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WaW Team Game III
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TripleA Turn Summary: Romanians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Romanians 2 Tanks moved from Rostov to Astrakhan Romanians take Saratov from Russians 3 Tanks moved from Penza to Chimkent 4 Tanks moved from Penza to Ufa 1 Mot.Inf and 1 Tank moved from Penza to Astrakhan 1 Infantry moved from S.Karelia to Vologda 1 Fighter moved from Tula to Vologda Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Infantrys and 3 Tanks; Remaining resources: 2 PUs; Combat - Romanians Battle in Astrakhan Romanians attack with 1 Mot.Inf and 3 Tanks Russians defend with 3 Infantrys Romanians roll dice for 1 Mot.Inf and 3 Tanks in Astrakhan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 3 Infantrys in Astrakhan, round 2 : 1/3 hits, 1.00 expected hits 1 Mot.Inf owned by the Romanians and 1 Infantry owned by the Russians lost in Astrakhan Romanians roll dice for 3 Tanks in Astrakhan, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Astrakhan, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Romanians lost in Astrakhan Romanians roll dice for 2 Tanks in Astrakhan, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Astrakhan, round 4 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Romanians lost in Astrakhan Romanians roll dice for 1 Tank in Astrakhan, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 Infantrys in Astrakhan, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Astrakhan Romanians roll dice for 1 Tank in Astrakhan, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Astrakhan, round 6 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Astrakhan, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Astrakhan, round 7 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Romanians lost in Astrakhan Russians win with 1 Infantry remaining. Battle score for attacker is -16 Casualties for Romanians: 1 Mot.Inf and 3 Tanks Casualties for Russians: 2 Infantrys Battle in Ufa Romanians attack with 4 Tanks Russians defend with 1 Infantry Romanians roll dice for 4 Tanks in Ufa, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Ufa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 4 Tanks in Ufa, round 3 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Ufa, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 4 Tanks in Ufa, round 4 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Ufa, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 4 Tanks in Ufa, round 5 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Ufa, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ufa Romanians win, taking Ufa from Russians with 4 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vologda Romanians attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Infantry in Vologda, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Vologda retreated to Vologda Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Battle in Chimkent Romanians attack with 3 Tanks Russians defend with 1 Infantry Romanians roll dice for 3 Tanks in Chimkent, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Chimkent, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 3 Tanks in Chimkent, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Chimkent, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Romanians lost in Chimkent Romanians roll dice for 2 Tanks in Chimkent, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Chimkent, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chimkent Romanians win, taking Chimkent from Russians with 2 Tanks remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Tank Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 AAGun, 2 Artillerys and 2 Infantrys moved from Donetsk to Rostov 1 Tank moved from Kiev to Rostov 1 Artillery moved from Tula to Rostov 3 Tanks moved from Vinnytsia to Rostov 2 Infantrys moved from Kiev to Kursk 1 Fighter moved from Vologda to Kuybyshev 1 Infantry moved from Bulgaria to Greece 1 Infantry moved from Bucharest to E.Romania 3 Tanks moved from Bucharest to Vinnytsia Place Units - Romanians 1 ArmoredCar and 2 Tanks placed in Kiev 1 ArmoredCar, 2 Infantrys and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Romanians : -14.17 Russians : -0.33
Dice Statistics:
Total 1 was rolled 980 times 2 was rolled 987 times 3 was rolled 988 times 4 was rolled 1005 times 5 was rolled 968 times 6 was rolled 931 times Average roll : 3.476 Median : 3.000 Variance : 0.548 Standard Deviation : 0.740 Total rolls : 5859 Null / Other 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 7 times Average roll : 4.111 Median : 5.000 Variance : 1.135 Standard Deviation : 1.065 Total rolls : 27 Germans Combat 1 was rolled 193 times 2 was rolled 183 times 3 was rolled 204 times 4 was rolled 155 times 5 was rolled 150 times 6 was rolled 169 times Average roll : 3.373 Median : 3.000 Variance : 2.172 Standard Deviation : 1.474 Total rolls : 1054 Romanians Combat 1 was rolled 28 times 2 was rolled 26 times 3 was rolled 37 times 4 was rolled 41 times 5 was rolled 36 times 6 was rolled 33 times Average roll : 3.647 Median : 4.000 Variance : 0.807 Standard Deviation : 0.899 Total rolls : 201 