I am germany
I will move today
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Germans
1 Tank moved from Kuybyshev to Tashkent
Germans take Tashkent from Russians
4 HeavyTanks and 20 Tanks moved from Kuybyshev to Sverdlovsk
3 JetFighters moved from Penza to Sverdlovsk
1 Tank moved from Rostov to Astrakhan
1 ArmoredCar moved from Georgia to Astrakhan
1 Mot.Inf moved from Kursk to Astrakhan
4 ArmoredCars moved from Kursk to Stalingrad
5 Artillerys moved from Rostov to Stalingrad
2 Artillerys and 1 Infantry moved from Gorky to Kirov
1 Battleship, 1 Cruiser and 15 T.Boats moved from 21 Sea Zone to 20 Sea Zone
3 Infantrys moved from Normandy to 20 Sea Zone
7 Infantrys moved from Picardy to 20 Sea Zone
3 Infantrys moved from Belgium to 20 Sea Zone
3 Infantrys moved from Netherlands to 20 Sea Zone
8 Artillerys and 8 Infantrys moved from Hamburg to 22 Sea Zone
3 Elites moved from Hamburg to 22 Sea Zone
8 Artillerys, 3 Elites, 8 Infantrys, 3 S.Submarines and 8 Transports moved from 22 Sea Zone to 20 Sea Zone
8 Artillerys, 3 Elites and 24 Infantrys moved from 20 Sea Zone to Wales
1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to Wales
3 Adv.Fighters and 3 Fighters moved from 22 Sea Zone to Wales
1 Bomber moved from Hamburg to Wales
Purchase Units - Germans
Germans buy 4 Adv.Fighters, 12 ArmoredCars, 8 Artillerys, 1 Bunker, 1 Fighter and 13 Infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Wales
Germans attack with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 4 Fighters and 24 Infantrys
British defend with 1 AAGun, 1 Factory, 17 Infantrys and 1 Tank
AA fire in Wales : 1/9 hits, 1.50 expected hits
1 Fighter owned by the Germans lost in Wales
Germans roll dice for 1 Battleship and 1 Cruiser in Wales, round 2 : 2/2 hits, 1.17 expected hits
2 Infantrys owned by the British lost in Wales
Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 24 Infantrys in Wales, round 2 : 14/43 hits, 12.67 expected hits
British roll dice for 15 Infantrys and 1 Tank in Wales, round 2 : 5/16 hits, 5.50 expected hits
5 Infantrys owned by the Germans and 14 Infantrys owned by the British lost in Wales
Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 19 Infantrys in Wales, round 3 : 8/38 hits, 11.83 expected hits
British roll dice for 1 Infantry and 1 Tank in Wales, round 3 : 1/2 hits, 0.83 expected hits
1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Wales
Germans win, taking Wales from British with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 18 Infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 Fighter and 6 Infantrys
Casualties for British: 17 Infantrys and 1 Tank
Battle in Astrakhan
Germans attack with 1 ArmoredCar, 1 Mot.Inf and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Mot.Inf and 1 Tank in Astrakhan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Astrakhan
Germans win, taking Astrakhan from Russians with 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Sverdlovsk
Germans attack with 4 HeavyTanks, 3 JetFighters and 20 Tanks
French defend with 1 Fighter; Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 1 Fighter, 15 Infantrys and 2 Mech.Infs
AA fire in Sverdlovsk : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 HeavyTanks, 3 JetFighters and 20 Tanks in Sverdlovsk, round 2 : 14/27 hits, 14.67 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers, 2 Fighters, 15 Infantrys and 2 Mech.Infs in Sverdlovsk, round 2 : 5/21 hits, 7.67 expected hits
12 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Sverdlovsk
Germans roll dice for 4 HeavyTanks, 3 JetFighters and 15 Tanks in Sverdlovsk, round 3 : 12/22 hits, 12.17 expected hits
Russians roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Mech.Infs in Sverdlovsk, round 3 : 3/9 hits, 3.67 expected hits
1 Fighter owned by the French, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 2 Mech.Infs owned by the Russians, 2 Bunkers owned by the Russians and 3 Tanks owned by the Germans lost in Sverdlovsk
Germans captures 59PUs while taking Russians capital
Germans win, taking Sverdlovsk from Russians with 4 HeavyTanks, 3 JetFighters and 12 Tanks remaining. Battle score for attacker is 30
Casualties for Germans: 8 Tanks
Casualties for Russians: 2 Bunkers, 1 Fighter, 15 Infantrys and 2 Mech.Infs
Casualties for French: 1 Fighter
Battle in Kirov
Germans attack with 2 Artillerys and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Kirov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Kirov, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kirov
Germans win, taking Kirov from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Stalingrad
Germans attack with 4 ArmoredCars and 5 Artillerys
Russians defend with 1 Factory and 4 Infantrys
