BOOM AND DOOM!
Patryn Allies -VS- dawgoneit Axis
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter and 13 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Anzac
1 Transport moved from 114 Sea Zone to 120 Sea Zone
1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
1 Submarine moved from 120 Sea Zone to 114 Sea Zone
1 Infantry moved from 114 Sea Zone to Milne Bay
1 Artillery moved from 114 Sea Zone to Milne Bay
1 Fighter moved from Townsville to 114 Sea Zone
1 AAGun and 4 Infantrys moved from New South Wales to Queensland
1 Infantry moved from Western Australia to Broome
3 Infantrys moved from Port Moresby to West PapuaPlace Units - Anzac
3 Infantrys placed in Port Moresby
3 Infantrys placed in Townsville
1 Adv.Fighter and 5 Infantrys placed in Canberra
2 Infantrys placed in BroomeTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Dutch
1 Infantry and 1 Tank moved from Suriname to Amazon
1 Infantry moved from British Borneo to West Borneo
1 Tank moved from British Borneo to West Borneo
2 Infantrys and 1 Tank moved from British Borneo to East And South Borneo
1 Destroyer moved from 113 Sea Zone to 114 Sea ZoneCombat - Dutch
Battle in West Borneo
Dutch attack with 1 Infantry and 1 Tank
Thai defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in West Borneo
Dutch win, taking West Borneo from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in East And South Borneo
Dutch attack with 2 Infantrys and 1 Tank
Thai defend with 1 Infantry
Dutch roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 2 : 0/3 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 3 : 2/3 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in East And South Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in East And South Borneo
Dutch win, taking East And South Borneo from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Amazon
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Amazon, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Amazon, round 4 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 5 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Amazon, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Amazon
Dutch loses 0 PUs for violating Amazons neutrality.
Dutch win, taking Amazon from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Dutch
1 Infantry moved from Lombok to JavaTurn Complete - Dutch
Dutch collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Neutral : -1.33
Thai : 0.00
Dutch : -1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Finns
1 Infantry moved from Kotka to Vyborg
Finns take Vyborg from Russians
3 Infantrys and 1 Tank moved from Tampere to Oulu
1 Transport moved from 22 Sea Zone to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Lapland
Finns take Lapland from Russians
2 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Oulu
Finns attack with 3 Infantrys and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 3 Infantrys and 1 Tank in Oulu, round 2 : 1/4 hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Finns
1 Destroyer and 1 Submarine moved from 22 Sea Zone to 24 Sea ZonePlace Units - Finns
1 Elite and 4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Romanians
1 Tank moved from E.Romania to Kiev
1 Infantry moved from E.Romania to Odessa
Romanians take Odessa from Russians
1 Fighter moved from Bucharest to Kiev
3 Infantrys moved from Bucharest to E.Romania
1 Artillery moved from E.Romania to VinnytsiaPurchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - Romanians
Battle in Kiev
Romanians attack with 1 Fighter and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Tank in Kiev, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Kiev to VinnytsiaPlace Units - Romanians
2 ArmoredCars, 1 Elite and 1 Infantry placed in BucharestTurn Complete - Romanians
Romanians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Thai
2 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
1 Transport moved from 110 Sea Zone to 105 Sea Zone
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to West Borneo
1 Tank moved from Malaya to 110 Sea Zone
1 Tank moved from 110 Sea Zone to West BorneoPurchase Units - Thai
Thai buy 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Thai
Battle in West Borneo
Thai attack with 2 Infantrys and 1 Tank
Dutch defend with 1 Infantry and 1 Tank
Thai roll dice for 2 Infantrys and 1 Tank in West Borneo, round 2 : 1/3 hits
Dutch roll dice for 1 Infantry and 1 Tank in West Borneo, round 2 : 2/2 hits
2 Infantrys owned by the Thai and 1 Infantry owned by the Dutch lost in West Borneo
Thai roll dice for 1 Tank in West Borneo, round 3 : 0/1 hits
Dutch roll dice for 1 Tank in West Borneo, round 3 : 0/1 hits
Thai roll dice for 1 Tank in West Borneo, round 4 : 1/1 hits
Dutch roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits
1 Tank owned by the Dutch lost in West Borneo
Thai win, taking West Borneo from Dutch with 1 Tank remaining. Battle score for attacker is 3
Casualties for Thai: 2 Infantrys
Casualties for Dutch: 1 Infantry and 1 Tank
Battle in S.Thailand
Thai attack with 1 Fighter and 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 0/3 hits
British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits
1 Infantry owned by the Thai lost in S.Thailand
Thai roll dice for 1 Fighter and 1 Infantry in S.Thailand, round 3 : 1/2 hits
British roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Casualties for Thai: 2 InfantrysNon Combat Move - Thai
1 Fighter moved from S.Thailand to BangkokPlace Units - Thai
2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in BangkokTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs -
Aren’t Romania and Thailand also Axis?