Neutral Combat 1 was rolled 33 times 2 was rolled 34 times 3 was rolled 31 times 4 was rolled 32 times 5 was rolled 32 times 6 was rolled 31 times Average roll : 3.461 Median : 3.000 Variance : 0.036 Standard Deviation : 0.189 Total rolls : 193 British Combat 1 was rolled 108 times 2 was rolled 130 times 3 was rolled 130 times 4 was rolled 149 times 5 was rolled 123 times 6 was rolled 112 times Average roll : 3.512 Median : 4.000 Variance : 1.448 Standard Deviation : 1.203 Total rolls : 752 Italians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 72 times 4 was rolled 67 times 5 was rolled 68 times 6 was rolled 73 times Average roll : 3.587 Median : 4.000 Variance : 0.379 Standard Deviation : 0.616 Total rolls : 402 Hisaichi Combat 1 was rolled 83 times 2 was rolled 99 times 3 was rolled 84 times 4 was rolled 92 times 5 was rolled 105 times 6 was rolled 95 times Average roll : 3.577 Median : 4.000 Variance : 0.657 Standard Deviation : 0.811 Total rolls : 558 Americans Combat 1 was rolled 66 times 2 was rolled 53 times 3 was rolled 63 times 4 was rolled 79 times 5 was rolled 55 times 6 was rolled 45 times Average roll : 3.385 Median : 3.000 Variance : 1.958 Standard Deviation : 1.399 Total rolls : 361 Anzac Combat 1 was rolled 32 times 2 was rolled 20 times 3 was rolled 18 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 34 times Average roll : 3.592 Median : 4.000 Variance : 1.360 Standard Deviation : 1.166 Total rolls : 152 French Combat 1 was rolled 28 times 2 was rolled 28 times 3 was rolled 23 times 4 was rolled 33 times 5 was rolled 25 times 6 was rolled 33 times Average roll : 3.576 Median : 4.000 Variance : 0.493 Standard Deviation : 0.702 Total rolls : 170 Yamamoto Combat 1 was rolled 127 times 2 was rolled 131 times 3 was rolled 97 times 4 was rolled 112 times 5 was rolled 111 times 6 was rolled 96 times Average roll : 3.352 Median : 3.000 Variance : 1.586 Standard Deviation : 1.259 Total rolls : 674 Chinese Combat 1 was rolled 44 times 2 was rolled 42 times 3 was rolled 34 times 4 was rolled 40 times 5 was rolled 39 times 6 was rolled 39 times Average roll : 3.441 Median : 3.000 Variance : 0.242 Standard Deviation : 0.492 Total rolls : 238 Finns Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.500 Median : 3.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 36 Thai Combat 1 was rolled 24 times 2 was rolled 19 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 25 times 6 was rolled 23 times Average roll : 3.570 Median : 4.000 Variance : 0.451 Standard Deviation : 0.672 Total rolls : 128 Russians Combat 1 was rolled 111 times 2 was rolled 129 times 3 was rolled 136 times 4 was rolled 116 times 5 was rolled 123 times 6 was rolled 100 times Average roll : 3.435 Median : 3.000 Variance : 1.175 Standard Deviation : 1.084 Total rolls : 715 Dutch Combat 1 was rolled 31 times 2 was rolled 25 times 3 was rolled 32 times 4 was rolled 37 times 5 was rolled 38 times 6 was rolled 35 times Average roll : 3.662 Median : 4.000 Variance : 0.579 Standard Deviation : 0.761 Total rolls : 198
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Romanians : -14.17
Russians : -0.334 very small battles. You’ve got to love the dice roller.
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Thai 2 Infantrys moved from Malaya to S.Thailand 2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 3 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Bangkok 1 Bunker placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Americans 1 Submarine moved from 102 Sea Zone to 101 Sea Zone 3 Adv.Fighters moved from 102 Sea Zone to 101 Sea Zone 2 Battleships moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter, 2 Carriers and 6 Destroyers moved from 102 Sea Zone to 86 Sea Zone 3 Submarines moved from 102 Sea Zone to 86 Sea Zone 1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Infantry moved from Rio de Oro to 31 Sea Zone 1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco 1 Adv.Fighter and 1 Infantry moved from 31 Sea Zone to W.Morocco 1 Bomber moved from Rio de Oro to W.Morocco Purchase Units - Americans Americans buy 1 Adv.Fighter, 4 Artillerys, 1 B.Transport, 2 Battleships, 2 Bombers, 9 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in Ayan Americans attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Mech.Inf Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Ayan Americans win, taking Ayan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Mech.Inf Battle in 86 Sea Zone Americans attack with 1 Adv.Fighter, 2 Battleships, 2 Carriers, 6 Destroyers and 3 Submarines Yamamoto defend with 1 Submarine Americans roll dice for 3 Submarines in 86 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Adv.Fighter, 2 Battleships, 2 Carriers, 6 Destroyers and 3 Submarines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 101 Sea Zone Americans attack with 3 Adv.Fighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 101 Sea Zone Americans win with 3 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in W.Morocco Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 4 Infantrys Italians defend with 1 Artillery, 1 Elite and 1 Tank Americans roll dice for 1 Cruiser in W.Morocco, round 2 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Italians