Germans roll dice for 4 ArmoredCars and 5 Artillerys in Stalingrad, round 2 : 4/9 hits, 3.00 expected hits
Russians roll dice for 4 Infantrys in Stalingrad, round 2 : 2/4 hits, 1.33 expected hits
2 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 2 ArmoredCars and 5 Artillerys remaining. Battle score for attacker is 0
Casualties for Germans: 2 ArmoredCars
Casualties for Russians: 4 Infantrys
Non Combat Move - Germans
1 AAGun moved from Rostov to Saratov
2 Elites and 2 Infantrys moved from Donetsk to Rostov
1 AAGun and 1 Elite moved from Kursk to Rostov
4 ArmoredCars moved from Vinnytsia to Rostov
3 JetFighters moved from Sverdlovsk to Kuybyshev
1 Infantry moved from Gorky to Kuybyshev
1 Infantry moved from Moscow to Gorky
3 Artillerys and 6 Infantrys moved from Vyborg to S.Karelia
3 Artillerys and 3 Infantrys moved from N.Karelia to S.Karelia
1 AAGun moved from Yaroslavl to Gorky
1 Elite and 3 Infantrys moved from Lithuania to Minsk
4 Infantrys moved from Warsaw to Brest
3 Infantrys moved from Danzig to Pomerania
2 ArmoredCars moved from Bohemia to Vinnytsia
2 Stukas moved from Bohemia to Provence
1 Infantry moved from Bohemia to Krakow
2 Tanks moved from Berlin to Rhine
4 Elites moved from Rhine to Netherlands
3 Elites moved from Bavaria to Rhine
8 Infantrys moved from Paris to Picardy
11 Elites and 1 Infantry moved from Berlin to Saxony
1 Artillery moved from Berlin to Saxony
4 Elites moved from Minsk to Kursk
4 Infantrys moved from Brest to Minsk
4 Adv.Fighters and 3 Fighters moved from Wales to 20 Sea Zone
1 Bomber moved from Wales to Netherlands
1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
3 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone
2 Carriers and 2 Submarines moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from Moscow to Yaroslavl
1 Elite moved from Yaroslavl to Tula
5 Elites and 3 Infantrys moved from Moscow to Penza
Place Units - Germans
1 Bunker placed in N.Algeria
1 Adv.Fighter placed in 20 Sea Zone
2 Adv.Fighters and 1 Fighter placed in Bavaria
3 Artillerys placed in Normandy
Germans undo move 4.
3 Artillerys placed in Netherlands
3 Artillerys placed in Belgium
2 Artillerys placed in Normandy
8 Infantrys placed in Paris
4 ArmoredCars placed in Vinnytsia
3 ArmoredCars placed in Kursk
Germans undo move 8.
1 Adv.Fighter and 3 ArmoredCars placed in Vinnytsia
6 ArmoredCars and 3 Infantrys placed in Moscow
2 Infantrys placed in Hamburg
Turn Complete - Germans
Germans collect 159 PUs; end with 219 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : -0.33
AA fire in Sverdlovsk : : -0.50
AA fire in Wales : : -0.50
Russians : -3.00
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Germans
1 Tank moved from Kuybyshev to Tashkent
Germans take Tashkent from Russians
4 HeavyTanks and 20 Tanks moved from Kuybyshev to Sverdlovsk
3 JetFighters moved from Penza to Sverdlovsk
1 Tank moved from Rostov to Astrakhan
1 ArmoredCar moved from Georgia to Astrakhan
1 Mot.Inf moved from Kursk to Astrakhan
4 ArmoredCars moved from Kursk to Stalingrad
5 Artillerys moved from Rostov to Stalingrad
2 Artillerys and 1 Infantry moved from Gorky to Kirov
1 Battleship, 1 Cruiser and 15 T.Boats moved from 21 Sea Zone to 20 Sea Zone
3 Infantrys moved from Normandy to 20 Sea Zone
7 Infantrys moved from Picardy to 20 Sea Zone
3 Infantrys moved from Belgium to 20 Sea Zone
3 Infantrys moved from Netherlands to 20 Sea Zone
8 Artillerys and 8 Infantrys moved from Hamburg to 22 Sea Zone
3 Elites moved from Hamburg to 22 Sea Zone
8 Artillerys, 3 Elites, 8 Infantrys, 3 S.Submarines and 8 Transports moved from 22 Sea Zone to 20 Sea Zone
8 Artillerys, 3 Elites and 24 Infantrys moved from 20 Sea Zone to Wales
1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to Wales
3 Adv.Fighters and 3 Fighters moved from 22 Sea Zone to Wales
1 Bomber moved from Hamburg to Wales
Purchase Units - Germans
Germans buy 4 Adv.Fighters, 12 ArmoredCars, 8 Artillerys, 1 Bunker, 1 Fighter and 13 Infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Wales
Germans attack with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 4 Fighters and 24 Infantrys
British defend with 1 AAGun, 1 Factory, 17 Infantrys and 1 Tank
AA fire in Wales : 1/9 hits, 1.50 expected hits
1 Fighter owned by the Germans lost in Wales
Germans roll dice for 1 Battleship and 1 Cruiser in Wales, round 2 : 2/2 hits, 1.17 expected hits
2 Infantrys owned by the British lost in Wales
Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 24 Infantrys in Wales, round 2 : 14/43 hits, 12.67 expected hits
British roll dice for 15 Infantrys and 1 Tank in Wales, round 2 : 5/16 hits, 5.50 expected hits
5 Infantrys owned by the Germans and 14 Infantrys owned by the British lost in Wales
Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 19 Infantrys in Wales, round 3 : 8/38 hits, 11.83 expected hits
