 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Americans and 2 Mech.Infs owned by the Italians lost in Belgian Congo
Americans roll dice for 2 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks in Belgian Congo, round 4 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 Mech.Inf and 1 Mot.Inf in Belgian Congo, round 4 : 1/2 hits, 0.83 expected hits
1 Mot.Inf owned by the Italians, 1 Infantry owned by the Americans and 1 Mech.Inf owned by the Italians lost in Belgian Congo
Americans win, taking Belgian Congo from Italians with 2 Artillerys, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 23
Casualties for Italians: 2 ArmoredCars, 1 Infantry, 3 Mech.Infs and 1 Mot.Inf
Casualties for Americans: 5 Infantrys
Battle in Korea
Battle in Kirin
Battle in Iwo Jima
Americans attack with 4 Adv.Fighters, 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Battleships in Iwo Jima, round 2 : 1/2 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto lost in Iwo Jima
Americans win, taking Korea from Hisaichi, taking Kirin from Hisaichi, taking Iwo Jima from Yamamoto with 4 Adv.Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
4 Adv.Fighters moved from Iwo Jima to 86 Sea Zone
1 Submarine moved from 76 Sea Zone to 86 Sea Zone
1 Elite moved from Alaska to 71 Sea Zone
1 Elite and 1 S.Submarine moved from 71 Sea Zone to 86 Sea Zone
1 Elite moved from 86 Sea Zone to Saipan
1 B.Transport moved from 93 Sea Zone to 86 Sea Zone
4 Infantrys moved from Midway to 89 Sea Zone
1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone
4 Infantrys moved from 95 Sea Zone to Minamitori
1 Destroyer and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
2 Infantrys moved from Ponape to 109 Sea Zone
2 Infantrys and 2 S.Submarines moved from 109 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Saipan
6 Adv.Fighters moved from Liaoning to 84 Sea Zone
2 Bombers moved from Kyushu to Saipan
1 Carrier moved from 34 Sea Zone to 36 Sea Zone
2 Adv.Fighters moved from W.Morocco to 36 Sea Zone
1 Bomber moved from Belgian Congo to French Sudan
11 Infantrys and 8 Tanks moved from Mauritania to Rio de Oro
6 Destroyers and 2 Submarines moved from 34 Sea Zone to 36 Sea Zone
2 Infantrys moved from Salvador to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
3 Infantrys moved from Bahia to 35 Sea Zone
1 B.Transport, 6 Infantrys and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
6 Infantrys moved from 36 Sea Zone to Mauritania
1 Transport moved from 34 Sea Zone to 35 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
1 B.Transport moved from 26 Sea Zone to 13 Sea Zone
Place Units - Americans
1 Carrier placed in 86 Sea Zone
2 Submarines placed in 86 Sea Zone
1 Destroyer and 1 Submarine placed in 35 Sea Zone
1 S.Submarine placed in 125 Sea Zone
1 Infantry placed in Santiago
1 S.Submarine and 1 T.Boat placed in 71 Sea Zone
1 Infantry placed in Alaska
2 Infantrys placed in Washington
1 Infantry placed in South Atlantic USA
1 Carrier, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
2 Adv.Fighters placed in 13 Sea Zone
1 Destroyer and 1 Submarine placed in 26 Sea Zone
Turn Complete - Americans
Americans collect 164 PUs; end with 165 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33
Italians : 0.50
Yamamoto : 0.33
Americans : -3.00
Territory Summary for Americans :
