@simon-tressel Enjoy!
Let’s take a break from 1914 then. Thanks for the games everyone.
@Colt45-554
I should also add that the inf are on the super subs, not 1 tboat 2 sup subs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
1 unit repaired.
1 Elite and 1 Infantry moved from Iceland to 3 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 3 Sea Zone to 10 Sea Zone
1 Elite and 1 Infantry moved from 10 Sea Zone to Dublin
1 Adv.Fighter moved from Manchester to Dublin
Purchase Units - French
French buy 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Battle in Dublin
French attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
Germans defend with 2 Infantrys
French roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Dublin, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 Infantrys in Dublin, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Dublin
French roll dice for 1 Adv.Fighter and 1 Elite in Dublin, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Dublin, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Adv.Fighter and 1 Elite in Dublin, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Dublin, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Dublin
French win, taking Dublin from Germans with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Casualties for Germans: 2 Infantrys
Non Combat Move - French
1 Adv.Fighter moved from Dublin to Manchester
1 Transport moved from 6 Sea Zone to 4 Sea Zone
2 Infantrys moved from Arkhangelsk to Vologda
1 Fighter moved from Arkhangelsk to Moscow
Place Units - French
1 Bunker, 1 Infantry and 1 Tank placed in Syria
1 Infantry placed in Churchill
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.33
French : -0.67
Territory Summary for French :
Vologda : 2 Infantrys
Moscow : 1 Fighter
Churchill : 1 AAGun, 1 Factory and 2 Infantrys
Syria : 2 Bunkers, 1 Factory, 3 Infantrys and 2 Tanks
French Equatorial Africa : 3 Bunkers
French Guiana : 1 Infantry
Madagascar : 1 Infantry
Manchester : 1 Adv.Fighter
Cairo : 1 AAGun and 1 Infantry
Dublin : 1 flag, 1 Elite
10 Sea Zone : 1 Transport
4 Sea Zone : 1 Transport
6 Sea Zone : 1 Destroyer
Production/PUs Summary :
Germans : 132 / 136
Russians : 86 / 86
Italians : 72 / 72
French : 15 / 15
Yamamoto : 74 / 86
Chinese : 28 / 33
Hisaichi : 46 / 50
British : 98 / 106
Anzac : 36 / 36
Dutch : 14 / 16
Finns : 7 / 9
Romanians : 20 / 20
Thai : 17 / 17
Americans : 129 / 129
Ready for Yam!
@captainwalker yes, it’s heating up!
@Colt45-554
I will get to my turn tonight. It’s getting pretty hot in the Pacific!!
I needed to coordinate with Degrasse about some naval coorindation.
I’m ready to combine our Navy’s into a massive doomstack. :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
2 Transports moved from 111 Sea Zone to 107 Sea Zone
2 Artillerys and 2 Elites moved from Davao to 107 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
2 Artillerys and 2 Elites moved from 111 Sea Zone to Flores
1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
2 Artillerys and 1 Elite moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 1 B.Transport and 1 Elite moved from 110 Sea Zone to 111 Sea Zone
2 Artillerys and 1 Elite moved from 111 Sea Zone to Lombok
2 Fighters moved from Banjarmasin to Lombok
1 Bomber moved from Banjarmasin to Lombok
1 S.Submarine moved from 111 Sea Zone to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
1 Elite and 1 S.Submarine moved from 110 Sea Zone to 111 Sea Zone
1 Elite moved from 111 Sea Zone to Lombok
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys moved from 85 Sea Zone to Hokkaido
1 Fighter moved from 85 Sea Zone to Hokkaido
1 Adv.Fighter moved from 85 Sea Zone to 75 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Fighter moved from 85 Sea Zone to 75 Sea Zone
1 Fighter moved from 85 Sea Zone to 76 Sea Zone
2 Fighters moved from 85 Sea Zone to 86 Sea Zone
1 Fighter moved from 85 Sea Zone to 86 Sea Zone
1 Submarine moved from 85 Sea Zone to 86 Sea Zone
1 Fighter moved from 85 Sea Zone to 75 Sea Zone
2 Fighters moved from 107 Sea Zone to 101 Sea Zone
1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
6 Infantrys moved from Kwangtung to Hunan
3 Infantrys moved from Kwangsi to N.French Indochina
6 Infantrys moved from Hong Kong to Kwangtung
1 Infantry moved from Shanghai to Hunan
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 1 Cruiser, 1 Destroyer and 18 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 76 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in 101 Sea Zone
Yamamoto attack with 2 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 2 Fighters in 101 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Americans lost in 101 Sea Zone