British roll dice for 1 Infantry and 1 Tank in Wales, round 3 : 1/2 hits, 0.83 expected hits
1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Wales
Germans win, taking Wales from British with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 18 Infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 Fighter and 6 Infantrys
Casualties for British: 17 Infantrys and 1 Tank
Battle in Astrakhan
Germans attack with 1 ArmoredCar, 1 Mot.Inf and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Mot.Inf and 1 Tank in Astrakhan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Astrakhan
Germans win, taking Astrakhan from Russians with 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Sverdlovsk
Germans attack with 4 HeavyTanks, 3 JetFighters and 20 Tanks
French defend with 1 Fighter; Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 1 Fighter, 15 Infantrys and 2 Mech.Infs
AA fire in Sverdlovsk : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 HeavyTanks, 3 JetFighters and 20 Tanks in Sverdlovsk, round 2 : 14/27 hits, 14.67 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers, 2 Fighters, 15 Infantrys and 2 Mech.Infs in Sverdlovsk, round 2 : 5/21 hits, 7.67 expected hits
12 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Sverdlovsk
Germans roll dice for 4 HeavyTanks, 3 JetFighters and 15 Tanks in Sverdlovsk, round 3 : 12/22 hits, 12.17 expected hits
Russians roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Mech.Infs in Sverdlovsk, round 3 : 3/9 hits, 3.67 expected hits
1 Fighter owned by the French, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 2 Mech.Infs owned by the Russians, 2 Bunkers owned by the Russians and 3 Tanks owned by the Germans lost in Sverdlovsk
Germans captures 59PUs while taking Russians capital
Germans win, taking Sverdlovsk from Russians with 4 HeavyTanks, 3 JetFighters and 12 Tanks remaining. Battle score for attacker is 30
Casualties for Germans: 8 Tanks
Casualties for Russians: 2 Bunkers, 1 Fighter, 15 Infantrys and 2 Mech.Infs
Casualties for French: 1 Fighter
Battle in Kirov
Germans attack with 2 Artillerys and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Kirov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Kirov, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kirov
Germans win, taking Kirov from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Stalingrad
Germans attack with 4 ArmoredCars and 5 Artillerys
Russians defend with 1 Factory and 4 Infantrys
Germans roll dice for 4 ArmoredCars and 5 Artillerys in Stalingrad, round 2 : 4/9 hits, 3.00 expected hits
Russians roll dice for 4 Infantrys in Stalingrad, round 2 : 2/4 hits, 1.33 expected hits
2 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 2 ArmoredCars and 5 Artillerys remaining. Battle score for attacker is 0
Casualties for Germans: 2 ArmoredCars
Casualties for Russians: 4 Infantrys
Non Combat Move - Germans
1 AAGun moved from Rostov to Saratov
2 Elites and 2 Infantrys moved from Donetsk to Rostov
1 AAGun and 1 Elite moved from Kursk to Rostov
4 ArmoredCars moved from Vinnytsia to Rostov
3 JetFighters moved from Sverdlovsk to Kuybyshev
1 Infantry moved from Gorky to Kuybyshev
1 Infantry moved from Moscow to Gorky
3 Artillerys and 6 Infantrys moved from Vyborg to S.Karelia
3 Artillerys and 3 Infantrys moved from N.Karelia to S.Karelia
1 AAGun moved from Yaroslavl to Gorky
1 Elite and 3 Infantrys moved from Lithuania to Minsk
4 Infantrys moved from Warsaw to Brest
3 Infantrys moved from Danzig to Pomerania
2 ArmoredCars moved from Bohemia to Vinnytsia
2 Stukas moved from Bohemia to Provence
1 Infantry moved from Bohemia to Krakow
2 Tanks moved from Berlin to Rhine
4 Elites moved from Rhine to Netherlands
3 Elites moved from Bavaria to Rhine
8 Infantrys moved from Paris to Picardy
11 Elites and 1 Infantry moved from Berlin to Saxony
1 Artillery moved from Berlin to Saxony
4 Elites moved from Minsk to Kursk
4 Infantrys moved from Brest to Minsk
4 Adv.Fighters and 3 Fighters moved from Wales to 20 Sea Zone
1 Bomber moved from Wales to Netherlands
1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
3 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone
2 Carriers and 2 Submarines moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from Moscow to Yaroslavl
1 Elite moved from Yaroslavl to Tula
5 Elites and 3 Infantrys moved from Moscow to Penza
Place Units - Germans
1 Bunker placed in N.Algeria
1 Adv.Fighter placed in 20 Sea Zone
2 Adv.Fighters and 1 Fighter placed in Bavaria
3 Artillerys placed in Normandy
Germans undo move 4.
3 Artillerys placed in Netherlands
3 Artillerys placed in Belgium
2 Artillerys placed in Normandy
8 Infantrys placed in Paris
4 ArmoredCars placed in Vinnytsia
3 ArmoredCars placed in Kursk
Germans undo move 8.