lost in W.Morocco Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 4 Infantrys in W.Morocco, round 2 : 4/7 hits, 2.33 expected hits Italians roll dice for 1 Artillery and 1 Tank in W.Morocco, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Italians, 1 Infantry owned by the Americans and 1 Artillery owned by the Italians lost in W.Morocco Americans win, taking W.Morocco from Italians with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 Artillery, 1 Elite and 1 Tank Casualties for Americans: 1 Infantry Non Combat Move - Americans 1 Adv.Fighter moved from W.Morocco to 31 Sea Zone 1 Bomber moved from W.Morocco to Rio de Oro 4 Tanks moved from Rio de Oro to Mauritania 1 Artillery and 1 Infantry moved from Salvador to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 1 Artillery, 1 B.Transport, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 34 Sea Zone 1 Artillery and 5 Infantrys moved from 34 Sea Zone to Mauritania 1 B.Transport and 1 Transport moved from 34 Sea Zone to 35 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 Submarine and 1 T.Boat moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from Wake to 88 Sea Zone 1 Infantry moved from Wake to 88 Sea Zone 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 3 Infantrys, 1 S.Submarine, 1 Submarine and 1 Transport moved from 88 Sea Zone to 86 Sea Zone 3 Infantrys moved from 86 Sea Zone to Saipan 3 Adv.Fighters moved from 101 Sea Zone to 86 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 1 Cruiser, 2 Infantrys and 1 S.Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone 1 Artillery and 1 Infantry moved from Ulithi to 102 Sea Zone 2 Infantrys moved from Ulithi to 102 Sea Zone 2 Infantrys moved from Woleai to 102 Sea Zone 1 Infantry moved from Yap to Ulithi 2 Artillerys, 2 B.Transports, 6 Infantrys and 2 Transports moved from 102 Sea Zone to 86 Sea Zone 2 Artillerys and 1 Infantry moved from 86 Sea Zone to Saipan 7 Infantrys moved from 86 Sea Zone to Saipan 2 S.Submarines moved from 91 Sea Zone to 88 Sea Zone 1 Destroyer and 1 Submarine moved from 89 Sea Zone to 95 Sea Zone 2 S.Submarines moved from 88 Sea Zone to 95 Sea Zone 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone Place Units - Americans 1 Bomber and 1 Infantry placed in Ponape 2 Battleships placed in 86 Sea Zone 1 Adv.Fighter placed in Saipan 1 S.Submarine placed in 71 Sea Zone 1 Bomber and 1 Infantry placed in Alaska 2 Infantrys placed in South Atlantic USA 2 Artillerys and 1 Tank placed in Rio de Oro 2 Artillerys placed in Salvador 1 B.Transport placed in 83 Sea Zone 1 Infantry placed in San Francisco 2 Infantrys placed in Pearl Harbor 2 Infantrys placed in Washington Turn Complete - Americans Americans collect 133 PUs; end with 133 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Italians : 0.17 Yamamoto : -0.67 Americans : 4.17
Territory Summary for Americans :
Ayan : 1 Artillery and 1 Infantry Mauritania : 1 Artillery, 19 Infantrys and 10 Tanks W.Morocco : 1 Artillery and 3 Infantrys Kusaie : 1 flag Minamitori : 1 flag Kwajalein : 1 flag Ulithi : 1 flag, 1 Infantry Kunashir : 1 flag, 1 Infantry Eniwetok : 1 flag Rongelap : 1 flag Iwo Jima : 1 flag, 1 Infantry Saipan : 1 flag, 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Bunker, 1 Factory, 16 Infantrys, 3 Marines and 1 Tank Jaluit : 1 flag Yap : 1 flag Iturup : 1 flag Peleliu : 1 flag, 1 Infantry Washington : 1 AAGun, 1 Factory and 2 Infantrys San Francisco : 1 Factory and 4 Infantrys Pearl Harbor : 1 Factory and 2 Infantrys South Central USA : 1 AAGun and 1 Factory Ponape : 1 Bomber, 1 Factory and 4 Infantrys Wake : 1 AAGun Alaska : 1 AAGun, 1 Bomber, 1 Factory and 1 Infantry Woleai : 2 Infantrys Guam : 1 Infantry South Atlantic USA : 1 AAGun, 1 Factory and 4 Infantrys Bahia : 1 flag, 4 Infantrys W.Mexico : 1 flag Salvador : 1 flag, 1 AAGun, 3 Artillerys and 1 Factory Peru : 1 flag Central America : 1 flag Rio de Oro : 1 flag, 2 Artillerys, 1 Bomber, 1 Factory and 1 Tank S.Chile : 1 flag Andalusia : 1 flag E.Mexico : 1 flag N.Chile : 1 flag Venezuela : 1 flag Santiago : 1 flag, 1 AAGun and 1 Factory 31 Sea Zone : 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers and 3 Submarines 35 Sea Zone : 1 B.Transport and 2 Transports 32 Sea Zone : 1 B.Transport 71 Sea Zone : 1 S.Submarine 83 Sea Zone : 1 B.Transport 101 Sea Zone : 1 Submarine 95 Sea Zone : 1 Destroyer, 2 S.Submarines and 1 Submarine 86 Sea Zone : 6 Adv.Fighters, 2 B.Transports, 4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 2 S.Submarines, 4 Submarines and 3 Transports 88 Sea Zone : 1 Destroyer 34 Sea Zone : 1 B.Transport, 1 Destroyer and 1 Transport 72 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 Submarine and 1 T.Boat
Production/PUs Summary :
Germans : 141 / 151 Russians : 50 / 59 Italians : 72 / 79 French : 15 / 14 Yamamoto : 65 / 68 Chinese : 26 / 26 Hisaichi : 52 / 55 British : 106 / 106 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 16 / 16 Romanians : 30 / 32 Thai : 21 / 24 Americans : 133 / 133