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Never mind I see the latest two updates now. Will take my turn later tonight.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans
2 Bombers moved from Newfoundland to Bahia
1 Infantry moved from Northeast USA to 13 Sea Zone
3 Infantrys moved from Washington to 13 Sea Zone
2 Adv.Fighters, 2 B.Transports, 1 Carrier and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
2 Adv.Fighters moved from 32 Sea Zone to Bahia
1 Tank moved from French Guiana to Bahia
1 Artillery and 1 Infantry moved from Central America to 100 Sea Zone
2 Artillerys and 4 Infantrys moved from W.Mexico to 99 Sea Zone
2 Artillerys, 2 Carriers, 3 Destroyers, 2 Fighters, 4 Infantrys, 1 Submarine and 3 Transports moved from 99 Sea Zone to 119 Sea Zone
2 Artillerys and 4 Infantrys moved from 119 Sea Zone to Peru
2 Fighters moved from 119 Sea Zone to Peru
1 Artillery and 1 Infantry moved from 100 Sea Zone to GalapagosPurchase Units - Americans
Americans buy 1 Adv.Fighter, 6 Artillerys, 4 B.Transports, 1 Carrier and 11 Infantrys; Remaining resources: 0 PUs;Combat - Americans
Battle in Galapagos
Americans attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Galapagos, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Galapagos
Americans loses 0 PUs for violating Galapagoss neutrality.
Americans win, taking Galapagos from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Peru
Americans attack with 2 Artillerys, 2 Fighters and 4 Infantrys
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Peru, round 2 : 1/8 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Peru
Americans roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Peru, round 3 : 4/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Bahia
Americans attack with 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank in Bahia, round 2 : 3/9 hits, 3.50 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
3 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank in Bahia, round 3 : 5/9 hits, 3.50 expected hits
Neutral roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 2 Adv.Fighters, 2 Bombers, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 11
Casualties for Neutral: 3 Infantrys and 1 TankNon Combat Move - Americans
2 Adv.Fighters moved from Bahia to 32 Sea Zone
2 Bombers moved from Bahia to Amazon
1 Fighter moved from South Atlantic USA to 26 Sea Zone
1 Infantry moved from North Central USA to South Central USA
1 Bomber moved from Pearl Harbor to Colombia
2 Infantrys moved from Central America to Colombia
3 Tanks moved from E.Mexico to Colombia
2 Tanks moved from W.Mexico to Central America
2 Fighters moved from Peru to 119 Sea Zone
1 Infantry moved from French Guiana to Amazon
1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 83 Sea Zone to 119 Sea Zone
1 Artillery and 1 Infantry moved from 119 Sea Zone to Peru
1 Submarine moved from 80 Sea Zone to 99 Sea ZonePlace Units - Americans
1 Carrier placed in 26 Sea Zone
1 Adv.Fighter and 1 B.Transport placed in 26 Sea Zone
3 B.Transports placed in 13 Sea Zone
3 Artillerys and 3 Infantrys placed in Washington
2 Artillerys and 2 Infantrys placed in South Central USA
Americans undo move 3.
1 B.Transport placed in 25 Sea Zone
2 B.Transports placed in 13 Sea Zone
1 Artillery and 6 Infantrys placed in San FranciscoTurn Complete - Americans
Americans collect 100 PUs; end with 100 PUsCombat Hit Differential Summary :
Neutral : -0.33
Americans : 2.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Germans
1 ArmoredCar moved from Burgundy to Aquitaine
Germans take Languedoc from French
Germans take Aquitaine from French
3 ArmoredCars, 1 Artillery, 9 Infantrys and 15 Tanks moved from Burgundy to Paris
3 Mech.Infs moved from Bavaria to Paris
4 Mech.Infs moved from Rhine to Paris
1 Artillery and 1 Infantry moved from Burgundy to Paris
1 Infantry moved from Burgundy to Paris
3 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Pomerania to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Pomerania to 23 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
2 Artillerys and 5 Infantrys moved from 24 Sea Zone to Leningrad