1 Adv.Fighter and 3 ArmoredCars placed in Vinnytsia
6 ArmoredCars and 3 Infantrys placed in Moscow
2 Infantrys placed in Hamburg
Turn Complete - Germans
Germans collect 159 PUs; end with 219 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Georgia: 3 ArmoredCars
EDIT: Removing units owned by Germans from Vinnytsia: 3 ArmoredCars
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.50
British : -0.33
AA fire in Sverdlovsk : : -0.50
AA fire in Wales : : -0.50
Russians : -3.00
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Italians
3 Infantrys moved from Rome to 46 Sea Zone
3 Infantrys and 13 S.Submarines moved from 46 Sea Zone to 45 Sea Zone
1 Elite and 4 Infantrys moved from N.Tunisia to 45 Sea Zone
1 Elite, 7 Infantrys and 13 S.Submarines moved from 45 Sea Zone to 41 Sea Zone
1 Infantry moved from 41 Sea Zone to Andalusia
Italians take Andalusia from Americans
1 Elite and 6 Infantrys moved from 41 Sea Zone to E.Morocco
1 Elite and 3 Infantrys moved from N.Algeria to E.Morocco
1 Artillery moved from N.Tunisia to N.Algeria
4 Infantrys moved from Greece to 51 Sea Zone
1 Transport moved from 51 Sea Zone to 46 Sea Zone
1 Infantry moved from Mersa Matruh to 51 Sea Zone
1 Battleship, 1 Carrier, 4 Cruisers, 1 Destroyer, 5 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Palestine
Italians take Palestine from British
4 Infantrys moved from 56 Sea Zone to Lower Egypt
1 Adv.Fighter moved from 51 Sea Zone to Lower Egypt
1 Adv.Fighter moved from 51 Sea Zone to Lower Egypt
1 ArmoredCar moved from Kufra to Equatoria
1 Infantry moved from Darfur to Equatoria
1 ArmoredCar moved from Nubia to Kordofan
1 ArmoredCar moved from New Valley to Nubia
1 Infantry moved from Kufra to New Valley
1 ArmoredCar moved from New Valley to Equatoria
1 Infantry moved from Hun to Kufra
1 Elite moved from Hun to Kufra
1 Artillery moved from Hun to Kufra
1 ArmoredCar moved from Tripoli to Hun
1 ArmoredCar moved from Tripoli to Kufra
1 ArmoredCar moved from Hun to Kufra
1 Artillery moved from El Agheila to Kufra
1 Elite moved from E.Morocco to W.Morocco
1 Artillery moved from E.Morocco to W.Morocco
1 Artillery moved from E.Morocco to W.Morocco
3 Infantrys moved from E.Morocco to W.Morocco
Purchase Units - Italians
Italians buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Elites, 8 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 2 Adv.Fighters and 4 Infantrys
British defend with 3 Infantrys
Italians roll dice for 1 Battleship and 4 Cruisers in Lower Egypt, round 2 : 4/5 hits, 2.67 expected hits
3 Infantrys owned by the British lost in Lower Egypt
Italians win, taking Lower Egypt from British with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 3 Infantrys
Battle in Equatoria
Italians attack with 2 ArmoredCars and 1 Infantry
British defend with 2 Mech.Infs
Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 Mech.Infs in Equatoria, round 2 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the British lost in Equatoria
Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Mech.Inf in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 4 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Mech.Inf in Equatoria, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 5 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Mech.Inf in Equatoria, round 5 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Equatoria
Italians win, taking Equatoria from British with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 12
Casualties for British: 2 Mech.Infs
Battle in W.Morocco
Italians attack with 2 Artillerys, 1 Elite and 3 Infantrys
Americans defend with 1 Artillery and 3 Infantrys
Italians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in W.Morocco, round 2 : 2/6 hits, 1.83 expected hits
French roll dice for 1 Artillery and 3 Infantrys in W.Morocco, round 2 : 3/4 hits, 1.33 expected hits
2 Infantrys owned by the Americans and 3 Infantrys owned by the Italians lost in W.Morocco
Italians roll dice for 2 Artillerys and 1 Elite in W.Morocco, round 3 : 2/3 hits, 1.17 expected hits
French roll dice for 1 Artillery and 1 Infantry in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Italians, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in W.Morocco
Italians win, taking W.Morocco from French with 2 Artillerys remaining. Battle score for attacker is 1
Casualties for Italians: 1 Elite and 3 Infantrys
Casualties for Americans: 1 Artillery and 3 Infantrys
Non Combat Move - Italians
1 Infantry moved from Tunis to N.Tunisia
1 Infantry moved from Tunis to N.Tunisia
1 ArmoredCar moved from Tunis to Ghadames
1 ArmoredCar moved from Tunis to N.Algeria
1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone
1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone
Place Units - Italians
