@madwaldi Japan is up!
Sorry - forgot to copy the turn history to paste here.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Shansi to Chahar
1 Mech.Inf moved from Ningsia to Chahar
Purchase Units - Chinese
Chinese buy 1 Elite, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Shensi to Shansi
1 Elite and 1 Infantry moved from Shensi to Hupeh
1 Infantry moved from E.Qinghai to Sikang
5 Infantrys moved from E.Qinghai to Lanchow
12 Infantrys moved from Ningsia to Shensi
5 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from Hsining to E.Qinghai
1 Tank moved from Gobi Altai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 Fighter moved from Urumqi to Lanchow
2 Tanks moved from Urumqi to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Elite and 5 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Chinese : 0.17
Production/PUs Summary :
Germans : 132 / 136
Russians : 86 / 86
Italians : 72 / 72
French : 15 / 15
Yamamoto : 79 / 79
Chinese : 30 / 30
Hisaichi : 44 / 50
British : 98 / 106
Anzac : 36 / 36
Dutch : 12 / 16
Finns : 7 / 9
Romanians : 20 / 20
Thai : 17 / 17
Americans : 126 / 129
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Infantry moved from Liaoning to Hulunbuir
1 Infantry moved from Shantung to Shansi
1 Infantry moved from Peking to Chahar
1 Artillery moved from Peking to Chahar
1 Artillery moved from Shantung to Shansi
2 Infantrys moved from Heilungchiang to Hulunbuir
3 Tanks moved from Shantung to Hulunbuir
3 Mech.Infs moved from Liaoning to Hulunbuir
2 Mech.Infs moved from Shantung to Hulunbuir
1 Infantry moved from Peking to Hulunbuir
1 Elite moved from Shantung to Chahar
1 Infantry moved from Shantung to Chahar
3 Artillerys, 2 Elites and 5 Infantrys moved from Shantung to Shansi
1 Bomber moved from Liaoning to Hulunbuir
1 Carrier moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Elite moved from Changchun to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Celebes
1 Elite moved from 111 Sea Zone to Celebes
1 Elite moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Elite and 1 Infantry moved from 111 Sea Zone to Soembawa
2 Fighters moved from 110 Sea Zone to Soembawa
1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Celebes
1 Artillery, 1 Battleship, 2 Destroyers, 1 Infantry and 4 Transports moved from 84 Sea Zone to 93 Sea Zone
1 Artillery, 1 Battleship, 2 Destroyers, 1 Infantry and 4 Transports moved from 93 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
Purchase Units - Hisaichi
Hisaichi buy 10 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Celebes
Hisaichi attack with 1 Elite and 2 Infantrys
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Celebes
Hisaichi win, taking Celebes from Dutch with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Hulunbuir
Hisaichi attack with 1 Bomber, 4 Infantrys, 5 Mech.Infs and 3 Tanks
Russians defend with 2 ArmoredCars and 2 Infantrys
Hisaichi roll dice for 1 Bomber, 4 Infantrys, 5 Mech.Infs and 3 Tanks in Hulunbuir, round 2 : 5/13 hits, 5.17 expected hits
Russians roll dice for 2 ArmoredCars and 2 Infantrys in Hulunbuir, round 2 : 1/4 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 1 Bomber, 3 Infantrys, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 2 ArmoredCars and 2 Infantrys
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
Chinese defend with 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 3 : 3/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Chahar, round 3 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Battle in Soembawa
Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys
Anzac defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Soembawa, round 2 : 3/6 hits, 1.83 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Soembawa, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Artillery and 1 Infantry
Battle in Shansi
Hisaichi attack with 4 Artillerys, 2 Elites and 6 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 4 Artillerys, 2 Elites and 6 Infantrys in Shansi, round 2 : 7/12 hits, 3.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 4 Artillerys, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Bomber moved from Hulunbuir to Changchun