4 Artillerys, 8 Infantrys and 5 Tanks moved from Latvia to Leningrad
1 Bomber, 3 Fighters and 2 Stukas moved from East Prussia to Leningrad
2 Artillerys and 3 Infantrys moved from W.Romania to E.Romania
1 Artillery and 2 Infantrys moved from E.Romania to Vinnytsia
1 Infantry moved from Danzig to Brest
1 Artillery and 4 Infantrys moved from Warsaw to Brest
6 Infantrys moved from Krakow to Brest
1 Infantry moved from Vinnytsia to Kiev
1 Submarine moved from 41 Sea Zone to 45 Sea Zone
1 Destroyer moved from 48 Sea Zone to 51 Sea ZonePurchase Units - Germans
Germans buy 34 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Paris
Germans attack with 3 ArmoredCars, 2 Artillerys, 11 Infantrys, 7 Mech.Infs and 15 Tanks
French defend with 2 AAGuns, 1 Artillery, 1 Factory, 1 Fighter, 14 Infantrys and 5 Tanks
Germans roll dice for 3 ArmoredCars, 2 Artillerys, 11 Infantrys, 7 Mech.Infs and 15 Tanks in Paris, round 2 : 15/38 hits
French roll dice for 1 Artillery, 1 Fighter, 14 Infantrys and 5 Tanks in Paris, round 2 : 9/21 hits
1 Artillery owned by the French, 9 Infantrys owned by the Germans and 14 Infantrys owned by the French lost in Paris
Germans roll dice for 3 ArmoredCars, 2 Artillerys, 2 Infantrys, 7 Mech.Infs and 15 Tanks in Paris, round 3 : 10/29 hits
French roll dice for 1 Fighter and 5 Tanks in Paris, round 3 : 2/6 hits
1 Fighter owned by the French, 5 Tanks owned by the French and 2 Infantrys owned by the Germans lost in Paris
Germans captures 48PUs while taking French capital
Germans win, taking Paris from French with 3 ArmoredCars, 2 Artillerys, 7 Mech.Infs and 15 Tanks remaining. Battle score for attacker is 43
Casualties for Germans: 11 Infantrys
Casualties for French: 1 Artillery, 1 Fighter, 14 Infantrys and 5 Tanks
Battle in Leningrad
Germans attack with 6 Artillerys, 1 Bomber, 3 Fighters, 13 Infantrys, 2 Stukas and 5 Tanks
Russians defend with 2 AAGuns, 2 Bunkers, 1 Factory, 2 Fighters, 17 Infantrys and 3 Tanks
AA fire in Leningrad : 2/6 hits
1 Fighter owned by the Germans and 1 Bomber owned by the Germans lost in Leningrad
Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Russians
Germans roll dice for 6 Artillerys, 2 Fighters, 13 Infantrys, 2 Stukas and 5 Tanks in Leningrad, round 2 : 12/28 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 2 Bunkers, 2 Fighters, 17 Infantrys and 3 Tanks in Leningrad, round 2 : 12/24 hits
11 Infantrys owned by the Russians and 12 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 6 Artillerys, 2 Fighters, 1 Infantry, 2 Stukas and 5 Tanks in Leningrad, round 3 : 6/16 hits
Russians roll dice for 2 Bunkers, 2 Fighters, 6 Infantrys and 3 Tanks in Leningrad, round 3 : 6/13 hits
6 Infantrys owned by the Russians, 5 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Leningrad
Germans roll dice for 1 Artillery, 2 Fighters, 2 Stukas and 5 Tanks in Leningrad, round 4 : 6/10 hits
Russians roll dice for 2 Bunkers, 2 Fighters and 3 Tanks in Leningrad, round 4 : 3/7 hits
2 Fighters owned by the Germans, 1 Fighter owned by the Russians, 1 Artillery owned by the Germans, 2 Bunkers owned by the Russians and 3 Tanks owned by the Russians lost in Leningrad
Germans roll dice for 2 Stukas and 5 Tanks in Leningrad, round 5 : 4/7 hits
Russians roll dice for 1 Fighter in Leningrad, round 5 : 1/1 hits
1 Fighter owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 2 Stukas and 4 Tanks remaining. Battle score for attacker is -16
Casualties for Germans: 6 Artillerys, 1 Bomber, 3 Fighters, 13 Infantrys and 1 Tank
Casualties for Russians: 2 Bunkers, 2 Fighters, 17 Infantrys and 3 Tanks
Battle in Brest
Germans attack with 1 Artillery and 11 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Artillery and 11 Infantrys in Brest, round 2 : 4/12 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 2/3 hits
2 Infantrys owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Germans
2 Stukas moved from Leningrad to East Prussia
2 Destroyers moved from 24 Sea Zone to 22 Sea Zone
1 Submarine moved from 24 Sea Zone to 22 Sea ZonePlace Units - Germans
2 Infantrys and 2 Tanks placed in Warsaw
5 Infantrys placed in Bohemia
Germans undo move 1.