3 ArmoredCars placed in Tunis
3 Infantrys placed in Hun
1 Artillery and 1 Infantry placed in Rome
4 Infantrys placed in Greece
1 Artillery and 1 Elite placed in E.Morocco
1 ArmoredCar placed in Tunis
1 Elite placed in Rome
2 Destroyers placed in 41 Sea Zone
2 S.Submarines placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -1.67
French : 2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Purchase Units - French
French buy 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - French
1 Adv.Fighter moved from London to Iceland
Place Units - French
1 Infantry and 1 Tank placed in Syria
1 Infantry and 1 Tank placed in Churchill
Turn Complete - French
French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 159 / 219
Russians : 42 / 42
Italians : 80 / 80
French : 13 / 13
Yamamoto : 65 / 68
Chinese : 26 / 26
Hisaichi : 46 / 55
British : 98 / 106
Anzac : 36 / 36
Dutch : 19 / 20
Finns : 16 / 16
Romanians : 30 / 32
Thai : 21 / 24
Americans : 131 / 133
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Yamamoto
1 S.Submarine moved from 112 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone
1 Submarine moved from 75 Sea Zone to 85 Sea Zone
5 Infantrys moved from N.French Indochina to Kwangsi
1 Infantry moved from Kweichow to N.French Indochina
1 Infantry moved from Kweichow to Hunan
1 Artillery and 17 Infantrys moved from Hupeh to Hunan
1 Bomber moved from Davao to 101 Sea Zone
1 Infantry moved from 85 Sea Zone to Iwo Jima
3 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
Purchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Bunker, 3 Submarines and 4 Tanks; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 101 Sea Zone
Yamamoto attack with 1 Bomber
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Bomber in 101 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Americans lost in 101 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Iwo Jima
Yamamoto attack with 3 Adv.Fighters and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Battleships in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits
1 Infantry owned by the Americans lost in Iwo Jima
Yamamoto win, taking Iwo Jima from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
3 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
1 Bomber moved from 101 Sea Zone to Tokyo
1 Tank moved from Kyushu to Tokyo
1 AAGun moved from Hupeh to Hunan
Place Units - Yamamoto
1 Battleship and 3 Submarines placed in 85 Sea Zone
1 Bunker and 4 Tanks placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
Hello all! Anybody looking for some 1vs1 WAW games? I’m open for more.
I’d also like it if you’d be willing to play 2 games, 1 as each side, simultaneously. I’m okay with just one though, if you don’t have the time.
Thanks in advance and game on!
@Whackamatt
In your opinion, is the map balanced?
In my opinion, the map favors the Allies slightly, like 60-40%. I’ve found that the Axis have it rough in the Pacific initially, where they’re required to have some good luck in the first round as Hisaichi/Yamamoto. To effectively expand to gain the advantage, they need that luck on some 70-80% attacks in the beginning. When they try and do the “slow and steady” approach, it’s easier for the Allies to cut off lanes of advance.
With bad luck in the first round, particularly for Yam, you could see strongholds emerge for the Allies like the Dutch capital, Malaya, or the DEI be pushed directly out of their reach for the game on Round 1 or 2.
It could just be me, however, and others might think the Axis have it made. There just seems to be too many needed targets for Yamamoto to take in the first few rounds, and if they don’t, bad things happen on par with Germany failing to sack Paris.
@Whackamatt thanks for the in-depth response.
I think I faces you once and your Yamamoto went absolutely ham, had me reeling.
I would play a match with you. Maybe we could bid, as I agree Allies have slight advantage. Or do you prefer vanilla?
I know Cpt believes Allies are doomed for this team game but do the other Allies agree? It probably hinges on how fast US can vanquish Pacific Axis and how fast I can get London and more.
Maybe a +12 bid for the Axis? I’ll start with that. I’m not sure yet if the game truly favors the Allies, or I just haven’t found the right Pacific strategy yet.
@Colt45554 I feel this game is pretty well balanced, but the axis do have to hit hard and fast in the early game to do well. The axis have done well in this game without a bid so I don’t feel one is necessary to win. We’ll keep going in this game until I determine if the US can make a difference in the Pacific…in the meantime you can punish Russia and UK.
Actually, I want to keep going on the vanilla. I’ll set up a game with me as the Axis and send you the link.