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Germans 1 Tank moved from Kuybyshev to Tashkent Germans take Tashkent from Russians 4 HeavyTanks and 20 Tanks moved from Kuybyshev to Sverdlovsk 3 JetFighters moved from Penza to Sverdlovsk 1 Tank moved from Rostov to Astrakhan 1 ArmoredCar moved from Georgia to Astrakhan 1 Mot.Inf moved from Kursk to Astrakhan 4 ArmoredCars moved from Kursk to Stalingrad 5 Artillerys moved from Rostov to Stalingrad 2 Artillerys and 1 Infantry moved from Gorky to Kirov 1 Battleship, 1 Cruiser and 15 T.Boats moved from 21 Sea Zone to 20 Sea Zone 3 Infantrys moved from Normandy to 20 Sea Zone 7 Infantrys moved from Picardy to 20 Sea Zone 3 Infantrys moved from Belgium to 20 Sea Zone 3 Infantrys moved from Netherlands to 20 Sea Zone 8 Artillerys and 8 Infantrys moved from Hamburg to 22 Sea Zone 3 Elites moved from Hamburg to 22 Sea Zone 8 Artillerys, 3 Elites, 8 Infantrys, 3 S.Submarines and 8 Transports moved from 22 Sea Zone to 20 Sea Zone 8 Artillerys, 3 Elites and 24 Infantrys moved from 20 Sea Zone to Wales 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to Wales 3 Adv.Fighters and 3 Fighters moved from 22 Sea Zone to Wales 1 Bomber moved from Hamburg to Wales Purchase Units - Germans Germans buy 4 Adv.Fighters, 12 ArmoredCars, 8 Artillerys, 1 Bunker, 1 Fighter and 13 Infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Wales Germans attack with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 4 Fighters and 24 Infantrys British defend with 1 AAGun, 1 Factory, 17 Infantrys and 1 Tank AA fire in Wales : 1/9 hits, 1.50 expected hits 1 Fighter owned by the Germans lost in Wales Germans roll dice for 1 Battleship and 1 Cruiser in Wales, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the British lost in Wales Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 24 Infantrys in Wales, round 2 : 14/43 hits, 12.67 expected hits British roll dice for 15 Infantrys and 1 Tank in Wales, round 2 : 5/16 hits, 5.50 expected hits 5 Infantrys owned by the Germans and 14 Infantrys owned by the British lost in Wales Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 19 Infantrys in Wales, round 3 : 8/38 hits, 11.83 expected hits British roll dice for 1 Infantry and 1 Tank in Wales, round 3 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Wales Germans win, taking Wales from British with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 18 Infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 1 Fighter and 6 Infantrys Casualties for British: 17 Infantrys and 1 Tank Battle in Astrakhan Germans attack with 1 ArmoredCar, 1 Mot.Inf and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Mot.Inf and 1 Tank in Astrakhan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Astrakhan Germans win, taking Astrakhan from Russians with 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Sverdlovsk Germans attack with 4 HeavyTanks, 3 JetFighters and 20 Tanks French defend with 1 Fighter; Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 1 Fighter, 15 Infantrys and 2 Mech.Infs AA fire in Sverdlovsk : 0/3 hits, 0.50 expected hits Germans roll dice for 4 HeavyTanks, 3 JetFighters and 20 Tanks in Sverdlovsk, round 2 : 14/27 hits, 14.67 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 2 Bunkers, 2 Fighters, 15 Infantrys and 2 Mech.Infs in Sverdlovsk, round 2 : 5/21 hits, 7.67 expected hits 12 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Sverdlovsk Germans roll dice for 4 HeavyTanks, 3 JetFighters and 15 Tanks in Sverdlovsk, round 3 : 12/22 hits, 12.17 expected hits Russians roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Mech.Infs in Sverdlovsk, round 3 : 3/9 hits, 3.67 expected hits 1 Fighter owned by the French, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 2 Mech.Infs owned by the Russians, 2 Bunkers owned by the Russians and 3 Tanks owned by the Germans lost in Sverdlovsk Germans captures 59PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 4 HeavyTanks, 3 JetFighters and 12 Tanks remaining. Battle score for attacker is 30 Casualties for Germans: 8 Tanks Casualties for Russians: 2 Bunkers, 1 Fighter, 15 Infantrys and 2 Mech.Infs Casualties for French: 1 Fighter Battle in Kirov Germans attack with 2 Artillerys and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kirov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kirov, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kirov Germans win, taking Kirov from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Stalingrad Germans attack with 4 ArmoredCars and 5 Artillerys Russians defend with 1 Factory and 4 Infantrys Germans roll dice for 4 ArmoredCars and 5 Artillerys in Stalingrad, round 2 : 4/9 hits, 3.00 expected hits Russians roll dice for 4 Infantrys in Stalingrad, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 2 ArmoredCars and 5 Artillerys remaining. Battle score for attacker is 0 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 4 Infantrys Non Combat Move - Germans 1 AAGun moved from Rostov to Saratov 2 Elites and 2 Infantrys moved from Donetsk to Rostov 1 AAGun and 1 Elite moved from Kursk to Rostov 4 ArmoredCars moved from Vinnytsia to Rostov 3 JetFighters moved from Sverdlovsk to Kuybyshev 1 Infantry moved from Gorky to Kuybyshev 1 Infantry moved from Moscow to Gorky 3 Artillerys and 6 Infantrys moved from Vyborg to S.Karelia 3 Artillerys and 3 Infantrys moved from N.Karelia to S.Karelia 1 AAGun moved from Yaroslavl