Yamamoto win with 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 86 Sea Zone
Yamamoto attack with 3 Fighters and 1 Submarine
Americans defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Fighters in 86 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in 86 Sea Zone
Yamamoto win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 Destroyer and 1 Transport
Battle in 75 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 2 Fighters
Americans defend with 1 S.Submarine
Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 S.Submarine owned by the Americans lost in 75 Sea Zone
Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 S.Submarine
Battle in Lombok
Yamamoto attack with 2 Artillerys, 1 Bomber, 2 Elites and 2 Fighters
Anzac defend with 2 Artillerys and 2 Infantrys; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 2 Artillerys, 1 Bomber, 2 Elites and 2 Fighters in Lombok, round 2 : 3/7 hits, 3.00 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Lombok, round 2 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Anzac and 2 Fighters owned by the Yamamoto lost in Lombok
Yamamoto roll dice for 2 Artillerys, 1 Bomber and 2 Elites in Lombok, round 3 : 4/5 hits, 2.33 expected hits
Dutch roll dice for 2 Artillerys and 1 Bunker in Lombok, round 3 : 1/3 hits, 1.17 expected hits
2 Artillerys owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Lombok
Yamamoto win, taking Lombok from Dutch with 2 Artillerys, 1 Bomber and 1 Elite remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Elite and 2 Fighters
Casualties for Anzac: 2 Artillerys and 2 Infantrys
Casualties for Dutch: 1 Bunker
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Lombok: 1 Artillery and 1 Elite
EDIT: Adding units owned by Yamamoto to Lombok: 2 Fighters
EDIT: Turning off Edit Mode
Battle in Flores
Yamamoto attack with 2 Artillerys and 2 Elites
Anzac defend with 1 Artillery; Dutch defend with 1 Bunker
Yamamoto roll dice for 2 Artillerys and 2 Elites in Flores, round 2 : 2/4 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery and 1 Bunker in Flores, round 2 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Anzac and 1 Elite owned by the Yamamoto lost in Flores
Yamamoto roll dice for 2 Artillerys and 1 Elite in Flores, round 3 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Bunker in Flores, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Flores
Yamamoto win, taking Flores from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Artillery and 1 Elite
Casualties for Anzac: 1 Artillery
Casualties for Dutch: 1 Bunker
Battle in Hokkaido
Yamamoto attack with 1 Fighter and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Fighter and 2 Infantrys in Hokkaido, round 2 : 1/3 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Hokkaido
Yamamoto win, taking Hokkaido from Americans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 Submarine moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 75 Sea Zone to 85 Sea Zone
1 Fighter moved from Hokkaido to 85 Sea Zone
2 Adv.Fighters, 1 B.Carrier, 3 Carriers, 4 Destroyers, 4 Fighters and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
3 Fighters moved from 86 Sea Zone to 107 Sea Zone
2 Fighters moved from 101 Sea Zone to 107 Sea Zone
2 Fighters moved from Lombok to 107 Sea Zone
1 S.Submarine moved from 111 Sea Zone to 107 Sea Zone
1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
1 Infantry moved from N.French Indochina to Yunnan
3 Infantrys and 1 Tank moved from N.French Indochina to Kweichow
2 Infantrys moved from Hunan to Kweichow
1 Bomber moved from Lombok to Banjarmasin
1 AAGun moved from S.Thailand to N.Thailand
Place Units - Yamamoto
1 Adv.Fighter and 1 B.Carrier placed in 107 Sea Zone
1 Cruiser placed in 107 Sea Zone
1 Destroyer placed in 110 Sea Zone
Yamamoto undo move 3.
1 Destroyer placed in 85 Sea Zone
7 Infantrys placed in Tokyo
Yamamoto undo move 3.
1 Infantry placed in Tokyo
4 Infantrys placed in Banjarmasin
1 Destroyer placed in 92 Sea Zone
3 Infantrys placed in Kwangsi
1 Infantry placed in Davao
2 Infantrys placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Yamamoto : 3.17
Americans : -0.17
Dutch : 0.67
This game is going to be an easy win for the axis. I’m not sure if I want to continue or just sit back and watch the train wreck happen…
@captainwalker Sorry you feel that way amd don’t thjnk it can still be fun.
@Wittmann oh I’m going to keep playing…I want to see how Colt takes out Russia and UK!
@captainwalker He won’t . Herr Colt has promised both to me! Just need to rid N Africa of those pesky Yanks, then we can turn our eyes To Moscow and send the fleet to the Channel, with my victorious (Italian) Africa Corps.