@Whackamatt i agree with Whackamatt the allies have an advantage in the pacific
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
2 ArmoredCars and 2 Infantrys moved from Shensi to Hupeh
2 Fighters moved from Shensi to Hupeh
1 Mech.Inf moved from Ningsia to Shansi
2 Infantrys moved from Shensi to Shansi
Purchase Units - Chinese
Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Shansi, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Hupeh
Chinese attack with 2 ArmoredCars, 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 ArmoredCars, 2 Fighters and 2 Infantrys in Hupeh, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Yamamoto with 2 ArmoredCars, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
15 Infantrys and 7 Tanks moved from Shensi to Shansi
2 Fighters moved from Hupeh to Shensi
1 Elite and 10 Infantrys moved from Ningsia to Shensi
1 Infantry moved from E.Qinghai to Ningsia
5 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
1 Tank moved from Gobi Altai to Shensi
1 Infantry moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
6 Infantrys placed in Hsining
2 Infantrys and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Yamamoto : -0.33
Chinese : 1.50
Production/PUs Summary :
Germans : 159 / 219
Russians : 42 / 42
Italians : 80 / 80
French : 13 / 13
Yamamoto : 64 / 68
Chinese : 30 / 30
Hisaichi : 45 / 55
British : 98 / 106
Anzac : 36 / 36
Dutch : 19 / 20
Finns : 16 / 16
Romanians : 30 / 32
Thai : 21 / 24
Americans : 129 / 133
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Hisaichi
1 Artillery and 2 Elites moved from S.Thailand to Bangkok
1 Infantry moved from Liaoning to Heilungchiang
Hisaichi take Heilungchiang from Russians
1 Infantry moved from Peking to Hulunbuir
4 Infantrys moved from Peking to Liaoning
2 Tanks moved from Peking to Liaoning
2 Fighters moved from S.Thailand to 85 Sea Zone
1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
1 Fighter moved from Changchun to 85 Sea Zone
2 Destroyers and 3 Transports moved from 111 Sea Zone to 110 Sea Zone
1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
1 Bomber moved from S.Thailand to Changchun
1 Infantry moved from Anhwei to Shantung
1 Infantry moved from Anhwei to Shanghai
2 Artillerys moved from Peking to Liaoning
5 Infantrys moved from Changchun to Kirin
1 Battleship, 1 Destroyer and 3 Transports moved from 111 Sea Zone to 93 Sea Zone
1 Battleship, 1 Destroyer and 3 Transports moved from 93 Sea Zone to 85 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 1 Fighter and 14 Infantrys; Remaining resources: 1 PUs;
Combat - Hisaichi
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker, 1 Fighter and 7 Infantrys placed in Changchun
1 Bunker and 4 Infantrys placed in Liaoning
1 Bunker and 3 Infantrys placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
I’m waiting for the release of the movie “Miracle in Sea Zone 85, starring MARTI”
…RIP Japanese fleet.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
1 ArmoredCar moved from Burma to N.French Indochina
1 Infantry moved from N.Thailand to N.French Indochina
1 ArmoredCar moved from Burma to S.French Indochina
French take S.French Indochina from Yamamoto
1 Infantry moved from Yunnan to N.French Indochina
3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks moved from Burma to S.Thailand
2 Artillerys and 2 Infantrys moved from Syria to Palestine
2 Infantrys and 2 Tanks moved from Syria to Palestine
2 Infantrys moved from Italian East Africa to Nubia
1 Mech.Inf moved from Belgian Congo to Italian East Africa
1 Mech.Inf moved from Italian East Africa to Nubia
1 Mech.Inf moved from Belgian Congo to Italian East Africa
1 Mech.Inf moved from Italian East Africa to Kordofan
1 Mech.Inf moved from French Equatorial Africa to Darfur
British take Darfur from Italians
1 Mech.Inf moved from Cape Town to Belgian Congo
1 Mech.Inf moved from Cape Town to Kenya
12 Adv.Fighters, 1 Bomber, 8 Fighters and 6 Infantrys moved from Manchester to Wales
8 Infantrys moved from London to Wales
3 Infantrys moved from Dover to Wales
Purchase Units - British
British buy 2 Adv.Fighters, 4 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Palestine
British attack with 2 Artillerys, 4 Infantrys and 2 Tanks
Italians defend with 1 Infantry
British roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Palestine, round 2 : 2/8 hits, 2.67 expected hits
Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Palestine
British win, taking Palestine from Italians with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in N.French Indochina
British attack with 1 ArmoredCar and 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 1 ArmoredCar and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.French Indochina
British win, taking N.French Indochina from Yamamoto with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Wales
British attack with 12 Adv.Fighters, 1 Bomber, 8 Fighters and 17 Infantrys
Germans defend with 1 AAGun, 8 Artillerys, 3 Elites, 1 Factory and 18 Infantrys
AA fire in Wales : 5/21 hits, 3.50 expected hits
2 Fighters owned by the British and 3 Adv.Fighters owned by the British lost in Wales
British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 17 Infantrys in Wales, round 2 : 8/33 hits, 10.00 expected hits