to Gorky 1 Elite and 3 Infantrys moved from Lithuania to Minsk 4 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Danzig to Pomerania 2 ArmoredCars moved from Bohemia to Vinnytsia 2 Stukas moved from Bohemia to Provence 1 Infantry moved from Bohemia to Krakow 2 Tanks moved from Berlin to Rhine 4 Elites moved from Rhine to Netherlands 3 Elites moved from Bavaria to Rhine 8 Infantrys moved from Paris to Picardy 11 Elites and 1 Infantry moved from Berlin to Saxony 1 Artillery moved from Berlin to Saxony 4 Elites moved from Minsk to Kursk 4 Infantrys moved from Brest to Minsk 4 Adv.Fighters and 3 Fighters moved from Wales to 20 Sea Zone 1 Bomber moved from Wales to Netherlands 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone 3 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone 2 Carriers and 2 Submarines moved from 21 Sea Zone to 20 Sea Zone 1 Infantry moved from Moscow to Yaroslavl 1 Elite moved from Yaroslavl to Tula 5 Elites and 3 Infantrys moved from Moscow to Penza Place Units - Germans 1 Bunker placed in N.Algeria 1 Adv.Fighter placed in 20 Sea Zone 2 Adv.Fighters and 1 Fighter placed in Bavaria 3 Artillerys placed in Normandy Germans undo move 4. 3 Artillerys placed in Netherlands 3 Artillerys placed in Belgium 2 Artillerys placed in Normandy 8 Infantrys placed in Paris 4 ArmoredCars placed in Vinnytsia 3 ArmoredCars placed in Kursk Germans undo move 8. 1 Adv.Fighter and 3 ArmoredCars placed in Vinnytsia 6 ArmoredCars and 3 Infantrys placed in Moscow 2 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 159 PUs; end with 219 PUs
Combat Hit Differential Summary :
Germans : -2.50 British : -0.33 AA fire in Sverdlovsk : : -0.50 AA fire in Wales : : -0.50 Russians : -3.00
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Germans 1 Tank moved from Kuybyshev to Tashkent Germans take Tashkent from Russians 4 HeavyTanks and 20 Tanks moved from Kuybyshev to Sverdlovsk 3 JetFighters moved from Penza to Sverdlovsk 1 Tank moved from Rostov to Astrakhan 1 ArmoredCar moved from Georgia to Astrakhan 1 Mot.Inf moved from Kursk to Astrakhan 4 ArmoredCars moved from Kursk to Stalingrad 5 Artillerys moved from Rostov to Stalingrad 2 Artillerys and 1 Infantry moved from Gorky to Kirov 1 Battleship, 1 Cruiser and 15 T.Boats moved from 21 Sea Zone to 20 Sea Zone 3 Infantrys moved from Normandy to 20 Sea Zone 7 Infantrys moved from Picardy to 20 Sea Zone 3 Infantrys moved from Belgium to 20 Sea Zone 3 Infantrys moved from Netherlands to 20 Sea Zone 8 Artillerys and 8 Infantrys moved from Hamburg to 22 Sea Zone 3 Elites moved from Hamburg to 22 Sea Zone 8 Artillerys, 3 Elites, 8 Infantrys, 3 S.Submarines and 8 Transports moved from 22 Sea Zone to 20 Sea Zone 8 Artillerys, 3 Elites and 24 Infantrys moved from 20 Sea Zone to Wales 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to Wales 3 Adv.Fighters and 3 Fighters moved from 22 Sea Zone to Wales 1 Bomber moved from Hamburg to Wales Purchase Units - Germans Germans buy 4 Adv.Fighters, 12 ArmoredCars, 8 Artillerys, 1 Bunker, 1 Fighter and 13 Infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Wales Germans attack with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 4 Fighters and 24 Infantrys British defend with 1 AAGun, 1 Factory, 17 Infantrys and 1 Tank AA fire in Wales : 1/9 hits, 1.50 expected hits 1 Fighter owned by the Germans lost in Wales Germans roll dice for 1 Battleship and 1 Cruiser in Wales, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the British lost in Wales Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 24 Infantrys in Wales, round 2 : 14/43 hits, 12.67 expected hits British roll dice for 15 Infantrys and 1 Tank in Wales, round 2 : 5/16 hits, 5.50 expected hits 5 Infantrys owned by the Germans and 14 Infantrys owned by the British lost in Wales Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 19 Infantrys in Wales, round 3 : 8/38 hits, 11.83 expected hits British roll dice for 1 Infantry and 1 Tank in Wales, round 3 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Wales Germans win, taking Wales from British with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 18 Infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 1 Fighter and 6 Infantrys Casualties for British: 17 Infantrys and 1 Tank Battle in Astrakhan Germans attack with 1 ArmoredCar, 1 Mot.Inf and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Mot.Inf and 1 Tank in Astrakhan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Astrakhan Germans win, taking Astrakhan from Russians with 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Sverdlovsk Germans attack with 4 HeavyTanks, 3 JetFighters and 20 Tanks French defend with 1 Fighter; Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 1 Fighter, 15 Infantrys and 2 Mech.Infs AA fire in Sverdlovsk : 0/3 hits, 0.50 expected hits Germans roll dice for 4 HeavyTanks, 3 JetFighters and 20 Tanks in Sverdlovsk, round 2 : 14/27 hits, 14.67 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 2 Bunkers, 2 Fighters, 15 Infantrys and 2 Mech.Infs in Sverdlovsk, round 2 : 5/21 hits, 7.67 expected hits 12 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Sverdlovsk Germans roll dice for 4 HeavyTanks, 3 JetFighters and 15 Tanks in