Ayan : 1 Artillery and 1 Infantry
Mauritania : 6 Infantrys
W.Morocco : 2 Artillerys, 3 Infantrys and 1 Tank
French Sudan : 1 Bomber
Kusaie : 1 flag
Minamitori : 1 flag, 4 Infantrys
Kwajalein : 1 flag
Ulithi : 1 flag, 1 Infantry
Kunashir : 1 flag
Eniwetok : 1 flag
Hokkaido : 1 flag, 1 Infantry
Rongelap : 1 flag
Iwo Jima : 1 flag, 1 Infantry and 1 Tank
Saipan : 1 flag, 1 AAGun, 2 Bombers, 2 Bunkers, 1 Elite, 1 Factory and 7 Infantrys
Jaluit : 1 flag
Yap : 1 flag
Kyushu : 1 flag, 1 Marine
Chubu : 1 flag, 1 Infantry
Iturup : 1 flag
Peleliu : 1 flag
Liaoning : 1 flag, 1 Artillery, 1 Factory, 4 Infantrys and 1 Marine
Kirin : 1 flag, 1 Infantry
Formosa : 1 flag
Korea : 1 flag, 1 Infantry
Washington : 1 AAGun, 1 Factory and 4 Infantrys
San Francisco : 1 Factory
Pearl Harbor : 1 Factory and 2 Infantrys
South Central USA : 1 AAGun and 1 Factory
Ponape : 1 Factory and 2 Infantrys
Wake : 1 AAGun
Alaska : 1 AAGun, 1 Factory and 1 Infantry
Mindoro : 1 Infantry
Woleai : 2 Infantrys
South Atlantic USA : 1 AAGun, 1 Factory and 1 Infantry
Bahia : 1 flag
W.Mexico : 1 flag
Salvador : 1 flag, 1 AAGun and 1 Factory
Peru : 1 flag
Belgian Congo : 1 flag, 2 Artillerys and 2 Tanks
Central America : 1 flag
Rio de Oro : 1 flag, 1 Artillery, 1 Factory, 11 Infantrys and 8 Tanks
S.Chile : 1 flag
E.Mexico : 1 flag
N.Chile : 1 flag
Venezuela : 1 flag
Santiago : 1 flag, 1 AAGun, 1 Factory and 1 Infantry
31 Sea Zone : 1 Submarine
35 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
36 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 6 Destroyers, 2 Submarines and 1 Transport
13 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Submarine
26 Sea Zone : 1 Destroyer and 1 Submarine
125 Sea Zone : 1 S.Submarine
71 Sea Zone : 1 S.Submarine and 1 T.Boat
38 Sea Zone : 2 B.Transports, 1 Cruiser and 1 Transport
75 Sea Zone : 1 T.Boat
84 Sea Zone : 6 Adv.Fighters, 1 B.Transport, 4 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers, 4 S.Submarines, 4 Submarines and 2 Transports
95 Sea Zone : 1 B.Transport
86 Sea Zone : 4 Adv.Fighters, 1 B.Transport, 2 Battleships, 2 Carriers, 5 Destroyers, 4 S.Submarines, 4 Submarines and 1 Transport
34 Sea Zone : 1 Submarine
96 Sea Zone : 1 Destroyer and 1 Submarine
Production/PUs Summary :
Germans : 164 / 169
Russians : 23 / 34
Italians : 82 / 87
French : 18 / 17
Yamamoto : 37 / 51
Chinese : 38 / 37
Hisaichi : 28 / 41
British : 104 / 119
Anzac : 36 / 36
Dutch : 32 / 32
Finns : 20 / 34
Romanians : 39 / 40
Thai : 0 / 0
Americans : 164 / 165
Should be able to post Saturday, gents
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Germans
2 Stukas moved from E.Morocco to 31 Sea Zone
1 Fighter moved from N.Tunisia to 31 Sea Zone
4 HeavyTanks and 8 Tanks moved from Yeniseysk to Sibirsky
4 Tanks moved from Surgut to Sibirsky
2 JetFighters and 3 Mech.Infs moved from Sverdlovsk to Sibirsky
1 JetFighter moved from Karaganda to Sibirsky
1 Tank moved from W.Iran to N.Saudi Arabia
Germans take Iraq from British
Germans take N.Saudi Arabia from British
1 Infantry moved from Gorky to Vologda
1 Infantry moved from Arkhangelsk to Vologda
1 ArmoredCar moved from Moscow to Vologda
1 Bomber moved from Brittany to 34 Sea Zone
1 Elite moved from Hamburg to 23 Sea Zone
3 Elites moved from Normandy to 20 Sea Zone
3 Elites moved from Belgium to 20 Sea Zone