4 Infantrys and 2 Tanks placed in Hamburg
4 Infantrys placed in Warsaw
15 Infantrys placed in Berlin
3 Infantrys placed in Bavaria
3 Infantrys placed in RhineTurn Complete - Germans
Germans collect 95 PUs; end with 143 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Russians
2 Tanks moved from Smolensk to Leningrad
1 Infantry moved from Minsk to Latvia
Russians take Latvia from Germans
1 Artillery and 3 Infantrys moved from Novgorod to Leningrad
1 Infantry moved from Estonia to Leningrad
1 Tank moved from N.Karelia to Leningrad
2 Infantrys moved from S.Karelia to Leningrad
1 Fighter moved from Arkhangelsk to Leningrad
1 Bomber moved from Arkhangelsk to LeningradPurchase Units - Russians
Russians buy 1 Adv.Fighter, 25 Infantrys and 9 Tanks; Remaining resources: 3 PUs;Combat - Russians
Battle in Leningrad
Russians attack with 1 Artillery, 1 Bomber, 1 Fighter, 6 Infantrys and 3 Tanks
Germans defend with 2 AAGuns, 1 Factory and 4 Tanks
AA fire in Leningrad : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 6 Infantrys and 3 Tanks in Leningrad, round 2 : 5/12 hits, 4.00 expected hits
Germans roll dice for 4 Tanks in Leningrad, round 2 : 2/4 hits, 2.00 expected hits
2 Infantrys owned by the Russians and 4 Tanks owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 Artillery, 1 Bomber, 1 Fighter, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 16
Casualties for Russians: 2 Infantrys
Casualties for Germans: 4 TanksNon Combat Move - Russians
1 Tank moved from Kirov to S.Karelia
1 AAGun, 1 Artillery and 3 Infantrys moved from Smolensk to S.Karelia
4 Tanks moved from Arkhangelsk to S.Karelia
1 AAGun and 3 Infantrys moved from Kirov to Arkhangelsk
5 Artillerys and 5 Tanks moved from Moscow to Yaroslavl
5 Tanks moved from Yaroslavl to Smolensk
2 AAGuns, 6 Infantrys and 1 Tank moved from Kursk to Smolensk
1 Infantry moved from Rostov to Kursk
1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
1 Infantry moved from Astrakhan to Saratov
1 Tank moved from Erzurum to Rostov
1 Tank moved from Azerbaijan to Georgia
1 Artillery and 1 Infantry moved from Azerbaijan to Erzurum
1 Tank moved from Kuybyshev to Rostov
1 AAGun, 1 Artillery and 1 Infantry moved from Kuybyshev to Saratov
2 Infantrys moved from Tashkent to Uzbekistan
2 Infantrys moved from Perm to Kirov
2 Infantrys moved from Ufa to Kuybyshev
5 Infantrys moved from Sverdlovsk to Perm
1 Infantry moved from Zhigansk to Yakutsk
1 Infantry moved from Kolyma to Zhigansk
1 Infantry moved from Bratsk to Evenkia
1 Infantry moved from Olyokminsk to Evenkia
6 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Olyokminsk to Evenkia
1 Bomber and 1 Fighter moved from Leningrad to ArkhangelskPlace Units - Russians
1 Adv.Fighter, 4 Infantrys and 1 Tank placed in Sibirsky
2 Infantrys placed in Tashkent
5 Infantrys placed in Stalingrad
4 Infantrys placed in Arkhangelsk
2 Infantrys and 8 Tanks placed in Moscow
3 Infantrys placed in Georgia
5 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 93 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.00
AA fire in Leningrad : : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Italians
1 Infantry moved from Provence to Burgundy
1 Infantry moved from Provence to Languedoc
1 Artillery, 3 Infantrys and 3 Tanks moved from N.Tunisia to N.Algeria
Italians take N.Algeria from French
2 ArmoredCars and 2 Tanks moved from Tunis to N.Algeria
1 Transport moved from 44 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
2 Infantrys moved from 45 Sea Zone to N.Tunisia
2 Artillerys and 2 Tanks moved from Greece to 49 Sea Zone
3 Infantrys moved from Campania to 49 Sea Zone
1 Infantry moved from Greece to 49 Sea Zone
1 Tank moved from Kufra to Mersa Matruh
Italians take Mersa Matruh from British
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from 49 Sea Zone to 51 Sea Zone
2 Artillerys, 4 Infantrys and 2 Tanks moved from 51 Sea Zone to Mersa Matruh
1 Battleship and 3 Destroyers moved from 49 Sea Zone to 51 Sea Zone
1 Carrier and 2 Fighters moved from 46 Sea Zone to 51 Sea Zone
1 Artillery and 1 Infantry moved from Hun to Kufra
1 Tank moved from Hun to Mersa Matruh
1 Fighter moved from Lombardy to 51 Sea Zone
1 Fighter moved from 51 Sea Zone to Kufra
1 Artillery and 5 Infantrys moved from Rome to CampaniaPurchase Units - Italians
Italians buy 2 ArmoredCars, 1 Factory, 8 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 Factory placed in Greece
2 ArmoredCars and 1 Tank placed in Hun
3 Mech.Infs placed in Tunis
8 Infantrys placed in RomeTurn Complete - Italians
Italians collect 59 PUs; end with 59 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Non Combat Move - French
1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 Infantry moved from Keewatin to Churchill
1 AAGun and 4 Infantrys moved from Syria to Palestine
1 Submarine moved from 55 Sea Zone to 56 Sea Zone
1 Infantry moved from French Somaliland to Italian East Africa
1 Infantry moved from French Equatorial Africa to Darfur
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Mauritania to French SudanTurn Complete - French
French collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Yamamoto
1 Infantry moved from S.French Indochina to S.Thailand
Thai take S.Thailand from British
1 Infantry moved from S.French Indochina to N.Thailand
Thai take N.Thailand from French