Sverdlovsk, round 3 : 12/22 hits, 12.17 expected hits Russians roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Mech.Infs in Sverdlovsk, round 3 : 3/9 hits, 3.67 expected hits 1 Fighter owned by the French, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 2 Mech.Infs owned by the Russians, 2 Bunkers owned by the Russians and 3 Tanks owned by the Germans lost in Sverdlovsk Germans captures 59PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 4 HeavyTanks, 3 JetFighters and 12 Tanks remaining. Battle score for attacker is 30 Casualties for Germans: 8 Tanks Casualties for Russians: 2 Bunkers, 1 Fighter, 15 Infantrys and 2 Mech.Infs Casualties for French: 1 Fighter Battle in Kirov Germans attack with 2 Artillerys and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kirov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kirov, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kirov Germans win, taking Kirov from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Stalingrad Germans attack with 4 ArmoredCars and 5 Artillerys Russians defend with 1 Factory and 4 Infantrys Germans roll dice for 4 ArmoredCars and 5 Artillerys in Stalingrad, round 2 : 4/9 hits, 3.00 expected hits Russians roll dice for 4 Infantrys in Stalingrad, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 2 ArmoredCars and 5 Artillerys remaining. Battle score for attacker is 0 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 4 Infantrys Non Combat Move - Germans 1 AAGun moved from Rostov to Saratov 2 Elites and 2 Infantrys moved from Donetsk to Rostov 1 AAGun and 1 Elite moved from Kursk to Rostov 4 ArmoredCars moved from Vinnytsia to Rostov 3 JetFighters moved from Sverdlovsk to Kuybyshev 1 Infantry moved from Gorky to Kuybyshev 1 Infantry moved from Moscow to Gorky 3 Artillerys and 6 Infantrys moved from Vyborg to S.Karelia 3 Artillerys and 3 Infantrys moved from N.Karelia to S.Karelia 1 AAGun moved from Yaroslavl to Gorky 1 Elite and 3 Infantrys moved from Lithuania to Minsk 4 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Danzig to Pomerania 2 ArmoredCars moved from Bohemia to Vinnytsia 2 Stukas moved from Bohemia to Provence 1 Infantry moved from Bohemia to Krakow 2 Tanks moved from Berlin to Rhine 4 Elites moved from Rhine to Netherlands 3 Elites moved from Bavaria to Rhine 8 Infantrys moved from Paris to Picardy 11 Elites and 1 Infantry moved from Berlin to Saxony 1 Artillery moved from Berlin to Saxony 4 Elites moved from Minsk to Kursk 4 Infantrys moved from Brest to Minsk 4 Adv.Fighters and 3 Fighters moved from Wales to 20 Sea Zone 1 Bomber moved from Wales to Netherlands 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone 3 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone 2 Carriers and 2 Submarines moved from 21 Sea Zone to 20 Sea Zone 1 Infantry moved from Moscow to Yaroslavl 1 Elite moved from Yaroslavl to Tula 5 Elites and 3 Infantrys moved from Moscow to Penza Place Units - Germans 1 Bunker placed in N.Algeria 1 Adv.Fighter placed in 20 Sea Zone 2 Adv.Fighters and 1 Fighter placed in Bavaria 3 Artillerys placed in Normandy Germans undo move 4. 3 Artillerys placed in Netherlands 3 Artillerys placed in Belgium 2 Artillerys placed in Normandy 8 Infantrys placed in Paris 4 ArmoredCars placed in Vinnytsia 3 ArmoredCars placed in Kursk Germans undo move 8. 1 Adv.Fighter and 3 ArmoredCars placed in Vinnytsia 6 ArmoredCars and 3 Infantrys placed in Moscow 2 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 159 PUs; end with 219 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Georgia: 3 ArmoredCars EDIT: Removing units owned by Germans from Vinnytsia: 3 ArmoredCars EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.50 British : -0.33 AA fire in Sverdlovsk : : -0.50 AA fire in Wales : : -0.50 Russians : -3.00
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Italians 3 Infantrys moved from Rome to 46 Sea Zone 3 Infantrys and 13 S.Submarines moved from 46 Sea Zone to 45 Sea Zone 1 Elite and 4 Infantrys moved from N.Tunisia to 45 Sea Zone 1 Elite, 7 Infantrys and 13 S.Submarines moved from 45 Sea Zone to 41 Sea Zone 1 Infantry moved from 41 Sea Zone to Andalusia Italians take Andalusia from Americans 1 Elite and 6 Infantrys moved from 41 Sea Zone to E.Morocco 1 Elite and 3 Infantrys moved from N.Algeria to E.Morocco 1 Artillery moved from N.Tunisia to N.Algeria 4 Infantrys moved from Greece to 51 Sea Zone 1 Transport moved from 51 Sea Zone to 46 Sea Zone 1 Infantry moved from Mersa Matruh to 51 Sea Zone 1 Battleship, 1 Carrier, 4 Cruisers, 1 Destroyer, 5 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Palestine Italians take Palestine from British 4 Infantrys moved from 56 Sea Zone to Lower Egypt 1 Adv.Fighter moved from 51 Sea Zone to Lower Egypt 1 Adv.Fighter moved from 51 Sea Zone to Lower Egypt 1 ArmoredCar moved from Kufra to Equatoria 1 Infantry moved from Darfur to Equatoria 1 ArmoredCar moved from Nubia to Kordofan 1 ArmoredCar moved from New Valley to Nubia 1 Infantry moved from Kufra to New Valley 1 ArmoredCar moved from New Valley to Equatoria 1 Infantry moved from Hun to Kufra 1 Elite moved from Hun to Kufra 1 Artillery moved from Hun to Kufra 1 ArmoredCar moved from Tripoli to Hun 1 ArmoredCar moved from Tripoli to Kufra 1 ArmoredCar moved from Hun to Kufra 1 Artillery moved from El Agheila to Kufra 1 Elite moved from E.Morocco to W.Morocco 1 Artillery moved from E.Morocco to W.Morocco 1 Artillery moved from E.Morocco to W.Morocco 3 Infantrys moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Elites, 8 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 2 Adv.Fighters and 4 Infantrys British defend with 3 Infantrys Italians roll dice for 1 Battleship and 4 Cruisers in Lower Egypt, round 2 : 4/5 hits, 2.67 expected hits 3 Infantrys owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 3 Infantrys Battle in Equatoria Italians attack with 2 ArmoredCars and 1 Infantry British defend with 2 Mech.Infs Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 Mech.Infs in Equatoria, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in Equatoria Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 Mech.Inf in Equatoria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 4 : 0/3 hits, 0.83 expected hits British roll dice for 1 Mech.Inf in Equatoria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 5 : 1/3 hits, 0.83 expected hits British roll dice for 1 Mech.Inf in Equatoria, round 5 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Equatoria Italians win, taking Equatoria from British with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 12 Casualties for British: 2 Mech.Infs Battle in W.Morocco Italians attack with 2 Artillerys, 1 Elite and 3 Infantrys Americans defend with 1 Artillery and 3 Infantrys Italians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in W.Morocco, round 2 : 2/6 hits, 1.83 expected hits French roll dice for 1 Artillery and 3 Infantrys in W.Morocco, round 2 : 3/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans and 3 Infantrys owned by the Italians lost in W.Morocco Italians roll dice for 2 Artillerys and 1 Elite in W.Morocco, round 3 : 2/3 hits, 1.17 expected hits French roll dice for 1 Artillery and 1 Infantry in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Italians, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in W.Morocco Italians win, taking W.Morocco from French with 2 Artillerys remaining. Battle score for attacker is 1 Casualties for Italians: 1 Elite and 3 Infantrys Casualties for Americans: 1 Artillery and 3 Infantrys Non Combat Move - Italians 1 Infantry moved from Tunis to N.Tunisia 1 Infantry moved from Tunis to N.Tunisia 1 ArmoredCar moved from Tunis to Ghadames 1 ArmoredCar moved from Tunis to N.Algeria 1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone 1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone Place Units - Italians 3 ArmoredCars placed in Tunis 3 Infantrys placed in Hun 1 Artillery and 1 Infantry placed in Rome 4 Infantrys placed in Greece 1 Artillery and 1 Elite placed in E.Morocco 1 ArmoredCar placed in Tunis 1 Elite placed in Rome 2 Destroyers placed in 41 Sea Zone 2 S.Submarines placed in 46 Sea Zone Turn Complete - Italians Italians collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -1.67 French : 2.00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Purchase Units - French French buy 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - French 1 Adv.Fighter moved from London to Iceland Place Units - French 1 Infantry and 1 Tank placed in Syria 1 Infantry and 1 Tank placed in Churchill Turn Complete - French French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 159 / 219 Russians : 42 / 42 Italians : 80 / 80 French : 13 / 13 Yamamoto : 65 / 68 Chinese : 26 / 26 Hisaichi : 46 / 55 British : 98 / 106 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 16 / 16 Romanians : 30 / 32 Thai : 21 / 24 Americans : 131 / 133
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Yamamoto 1 S.Submarine moved from 112 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone 1 Submarine moved from 75 Sea Zone to 85 Sea Zone 5 Infantrys moved from N.French Indochina to Kwangsi 1 Infantry moved from Kweichow to N.French Indochina 1 Infantry moved from Kweichow to Hunan 1 Artillery and 17 Infantrys moved from Hupeh to Hunan 1 Bomber moved from Davao to 101 Sea Zone 1 Infantry moved from 85 Sea Zone to Iwo Jima 3 Adv.Fighters moved from 85 Sea Zone to Iwo Jima Purchase Units - Yamamoto Yamamoto buy 1 Battleship, 1 Bunker, 3 Submarines and 4 Tanks; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 101 Sea Zone Yamamoto attack with 1 Bomber Americans defend with 1 Submarine Yamamoto roll dice for 1 Bomber in 101 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Americans lost in 101 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Iwo Jima Yamamoto attack with 3 Adv.Fighters and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 2 Battleships in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 3 Adv.Fighters moved from Iwo Jima to 85 Sea Zone 1 Bomber moved from 101 Sea Zone to Tokyo 1 Tank moved from Kyushu to Tokyo 1 AAGun moved from Hupeh to Hunan Place Units - Yamamoto 1 Battleship and 3 Submarines placed in 85 Sea Zone 1 Bunker and 4 Tanks placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
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Hello all! Anybody looking for some 1vs1 WAW games? I’m open for more.