2 Infantrys moved from Normandy to 20 Sea Zone
8 Transports moved from 21 Sea Zone to 22 Sea Zone
3 Artillerys moved from Hamburg to 22 Sea Zone
3 Artillerys and 2 Tanks moved from Netherlands to 22 Sea Zone
8 Elites moved from Hamburg to 22 Sea Zone
6 Artillerys, 8 Elites, 2 Tanks and 8 Transports moved from 22 Sea Zone to 21 Sea Zone
1 Cruiser moved from 21 Sea Zone to 22 Sea Zone
1 Elite moved from Hamburg to 22 Sea Zone
1 Cruiser and 1 Elite moved from 22 Sea Zone to 21 Sea Zone
3 Elites moved from Netherlands to 21 Sea Zone
2 S.Submarines moved from 21 Sea Zone to 22 Sea Zone
2 Elites moved from Hamburg to 22 Sea Zone
2 Elites and 2 S.Submarines moved from 22 Sea Zone to 21 Sea Zone
1 Elite and 1 S.Submarine moved from 23 Sea Zone to 21 Sea Zone
1 Elite and 1 Tank moved from 21 Sea Zone to Manchester
1 Infantry moved from 20 Sea Zone to Dover
Germans take Dover from British
6 Artillerys, 14 Elites and 1 Tank moved from 21 Sea Zone to Manchester
5 T.Boats moved from 21 Sea Zone to 20 Sea Zone
5 Infantrys moved from Normandy to 20 Sea Zone
4 Elites and 5 Infantrys moved from 20 Sea Zone to Wales
2 Elites and 2 T.Boats moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from 20 Sea Zone to Wales
2 Elites moved from 18 Sea Zone to Manchester
2 Adv.Fighters and 2 Fighters moved from 18 Sea Zone to 17 Sea Zone
2 Adv.Fighters and 1 Fighter moved from 18 Sea Zone to 10 Sea Zone
1 Adv.Fighter moved from 18 Sea Zone to 10 Sea Zone
1 Infantry moved from Arkhangelsk to Komi
Germans take Komi from Russians
Purchase Units - Germans
Germans buy 8 ArmoredCars, 10 Artillerys, 1 Bunker, 11 Elites, 7 HeavyTanks, 1 Tank and 2 Transports; Remaining resources: 1 PUs;
Combat - Germans
Battle in Manchester
Germans attack with 6 Artillerys, 17 Elites and 2 Tanks
British defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Infantry and 1 Tank
Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the British lost in Manchester
Germans roll dice for 6 Artillerys, 17 Elites and 2 Tanks in Manchester, round 2 : 11/25 hits, 9.67 expected hits
British roll dice for 2 Artillerys and 1 Tank in Manchester, round 2 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Germans, 1 Tank owned by the British and 2 Artillerys owned by the British lost in Manchester
Germans win, taking Manchester from British with 6 Artillerys, 16 Elites and 2 Tanks remaining. Battle score for attacker is 12
Casualties for British: 2 Artillerys, 1 Infantry and 1 Tank
Casualties for Germans: 1 Elite
Battle in Wales
Germans attack with 4 Elites and 6 Infantrys
British defend with 1 AAGun, 1 Factory and 4 Tanks
Germans roll dice for 4 Elites and 6 Infantrys in Wales, round 2 : 1/10 hits, 2.33 expected hits
British roll dice for 4 Tanks in Wales, round 2 : 1/4 hits, 2.00 expected hits
1 Tank owned by the British and 1 Infantry owned by the Germans lost in Wales
Germans roll dice for 4 Elites and 5 Infantrys in Wales, round 3 : 3/9 hits, 2.17 expected hits
British roll dice for 3 Tanks in Wales, round 3 : 1/3 hits, 1.50 expected hits
3 Tanks owned by the British and 1 Infantry owned by the Germans lost in Wales
Germans win, taking Wales from British with 4 Elites and 4 Infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 Infantrys
Casualties for British: 4 Tanks
Battle in Vologda