2 Fighters moved from Soembawa to 111 Sea Zone
Place Units - Hisaichi
3 Infantrys placed in Peking
4 Infantrys placed in Liaoning
3 Infantrys and 5 Mech.Infs placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Hisaichi : 5.33
Chinese : -1.67
Russians : 0.00
Dutch : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
2 Infantrys moved from Manchester to Scotland
2 Fighters moved from Manchester to Northern Ireland
3 Adv.Fighters moved from Manchester to Northern Ireland
3 Adv.Fighters and 2 Fighters moved from Manchester to Munster
1 Bomber and 3 Fighters moved from Manchester to Scotland
1 Tank moved from Wales to Manchester
1 Submarine moved from 8 Sea Zone to 17 Sea Zone
3 Infantrys moved from Cairo to Lower Egypt
2 Adv.Fighters moved from Cairo to Lower Egypt
1 Infantry moved from Italian East Africa to Nubia
British take Nubia from Italians
1 Infantry moved from Equatoria to Kordofan
British take Kordofan from Italians
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Infantrys moved from Assam to Yunnan
4 Fighters moved from Assam to Yunnan
1 Infantry moved from Assam to Burma
2 ArmoredCars moved from Baluchistan to Bihar
3 Elites and 2 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
3 Infantrys moved from Madras to Hyderabad
3 Mech.Infs moved from Mozambique to Belgian Congo
4 Mech.Infs moved from Belgian Congo to French Equatorial Africa
2 Artillerys moved from E.Iran to W.Iran
Purchase Units - British
British buy 2 Adv.Fighters, 1 Fighter, 23 Infantrys, 2 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - British
Battle in Munster
British attack with 3 Adv.Fighters and 2 Fighters
Germans defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 2 Fighters in Munster, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Munster
British win with 3 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Lower Egypt
British attack with 2 Adv.Fighters and 3 Infantrys
Italians defend with 2 Tanks
British roll dice for 2 Adv.Fighters and 3 Infantrys in Lower Egypt, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 2 Tanks in Lower Egypt, round 2 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Italians lost in Lower Egypt
British roll dice for 2 Adv.Fighters and 3 Infantrys in Lower Egypt, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 Tank in Lower Egypt, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 2 Tanks
Battle in Northern Ireland
British attack with 3 Adv.Fighters and 2 Fighters
Germans defend with 2 Infantrys
British roll dice for 3 Adv.Fighters and 2 Fighters in Northern Ireland, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 Infantrys in Northern Ireland, round 2 : 2/2 hits, 0.67 expected hits
2 Fighters owned by the British and 2 Infantrys owned by the Germans lost in Northern Ireland
British win with 3 Adv.Fighters remaining. Battle score for attacker is -12
Casualties for British: 2 Fighters
Casualties for Germans: 2 Infantrys
Battle in Yunnan
British attack with 4 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 4 Fighters and 2 Infantrys in Yunnan, round 2 : 3/6 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Yunnan
British win, taking Yunnan from Hisaichi with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Scotland
British attack with 1 Bomber, 3 Fighters and 2 Infantrys
Germans defend with 1 Infantry
British roll dice for 1 Bomber, 3 Fighters and 2 Infantrys in Scotland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - British
3 Adv.Fighters and 2 Fighters moved from Munster to Manchester
3 Adv.Fighters moved from Northern Ireland to Manchester
1 Bomber and 3 Fighters moved from Scotland to Manchester
2 Adv.Fighters moved from Lower Egypt to Cairo
4 Fighters moved from Yunnan to Assam
Place Units - British
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 S.Submarines placed in 59 Sea Zone
2 Mech.Infs placed in Cape Town
6 Infantrys placed in Cairo
2 Adv.Fighters, 1 Fighter and 1 Infantry placed in Manchester
4 Infantrys placed in Wales
2 Infantrys placed in London
British undo move 8.
British undo move 7.