Germans roll dice for 8 Artillerys, 3 Elites and 18 Infantrys in Wales, round 2 : 8/29 hits, 9.67 expected hits
8 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Wales
British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 9 Infantrys in Wales, round 3 : 7/25 hits, 8.67 expected hits
Germans roll dice for 8 Artillerys, 3 Elites and 10 Infantrys in Wales, round 3 : 5/21 hits, 7.00 expected hits
7 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Wales
British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 4 Infantrys in Wales, round 4 : 10/20 hits, 7.83 expected hits
Germans roll dice for 8 Artillerys, 3 Elites and 3 Infantrys in Wales, round 4 : 5/14 hits, 4.67 expected hits
2 Fighters owned by the British, 3 Elites owned by the Germans, 4 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Wales
British roll dice for 9 Adv.Fighters, 1 Bomber, 4 Fighters and 1 Infantry in Wales, round 5 : 4/15 hits, 6.67 expected hits
Germans roll dice for 4 Artillerys in Wales, round 5 : 0/4 hits, 1.33 expected hits
4 Artillerys owned by the Germans lost in Wales
British win, taking Wales from Germans with 9 Adv.Fighters, 1 Bomber, 4 Fighters and 1 Infantry remaining. Battle score for attacker is -17
Casualties for British: 3 Adv.Fighters, 4 Fighters and 16 Infantrys
Casualties for Germans: 8 Artillerys, 3 Elites and 18 Infantrys
Battle in S.Thailand
British attack with 3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks
Yamamoto defend with 1 AAGun; Thai defend with 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank
AA fire in S.Thailand : 0/4 hits, 0.67 expected hits
British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 2 : 17/51 hits, 16.00 expected hits
Units damaged: 2 Bunkers owned by the Thai
Thai roll dice for 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 13/37 hits, 13.00 expected hits
15 Infantrys owned by the Thai and 13 Infantrys owned by the British lost in S.Thailand
British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 9 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 3 : 16/38 hits, 13.83 expected hits
Thai roll dice for 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 6 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 3 : 7/22 hits, 8.00 expected hits
6 Infantrys owned by the Thai, 2 Elites owned by the Thai, 7 Infantrys owned by the British and 8 Artillerys owned by the Thai lost in S.Thailand
British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 2 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 4 : 12/31 hits, 12.67 expected hits
Thai roll dice for 1 Artillery, 2 Bunkers, 1 Fighter, 1 Marine and 1 Tank in S.Thailand, round 4 : 0/6 hits, 2.67 expected hits
1 Tank owned by the Thai, 2 Bunkers owned by the Thai, 1 Fighter owned by the Thai, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 3 Artillerys, 9 Elites, 4 Fighters, 2 Infantrys, 7 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 73
Casualties for British: 20 Infantrys
Casualties for Thai: 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank
Battle in Kordofan
British attack with 1 Mech.Inf
Italians defend with 1 ArmoredCar
British roll dice for 1 Mech.Inf in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Kordofan, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Mech.Inf in Kordofan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Kordofan, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Mech.Inf in Kordofan, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Kordofan, round 4 : 1/1 hits, 0.17 expected hits
1 Mech.Inf owned by the British lost in Kordofan
Italians win with 1 ArmoredCar remaining. Battle score for attacker is -6
Casualties for British: 1 Mech.Inf
Battle in Nubia
British attack with 2 Infantrys and 1 Mech.Inf
Italians defend with 1 ArmoredCar
British roll dice for 2 Infantrys and 1 Mech.Inf in Nubia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 ArmoredCar in Nubia, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Nubia
British win, taking Nubia from Italians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Italians: 1 ArmoredCar
Non Combat Move - British
1 Adv.Fighter moved from Cairo to W.Iran
1 Adv.Fighter moved from Cairo to W.Iran
9 Adv.Fighters, 1 Bomber and 4 Fighters moved from Wales to Manchester
1 Infantry moved from Scotland to Northern Ireland
4 Fighters moved from S.Thailand to Burma
1 Artillery and 9 Infantrys moved from Assam to Burma
8 Infantrys moved from Bihar to Assam
7 Infantrys moved from Hyderabad to Bihar
2 Infantrys moved from Rajputana to Bombay
3 Mech.Infs and 1 Tank moved from Delhi to Bombay
1 Elite moved from Delhi to Bihar
Place Units - British
3 Infantrys placed in W.Iran
2 Infantrys placed in Bombay
2 Mech.Infs placed in Cape Town
2 Artillerys, 2 Infantrys and 4 Tanks placed in London
4 Infantrys placed in Manchester
British undo move 5.
2 Adv.Fighters and 2 Fighters placed in Manchester
British undo move 5.
4 Infantrys placed in Manchester
2 Adv.Fighters, 2 Artillerys and 2 Fighters placed in Cairo
1 Infantry placed in Delhi
British undo move 6.
British undo move 4.
2 Adv.Fighters and 2 Fighters placed in London
British undo move 4.