Germans attack with 1 ArmoredCar and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Vologda, round 2 : 2/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Sibirsky
Germans attack with 4 HeavyTanks, 3 JetFighters, 3 Mech.Infs and 12 Tanks
Russians defend with 2 Adv.Fighters, 2 Bunkers, 1 Factory, 1 Fighter, 7 Infantrys and 1 Tank
Germans roll dice for 4 HeavyTanks, 3 JetFighters, 3 Mech.Infs and 12 Tanks in Sibirsky, round 2 : 10/22 hits, 11.67 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Adv.Fighters, 2 Bunkers, 1 Fighter, 7 Infantrys and 1 Tank in Sibirsky, round 2 : 4/13 hits, 5.67 expected hits
7 Infantrys owned by the Russians, 3 Mech.Infs owned by the Germans, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Sibirsky
Germans roll dice for 4 HeavyTanks, 3 JetFighters and 11 Tanks in Sibirsky, round 3 : 10/18 hits, 10.17 expected hits
Russians roll dice for 2 Adv.Fighters, 2 Bunkers and 1 Fighter in Sibirsky, round 3 : 2/5 hits, 2.83 expected hits
1 Fighter owned by the Russians, 2 Adv.Fighters owned by the Russians, 2 Bunkers owned by the Russians and 2 Tanks owned by the Germans lost in Sibirsky
Germans captures 34PUs while taking Russians capital
Germans win, taking Sibirsky from Russians with 4 HeavyTanks, 3 JetFighters and 9 Tanks remaining. Battle score for attacker is 26
Casualties for Germans: 3 Mech.Infs and 3 Tanks
Casualties for Russians: 2 Adv.Fighters, 2 Bunkers, 1 Fighter, 7 Infantrys and 1 Tank
Battle in 17 Sea Zone
Germans attack with 2 Adv.Fighters and 2 Fighters
British defend with 1 Submarine
Germans roll dice for 2 Adv.Fighters and 2 Fighters in 17 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
1 Submarine owned by the British Submerged
Battle in 31 Sea Zone
Germans attack with 1 Fighter and 2 Stukas
Americans defend with 1 Submarine
Germans roll dice for 1 Fighter and 2 Stukas in 31 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 Submarine owned by the Americans Submerged
Battle in 10 Sea Zone
Germans attack with 3 Adv.Fighters and 1 Fighter
British defend with 1 Submarine
Germans roll dice for 3 Adv.Fighters and 1 Fighter in 10 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 Submarine owned by the British lost in 10 Sea Zone
Germans winGermans winGermans win with 2 Adv.Fighters and 2 Fighters remaining with 1 Fighter and 2 Stukas remaining with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in 34 Sea Zone
Germans attack with 1 Bomber
Americans defend with 1 Submarine
Germans roll dice for 1 Bomber in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Americans lost in 34 Sea Zone
Germans win with 1 Bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Non Combat Move - Germans
1 Bomber moved from 34 Sea Zone to Gibraltar
1 Fighter and 2 Stukas moved from 31 Sea Zone to Gibraltar
1 Destroyer moved from 18 Sea Zone to 20 Sea Zone
5 Carriers, 3 Destroyers and 3 Submarines moved from 18 Sea Zone to 17 Sea Zone
3 Adv.Fighters and 1 Fighter moved from 10 Sea Zone to 17 Sea Zone
1 Destroyer moved from 17 Sea Zone to 18 Sea Zone
1 Fighter moved from Bavaria to N.Tunisia
1 Transport moved from 51 Sea Zone to 55 Sea Zone
1 Tank moved from Cyprus to 55 Sea Zone
1 Tank moved from 55 Sea Zone to Palestine
4 ArmoredCars moved from Erzurum to W.Iran
1 Tank moved from E.Iran to W.Iran