3 Infantrys placed in W.Iran
3 Infantrys placed in Wales
Turn Complete - British
British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.00
Italians : -1.50
Hisaichi : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 T.Boat moved from 67 Sea Zone to 66 Sea Zone
1 Infantry moved from 66 Sea Zone to Sumatra
Dutch take Sumatra from Yamamoto
2 Adv.Fighters and 3 Fighters moved from 67 Sea Zone to 110 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery and 1 Elite moved from Townsville to 113 Sea Zone
1 Elite moved from Townsville to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
1 Artillery, 2 Elites, 1 Infantry and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
1 Artillery, 2 Elites and 1 Infantry moved from 67 Sea Zone to Flores
1 Artillery and 1 Elite moved from Broome to 67 Sea Zone
1 Artillery and 1 Elite moved from 67 Sea Zone to Lombok
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Flores
Anzac attack with 1 Artillery, 2 Elites and 3 Infantrys
Yamamoto defend with 1 Artillery and 1 Elite
Anzac roll dice for 1 Cruiser in Flores, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery, 2 Elites and 3 Infantrys in Flores, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 1 Artillery and 1 Elite in Flores, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Flores
Anzac win, taking Flores from Yamamoto with 1 Artillery, 2 Elites and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Artillery and 1 Elite
Battle in Lombok
Anzac attack with 1 Artillery, 1 Elite and 2 Infantrys
Yamamoto defend with 1 Artillery
Anzac roll dice for 1 Cruiser in Lombok, round 2 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Yamamoto lost in Lombok
Anzac win, taking Lombok from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in 110 Sea Zone
Anzac attack with 2 Adv.Fighters and 3 Fighters
Thai defend with 1 Destroyer, 1 T.Boat and 2 Transports
Anzac roll dice for 2 Adv.Fighters and 3 Fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.00 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 2/4 hits, 0.83 expected hits
2 Transports owned by the Thai, 1 Destroyer owned by the Thai, 2 Fighters owned by the Anzac and 1 T.Boat owned by the Thai lost in 110 Sea Zone
Anzac win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 10
Casualties for Anzac: 2 Fighters
Casualties for Thai: 1 Destroyer, 1 T.Boat and 2 Transports
Non Combat Move - Anzac
2 Adv.Fighters and 1 Fighter moved from 110 Sea Zone to 67 Sea Zone
2 Elites and 1 Tank moved from Port Moresby to West Papua
Place Units - Anzac
2 Adv.Fighters placed in 67 Sea Zone
1 Infantry placed in Broome
1 Artillery, 1 Elite and 1 Infantry placed in Townsville
1 Artillery and 1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67
Anzac : 2.33
Thai : 1.17
Territory Summary for Anzac :
West Papua : 1 AAGun, 2 Elites and 1 Tank
Port Moresby : 1 Artillery, 1 Factory and 1 Infantry
Wellington : 1 AAGun and 1 Factory
Broome : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
New Britain : 1 Infantry
Canberra : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
Townsville : 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory and 1 Infantry
Sumatra : 1 Infantry
Flores : 1 Artillery, 2 Elites and 3 Infantrys
Lombok : 1 Artillery, 1 Elite and 2 Infantrys
112 Sea Zone : 1 Submarine
66 Sea Zone : 1 T.Boat
67 Sea Zone : 4 Adv.Fighters, 3 Carriers, 2 Cruisers, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports
Production/PUs Summary :
Germans : 130 / 136
Russians : 83 / 86
Italians : 69 / 72
French : 15 / 15
Yamamoto : 75 / 79
Chinese : 29 / 30
Hisaichi : 50 / 52
British : 103 / 103
Anzac : 36 / 36
Dutch : 14 / 16
Finns : 7 / 9
Romanians : 20 / 20
Thai : 17 / 17
Americans : 126 / 129
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Elites, 2 Infantrys and 1 Tank moved from Amazon to Bolivia
Purchase Units - Dutch
Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 2 Elites, 2 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 2 Elites, 2 Infantrys and 1 Tank in Bolivia, round 2 : 0/5 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Dutch lost in Bolivia
Dutch roll dice for 2 Elites and 1 Tank in Bolivia, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 3 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Dutch and 1 Infantry owned by the Neutral lost in Bolivia
Dutch roll dice for 1 Elite and 1 Tank in Bolivia, round 4 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Elite and 1 Tank in Bolivia, round 5 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Dutch roll dice for 1 Elite and 1 Tank in Bolivia, round 6 : 0/2 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 6 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Dutch lost in Bolivia
Dutch roll dice for 1 Tank in Bolivia, round 7 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bolivia
Neutral win with no units remaining. Battle score for attacker is -9
Casualties for Dutch: 2 Elites, 2 Infantrys and 1 Tank
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
2 Infantrys moved from Suriname to Amazon
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Flores
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Dutch : -2.67
Territory Summary for Dutch :
West Papua : 1 Artillery, 2 Infantrys and 1 Tank
Timor : 1 Infantry
Flores : 1 Bunker
Lombok : 1 Bunker
Suriname : 1 Factory and 2 Infantrys
Tanimbar : 1 Infantry
Amazon : 1 flag, 2 Infantrys
Production/PUs Summary :
Germans : 130 / 136
Russians : 83 / 86
Italians : 69 / 72
French : 15 / 15
Yamamoto : 75 / 79
Chinese : 29 / 30
Hisaichi : 50 / 52
British : 103 / 103
Anzac : 36 / 36
Dutch : 14 / 14
Finns : 7 / 9
Romanians : 20 / 20
Thai : 17 / 17
Americans : 126 / 129
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Thai
1 Artillery and 1 Infantry moved from Java to Sumatra
3 Artillerys and 4 Infantrys moved from Java to Lombok
2 Infantrys moved from S.Thailand to Burma
1 Fighter moved from N.Thailand to Burma
1 Artillery moved from N.Thailand to Yunnan
2 Infantrys moved from N.Thailand to Yunnan
1 Infantry moved from N.Thailand to Yunnan
Purchase Units - Thai
Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 2 PUs;
Combat - Thai
Battle in Sumatra
Thai attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Sumatra
Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Yunnan
Thai attack with 1 Artillery and 3 Infantrys
British defend with 2 Infantrys
Thai roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan
Thai roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Yunnan
Thai win, taking Yunnan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Thai: 2 Infantrys
Casualties for British: 2 Infantrys
Battle in Lombok
Thai attack with 3 Artillerys and 4 Infantrys
Anzac defend with 1 Artillery, 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker
Thai roll dice for 3 Artillerys and 4 Infantrys in Lombok, round 2 : 3/7 hits, 2.17 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker, 1 Elite and 2 Infantrys in Lombok, round 2 : 1/5 hits, 1.83 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
Thai roll dice for 3 Artillerys and 3 Infantrys in Lombok, round 3 : 1/6 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Elite in Lombok, round 3 : 0/3 hits, 1.17 expected hits
1 Elite owned by the Anzac lost in Lombok
Thai roll dice for 3 Artillerys and 3 Infantrys in Lombok, round 4 : 2/6 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 4 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
Thai win, taking Lombok from Dutch with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 15
Casualties for Thai: 1 Infantry
Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys
Casualties for Dutch: 1 Bunker
Battle in Burma
Thai attack with 1 Fighter and 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.67 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Burma
Thai roll dice for 1 Fighter and 1 Infantry in Burma, round 3 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Fighter and 1 Infantry in Burma, round 4 : 1/2 hits, 0.50 expected hits
British roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
Thai win, taking Burma from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Burma to N.Thailand
2 Artillerys, 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
British : 0.00
Chinese : 0.67
Thai : -0.17
Dutch : -3.17
TripleA Move Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from 72 Sea Zone to 85 Sea Zone
1 Infantry moved from Koryakia to 72 Sea Zone
1 Infantry and 1 T.Boat moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from 76 Sea Zone to Iturup
1 Infantry moved from Koryakia to 72 Sea Zone
1 Infantry and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from 76 Sea Zone to Kunashir
1 Infantry moved from Koryakia to 72 Sea Zone
1 Infantry and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from 76 Sea Zone to Paramushir
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 107 Sea Zone
1 Fighter moved from Woleai to 107 Sea Zone
3 Carriers moved from 108 Sea Zone to 107 Sea Zone
1 Fighter moved from Ponape to 107 Sea Zone
3 Adv.Fighters, 2 Cruisers, 2 Fighters, 1 L.Fighter, 1 S.Submarine and 3 Transports moved from 108 Sea Zone to 107 Sea Zone
3 Battleships and 7 Destroyers moved from 108 Sea Zone to 107 Sea Zone
1 B.Transport moved from 108 Sea Zone to 107 Sea Zone
1 S.Submarine moved from 104 Sea Zone to 107 Sea Zone
1 Cruiser, 1 Destroyer, 1 S.Submarine, 3 Submarines and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
2 Bombers moved from Ponape to 107 Sea Zone
2 Infantrys moved from Mauritania to W.Morocco
1 Adv.Fighter moved from Rio de Oro to W.Morocco
1 Bomber moved from Rio de Oro to W.Morocco
2 Destroyers and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
OOL for 107 or do you want to do round by round?
@captainwalker MAX “D” BANZI!!!
it’s whackamatts call you know…since he’s playing Yamamoto…
@captainwalker oooooooo i thought it was our game LOL
oooo, let’s do round by round. At least until the subs are dead.
@Whackamatt LOL
four sub hits…tipped the two cvs and bb and took out one tt. Twelve hits with the surface and air…
@captainwalker said in WaW Team Game III:
four sub hits…tipped the two cvs and bb and took out one tt. Twelve hits with the surface and air…
PT boat, 2 transports, 3 subs, 4 DDs, 2 early planes
one hit with the subs…took out a ca and left the dd. Eleven hits with the surface ships and air.
You had nineteen hits…so you inflicted quite a bit of damage.
So long as you still have a super sub, please keep a destroyer around.
Everything else is max defense.