1 Transport moved from 93 Sea Zone to 94 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
1 Infantry and 1 Tank moved from 94 Sea Zone to Guam
1 Infantry moved from Woleai to Truk
Yamamoto take Truk from Americans
1 Infantry moved from Woleai to Truk
1 Artillery moved from Woleai to Truk
2 Artillerys and 1 Tank moved from Kamchatka to 76 Sea Zone
2 Infantrys moved from Kamchatka to 76 Sea Zone
2 Artillerys, 1 B.Transport, 2 Infantrys, 1 Tank and 1 Transport moved from 76 Sea Zone to 71 Sea Zone
1 Tank moved from 71 Sea Zone to Alaska
Yamamoto take Alaska from Americans
1 Artillery moved from 71 Sea Zone to Umnak
Yamamoto take Umnak from Americans
1 Artillery and 1 Infantry moved from 71 Sea Zone to Alaska
1 Infantry moved from 71 Sea Zone to Umnak
1 ArmoredCar moved from Koryakia to Zhigansk
Yamamoto take Kolyma from Russians
1 ArmoredCar moved from Koryakia to Zhigansk
1 Carrier, 1 Destroyer and 2 Fighters moved from 76 Sea Zone to 71 Sea Zone
1 Infantry moved from Paramushir to 75 Sea Zone
1 B.Transport and 1 Infantry moved from 75 Sea Zone to 84 Sea Zone
1 Artillery and 1 Tank moved from Tokyo to 84 Sea Zone
4 ArmoredCars moved from Tokyo to 84 Sea Zone
4 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from 84 Sea Zone to Vladivostok
1 Submarine moved from 84 Sea Zone to 85 Sea Zone
1 Carrier, 1 Destroyer and 2 Fighters moved from 76 Sea Zone to 94 Sea Zone
1 Submarine moved from 85 Sea Zone to 94 Sea Zone
2 Fighters moved from 94 Sea Zone to Guam
2 T.Boats moved from 92 Sea Zone to 84 Sea Zone
1 Destroyer moved from 93 Sea Zone to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from Kiangsi to 92 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi
2 Artillerys moved from S.French Indochina to 106 Sea Zone
2 Artillerys and 2 Transports moved from 106 Sea Zone to 107 Sea Zone
1 ArmoredCar and 1 Infantry moved from Davao to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Jilolo
1 Artillery moved from 107 Sea Zone to Celebes
1 ArmoredCar moved from 107 Sea Zone to Jilolo
1 Infantry moved from 107 Sea Zone to Celebes
2 Fighters moved from 107 Sea Zone to Jilolo
2 Fighters moved from 107 Sea Zone to Celebes
2 Bombers moved from Davao to Kwangsi
1 Tank moved from Mindanao to Samar
Yamamoto take Samar from Americans
1 Artillery moved from Panay to Mindoro
Yamamoto take Mindoro from Americans
1 ArmoredCar moved from Tokyo to 84 Sea Zone
1 ArmoredCar moved from 84 Sea Zone to VladivostokPurchase Units - Yamamoto
Yamamoto buy 2 Destroyers, 1 Factory, 5 Infantrys and 4 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Vladivostok
Yamamoto attack with 5 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank
Russians defend with 1 Bunker
Yamamoto roll dice for 5 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 2 : 0/8 hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Vladivostok
Yamamoto roll dice for 5 ArmoredCars, 1 Artillery and 1 Tank in Vladivostok, round 3 : 2/7 hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits
1 Bunker owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Vladivostok
Yamamoto win, taking Vladivostok from Russians with 4 ArmoredCars, 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 ArmoredCar and 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Kwangsi
Yamamoto attack with 1 Artillery, 2 Bombers, 1 Infantry and 1 Tank
Chinese defend with 2 Infantrys
Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 1 Tank in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 1/2 hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 1 Artillery, 2 Bombers and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Celebes
Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Celebes, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Celebes, round 2 : 1/4 hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Guam
Yamamoto attack with 2 Fighters, 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Fighters, 1 Infantry and 1 Tank in Guam, round 2 : 2/4 hits
Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits
1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Zhigansk
Yamamoto attack with 2 ArmoredCars
Russians defend with 1 Infantry
Yamamoto roll dice for 2 ArmoredCars in Zhigansk, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits
Yamamoto roll dice for 2 ArmoredCars in Zhigansk, round 3 : 0/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits
Yamamoto roll dice for 2 ArmoredCars in Zhigansk, round 4 : 1/2 hits
Russians roll dice for 1 Infantry in Zhigansk, round 4 : 1/1 hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Zhigansk
Yamamoto win, taking Zhigansk from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Jilolo
Yamamoto attack with 1 ArmoredCar, 1 Artillery and 2 Fighters
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Fighters in Jilolo, round 2 : 3/4 hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits
1 Infantry owned by the Dutch and 1 ArmoredCar owned by the Yamamoto lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Artillery and 2 Fighters remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 ArmoredCar
Casualties for Dutch: 1 InfantryNon Combat Move - Yamamoto
2 Fighters moved from Jilolo to 107 Sea Zone
2 Fighters moved from Celebes to 107 Sea Zone
1 Tank moved from Mindanao to Davao
2 Bombers moved from Kwangsi to Kwangtung
1 Infantry moved from Koryakia to Kolyma