Let’s not get ahead of ourselves! USSR still has a gazillion units so I would welcome Witt’s wild dreams of world domination to help me out
@Colt45-554 I was trying to sound like Colonel Brandt (James Mason)at the end of Cross of Iron, as he imagines the Germans ( with Hitler’s fanciful thinking) pushing back the Russian hordes from the Crimea in late 43 and reversing the whole strategic situation. Great scene.
ready for China!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Shansi to Chahar
1 Mech.Inf moved from Ningsia to Chahar
Purchase Units - Chinese
Chinese buy 1 Elite, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Shensi to Shansi
1 Elite and 1 Infantry moved from Shensi to Hupeh
1 Infantry moved from E.Qinghai to Sikang
5 Infantrys moved from E.Qinghai to Lanchow
12 Infantrys moved from Ningsia to Shensi
5 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from Hsining to E.Qinghai
1 Tank moved from Gobi Altai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 Fighter moved from Urumqi to Lanchow
2 Tanks moved from Urumqi to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Elite and 5 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Chinese : 0.17
Production/PUs Summary :
Germans : 132 / 136
Russians : 86 / 86
Italians : 72 / 72
French : 15 / 15
Yamamoto : 79 / 79
Chinese : 30 / 30
Hisaichi : 44 / 50
British : 98 / 106
Anzac : 36 / 36
Dutch : 12 / 16
Finns : 7 / 9
Romanians : 20 / 20
Thai : 17 / 17
Americans : 126 / 129
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Infantry moved from Liaoning to Hulunbuir
1 Infantry moved from Shantung to Shansi
1 Infantry moved from Peking to Chahar
1 Artillery moved from Peking to Chahar
1 Artillery moved from Shantung to Shansi
2 Infantrys moved from Heilungchiang to Hulunbuir
3 Tanks moved from Shantung to Hulunbuir
3 Mech.Infs moved from Liaoning to Hulunbuir
2 Mech.Infs moved from Shantung to Hulunbuir
1 Infantry moved from Peking to Hulunbuir
1 Elite moved from Shantung to Chahar
1 Infantry moved from Shantung to Chahar
3 Artillerys, 2 Elites and 5 Infantrys moved from Shantung to Shansi
1 Bomber moved from Liaoning to Hulunbuir
1 Carrier moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Elite moved from Changchun to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Celebes
1 Elite moved from 111 Sea Zone to Celebes
1 Elite moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Elite and 1 Infantry moved from 111 Sea Zone to Soembawa
2 Fighters moved from 110 Sea Zone to Soembawa
1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Celebes
1 Artillery, 1 Battleship, 2 Destroyers, 1 Infantry and 4 Transports moved from 84 Sea Zone to 93 Sea Zone
1 Artillery, 1 Battleship, 2 Destroyers, 1 Infantry and 4 Transports moved from 93 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
Purchase Units - Hisaichi
Hisaichi buy 10 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Celebes
Hisaichi attack with 1 Elite and 2 Infantrys
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Celebes
Hisaichi win, taking Celebes from Dutch with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Hulunbuir
Hisaichi attack with 1 Bomber, 4 Infantrys, 5 Mech.Infs and 3 Tanks
Russians defend with 2 ArmoredCars and 2 Infantrys
Hisaichi roll dice for 1 Bomber, 4 Infantrys, 5 Mech.Infs and 3 Tanks in Hulunbuir, round 2 : 5/13 hits, 5.17 expected hits
Russians roll dice for 2 ArmoredCars and 2 Infantrys in Hulunbuir, round 2 : 1/4 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 1 Bomber, 3 Infantrys, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 2 ArmoredCars and 2 Infantrys
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
Chinese defend with 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 3 : 3/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Chahar, round 3 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Battle in Soembawa
Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys
Anzac defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Soembawa, round 2 : 3/6 hits, 1.83 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Soembawa, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Artillery and 1 Infantry
Battle in Shansi