4 Tanks placed in Manchester
2 Artillerys and 2 Infantrys placed in London
2 Artillerys and 4 Infantrys placed in Cairo
Turn Complete - British
British collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -4.67
British : -2.83
Italians : 1.00
AA fire in S.Thailand : : -0.67
Yamamoto : -0.33
AA fire in Wales : : 1.50
Thai : -3.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
1 Destroyer, 1 Submarine and 1 T.Boat moved from 67 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 67 Sea Zone to 110 Sea Zone
1 Artillery and 2 Elites moved from Broome to 67 Sea Zone
1 Artillery, 1 Cruiser, 2 Elites and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Artillery and 2 Elites moved from 110 Sea Zone to Banjarmasin
2 Artillerys, 1 Elite and 1 Infantry moved from Flores to 67 Sea Zone
2 Infantrys moved from Flores to 67 Sea Zone
2 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
2 Artillerys, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Banjarmasin
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
2 Adv.Fighters moved from 67 Sea Zone to Banjarmasin
1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
3 Carriers moved from 67 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
1 Adv.Fighter moved from 67 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 3 Elites, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers, 2 Submarines, 1 T.Boat and 4 Transports
Hisaichi defend with 3 Destroyers and 3 Transports
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers, 1 T.Boat and 4 Transports in 110 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
Hisaichi roll dice for 3 Destroyers and 3 Transports in 110 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits
1 Transport owned by the Hisaichi and 1 T.Boat owned by the Anzac lost in 110 Sea Zone
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits
Hisaichi roll dice for 3 Destroyers and 2 Transports in 110 Sea Zone, round 3 : 1/5 hits, 1.33 expected hits
2 Transports owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 110 Sea Zone
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 4 : 1/8 hits, 2.67 expected hits
Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 110 Sea Zone
Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 5 : 4/8 hits, 2.67 expected hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in 110 Sea Zone
Anzac win with 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 1 Destroyer and 4 Transports remaining. Battle score for attacker is 14
Casualties for Anzac: 1 Destroyer, 2 Submarines and 1 T.Boat
Casualties for Hisaichi: 3 Destroyers and 3 Transports
Battle in West Borneo
Battle in Banjarmasin
Anzac attack with 5 Adv.Fighters, 3 Artillerys, 3 Elites and 2 Infantrys
Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
AA fire in Banjarmasin : 1/5 hits, 0.83 expected hits
1 Adv.Fighter owned by the Anzac lost in Banjarmasin
Anzac roll dice for 4 Adv.Fighters, 3 Artillerys, 3 Elites and 2 Infantrys in Banjarmasin, round 2 : 6/12 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker and 8 Infantrys in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits
2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Banjarmasin
Anzac roll dice for 4 Adv.Fighters, 3 Artillerys and 2 Elites in Banjarmasin, round 3 : 4/9 hits, 4.00 expected hits
Yamamoto roll dice for 1 Bunker and 3 Infantrys in Banjarmasin, round 3 : 1/4 hits, 1.50 expected hits
1 Artillery owned by the Anzac, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Banjarmasin
Anzac win, taking West Borneo from Thai, taking Banjarmasin from Yamamoto with 4 Adv.Fighters, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 1
Casualties for Anzac: 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
Casualties for Yamamoto: 1 Bunker and 8 Infantrys
Non Combat Move - Anzac
4 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from South Australia to Western Australia
2 Elites moved from Townsville to Northern Territory
1 Artillery moved from Townsville to Northern Territory
3 Infantrys moved from West Papua to Hollandia
3 Infantrys moved from Port Moresby to West Papua
3 Infantrys moved from New South Wales to South Australia
1 Tank moved from Canberra to South Australia
Place Units - Anzac
1 Artillery and 2 Elites placed in Broome
1 Destroyer and 1 Transport placed in 113 Sea Zone
1 Elite placed in Townsville
Anzac undo move 3.
1 Artillery placed in Townsville
1 Elite and 2 Infantrys placed in Port Moresby
1 Infantry placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : 0.17
Hisaichi : 0.17
Yamamoto : -0.67
Anzac : -2.50
Territory Summary for Anzac :
Western Australia : 1 Infantry
West Papua : 1 AAGun and 3 Infantrys
Port Moresby : 1 Elite, 1 Factory and 2 Infantrys
Wellington : 1 AAGun and 1 Factory
Broome : 1 AAGun, 1 Artillery, 1 Bunker, 2 Elites and 1 Factory
Northern Territory : 1 Artillery and 2 Elites
New Britain : 1 Infantry
Canberra : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Townsville : 1 AAGun, 1 Artillery, 1 Bunker and 1 Factory
South Australia : 3 Infantrys and 1 Tank
West Borneo : 1 Infantry
Hollandia : 5 Infantrys
Banjarmasin : 2 Artillerys and 2 Elites
Lombok : 2 Infantrys
110 Sea Zone : 5 Adv.Fighters, 3 Carriers, 2 Cruisers, 1 Destroyer and 4 Transports
113 Sea Zone : 1 Destroyer and 1 Transport
Production/PUs Summary :
Germans : 155 / 219
Russians : 39 / 42
Italians : 75 / 80
French : 17 / 13
Yamamoto : 56 / 68
Chinese : 30 / 30
Hisaichi : 48 / 49
British : 109 / 109
Anzac : 36 / 36
Dutch : 26 / 20
Finns : 16 / 16
Romanians : 30 / 32
Thai : 16 / 24
Americans : 129 / 133
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Purchase Units - Dutch
Dutch buy 2 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Dutch
2 ArmoredCars moved from Suriname to Rio De Janeiro
Place Units - Dutch
2 Infantrys and 2 Tanks placed in Banjarmasin
1 Mech.Inf placed in Suriname
Turn Complete - Dutch
Dutch collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Territory Summary for Dutch :
Timor : 1 Infantry
Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
Banjarmasin : 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Flores : 1 Bunker
Lombok : 1 Bunker
Suriname : 1 Factory and 1 Mech.Inf
Tanimbar : 1 Infantry
Java : 1 Bunker
Bolivia : 1 flag
Rio De Janeiro : 1 flag, 2 ArmoredCars, 2 Infantrys and 1 Tank
Amazon : 1 flag
Production/PUs Summary :
Germans : 155 / 219
Russians : 39 / 42
Italians : 75 / 80
French : 17 / 13
Yamamoto : 56 / 68
Chinese : 30 / 30
Hisaichi : 48 / 49
British : 109 / 109
Anzac : 36 / 36
Dutch : 26 / 26
Finns : 16 / 16
Romanians : 30 / 32
Thai : 16 / 24
Americans : 129 / 133