1 Infantry moved from Koryakia to Kolyma
2 Fighters moved from Guam to 94 Sea ZonePlace Units - Yamamoto
1 Factory placed in Chubu
2 Destroyers placed in 85 Sea Zone
5 Infantrys placed in Tokyo
4 Submarines placed in 107 Sea ZoneTurn Complete - Yamamoto
Yamamoto collect 82 PUs; end with 82 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
2 Infantrys moved from Shensi to Suiyuan
1 Fighter moved from Hupeh to Suiyuan
2 Infantrys moved from Hupeh to AnhweiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 Artillerys, 6 Infantrys and 1 Tank; Remaining resources: 1 PUs;Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Artillery and 4 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery and 4 Infantrys in Anhwei, round 2 : 1/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese roll dice for 1 Artillery and 4 Infantrys in Anhwei, round 3 : 2/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Suiyuan
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 Artillery and 3 Infantrys moved from Lanchow to Shensi
4 Tanks moved from Hupeh to Shensi
1 Fighter moved from Suiyuan to Shensi
1 Tank moved from Lanchow to Shensi
1 AAGun and 8 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Shensi to Szechwan
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
1 AAGun and 2 Infantrys moved from W.Qinghai to E.Qinghai
1 Adv.Fighter and 1 Bomber moved from Urumqi to Lanchow
2 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
1 Adv.Fighter, 2 Infantrys and 1 Tank placed in UrumqiTurn Complete - Chinese
Chinese collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Hisaichi : -1.00
Chinese : 1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
2 Infantrys moved from Chahar to Suiyuan
2 Fighters moved from Shantung to Suiyuan
1 Artillery, 3 Infantrys and 5 Tanks moved from Shantung to Anhwei
1 Tank moved from Kwangtung to Hupeh
1 Infantry moved from Hunan to Hupeh
1 Infantry moved from N.French Indochina to Yunnan
Hisaichi take Yunnan from Chinese
2 Fighters moved from 106 Sea Zone to East And South Borneo
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Hisaichi take Palawan from Americans
1 Battleship moved from 92 Sea Zone to 110 Sea Zone
1 Tank moved from Banjarmasin to 110 Sea Zone
1 Tank moved from 110 Sea Zone to East And South Borneo
2 Tanks moved from Banjarmasin to East And South Borneo
6 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Artillerys and 1 Infantry moved from Kwangtung to Hunan
5 Infantrys moved from Hong Kong to Kwangtung
4 Infantrys moved from Kirin to Khabarovsk
2 ArmoredCars moved from Heilungchiang to Khabarovsk
8 Infantrys moved from Changchun to Kirin
1 Infantry moved from Ayan to Okhotsk
Hisaichi take Okhotsk from Russians
1 Infantry moved from S.Buryat Mongolia to Irkutsk
Hisaichi take Irkutsk from Russians
1 Artillery, 2 Infantrys and 3 Tanks moved from Ayan to N.Buryat MongoliaPurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Cruiser, 1 Factory, 15 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 2 ArmoredCars and 4 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars and 4 Infantrys in Khabarovsk, round 2 : 0/6 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 2 ArmoredCars and 3 Infantrys in Khabarovsk, round 3 : 2/5 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Suiyuan
Hisaichi attack with 2 Fighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Fighters and 2 Infantrys in Suiyuan, round 2 : 1/4 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in East And South Borneo
Hisaichi attack with 2 Fighters and 3 Tanks
Dutch defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Battleship in East And South Borneo, round 2 : 1/1 hits
Hisaichi roll dice for 2 Fighters and 3 Tanks in East And South Borneo, round 2 : 3/5 hits
Dutch roll dice for 1 Infantry and 1 Tank in East And South Borneo, round 2 : 1/2 hits
1 Tank owned by the Hisaichi, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in East And South Borneo
Hisaichi win, taking East And South Borneo from Dutch with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Tank
Casualties for Dutch: 1 Infantry and 1 Tank
Battle in Hupeh
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Artillery, 3 Infantrys and 5 Tanks
Chinese defend with 1 Artillery and 4 Infantrys
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 5 Tanks in Anhwei, round 2 : 3/9 hits
Chinese roll dice for 1 Artillery and 4 Infantrys in Anhwei, round 2 : 3/5 hits
3 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Artillery and 5 Tanks in Anhwei, round 3 : 4/6 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 0/2 hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Hisaichi: 3 Infantrys
Casualties for Chinese: 1 Artillery and 4 InfantrysNon Combat Move - Hisaichi
2 Fighters moved from East And South Borneo to 110 Sea Zone
1 Carrier moved from 106 Sea Zone to 110 Sea Zone
2 Fighters moved from Suiyuan to ShantungPlace Units - Hisaichi
1 Factory placed in Peking
1 Cruiser placed in 110 Sea Zone
1 Artillery and 1 Infantry placed in Banjarmasin
1 Adv.Fighter and 2 Tanks placed in Chita
6 Infantrys placed in Hong Kong
2 ArmoredCars and 1 Infantry placed in Shantung
1 Artillery and 7 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 76 PUs; end with 76 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
British loses 0 PUs for violating Greenlands neutrality.