Hisaichi attack with 4 Artillerys, 2 Elites and 6 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 4 Artillerys, 2 Elites and 6 Infantrys in Shansi, round 2 : 7/12 hits, 3.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 4 Artillerys, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Bomber moved from Hulunbuir to Changchun
2 Fighters moved from Soembawa to 111 Sea Zone
Place Units - Hisaichi
3 Infantrys placed in Peking
4 Infantrys placed in Liaoning
3 Infantrys and 5 Mech.Infs placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Hisaichi : 5.33
Chinese : -1.67
Russians : 0.00
Dutch : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
2 Infantrys moved from Manchester to Scotland
2 Fighters moved from Manchester to Northern Ireland
3 Adv.Fighters moved from Manchester to Northern Ireland
3 Adv.Fighters and 2 Fighters moved from Manchester to Munster
1 Bomber and 3 Fighters moved from Manchester to Scotland
1 Tank moved from Wales to Manchester
1 Submarine moved from 8 Sea Zone to 17 Sea Zone
3 Infantrys moved from Cairo to Lower Egypt
2 Adv.Fighters moved from Cairo to Lower Egypt
1 Infantry moved from Italian East Africa to Nubia
British take Nubia from Italians
1 Infantry moved from Equatoria to Kordofan
British take Kordofan from Italians
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Infantrys moved from Assam to Yunnan
4 Fighters moved from Assam to Yunnan
1 Infantry moved from Assam to Burma
2 ArmoredCars moved from Baluchistan to Bihar
3 Elites and 2 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
3 Infantrys moved from Madras to Hyderabad
3 Mech.Infs moved from Mozambique to Belgian Congo
4 Mech.Infs moved from Belgian Congo to French Equatorial Africa
2 Artillerys moved from E.Iran to W.Iran
Purchase Units - British
British buy 2 Adv.Fighters, 1 Fighter, 23 Infantrys, 2 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - British
Battle in Munster
British attack with 3 Adv.Fighters and 2 Fighters
Germans defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 2 Fighters in Munster, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Munster
British win with 3 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Lower Egypt
British attack with 2 Adv.Fighters and 3 Infantrys
Italians defend with 2 Tanks
British roll dice for 2 Adv.Fighters and 3 Infantrys in Lower Egypt, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 2 Tanks in Lower Egypt, round 2 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Italians lost in Lower Egypt
British roll dice for 2 Adv.Fighters and 3 Infantrys in Lower Egypt, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 Tank in Lower Egypt, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 2 Tanks
Battle in Northern Ireland
British attack with 3 Adv.Fighters and 2 Fighters
Germans defend with 2 Infantrys
British roll dice for 3 Adv.Fighters and 2 Fighters in Northern Ireland, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 Infantrys in Northern Ireland, round 2 : 2/2 hits, 0.67 expected hits
2 Fighters owned by the British and 2 Infantrys owned by the Germans lost in Northern Ireland
British win with 3 Adv.Fighters remaining. Battle score for attacker is -12
Casualties for British: 2 Fighters
Casualties for Germans: 2 Infantrys
Battle in Yunnan
British attack with 4 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 4 Fighters and 2 Infantrys in Yunnan, round 2 : 3/6 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Yunnan
British win, taking Yunnan from Hisaichi with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Scotland
British attack with 1 Bomber, 3 Fighters and 2 Infantrys
Germans defend with 1 Infantry
British roll dice for 1 Bomber, 3 Fighters and 2 Infantrys in Scotland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - British
3 Adv.Fighters and 2 Fighters moved from Munster to Manchester
3 Adv.Fighters moved from Northern Ireland to Manchester
1 Bomber and 3 Fighters moved from Scotland to Manchester
2 Adv.Fighters moved from Lower Egypt to Cairo
4 Fighters moved from Yunnan to Assam
Place Units - British
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 S.Submarines placed in 59 Sea Zone
2 Mech.Infs placed in Cape Town
6 Infantrys placed in Cairo
2 Adv.Fighters, 1 Fighter and 1 Infantry placed in Manchester
4 Infantrys placed in Wales
2 Infantrys placed in London
British undo move 8.
British undo move 7.
3 Infantrys placed in W.Iran
3 Infantrys placed in Wales
Turn Complete - British
British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.00
Italians : -1.50
Hisaichi : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 T.Boat moved from 67 Sea Zone to 66 Sea Zone
1 Infantry moved from 66 Sea Zone to Sumatra
Dutch take Sumatra from Yamamoto
2 Adv.Fighters and 3 Fighters moved from 67 Sea Zone to 110 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery and 1 Elite moved from Townsville to 113 Sea Zone
1 Elite moved from Townsville to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
1 Artillery, 2 Elites, 1 Infantry and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
1 Artillery, 2 Elites and 1 Infantry moved from 67 Sea Zone to Flores
1 Artillery and 1 Elite moved from Broome to 67 Sea Zone
1 Artillery and 1 Elite moved from 67 Sea Zone to Lombok
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Flores
Anzac attack with 1 Artillery, 2 Elites and 3 Infantrys
Yamamoto defend with 1 Artillery and 1 Elite
Anzac roll dice for 1 Cruiser in Flores, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery, 2 Elites and 3 Infantrys in Flores, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 1 Artillery and 1 Elite in Flores, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Flores
Anzac win, taking Flores from Yamamoto with 1 Artillery, 2 Elites and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Artillery and 1 Elite
Battle in Lombok
Anzac attack with 1 Artillery, 1 Elite and 2 Infantrys
Yamamoto defend with 1 Artillery
Anzac roll dice for 1 Cruiser in Lombok, round 2 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Yamamoto lost in Lombok
Anzac win, taking Lombok from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in 110 Sea Zone
Anzac attack with 2 Adv.Fighters and 3 Fighters
Thai defend with 1 Destroyer, 1 T.Boat and 2 Transports
Anzac roll dice for 2 Adv.Fighters and 3 Fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.00 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 2/4 hits, 0.83 expected hits
2 Transports owned by the Thai, 1 Destroyer owned by the Thai, 2 Fighters owned by the Anzac and 1 T.Boat owned by the Thai lost in 110 Sea Zone
Anzac win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 10
Casualties for Anzac: 2 Fighters
Casualties for Thai: 1 Destroyer, 1 T.Boat and 2 Transports
Non Combat Move - Anzac
2 Adv.Fighters and 1 Fighter moved from 110 Sea Zone to 67 Sea Zone
2 Elites and 1 Tank moved from Port Moresby to West Papua
Place Units - Anzac
2 Adv.Fighters placed in 67 Sea Zone
1 Infantry placed in Broome
1 Artillery, 1 Elite and 1 Infantry placed in Townsville
1 Artillery and 1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67
Anzac : 2.33
Thai : 1.17
Territory Summary for Anzac :
West Papua : 1 AAGun, 2 Elites and 1 Tank
Port Moresby : 1 Artillery, 1 Factory and 1 Infantry
Wellington : 1 AAGun and 1 Factory
Broome : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
New Britain : 1 Infantry
Canberra : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
Townsville : 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory and 1 Infantry
Sumatra : 1 Infantry
Flores : 1 Artillery, 2 Elites and 3 Infantrys
Lombok : 1 Artillery, 1 Elite and 2 Infantrys
112 Sea Zone : 1 Submarine
66 Sea Zone : 1 T.Boat
67 Sea Zone : 4 Adv.Fighters, 3 Carriers, 2 Cruisers, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports
Production/PUs Summary :
Germans : 130 / 136
Russians : 83 / 86
Italians : 69 / 72
French : 15 / 15
Yamamoto : 75 / 79
Chinese : 29 / 30
Hisaichi : 50 / 52
British : 103 / 103
Anzac : 36 / 36
Dutch : 14 / 16
Finns : 7 / 9
Romanians : 20 / 20
Thai : 17 / 17
Americans : 126 / 129
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Elites, 2 Infantrys and 1 Tank moved from Amazon to Bolivia
Purchase Units - Dutch
Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 2 Elites, 2 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 2 Elites, 2 Infantrys and 1 Tank in Bolivia, round 2 : 0/5 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Dutch lost in Bolivia
Dutch roll dice for 2 Elites and 1 Tank in Bolivia, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 3 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Dutch and 1 Infantry owned by the Neutral lost in Bolivia
Dutch roll dice for 1 Elite and 1 Tank in Bolivia, round 4 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Elite and 1 Tank in Bolivia, round 5 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Dutch roll dice for 1 Elite and 1 Tank in Bolivia, round 6 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 6 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Dutch lost in Bolivia
Dutch roll dice for 1 Tank in Bolivia, round 7 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bolivia
Neutral win with no units remaining. Battle score for attacker is -9
Casualties for Dutch: 2 Elites, 2 Infantrys and 1 Tank
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
2 Infantrys moved from Suriname to Amazon
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Flores
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Dutch : -2.67
Territory Summary for Dutch :
West Papua : 1 Artillery, 2 Infantrys and 1 Tank
Timor : 1 Infantry
Flores : 1 Bunker
Lombok : 1 Bunker
Suriname : 1 Factory and 2 Infantrys
Tanimbar : 1 Infantry
Amazon : 1 flag, 2 Infantrys
Production/PUs Summary :
Germans : 130 / 136
Russians : 83 / 86
Italians : 69 / 72
French : 15 / 15
Yamamoto : 75 / 79
Chinese : 29 / 30
Hisaichi : 50 / 52
British : 103 / 103
Anzac : 36 / 36
Dutch : 14 / 14
Finns : 7 / 9
Romanians : 20 / 20
Thai : 17 / 17
Americans : 126 / 129