1 Artillery and 1 Elite moved from Tashkent to Uzbekistan
3 JetFighters moved from Sibirsky to Novosibirsk
8 Artillerys and 3 Infantrys moved from Arkhangelsk to Komi
1 Infantry moved from N.Karelia to S.Karelia
1 Infantry moved from Upper Norrland to Middle Norrland
1 Infantry moved from Latvia to East Prussia
1 Artillery and 2 Infantrys moved from Danzig to Pomerania
3 Elites and 4 Infantrys moved from Hamburg to Netherlands
1 Infantry moved from Normandy to Picardy
1 Infantry moved from Vinnytsia to Donetsk
5 ArmoredCars and 3 HeavyTanks moved from Georgia to W.Iran
1 AAGun and 1 Infantry moved from Astrakhan to Azerbaijan
1 Adv.Fighter moved from Astrakhan to W.Iran
6 ArmoredCars moved from Saratov to Chimkent
5 Artillerys and 5 Infantrys moved from Saratov to Kuybyshev
3 Infantrys moved from Penza to Kuybyshev
9 ArmoredCars moved from Moscow to Kuybyshev
3 ArmoredCars and 2 Tanks moved from Stalingrad to Astrakhan
2 ArmoredCars moved from Rostov to Kuybyshev
8 Elites moved from Saratov to Kuybyshev
5 Elites moved from Rostov to Georgia
4 ArmoredCars moved from Vinnytsia to Rostov
3 ArmoredCars moved from Kursk to Georgia
7 Infantrys moved from Kursk to Rostov
1 Elite moved from Kursk to Rostov
1 Infantry moved from Yaroslavl to Tula
1 AAGun moved from Kursk to Rostov
1 Artillery and 1 Infantry moved from Warsaw to Danzig
1 Submarine moved from 17 Sea Zone to 18 Sea Zone
Place Units - Germans
1 Bunker and 3 HeavyTanks placed in W.Iran
2 HeavyTanks placed in Tashkent
3 Elites placed in Normandy
3 Elites placed in Belgium
3 Artillerys placed in Netherlands
6 Artillerys placed in Hamburg
1 Artillery placed in Rhine
2 Transports placed in 23 Sea Zone
3 Elites placed in Rhine
2 Elites placed in Paris
2 HeavyTanks and 1 Tank placed in Georgia
5 ArmoredCars placed in Sverdlovsk
3 ArmoredCars placed in Stalingrad
Germans undo move 13.
1 ArmoredCar placed in Arkhangelsk
2 ArmoredCars placed in Stalingrad
Turning on Edit Mode
EDIT: Adding units owned by Germans to 20 Sea Zone: 1 Destroyer
EDIT: Removing units owned by Germans from 17 Sea Zone: 1 Destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 185 PUs; end with 220 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : -1.67
Russians : -2.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Russians
1 Destroyer, 1 Submarine and 2 Transports moved from 8 Sea Zone to 2 Sea Zone
Non Combat Move - Russians
4 Infantrys moved from Khatanga to Olyokminsk
2 Infantrys moved from Evenkia to Olyokminsk
1 Infantry moved from Bratsk to Olyokminsk
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 185 / 220
Russians : 16 / 16
Italians : 82 / 87
French : 18 / 17
Yamamoto : 37 / 51
Chinese : 38 / 37
Hisaichi : 28 / 41
British : 90 / 119
Anzac : 36 / 36
Dutch : 32 / 32
Finns : 20 / 34
Romanians : 39 / 40
Thai : 0 / 0
Americans : 164 / 165
I can’t play the game. It tells me the GC limit is exceeded. Colt, feel free to take my go, if you can. Thank you.
@Wittmann try with to unmark Show all Details before you post, Leo.
If you having Trouble to download his file, then he may repost his file without the Details.
WaW is sometimes too packed with alot of Infos alone that exeeds the max amount of file to store.
@aequitas-et-veritas I can’t download the file. will try to download Colt’s and edit Entek’s moves.