1 Artillery, 1 Infantry and 2 Tanks moved from Dublin to 18 Sea Zone
1 Tank moved from Iceland to 10 Sea Zone
1 Tank and 1 Transport moved from 10 Sea Zone to 3 Sea Zone
1 Tank moved from 3 Sea Zone to Greenland
British take Greenland from Neutral
2 Adv.Fighters, 1 Artillery, 1 Carrier, 1 Infantry, 1 Submarine, 1 T.Boat, 2 Tanks and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
1 Artillery, 1 Infantry and 2 Tanks moved from 20 Sea Zone to Netherlands
2 Adv.Fighters moved from 20 Sea Zone to Netherlands
1 Carrier and 2 Fighters moved from 17 Sea Zone to 20 Sea Zone
2 Fighters moved from 20 Sea Zone to Netherlands
1 Battleship and 2 Destroyers moved from 10 Sea Zone to 20 Sea Zone
3 Infantrys and 1 Tank moved from Crete to 56 Sea Zone
3 Infantrys moved from 56 Sea Zone to Mersa Matruh
1 Tank moved from 56 Sea Zone to Mersa Matruh
1 Tank moved from Cairo to Mersa Matruh
4 Fighters moved from Lower Egypt to Mersa Matruh
1 Artillery, 2 Infantrys and 2 Tanks moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Darfur to New Valley
British take New Valley from Italians
2 Infantrys moved from French Equatorial Africa to Belgian Congo
1 Artillery and 2 Infantrys moved from Equatoria to Belgian Congo
1 Infantry moved from Kenya to Belgian Congo
1 Fighter moved from Sumatra to 106 Sea Zone
1 Artillery and 1 Infantry moved from British Borneo to West Borneo
2 Infantrys moved from Assam to Yunnan
1 Artillery moved from Burma to Yunnan
5 Infantrys and 2 Tanks moved from Burma to N.ThailandPurchase Units - British
British buy 2 Artillerys, 2 Carriers and 31 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in N.Thailand
British attack with 5 Infantrys and 2 Tanks
Yamamoto defend with 1 Infantry
British roll dice for 5 Infantrys and 2 Tanks in N.Thailand, round 2 : 2/7 hits, 1.83 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.Thailand
British win, taking N.Thailand from Thai with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Netherlands
British attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 2 : 3/8 hits, 3.33 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Netherlands
British loses 0 PUs for violating Netherlandss neutrality.
British win, taking Netherlands from Neutral with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Belgian Congo
British attack with 1 Artillery and 5 Infantrys
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery and 5 Infantrys in Belgian Congo, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British roll dice for 1 Artillery and 5 Infantrys in Belgian Congo, round 3 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in West Borneo
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Tank
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Tank in West Borneo, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in West Borneo
British roll dice for 1 Artillery in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in West Borneo, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in West Borneo, round 5 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in West Borneo, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in West Borneo
British win, taking West Borneo from Thai with 1 Artillery remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Tank
Battle in Mersa Matruh
British attack with 1 Artillery, 4 Fighters, 5 Infantrys and 4 Tanks
Italians defend with 2 Artillerys, 4 Infantrys and 4 Tanks
British roll dice for 1 Cruiser in Mersa Matruh, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 4 Fighters, 5 Infantrys and 4 Tanks in Mersa Matruh, round 2 : 3/14 hits, 4.67 expected hits
Italians roll dice for 2 Artillerys, 4 Infantrys and 4 Tanks in Mersa Matruh, round 2 : 3/10 hits, 4.00 expected hits
4 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 1 Artillery, 4 Fighters, 2 Infantrys and 4 Tanks in Mersa Matruh, round 3 : 5/11 hits, 4.17 expected hits
Italians roll dice for 2 Artillerys and 4 Tanks in Mersa Matruh, round 3 : 2/6 hits, 2.67 expected hits
3 Tanks owned by the Italians, 2 Artillerys owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
4 Fighters owned by the British retreated
British roll dice for 1 Artillery and 4 Tanks in Mersa Matruh, round 4 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 Tank in Mersa Matruh, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 26
Casualties for British: 5 Infantrys
Casualties for Italians: 2 Artillerys, 4 Infantrys and 4 Tanks
Battle in Yunnan
British attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in 106 Sea Zone
British attack with 1 Fighter
Hisaichi defend with 1 T.Boat
British roll dice for 1 Fighter in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 T.Boat in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the British and 1 T.Boat owned by the Hisaichi lost in 106 Sea Zone
Hisaichi win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 Fighter
Casualties for Hisaichi: 1 T.BoatNon Combat Move - British
1 AAGun moved from Assam to Yunnan
1 Infantry moved from Calcutta to Assam
1 AAGun, 1 Artillery and 2 Infantrys moved from Hyderabad to Calcutta
1 Artillery moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 AAGun and 2 Infantrys moved from British Columbia to Vancouver
1 Infantry moved from Canadian Prairies to British Columbia
1 Infantry moved from Ontario to Canadian Prairies
1 Tank moved from Ontario to British Columbia
1 AAGun and 2 Infantrys moved from Montreal to Quebec
2 Fighters moved from Netherlands to 20 Sea Zone
2 Adv.Fighters moved from Netherlands to 20 Sea Zone
4 Infantrys moved from London to Dover
2 AAGuns, 2 Fighters and 2 Infantrys moved from Wales to Dover
1 Infantry moved from Munster to Dublin
1 Elite moved from Manchester to Dover
2 Infantrys moved from Manchester to Dover
4 Fighters moved from Mersa Matruh to 56 Sea Zone
1 Artillery and 1 Infantry moved from Nubia to Lower Egypt
1 Infantry moved from Kordofan to Nubia
1 AAGun and 7 Infantrys moved from Cairo to Lower Egypt
1 AAGun and 1 Infantry moved from Rhodesia to Kenya
2 Infantrys moved from Cape Town to South Africa
1 Cruiser, 1 Submarine and 2 Transports moved from 63 Sea Zone to 57 Sea ZonePlace Units - British
2 Carriers placed in 56 Sea Zone
4 Infantrys placed in Cairo
3 Infantrys placed in Vancouver
2 Artillerys and 2 Infantrys placed in Wales
4 Infantrys placed in Manchester
2 Infantrys placed in Cape Town
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
5 Infantrys placed in Delhi
4 Infantrys placed in LondonTurn Complete - British
British collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Neutral : -1.33
British : 0.17
Italians : -2.17
Hisaichi : 0.17
Thai : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Milne Bay to 114 Sea Zone
1 Artillery, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry, 1 Submarine and 1 Transport moved from 114 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to Kwajalein
2 Fighters moved from 103 Sea Zone to KwajaleinPurchase Units - Anzac
Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Anzac
Battle in Kwajalein
Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kwajalein, round 2 : 3/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwajalein
Anzac win, taking Kwajalein from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 1 InfantryNon Combat Move - Anzac
2 Fighters moved from Kwajalein to 103 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
1 AAGun and 4 Infantrys moved from Queensland to Northern Territory
1 Adv.Fighter and 5 Infantrys moved from Canberra to New South Wales
1 Adv.Fighter moved from New South Wales to TownsvillePlace Units - Anzac
3 Infantrys placed in Port Moresby
3 Infantrys placed in Broome
Anzac undo move 1.
1 Infantry and 2 Tanks placed in Port Moresby
3 Infantrys placed in Townsville
6 Infantrys placed in CanberraTurn Complete - Anzac
Anzac collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Yamamoto : 0.33
Anzac : 1.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Java to Sumatra
1 Artillery and 1 Infantry moved from West Papua to 114 Sea Zone
1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 1 Transport moved from 114 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from 103 Sea Zone to RongelapPurchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 9 PUs;Combat - Dutch
Battle in Rongelap
Dutch attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Dutch roll dice for 1 Artillery and 1 Infantry in Rongelap, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Rongelap
Dutch roll dice for 1 Artillery in Rongelap, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Rongelap
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for Dutch: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
1 Factory placed in SurinameTurn Complete - Dutch
Dutch collect 20 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto : 1.33
Dutch : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Infantry moved from Lapland to Murmansk
Finns take Murmansk from Russians
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Latvia
1 Fighter moved from Tampere to LatviaPurchase Units - Finns
Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Latvia
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Latvia
Finns win, taking Latvia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Finns
1 Fighter moved from Latvia to Oulu
2 Infantrys moved from Tampere to Oulu
1 Elite and 2 Infantrys moved from Helsinki to TamperePlace Units - Finns
2 Elites and 4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Tank moved from Kiev to Novgorod
Romanians take Minsk from Russians
Romanians take Novgorod from Russians
1 Artillery moved from Vinnytsia to Donetsk
1 Infantry moved from Odessa to Donetsk
1 Fighter moved from Vinnytsia to Donetsk
2 Infantrys moved from E.Romania to Odessa
1 Infantry moved from E.Romania to Vinnytsia
2 ArmoredCars moved from Bucharest to Vinnytsia
1 Elite and 1 Infantry moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Factory; Remaining resources: 1 PUs;Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Donetsk to VinnytsiaPlace Units - Romanians
1 Factory placed in E.RomaniaTurn Complete - Romanians
Romanians collect 21 PUs; end with 22 PUs