I’d also like it if you’d be willing to play 2 games, 1 as each side, simultaneously. I’m okay with just one though, if you don’t have the time.
Thanks in advance and game on!
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@Whackamatt
In your opinion, is the map balanced? -
In my opinion, the map favors the Allies slightly, like 60-40%. I’ve found that the Axis have it rough in the Pacific initially, where they’re required to have some good luck in the first round as Hisaichi/Yamamoto. To effectively expand to gain the advantage, they need that luck on some 70-80% attacks in the beginning. When they try and do the “slow and steady” approach, it’s easier for the Allies to cut off lanes of advance.
With bad luck in the first round, particularly for Yam, you could see strongholds emerge for the Allies like the Dutch capital, Malaya, or the DEI be pushed directly out of their reach for the game on Round 1 or 2.
It could just be me, however, and others might think the Axis have it made. There just seems to be too many needed targets for Yamamoto to take in the first few rounds, and if they don’t, bad things happen on par with Germany failing to sack Paris.
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@Whackamatt thanks for the in-depth response.
I think I faces you once and your Yamamoto went absolutely ham, had me reeling.
I would play a match with you. Maybe we could bid, as I agree Allies have slight advantage. Or do you prefer vanilla?I know Cpt believes Allies are doomed for this team game but do the other Allies agree? It probably hinges on how fast US can vanquish Pacific Axis and how fast I can get London and more.
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Maybe a +12 bid for the Axis? I’ll start with that. I’m not sure yet if the game truly favors the Allies, or I just haven’t found the right Pacific strategy yet.
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@Colt45554 I feel this game is pretty well balanced, but the axis do have to hit hard and fast in the early game to do well. The axis have done well in this game without a bid so I don’t feel one is necessary to win. We’ll keep going in this game until I determine if the US can make a difference in the Pacific…in the meantime you can punish Russia and UK.
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Actually, I want to keep going on the vanilla. I’ll set up a game with me as the Axis and send you the link.
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@Whackamatt i agree with Whackamatt the allies have an advantage in the pacific
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Chinese 2 ArmoredCars and 2 Infantrys moved from Shensi to Hupeh 2 Fighters moved from Shensi to Hupeh 1 Mech.Inf moved from Ningsia to Shansi 2 Infantrys moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Shansi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Hupeh Chinese attack with 2 ArmoredCars, 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 ArmoredCars, 2 Fighters and 2 Infantrys in Hupeh, round 2 : 2/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 2 ArmoredCars, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 15 Infantrys and 7 Tanks moved from Shensi to Shansi 2 Fighters moved from Hupeh to Shensi 1 Elite and 10 Infantrys moved from Ningsia to Shensi 1 Infantry moved from E.Qinghai to Ningsia 5 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 Tank moved from Gobi Altai to Shensi 1 Infantry moved from Gobi Altai to Ningsia 2 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining 2 Infantrys and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Yamamoto : -0.33 Chinese : 1.50
Production/PUs Summary :
Germans : 159 / 219 Russians : 42 / 42 Italians : 80 / 80 French : 13 / 13 Yamamoto : 64 / 68 Chinese : 30 / 30 Hisaichi : 45 / 55 British : 98 / 106 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 16 / 16 Romanians : 30 / 32 Thai : 21 / 24 Americans : 129 / 133
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TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Hisaichi 1 Artillery and 2 Elites moved from S.Thailand to Bangkok 1 Infantry moved from Liaoning to Heilungchiang Hisaichi take Heilungchiang from Russians 1 Infantry moved from Peking to Hulunbuir 4 Infantrys moved from Peking to Liaoning 2 Tanks moved from Peking to Liaoning 2 Fighters moved from S.Thailand to 85 Sea Zone 1 T.Boat moved from 75 Sea Zone to 76 Sea Zone 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 Fighter moved from Changchun to 85 Sea Zone 2 Destroyers and 3 Transports moved from 111 Sea Zone to 110 Sea Zone 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone 1 Bomber moved from S.Thailand to Changchun 1 Infantry moved from Anhwei to Shantung 1 Infantry moved from Anhwei to Shanghai 2 Artillerys moved from Peking to Liaoning 5 Infantrys moved from Changchun to Kirin 1 Battleship, 1 Destroyer and 3 Transports moved from 111 Sea Zone to 93 Sea Zone 1 Battleship, 1 Destroyer and 3 Transports moved from 93 Sea Zone to 85 Sea Zone Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 1 Fighter and 14 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker, 1 Fighter and 7 Infantrys placed in Changchun 1 Bunker and 4 Infantrys placed in Liaoning 1 Bunker and 3 Infantrys placed in Peking Turn Complete - Hisaichi Hisaichi collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :