BOOM AND DOOM!
Patryn Allies -VS- dawgoneit Axis
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
4 Infantrys and 1 Tank moved from Bahia to Salvador
2 Adv.Fighters moved from 32 Sea Zone to Salvador
3 Artillerys and 3 Infantrys moved from Peru to N.Chile
2 Infantrys and 3 Tanks moved from Colombia to Venezuela
1 Infantry moved from Amazon to Venezuela
1 Bomber moved from Amazon to Salvador
1 Bomber moved from Amazon to Salvador
1 Artillery and 1 Infantry moved from South Central USA to 25 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola
1 B.Transport moved from 26 Sea Zone to 25 Sea Zone
1 Artillery and 1 Infantry moved from South Central USA to 25 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 26 Sea Zone
1 Infantry moved from 26 Sea Zone to Jamaica
1 Artillery moved from 26 Sea Zone to Jamaica
1 Artillery and 1 Infantry moved from Washington to 13 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 13 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from 26 Sea Zone to Cuba
1 Fighter moved from 26 Sea Zone to Cuba
1 Adv.Fighter moved from 26 Sea Zone to Jamaica
1 Artillery and 1 Infantry moved from Washington to 13 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 13 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola
2 Fighters moved from 119 Sea Zone to N.Chile
1 Bomber moved from Colombia to VenezuelaPurchase Units - Americans
Americans buy 4 Artillerys, 1 Carrier, 30 Infantrys and 2 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Venezuela
Americans attack with 1 Bomber, 3 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 1 Bomber, 3 Infantrys and 3 Tanks in Venezuela, round 2 : 2/7 hits, 2.67 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela
Americans roll dice for 1 Bomber, 1 Infantry and 3 Tanks in Venezuela, round 3 : 3/5 hits, 2.33 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 1 Bomber and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Americans: 3 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Cuba
Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Cuba, round 2 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Cuba, round 3 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cuba
Americans loses 0 PUs for violating Cubas neutrality.
Americans win, taking Cuba from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Hispaniola
Americans attack with 2 Artillerys and 2 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 2 Artillerys and 2 Infantrys in Hispaniola, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Hispaniola
Americans loses 0 PUs for violating Hispaniolas neutrality.
Americans win, taking Hispaniola from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in N.Chile
Americans attack with 3 Artillerys, 2 Fighters and 3 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in N.Chile, round 2 : 4/8 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 3 Artillerys, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Salvador
Americans attack with 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
AA fire in Salvador : 0/4 hits, 0.67 expected hits
Americans roll dice for 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/9 hits, 3.50 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 0/4 hits, 1.67 expected hits
2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 14
Casualties for Neutral: 2 Infantrys and 2 Tanks
Battle in Jamaica
Americans attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Jamaica, round 2 : 0/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Jamaica, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
1 Carrier moved from 119 Sea Zone to 100 Sea Zone
1 Artillery moved from Galapagos to 100 Sea Zone
4 Destroyers, 1 Submarine and 4 Transports moved from 119 Sea Zone to 83 Sea Zone
2 Fighters moved from N.Chile to 119 Sea Zone
1 Adv.Fighter and 1 Bomber moved from Salvador to Bahia
1 Adv.Fighter and 1 Bomber moved from Salvador to Bahia
2 Adv.Fighters moved from Bahia to 32 Sea Zone
2 B.Transports, 1 Destroyer and 1 Transport moved from 32 Sea Zone to 13 Sea Zone
1 Fighter moved from Cuba to 26 Sea Zone
1 Adv.Fighter moved from Jamaica to 26 Sea Zone
1 Artillery and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
1 Artillery moved from 119 Sea Zone to N.Chile
1 Submarine moved from 99 Sea Zone to 83 Sea Zone
2 Fighters moved from Pearl Harbor to 83 Sea Zone
1 Artillery and 1 Infantry moved from San Francisco to Southwest USA
5 Infantrys moved from San Francisco to Southwest USA
1 Infantry moved from South Central USA to Northeast USA
1 Fighter moved from Pearl Harbor to Southwest USA
1 Bomber moved from Venezuela to Colombia
2 Tanks moved from Central America to Amazon
1 Carrier moved from 100 Sea Zone to 99 Sea ZonePlace Units - Americans
1 Carrier placed in 83 Sea Zone
2 Transports placed in 13 Sea Zone
1 Artillery and 1 Infantry placed in South Atlantic USA
12 Infantrys placed in South Central USA
Americans undo move 2.
1 Transport placed in 13 Sea Zone
1 Transport placed in 13 Sea Zone
3 Artillerys and 11 Infantrys placed in Washington
6 Infantrys placed in San Francisco
Americans undo move 6.
3 Infantrys placed in Pearl Harbor
3 Artillerys and 8 Infantrys placed in WashingtonTurn Complete - Americans
Americans collect 100 PUs; end with 100 PUsCombat Hit Differential Summary :
Neutral : -1.67
Americans : 0.17
AA fire in Salvador : : -0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
1 Infantry moved from Brest to Lithuania
Germans take Lithuania from Russians
1 Infantry moved from Brest to Minsk
3 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Tanks moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys, 2 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys and 2 Tanks moved from 24 Sea Zone to Leningrad
2 Stukas moved from East Prussia to Leningrad
1 Artillery and 7 Infantrys moved from Brest to Kiev
4 Infantrys moved from Warsaw to Brest
1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev
2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
5 Infantrys moved from Bohemia to Krakow
2 Infantrys moved from Pomerania to Danzig
15 Infantrys moved from Berlin to Brandenburg
2 Artillerys and 2 Mech.Infs moved from Paris to Orleanais
2 ArmoredCars moved from Paris to Normandy
1 ArmoredCar moved from Paris to Picardy
3 Mech.Infs moved from Paris to Normandy
2 Mech.Infs moved from Paris to Picardy
8 Tanks moved from Paris to Normandy
7 Tanks moved from Paris to Picardy
3 Infantrys moved from Bavaria to Rhine
3 Infantrys moved from Rhine to Hamburg
1 Infantry moved from Kufra to Tobruk
1 Infantry and 2 Tanks moved from Kufra to Darfur
1 Submarine moved from 45 Sea Zone to 46 Sea Zone
1 ArmoredCar moved from Aquitaine to Brittany
Germans take Brittany from French
1 ArmoredCar moved from Brittany to OrleanaisPurchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 32 Infantrys, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Picardy
Germans attack with 1 ArmoredCar, 2 Mech.Infs and 7 Tanks
French defend with 1 Bunker
Germans roll dice for 1 ArmoredCar, 2 Mech.Infs and 7 Tanks in Picardy, round 2 : 3/10 hits
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 1 ArmoredCar, 2 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 6
Casualties for French: 1 Bunker
Battle in Darfur
Germans attack with 1 Infantry and 2 Tanks
French defend with 1 Infantry
Germans roll dice for 1 Infantry and 2 Tanks in Darfur, round 2 : 2/3 hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Darfur
Germans win, taking Darfur from British with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for French: 1 Infantry
Battle in Normandy
Germans attack with 2 ArmoredCars, 3 Mech.Infs and 8 Tanks
French defend with 2 Elites, 1 Factory and 1 Infantry
Germans roll dice for 2 ArmoredCars, 3 Mech.Infs and 8 Tanks in Normandy, round 2 : 4/13 hits
French roll dice for 2 Elites and 1 Infantry in Normandy, round 2 : 0/3 hits
2 Elites owned by the French and 1 Infantry owned by the French lost in Normandy
Germans win, taking Normandy from French with 2 ArmoredCars, 3 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 8
Casualties for French: 2 Elites and 1 Infantry
Battle in Orleanais
Germans attack with 1 ArmoredCar, 2 Artillerys and 2 Mech.Infs
French defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 2 Artillerys and 2 Mech.Infs in Orleanais, round 2 : 2/5 hits
French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits
1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 ArmoredCar, 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Leningrad
Germans attack with 4 Infantrys, 2 Stukas and 2 Tanks
Russians defend with 2 AAGuns, 1 Artillery, 1 Factory, 4 Infantrys and 3 Tanks
AA fire in Leningrad : 0/2 hits
Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits
Germans roll dice for 4 Infantrys, 2 Stukas and 2 Tanks in Leningrad, round 2 : 5/8 hits
Russians roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Leningrad, round 2 : 1/8 hits
4 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Leningrad
Germans roll dice for 3 Infantrys, 2 Stukas and 2 Tanks in Leningrad, round 3 : 2/7 hits
Russians roll dice for 2 Tanks in Leningrad, round 3 : 2/2 hits
2 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 Infantry, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 21
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 Artillery, 4 Infantrys and 3 TanksNon Combat Move - Germans
2 Stukas moved from Leningrad to OuluPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 22 Sea Zone: 1 Battleship, 2 Destroyers and 3 Submarines
EDIT: Adding units owned by Germans to 23 Sea Zone: 1 Battleship, 2 Destroyers and 3 Submarines
EDIT: Turning off Edit Mode
2 S.Submarines placed in 23 Sea Zone
4 HeavyTanks placed in Hamburg
Turning on Edit Mode
EDIT: Removing units owned by Germans from 23 Sea Zone: 1 Destroyer
EDIT: Adding units owned by Germans to 21 Sea Zone: 1 Destroyer
EDIT: Turning off Edit Mode
1 ArmoredCar, 1 HeavyTank and 2 Tanks placed in Warsaw
1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
8 Infantrys placed in ParisTurn Complete - Germans
Germans collect 105 PUs; end with 105 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Lapland
Russians take Lapland from Finns
6 Tanks moved from Smolensk to Leningrad
1 Artillery, 3 Infantrys and 5 Tanks moved from S.Karelia to Leningrad
4 Infantrys moved from Smolensk to Novgorod
2 Infantrys moved from Smolensk to Minsk
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Fighter moved from Arkhangelsk to Novgorod
2 Infantrys moved from 6 Sea Zone to Murmansk
1 Tank moved from Rostov to Minsk
1 Bomber moved from Arkhangelsk to Murmansk
2 Infantrys moved from Rostov to Donetsk
1 Artillery moved from Rostov to Donetsk
1 Infantry moved from Yakutsk to Zhigansk
1 Infantry moved from Olyokminsk to Zhigansk
1 Adv.Fighter moved from Sibirsky to ZhiganskPurchase Units - Russians
Russians buy 1 Bomber, 3 HeavyTanks, 28 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Russians
Battle in Novgorod
Russians attack with 1 Fighter and 4 Infantrys
Romanians defend with 1 Tank
Russians roll dice for 1 Fighter and 4 Infantrys in Novgorod, round 2 : 0/5 hits, 1.00 expected hits
Romanians roll dice for 1 Tank in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 Fighter and 3 Infantrys in Novgorod, round 3 : 0/4 hits, 0.83 expected hits
Romanians roll dice for 1 Tank in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 4 : 2/3 hits, 0.67 expected hits
Romanians roll dice for 1 Tank in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Novgorod
Russians win, taking Novgorod from Romanians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -1
Casualties for Russians: 3 Infantrys
Casualties for Romanians: 1 Tank
Battle in Murmansk
Russians attack with 1 Bomber and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in Murmansk, round 2 : 0/3 hits, 1.00 expected hits
Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Bomber and 2 Infantrys in Murmansk, round 3 : 1/3 hits, 1.00 expected hits
Finns roll dice for 1 Infantry in Murmansk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Murmansk
Russians win, taking Murmansk from Finns with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Minsk
Russians attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 2 : 0/3 hits, 0.83 expected hits
Romanians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 3 : 1/3 hits, 0.83 expected hits
Romanians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Romanians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery and 2 Infantrys
Romanians defend with 1 Artillery
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 3/3 hits, 0.83 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery
Battle in Leningrad
Russians attack with 1 Artillery, 3 Infantrys and 11 Tanks
Germans defend with 2 AAGuns, 1 Factory, 1 Infantry and 2 Tanks
Russians roll dice for 1 Artillery, 3 Infantrys and 11 Tanks in Leningrad, round 2 : 7/15 hits, 6.50 expected hits
Germans roll dice for 1 Infantry and 2 Tanks in Leningrad, round 2 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 2 Tanks owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 Artillery, 1 Infantry and 11 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Infantry and 2 Tanks
Battle in Zhigansk
Russians attack with 1 Adv.Fighter and 2 Infantrys
Yamamoto defend with 1 ArmoredCar
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Zhigansk, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 ArmoredCar in Zhigansk, round 2 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Zhigansk
Russians win, taking Zhigansk from Yamamoto with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Yamamoto: 1 ArmoredCarNon Combat Move - Russians
1 Adv.Fighter moved from Zhigansk to Evenkia
4 Infantrys moved from Sibirsky to Khatanga
1 Tank moved from Sibirsky to Khatanga
1 Infantry moved from Evenkia to Olyokminsk
2 Infantrys moved from Tashkent to Chimkent
2 Infantrys moved from Uzbekistan to Alma Ata
1 AAGun and 4 Infantrys moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Kirov to Arkhangelsk
5 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
8 Tanks moved from Moscow to S.Karelia
5 Artillerys moved from Yaroslavl to S.Karelia
2 AAGuns moved from Smolensk to S.Karelia
2 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys and 1 Tank moved from Georgia to Rostov
1 AAGun, 1 Artillery and 2 Infantrys moved from Saratov to Rostov
2 Infantrys moved from Kuybyshev to Saratov
1 Artillery and 1 Infantry moved from Erzurum to Georgia
1 Bomber moved from Murmansk to Arkhangelsk
1 Fighter moved from Novgorod to Arkhangelsk
2 Tanks moved from Rostov to TulaPlace Units - Russians
4 Infantrys placed in Arkhangelsk
1 Bomber, 3 HeavyTanks, 5 Infantrys and 1 Tank placed in Moscow
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
6 Infantrys placed in Sibirsky
5 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Romanians : 1.50
Germans : 0.67
Yamamoto : 0.83
Finns : 0.33
Russians : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
2 ArmoredCars, 1 Artillery, 3 Infantrys and 5 Tanks moved from N.Algeria to E.Morocco
3 Mech.Infs moved from Tunis to E.Morocco
1 Transport moved from 45 Sea Zone to 46 Sea Zone
2 Transports moved from 51 Sea Zone to 48 Sea Zone
1 Artillery and 1 Tank moved from Greece to 51 Sea Zone
2 Infantrys moved from Greece to 51 Sea Zone
1 Artillery moved from 51 Sea Zone to Crete
Italians take Crete from British
1 Tank moved from 51 Sea Zone to Tobruk
1 Infantry moved from 51 Sea Zone to Tobruk
2 ArmoredCars and 1 Tank moved from Hun to Kufra
1 Infantry moved from 51 Sea Zone to Crete
1 Artillery moved from Campania to 48 Sea Zone
3 Infantrys moved from Campania to 48 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
1 Artillery and 3 Infantrys moved from 51 Sea Zone to Tobruk
8 Infantrys moved from Rome to Campania
1 Infantry moved from Burgundy to Provence
1 Infantry moved from Languedoc to ProvencePurchase Units - Italians
Italians buy 2 ArmoredCars, 1 Carrier, 2 Destroyers, 1 HeavyTank, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Italians
Battle in E.Morocco
Italians attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys, 3 Mech.Infs and 5 Tanks
French defend with 1 AAGun, 1 Artillery, 1 Factory and 8 Infantrys
Italians roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys, 3 Mech.Infs and 5 Tanks in E.Morocco, round 2 : 6/14 hits
French roll dice for 1 Artillery and 8 Infantrys in E.Morocco, round 2 : 4/9 hits
6 Infantrys owned by the French, 1 Artillery owned by the Italians and 3 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 2 ArmoredCars, 3 Mech.Infs and 5 Tanks in E.Morocco, round 3 : 3/10 hits
French roll dice for 1 Artillery and 2 Infantrys in E.Morocco, round 3 : 1/3 hits
1 ArmoredCar owned by the Italians, 1 Artillery owned by the French and 2 Infantrys owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 1 ArmoredCar, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Italians: 1 ArmoredCar, 1 Artillery and 3 Infantrys
Casualties for French: 1 Artillery and 8 InfantrysNon Combat Move - Italians
Place Units - Italians
1 Carrier and 2 Destroyers placed in 51 Sea Zone
1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
1 ArmoredCar placed in Greece
5 Infantrys placed in RomeTurn Complete - Italians
Italians collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - French
French buy 2 Adv.Fighters, 1 Tank and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - French
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
1 Artillery and 1 Infantry moved from 10 Sea Zone to Scotland
1 AAGun and 4 Infantrys moved from Palestine to Syria
1 Infantry moved from French Equatorial Africa to Equatoria
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Italian East Africa to KordofanPlace Units - French
2 Adv.Fighters placed in Syria
1 Tank placed in Churchill
1 Transport placed in 1 Sea ZoneTurn Complete - French
French collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Infantry moved from Umnak to 71 Sea Zone
1 Infantry moved from 71 Sea Zone to Adak
Yamamoto take Adak from Americans
1 Artillery moved from Umnak to 71 Sea Zone
1 Artillery moved from 71 Sea Zone to Amchitka
Yamamoto take Amchitka from Americans
2 Fighters moved from 71 Sea Zone to Alaska
1 Tank moved from Davao to 107 Sea Zone
1 Artillery moved from Jilolo to 107 Sea Zone
1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 4 Fighters, 4 Submarines, 1 Tank and 2 Transports moved from 107 Sea Zone to 102 Sea Zone
1 Artillery and 2 Infantrys moved from Truk to Ponape
1 Artillery and 1 Tank moved from 102 Sea Zone to Ponape
4 Fighters moved from 102 Sea Zone to Ponape
1 Tank moved from Guam to 94 Sea Zone
1 Infantry moved from Guam to 94 Sea Zone
1 Carrier, 1 Destroyer, 2 Fighters, 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from 94 Sea Zone to 102 Sea Zone
1 Infantry and 1 Tank moved from 102 Sea Zone to Ponape
2 Fighters moved from 102 Sea Zone to Ponape
2 Destroyers moved from 85 Sea Zone to 102 Sea Zone
2 Infantrys moved from Kolyma to Zhigansk
1 Tank moved from Kwangsi to Kweichow
1 Artillery moved from Kwangsi to N.French Indochina
2 Transports moved from 92 Sea Zone to 93 Sea Zone
1 Tank moved from Samar to 93 Sea Zone
1 Artillery moved from Mindoro to 93 Sea Zone
1 Artillery and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 Tank and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Tank moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Tank moved from Vladivostok to 84 Sea Zone
1 Artillery moved from Vladivostok to 84 Sea Zone
5 Infantrys moved from Tokyo to 84 Sea Zone
2 ArmoredCars moved from Vladivostok to 84 Sea Zone
2 ArmoredCars, 1 Artillery, 2 B.Transports, 5 Infantrys, 2 T.Boats and 1 Tank moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank moved from 92 Sea Zone to S.French Indochina
2 Bombers moved from Kwangtung to N.Buryat Mongolia
2 ArmoredCars moved from Vladivostok to HeilungchiangPurchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 1 Elite, 1 Factory, 5 Infantrys, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Zhigansk
Yamamoto attack with 2 Infantrys
Russians defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 3 : 2/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Zhigansk
Yamamoto win, taking Zhigansk from Russians with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Ponape
Yamamoto attack with 2 Artillerys, 6 Fighters, 3 Infantrys and 2 Tanks
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in Ponape, round 2 : 0/1 hits
Yamamoto roll dice for 2 Artillerys, 6 Fighters, 3 Infantrys and 2 Tanks in Ponape, round 2 : 5/13 hits
Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 2/2 hits
2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
Yamamoto win, taking Ponape from Americans with 2 Artillerys, 6 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Kweichow
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 InfantryNon Combat Move - Yamamoto
4 Fighters moved from Ponape to 102 Sea Zone
2 Fighters moved from Ponape to 102 Sea ZonePlace Units - Yamamoto
1 B.Transport and 1 Transport placed in 85 Sea Zone
1 Elite and 5 Infantrys placed in Tokyo
4 S.Submarines placed in 107 Sea Zone
1 Factory placed in Alaska
Yamamoto undo move 4.
1 Factory placed in KwangsiTurn Complete - Yamamoto
Yamamoto collect 88 PUs; end with 88 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Infantry moved from Umnak to 71 Sea Zone
1 Infantry moved from 71 Sea Zone to Adak
Yamamoto take Adak from Americans
1 Artillery moved from Umnak to 71 Sea Zone
1 Artillery moved from 71 Sea Zone to Amchitka
Yamamoto take Amchitka from Americans
2 Fighters moved from 71 Sea Zone to Alaska
1 Tank moved from Davao to 107 Sea Zone
1 Artillery moved from Jilolo to 107 Sea Zone
1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 4 Fighters, 4 Submarines, 1 Tank and 2 Transports moved from 107 Sea Zone to 102 Sea Zone
1 Artillery and 2 Infantrys moved from Truk to Ponape
1 Artillery and 1 Tank moved from 102 Sea Zone to Ponape
4 Fighters moved from 102 Sea Zone to Ponape
1 Tank moved from Guam to 94 Sea Zone
1 Infantry moved from Guam to 94 Sea Zone
1 Carrier, 1 Destroyer, 2 Fighters, 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from 94 Sea Zone to 102 Sea Zone
1 Infantry and 1 Tank moved from 102 Sea Zone to Ponape
2 Fighters moved from 102 Sea Zone to Ponape
2 Destroyers moved from 85 Sea Zone to 102 Sea Zone
2 Infantrys moved from Kolyma to Zhigansk
1 Tank moved from Kwangsi to Kweichow
1 Artillery moved from Kwangsi to N.French Indochina
2 Transports moved from 92 Sea Zone to 93 Sea Zone
1 Tank moved from Samar to 93 Sea Zone
1 Artillery moved from Mindoro to 93 Sea Zone
1 Artillery and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 Tank and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Tank moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Tank moved from Vladivostok to 84 Sea Zone
1 Artillery moved from Vladivostok to 84 Sea Zone
5 Infantrys moved from Tokyo to 84 Sea Zone
2 ArmoredCars moved from Vladivostok to 84 Sea Zone
2 ArmoredCars, 1 Artillery, 2 B.Transports, 5 Infantrys, 2 T.Boats and 1 Tank moved from 84 Sea Zone to 92 Sea Zone
2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank moved from 92 Sea Zone to S.French Indochina
2 Bombers moved from Kwangtung to N.Buryat Mongolia
2 ArmoredCars moved from Vladivostok to HeilungchiangPurchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 1 Elite, 1 Factory, 5 Infantrys, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Zhigansk
Yamamoto attack with 2 Infantrys
Russians defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 3 : 2/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Zhigansk
Yamamoto win, taking Zhigansk from Russians with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Ponape
Yamamoto attack with 2 Artillerys, 6 Fighters, 3 Infantrys and 2 Tanks
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in Ponape, round 2 : 0/1 hits
Yamamoto roll dice for 2 Artillerys, 6 Fighters, 3 Infantrys and 2 Tanks in Ponape, round 2 : 5/13 hits
Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 2/2 hits
2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
Yamamoto win, taking Ponape from Americans with 2 Artillerys, 6 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Kweichow
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 InfantryNon Combat Move - Yamamoto
4 Fighters moved from Ponape to 102 Sea Zone
2 Fighters moved from Ponape to 102 Sea ZonePlace Units - Yamamoto
1 B.Transport and 1 Transport placed in 85 Sea Zone
1 Elite and 5 Infantrys placed in Tokyo
4 S.Submarines placed in 107 Sea Zone
1 Factory placed in Alaska
Yamamoto undo move 4.
1 Factory placed in KwangsiTurn Complete - Yamamoto
Yamamoto collect 88 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Alaska: 2 Fighters
EDIT: Adding units owned by Yamamoto to 71 Sea Zone: 2 Fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Szechwan to Hupeh
5 Tanks moved from Shensi to Suiyuan
1 Artillery moved from Shensi to Hupeh
1 Infantry moved from Shensi to Hupeh
1 Infantry moved from Shensi to Suiyuan
1 Infantry moved from Shensi to Shansi
1 Bomber moved from Lanchow to Hupeh
1 Adv.Fighter moved from Lanchow to Shansi
1 Fighter moved from Shensi to ShansiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Hupeh
Chinese attack with 1 Artillery, 1 Bomber and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Hupeh, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Hupeh, round 3 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry and 1 Tank
Battle in Suiyuan
Chinese attack with 1 Infantry and 5 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 5 Tanks in Suiyuan, round 2 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 AAGun and 8 Infantrys moved from Lanchow to Shensi
1 Adv.Fighter and 1 Fighter moved from Shansi to Shensi
1 Bomber moved from Hupeh to Shensi
1 AAGun, 1 Elite and 7 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
1 Tank moved from Urumqi to W.Qinghai
1 Adv.Fighter moved from Urumqi to Ningsia
2 Infantrys moved from E.Sinkiang to W.Qinghai
2 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
6 Infantrys placed in Hsining
1 Adv.Fighter, 2 Infantrys and 1 Tank placed in UrumqiTurn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Hisaichi : -1.00
Chinese : -0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry moved from Okhotsk to Kolyma
1 Infantry moved from Ayan to Yakutsk
Hisaichi take Yakutsk from Russians
2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
1 Adv.Fighter moved from Chita to Olyokminsk
1 Infantry moved from Irkutsk to Krasnoyarsk
Hisaichi take Krasnoyarsk from Russians
1 Infantry moved from N.Buryat Mongolia to Irkutsk
1 Infantry moved from Shantung to Shansi
1 Infantry moved from Hunan to Kweichow
Hisaichi take Kweichow from Chinese
1 Artillery moved from Anhwei to Hupeh
2 Fighters moved from Shantung to Hupeh
1 ArmoredCar moved from Shantung to Chahar
1 ArmoredCar moved from Shantung to Hupeh
1 Artillery moved from Hunan to Hupeh
1 Artillery moved from Hunan to Hupeh
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Tank moved from East And South Borneo to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Tank moved from East And South Borneo to 110 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from 110 Sea Zone to Sumatra
2 Fighters moved from 110 Sea Zone to Sumatra
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Sumatra
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys moved from Kwangtung to 92 Sea Zone
2 Infantrys moved from Kwangtung to 92 Sea Zone
6 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Infantry moved from Kwangtung to HunanPurchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Elite, 14 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 ArmoredCar, 3 Artillerys and 2 Fighters
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Fighters in Hupeh, round 2 : 3/6 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 0/3 hits
2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar, 3 Artillerys and 2 Fighters remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Sumatra
Hisaichi attack with 1 Artillery, 2 Fighters, 5 Infantrys and 2 Tanks
Dutch defend with 2 Artillerys, 1 Bunker and 3 Infantrys
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 0/2 hits
Hisaichi roll dice for 1 Artillery, 2 Fighters, 5 Infantrys and 2 Tanks in Sumatra, round 2 : 2/10 hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Sumatra, round 2 : 2/6 hits
1 Infantry owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Sumatra, round 3 : 3/8 hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 3 : 0/5 hits
1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Sumatra
Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Sumatra, round 4 : 1/8 hits
Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 4 : 1/2 hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 1 Artillery, 2 Fighters, 2 Infantrys and 2 Tanks in Sumatra, round 5 : 3/7 hits
Dutch roll dice for 1 Bunker in Sumatra, round 5 : 1/1 hits
1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 4 Infantrys
Casualties for Dutch: 2 Artillerys, 1 Bunker and 3 Infantrys
Battle in Olyokminsk
Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 3 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 3 : 0/1 hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 4 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 4 : 0/1 hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 5 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 5 : 0/1 hits
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Olyokminsk, round 6 : 0/3 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 6 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Olyokminsk
Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Olyokminsk, round 7 : 1/2 hits
Russians roll dice for 1 Infantry in Olyokminsk, round 7 : 0/1 hits
1 Infantry owned by the Russians lost in Olyokminsk
Hisaichi win, taking Olyokminsk from Russians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Hisaichi
1 Adv.Fighter moved from Olyokminsk to N.Buryat Mongolia
2 Fighters moved from Sumatra to 110 Sea Zone
2 Tanks moved from Chita to N.Buryat Mongolia
2 ArmoredCars moved from Khabarovsk to N.Buryat Mongolia
2 Infantrys moved from Khabarovsk to Ayan
1 Artillery and 7 Infantrys moved from Changchun to Kirin
3 Infantrys moved from Kirin to Liaoning
1 Infantry moved from Kirin to Liaoning
4 Infantrys moved from Kirin to Heilungchiang
2 Fighters moved from Hupeh to ShantungPlace Units - Hisaichi
1 Artillery, 1 Infantry and 1 Tank placed in Shantung
1 ArmoredCar, 1 Elite and 1 Tank placed in Peking
2 Artillerys and 2 Infantrys placed in Banjarmasin
3 ArmoredCars and 3 Infantrys placed in Hong Kong
1 Artillery and 2 Infantrys placed in Chita
2 ArmoredCars and 6 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 78 PUs; end with 78 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
4 Infantrys and 2 Tanks moved from N.Thailand to Burma
1 Artillery and 2 Infantrys moved from Yunnan to Burma
1 Infantry moved from Assam to Burma
2 Infantrys moved from South Africa to Mozambique
1 Infantry moved from Kenya to Mozambique
1 Artillery and 5 Infantrys moved from Belgian Congo to Angola
1 Infantry moved from New Valley to Darfur
1 Infantry moved from Nubia to Darfur
1 Tank moved from Mersa Matruh to Darfur
1 Cruiser, 1 Submarine and 2 Transports moved from 57 Sea Zone to 56 Sea Zone
1 Artillery and 1 Infantry moved from Lower Egypt to 56 Sea Zone
2 Infantrys moved from Cairo to 56 Sea Zone
1 Artillery moved from Mersa Matruh to 56 Sea Zone
2 Artillerys and 3 Infantrys moved from 56 Sea Zone to Crete
2 Fighters moved from Dover to 21 Sea Zone
1 Submarine moved from 20 Sea Zone to 21 Sea Zone
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Dublin to 18 Sea Zone
1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Brittany
French take Brittany from Germans
1 Infantry moved from Wales to 20 Sea Zone
1 Battleship moved from 20 Sea Zone to 19 Sea Zone
1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Aquitaine
French take Aquitaine from Germans
2 Adv.Fighters moved from 20 Sea Zone to 21 Sea Zone
2 Fighters moved from 20 Sea Zone to 21 Sea Zone
1 Tank moved from Greenland to 3 Sea Zone
1 Tank and 1 Transport moved from 3 Sea Zone to 17 Sea Zone
1 Tank moved from 17 Sea Zone to Azores
1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 20 Sea Zone to 17 Sea Zone
1 Artillery and 1 Infantry moved from 17 Sea Zone to AzoresPurchase Units - British
British buy 34 Infantrys and 2 S.Bombers; Remaining resources: 0 PUs;Combat - British
Battle in 21 Sea Zone
British attack with 2 Adv.Fighters, 4 Fighters and 1 Submarine
Germans defend with 1 Destroyer
British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans and 1 Submarine owned by the British lost in 21 Sea Zone
British win with 2 Adv.Fighters and 4 Fighters remaining. Battle score for attacker is 1
Casualties for British: 1 Submarine
Casualties for Germans: 1 Destroyer
Battle in Crete
British attack with 2 Artillerys and 3 Infantrys
Italians defend with 1 AAGun, 1 Artillery and 1 Infantry
British roll dice for 2 Cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 2 Artillerys and 3 Infantrys in Crete, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Italians lost in Crete
British roll dice for 2 Artillerys and 3 Infantrys in Crete, round 3 : 0/5 hits, 1.50 expected hits
Italians roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Crete
British roll dice for 2 Artillerys and 2 Infantrys in Crete, round 4 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 Artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Crete
British win, taking Crete from Italians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 Artillery and 1 Infantry
Casualties for British: 1 Infantry
Battle in Mozambique
British attack with 3 Infantrys
Neutral defend with 1 Infantry
British roll dice for 3 Infantrys in Mozambique, round 2 : 1/3 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Angola
British attack with 1 Artillery and 5 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in Angola, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Burma
British attack with 1 Artillery, 7 Infantrys and 2 Tanks
Thai defend with 1 ArmoredCar
British roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in Burma, round 2 : 0/10 hits, 2.67 expected hits
Thai roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in Burma, round 3 : 3/10 hits, 2.67 expected hits
Thai roll dice for 1 ArmoredCar in Burma, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Artillery, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Darfur
British attack with 2 Infantrys and 1 Tank
Germans defend with 2 Tanks
British roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 Tanks in Darfur, round 2 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Germans lost in Darfur
British roll dice for 2 Infantrys and 1 Tank in Darfur, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Darfur
British win, taking Darfur from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Germans: 2 Tanks
Battle in Azores
British attack with 1 Artillery, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Azores, round 2 : 3/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azores
British loses 0 PUs for violating Azoress neutrality.
British win, taking Azores from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - British
2 Fighters moved from 21 Sea Zone to Dover
2 Adv.Fighters and 2 Fighters moved from 21 Sea Zone to 20 Sea Zone
1 Artillery moved from Wales to Dover
1 Bomber moved from Gibraltar to Dover
1 Infantry moved from British Columbia to Yukon
1 AAGun and 5 Infantrys moved from Vancouver to British Columbia
1 Tank moved from British Columbia to Yukon
1 Infantry moved from Canadian Prairies to British Columbia
2 Infantrys moved from Cape Town to South Africa
3 Tanks moved from Mersa Matruh to Lower Egypt
1 Infantry moved from Lower Egypt to Mersa Matruh
1 AAGun, 6 Infantrys and 3 Tanks moved from Lower Egypt to New Valley
2 Infantrys moved from Cairo to Lower Egypt
1 AAGun moved from Yunnan to Burma
1 AAGun, 1 Artillery and 2 Infantrys moved from Calcutta to Assam
1 Artillery moved from Hyderabad to Calcutta
2 Artillerys and 2 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Submarine moved from 115 Sea Zone to 114 Sea Zone
1 Destroyer and 1 Transport moved from 99 Sea Zone to 97 Sea ZonePlace Units - British
5 Infantrys placed in Madras
4 Infantrys and 1 S.Bomber placed in Delhi
2 Infantrys placed in Bombay
6 Infantrys placed in Cairo
2 Infantrys placed in Cape Town
1 S.Bomber placed in London
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
3 Infantrys placed in Vancouver
4 Infantrys placed in LondonTurn Complete - British
British collect 107 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : -0.83
Neutral : 0.00
British : -2.67
Italians : -0.33
Thai : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Adv.Fighter moved from Townsville to Hollandia
2 Infantrys moved from West Papua to Hollandia
1 Artillery moved from Kwajalein to Jaluit
Anzac take Jaluit from YamamotoPurchase Units - Anzac
Anzac buy 2 Adv.Fighters, 1 Carrier and 1 Infantry; Remaining resources: 1 PUs;Combat - Anzac
Battle in Hollandia
Anzac attack with 1 Adv.Fighter and 2 Infantrys
Yamamoto defend with 1 Artillery
Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Hollandia, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Hollandia
Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArtilleryNon Combat Move - Anzac
1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 1 Transport moved from 103 Sea Zone to 114 Sea Zone
1 Infantry moved from Bougainville to 114 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Port Moresby
1 Adv.Fighter moved from Hollandia to West Papua
5 Infantrys moved from New South Wales to Queensland
6 Infantrys moved from Canberra to New South WalesPlace Units - Anzac
2 Adv.Fighters and 1 Carrier placed in 114 Sea Zone
1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Yamamoto : -0.33
Anzac : 0.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
2 Destroyers, 1 Submarine and 1 Transport moved from 103 Sea Zone to 114 Sea ZonePurchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Carrier and 1 Infantry; Remaining resources: 3 PUs;Non Combat Move - Dutch
Place Units - Dutch
1 Infantry placed in Suriname
1 Adv.Fighter and 1 Carrier placed in 32 Sea ZoneTurn Complete - Dutch
Dutch collect 13 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
2 Infantrys moved from Oulu to Lapland
1 Infantry moved from N.Karelia to Murmansk
1 Tank moved from Oulu to Murmansk
1 Fighter moved from Oulu to Lapland
1 Infantry moved from Oulu to N.Karelia
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Finns take Estonia from Russians
2 Infantrys moved from Latvia to Novgorod
1 Elite and 2 Infantrys moved from Tampere to Oulu
2 Elites and 3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Finns
Battle in Lapland
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Lapland, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits
Finns roll dice for 1 Fighter and 2 Infantrys in Lapland, round 3 : 0/3 hits
Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits
Finns roll dice for 1 Fighter and 2 Infantrys in Lapland, round 4 : 1/3 hits
Russians roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits
1 Infantry owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Murmansk
Finns attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Tank remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Novgorod
Finns attack with 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits
Finns roll dice for 2 Infantrys in Novgorod, round 3 : 1/2 hits
Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Novgorod
Finns win, taking Novgorod from Russians with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Finns
1 Fighter moved from Lapland to OuluPlace Units - Finns
4 Infantrys and 2 Tanks placed in HelsinkiTurn Complete - Finns
Finns collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 ArmoredCars and 1 Fighter moved from Vinnytsia to Kursk
1 Elite and 1 Infantry moved from E.Romania to Odessa
1 Infantry moved from Vinnytsia to KievPurchase Units - Romanians
Romanians buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 1 Infantry; Remaining resources: 0 PUs;Combat - Romanians
Battle in Kursk
Romanians attack with 2 ArmoredCars and 1 Fighter
Russians defend with 1 Infantry
Romanians roll dice for 2 ArmoredCars and 1 Fighter in Kursk, round 2 : 2/3 hits
Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Kursk
Romanians win, taking Kursk from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Kursk to KievPlace Units - Romanians
2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest
2 Artillerys and 1 Elite placed in E.Romania
Romanians undo move 2.
Romanians undo move 1.
1 Artillery and 2 Elites placed in E.Romania
2 ArmoredCars, 1 Artillery and 1 Infantry placed in BucharestTurn Complete - Romanians
Romanians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 ArmoredCar moved from West Borneo to 110 Sea Zone
1 ArmoredCar and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
1 ArmoredCar moved from 111 Sea Zone to Soembawa
Thai take Soembawa from Dutch
1 Infantry moved from Java to Lombok
Thai take Lombok from Dutch
1 Infantry moved from West Borneo to 110 Sea Zone
1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Flores
Thai take Flores from Dutch
1 Fighter moved from Banjarmasin to S.Thailand
1 Elite and 1 Tank moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 10 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Malaya
4 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
2 Tanks moved from Amazon to Bolivia
3 Tanks moved from Venezuela to Bolivia
1 Artillery and 1 Infantry moved from N.Chile to Bolivia
3 Artillerys and 2 Infantrys moved from N.Chile to Argentina
2 Bombers moved from Bahia to Argentina
1 Fighter moved from 119 Sea Zone to Argentina
1 Fighter moved from 119 Sea Zone to Argentina
6 Infantrys moved from San Francisco to 83 Sea Zone
1 Artillery and 1 Infantry moved from Southwest USA to 83 Sea Zone
1 Artillery, 1 Carrier, 4 Destroyers, 2 Fighters, 7 Infantrys, 2 Submarines and 4 Transports moved from 83 Sea Zone to 74 Sea Zone
2 Fighters moved from 74 Sea Zone to Alaska
2 Infantrys moved from 74 Sea Zone to Umnak
Americans take Umnak from Yamamoto
1 Artillery and 5 Infantrys moved from 74 Sea Zone to Alaska
1 Artillery and 1 Infantry moved from Cuba to 26 Sea Zone
1 Artillery and 1 Infantry moved from Jamaica to 26 Sea Zone
1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Artillery moved from Hispaniola to 26 Sea Zone
1 Artillery moved from South Atlantic USA to 26 Sea Zone
1 Bomber moved from Colombia to Bolivia
1 Adv.Fighter, 5 Artillerys, 4 B.Transports, 1 Carrier, 1 Fighter and 4 Infantrys moved from 26 Sea Zone to 33 Sea Zone
5 Artillerys and 4 Infantrys moved from 33 Sea Zone to Cape Verde
1 Adv.Fighter and 1 Fighter moved from 33 Sea Zone to Cape VerdePurchase Units - Americans
Americans buy 4 Artillerys, 1 B.Carrier, 2 B.Transports, 13 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs;Combat - Americans
Battle in Cape Verde
Americans attack with 1 Adv.Fighter, 5 Artillerys, 1 Fighter and 4 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 1 Adv.Fighter, 5 Artillerys, 1 Fighter and 4 Infantrys in Cape Verde, round 2 : 3/11 hits, 3.83 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cape Verde
Americans loses 0 PUs for violating Cape Verdes neutrality.
Americans win, taking Cape Verde from Neutral with 1 Adv.Fighter, 5 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Argentina
Americans attack with 3 Artillerys, 2 Bombers, 2 Fighters and 2 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 3 Artillerys, 2 Bombers, 2 Fighters and 2 Infantrys in Argentina, round 2 : 4/9 hits, 3.67 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 3 Artillerys, 2 Bombers, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Alaska
Americans attack with 1 Artillery, 2 Fighters and 5 Infantrys
Yamamoto defend with 1 Artillery, 1 Infantry and 1 Tank
Americans roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Alaska, round 2 : 3/8 hits, 2.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Alaska, round 2 : 2/3 hits, 1.17 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Tank owned by the Yamamoto lost in Alaska
Americans win, taking Alaska from Yamamoto with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Tank
Battle in Bolivia
Americans attack with 1 Artillery, 1 Bomber, 1 Infantry and 5 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 5 Tanks in Bolivia, round 2 : 2/8 hits, 3.83 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Bolivia
Americans roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 5 Tanks in Bolivia, round 3 : 3/8 hits, 3.83 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 1 Artillery, 1 Bomber, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 InfantrysNon Combat Move - Americans
1 Bomber moved from Bolivia to Amazon
2 Bombers moved from Argentina to Amazon
1 Fighter moved from Argentina to Bahia
1 Fighter moved from Argentina to Bahia
3 Bombers moved from Amazon to Bahia
1 AAGun and 4 Infantrys moved from Salvador to Bahia
1 Tank moved from Salvador to Bahia
2 Adv.Fighters and 1 Carrier moved from 32 Sea Zone to 33 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Cape Verde to 33 Sea Zone
1 Carrier and 1 Transport moved from 119 Sea Zone to 83 Sea Zone
1 Carrier moved from 99 Sea Zone to 83 Sea Zone
1 Fighter moved from Southwest USA to 83 Sea Zone
2 Fighters moved from Alaska to 74 Sea ZonePlace Units - Americans
1 B.Carrier and 2 B.Transports placed in 13 Sea Zone
2 L.Fighters placed in 13 Sea Zone
4 Artillerys and 9 Infantrys placed in Washington
2 Infantrys placed in Salvador
2 Infantrys placed in Pearl HarborTurn Complete - Americans
Americans collect 105 PUs; end with 105 PUsCombat Hit Differential Summary :
Neutral : -0.67
Yamamoto : 0.83
Americans : -2.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
7 Infantrys moved from Rhine to Netherlands
1 HeavyTank moved from Hamburg to Netherlands
1 ArmoredCar, 1 Artillery and 1 Mech.Inf moved from Orleanais to Aquitaine
1 Artillery and 1 Mech.Inf moved from Orleanais to Brittany
1 ArmoredCar moved from Normandy to Brittany
2 Tanks moved from Normandy to Aquitaine
2 Tanks moved from Normandy to Brittany
4 Infantrys moved from Paris to Normandy
1 Infantry moved from Paris to Normandy
1 ArmoredCar moved from Normandy to Belgium
1 ArmoredCar moved from Picardy to Belgium
3 Mech.Infs moved from Normandy to Belgium
2 Mech.Infs moved from Picardy to Belgium
3 Infantrys moved from Paris to Picardy
2 Tanks moved from Picardy to Belgium
1 Tank moved from Normandy to Picardy
1 HeavyTank moved from Hamburg to Belgium
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 HeavyTanks and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 HeavyTank, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 HeavyTank, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Infantry and 1 S.Submarine moved from 23 Sea Zone to 24 Sea Zone
2 HeavyTanks and 3 Infantrys moved from 24 Sea Zone to Oulu
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Oulu
1 Submarine moved from 23 Sea Zone to 21 Sea Zone
4 Infantrys moved from Brest to Minsk
1 Infantry moved from Lithuania to Minsk
2 Artillerys and 2 Infantrys moved from Vinnytsia to Donetsk
1 ArmoredCar moved from Warsaw to Minsk
2 Infantrys moved from Kiev to Donetsk
1 HeavyTank and 2 Tanks moved from Warsaw to Kiev
5 Infantrys moved from Krakow to Vinnytsia
1 Infantry moved from E.Romania to Vinnytsia
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow
1 ArmoredCar moved from Krakow to Vinnytsia
6 Infantrys moved from Brandenburg to Pomerania
1 Infantry moved from Brandenburg to Pomerania
8 Infantrys moved from Brandenburg to Bohemia
15 Infantrys moved from Berlin to Brandenburg
1 Infantry moved from Tobruk to Mersa MatruhPurchase Units - Germans
Germans buy 1 Elite, 1 HeavyTank, 45 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Germans
Battle in Mersa Matruh
Germans attack with 1 Infantry
British defend with 1 Infantry
Germans roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits
Germans roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits
British roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits
Germans roll dice for 1 Infantry in Mersa Matruh, round 4 : 0/1 hits
British roll dice for 1 Infantry in Mersa Matruh, round 4 : 1/1 hits
1 Infantry owned by the Germans lost in Mersa Matruh
British win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 Infantry
Battle in Brittany
Germans attack with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 2 Tanks
British defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 2 Tanks in Brittany, round 2 : 0/5 hits
French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 2 Tanks in Brittany, round 3 : 3/5 hits
French roll dice for 1 Infantry in Brittany, round 3 : 0/1 hits
1 Infantry owned by the British lost in Brittany
Germans win, taking Brittany from French with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Donetsk
Germans attack with 2 Artillerys and 4 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 2 : 1/6 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits
1 Infantry owned by the Russians lost in Donetsk
Germans roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 3 : 1/6 hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 0/2 hits
1 Infantry owned by the Russians lost in Donetsk
Germans roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 4 : 0/6 hits
Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits
Germans roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 5 : 1/6 hits
Russians roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits
1 Artillery owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Minsk
Germans attack with 1 ArmoredCar and 5 Infantrys
Russians defend with 1 Infantry and 1 Tank
Germans roll dice for 1 ArmoredCar and 5 Infantrys in Minsk, round 2 : 0/6 hits
Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 1/2 hits
1 Infantry owned by the Germans lost in Minsk
Germans roll dice for 1 ArmoredCar and 4 Infantrys in Minsk, round 3 : 0/5 hits
Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 3 : 2/2 hits
2 Infantrys owned by the Germans lost in Minsk
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 4 : 0/3 hits
Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 4 : 0/2 hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 5 : 0/3 hits
Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 5 : 1/2 hits
1 Infantry owned by the Germans lost in Minsk
Germans roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 6 : 0/2 hits
Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 6 : 1/2 hits
1 ArmoredCar owned by the Germans lost in Minsk
1 Infantry retreated to Brest
Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -12
Casualties for Germans: 1 ArmoredCar and 4 Infantrys
Battle in Belgium
Germans attack with 2 ArmoredCars, 1 HeavyTank, 5 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 2 ArmoredCars, 1 HeavyTank, 5 Mech.Infs and 2 Tanks in Belgium, round 2 : 2/10 hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits
2 Infantrys owned by the Neutral lost in Belgium
Germans roll dice for 2 ArmoredCars, 1 HeavyTank, 5 Mech.Infs and 2 Tanks in Belgium, round 3 : 3/10 hits
Neutral roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 1 ArmoredCar, 1 HeavyTank, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 3 Infantrys
Battle in Aquitaine
Germans attack with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 2 Tanks
British defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 2 Tanks in Aquitaine, round 2 : 0/5 hits
French roll dice for 1 Infantry in Aquitaine, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans lost in Aquitaine
Germans roll dice for 1 Artillery, 1 Mech.Inf and 2 Tanks in Aquitaine, round 3 : 1/4 hits
French roll dice for 1 Infantry in Aquitaine, round 3 : 0/1 hits
1 Infantry owned by the British lost in Aquitaine
Germans win, taking Aquitaine from French with 1 Artillery, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for British: 1 Infantry
Battle in Netherlands
Germans attack with 1 HeavyTank and 7 Infantrys
British defend with 1 Artillery and 2 Tanks
Germans roll dice for 1 HeavyTank and 7 Infantrys in Netherlands, round 2 : 2/8 hits
British roll dice for 1 Artillery and 2 Tanks in Netherlands, round 2 : 1/3 hits
1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Netherlands
Germans roll dice for 1 HeavyTank and 6 Infantrys in Netherlands, round 3 : 1/7 hits
British roll dice for 1 Tank in Netherlands, round 3 : 1/1 hits
1 Tank owned by the British and 1 Infantry owned by the Germans lost in Netherlands
Germans win, taking Netherlands from British with 1 HeavyTank and 5 Infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 Infantrys
Casualties for British: 1 Artillery and 2 TanksNon Combat Move - Germans
3 Infantrys moved from Bavaria to BohemiaPlace Units - Germans
1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank placed in Warsaw
5 Infantrys placed in Bohemia
Germans undo move 1.
6 Infantrys placed in Hamburg
4 Infantrys placed in Warsaw
Germans undo move 3.
1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank placed in Warsaw
15 Infantrys placed in Berlin
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
8 Infantrys placed in Paris
3 Infantrys placed in NormandyTurn Complete - Germans
Germans collect 107 PUs; end with 107 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to Lapland
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to Murmansk
1 Fighter moved from Arkhangelsk to Murmansk
1 Bomber moved from Arkhangelsk to Lapland
1 Tank moved from Minsk to East Prussia
Russians take Lithuania from Germans
Russians take East Prussia from Germans
2 Infantrys moved from Yaroslavl to Kursk
1 HeavyTank moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
2 HeavyTanks moved from Moscow to Kursk
2 Tanks moved from Tula to Kursk
10 Infantrys moved from Rostov to Kursk
1 Bomber moved from Moscow to Donetsk
2 Artillerys moved from Rostov to Donetsk
5 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Rostov to Donetsk
1 Artillery and 1 Infantry moved from S.Karelia to Vyborg
1 Artillery and 1 Infantry moved from S.Karelia to N.Karelia
8 Tanks moved from S.Karelia to Novgorod
1 Infantry moved from S.Karelia to Novgorod
1 Infantry moved from Leningrad to Latvia
1 Artillery moved from Leningrad to Latvia
2 Artillerys and 13 Infantrys moved from Evenkia to Olyokminsk
4 Infantrys and 1 Tank moved from Khatanga to Zhigansk
1 Infantry moved from Bratsk to Krasnoyarsk
1 Adv.Fighter moved from Evenkia to KrasnoyarskPurchase Units - Russians
Russians buy 1 Adv.Fighter, 2 HeavyTanks and 30 Infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Novgorod
Russians attack with 1 Infantry and 8 Tanks
Finns defend with 1 Infantry
Russians roll dice for 1 Infantry and 8 Tanks in Novgorod, round 2 : 4/9 hits, 4.17 expected hits
Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Novgorod
Russians win, taking Novgorod from Finns with 1 Infantry and 8 Tanks remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Olyokminsk
Russians attack with 2 Artillerys and 13 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 Artillerys and 13 Infantrys in Olyokminsk, round 2 : 1/15 hits, 3.17 expected hits
Hisaichi roll dice for 1 Infantry in Olyokminsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Olyokminsk
Russians win, taking Olyokminsk from Hisaichi with 2 Artillerys and 12 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Krasnoyarsk
Russians attack with 1 Adv.Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter and 1 Infantry in Krasnoyarsk, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Krasnoyarsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Krasnoyarsk
Russians win with 1 Adv.Fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Murmansk
Russians attack with 1 Fighter and 2 Infantrys
Finns defend with 1 Tank
Russians roll dice for 1 Fighter and 2 Infantrys in Murmansk, round 2 : 1/3 hits, 0.67 expected hits
Finns roll dice for 1 Tank in Murmansk, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Finns lost in Murmansk
Russians win, taking Murmansk from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Finns: 1 Tank
Battle in Latvia
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 4 : 0/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 5 : 1/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Latvia, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in N.Karelia
Russians attack with 1 Artillery and 1 Infantry
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 2 : 1/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in N.Karelia
Russians win, taking N.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Donetsk
Russians attack with 2 Artillerys, 1 Bomber and 6 Infantrys
Germans defend with 2 Artillerys and 4 Infantrys
Russians roll dice for 2 Artillerys, 1 Bomber and 6 Infantrys in Donetsk, round 2 : 4/9 hits, 2.67 expected hits
Germans roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Russians and 4 Infantrys owned by the Germans lost in Donetsk
Russians roll dice for 2 Artillerys, 1 Bomber and 5 Infantrys in Donetsk, round 3 : 3/8 hits, 2.50 expected hits
Germans roll dice for 2 Artillerys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 2 Artillerys, 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 2 Infantrys
Casualties for Germans: 2 Artillerys and 4 Infantrys
Battle in Zhigansk
Russians attack with 4 Infantrys and 1 Tank
Yamamoto defend with 2 Infantrys
Russians roll dice for 4 Infantrys and 1 Tank in Zhigansk, round 2 : 0/5 hits, 1.17 expected hits
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Zhigansk
Russians roll dice for 3 Infantrys and 1 Tank in Zhigansk, round 3 : 2/4 hits, 1.00 expected hits
Yamamoto roll dice for 2 Infantrys in Zhigansk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Zhigansk
Russians win, taking Zhigansk from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Yamamoto: 2 Infantrys
Battle in Kursk
Russians attack with 3 HeavyTanks, 12 Infantrys and 3 Tanks
Romanians defend with 2 ArmoredCars
Russians roll dice for 3 HeavyTanks, 12 Infantrys and 3 Tanks in Kursk, round 2 : 7/18 hits, 5.50 expected hits
Romanians roll dice for 2 ArmoredCars in Kursk, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Romanians lost in Kursk
Russians win, taking Kursk from Romanians with 3 HeavyTanks, 12 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Romanians: 2 ArmoredCars
Battle in Lapland
Russians attack with 1 Bomber and 2 Infantrys
Finns defend with 2 Infantrys
Russians roll dice for 1 Bomber and 2 Infantrys in Lapland, round 2 : 1/3 hits, 1.00 expected hits
Finns roll dice for 2 Infantrys in Lapland, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Finns and 2 Infantrys owned by the Russians lost in Lapland
Finns win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Finns: 1 Infantry
1 Bomber owned by the Russians retreated
Battle in Vyborg
Russians attack with 1 Artillery and 1 Infantry
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 InfantryNon Combat Move - Russians
1 Bomber moved from Lapland to Leningrad
1 AAGun moved from S.Karelia to Leningrad
2 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Moscow to Yaroslavl
1 Bomber moved from Donetsk to Stalingrad
5 Infantrys moved from Stalingrad to Rostov
1 Artillery and 4 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Saratov to Rostov
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Alma Ata to Semipalatinsk
1 Adv.Fighter moved from Krasnoyarsk to Sibirsky
6 Infantrys moved from Sibirsky to Khatanga
1 AAGun moved from Evenkia to Khatanga
5 Infantrys moved from Sverdlovsk to Novosibirsk
1 Fighter moved from Murmansk to S.KareliaPlace Units - Russians
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
1 Adv.Fighter and 2 HeavyTanks placed in Moscow
7 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
6 Infantrys placed in Sibirsky
1 Infantry placed in SverdlovskTurn Complete - Russians
Russians collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -0.67
Romanians : -0.33
Hisaichi : 1.33
Yamamoto : 0.67
Finns : -0.50
Russians : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
2 Infantrys moved from N.Tunisia to 46 Sea Zone
3 Transports moved from 51 Sea Zone to 48 Sea Zone
1 ArmoredCar moved from Greece to 51 Sea Zone
1 ArmoredCar and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
7 Infantrys moved from Campania to 48 Sea Zone
1 ArmoredCar, 7 Infantrys and 4 Transports moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 Artillery, 4 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
1 ArmoredCar and 9 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 HeavyTank moved from Hun to Kufra
1 Tank moved from Hun to Kufra
1 ArmoredCar moved from Hun to Kufra
5 Infantrys moved from Rome to Campania
2 Infantrys moved from Provence to Languedoc
1 ArmoredCar moved from E.Morocco to Mauritania
Italians take W.Morocco from French
Italians take Mauritania from FrenchPurchase Units - Italians
Italians buy 2 ArmoredCars, 2 Artillerys, 2 Destroyers, 1 HeavyTank, 3 Infantrys, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs;Combat - Italians
Battle in Mersa Matruh
Italians attack with 1 ArmoredCar, 1 Artillery, 13 Infantrys and 1 Tank
British defend with 1 Infantry
Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 0/1 hits
Italians roll dice for 1 ArmoredCar, 1 Artillery, 13 Infantrys and 1 Tank in Mersa Matruh, round 2 : 6/16 hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 1 ArmoredCar, 1 Artillery, 13 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Italians
Place Units - Italians
2 Artillerys and 2 Infantrys placed in E.Morocco
1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
2 Destroyers and 1 S.Submarine placed in 51 Sea Zone
1 Tank placed in Greece
1 ArmoredCar and 1 Infantry placed in TunisTurn Complete - Italians
Italians collect 65 PUs; end with 65 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - French
French buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - French
1 Destroyer and 1 Transport moved from 10 Sea Zone to 8 Sea Zone
1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 Infantry and 1 Tank moved from 8 Sea Zone to Greenland
1 Infantry moved from Kordofan to Nubia
1 Infantry moved from Equatoria to Darfur
1 Infantry moved from French Equatorial Africa to EquatoriaPlace Units - French
1 Adv.Fighter and 1 Infantry placed in Syria
2 Infantrys placed in ChurchillTurn Complete - French
French collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :





