@zlefin apologies for the delay… SHould be able to play more regularly going for the next few days I think.
18L Giallo (x+3) vs AetV (l) BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
2 bombers moved from Western Germany to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Gibraltar
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports; French defend with 1 fighter
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/8 hits, 4,67 expected hitsCombat Hit Differential Summary :
Germans : -0,00
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5 hits is 92
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Please Keep the two CR’s alive.
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
2 bombers moved from Western Germany to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Gibraltar
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports; French defend with 1 fighter
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/4 hits, 2,50 expected hits
British roll dice for 2 cruisers and 2 transports in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
2 transports owned by the British, 2 cruisers owned by the British and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans win, taking Gibraltar from British with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter, 1 submarine and 4 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
Casualties for French: 1 fighterNon Combat Move - Germans
2 bombers moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
2 fighters moved from Alexandria to Southern Italy
5 armour, 11 artilleries and 4 mech_infantrys moved from Germany to Poland
1 armour moved from Western Germany to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
10 mech_infantrys placed in Germany
1 submarine placed in 110 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 1,50
British : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 armour moved from Ukraine to Belarus
2 mech_infantrys moved from Belarus to Novgorod
1 aaGun moved from Ukraine to Western Ukraine
1 submarine moved from 117 Sea Zone to 106 Sea Zone
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 marine and 2 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 artillery moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 bomber moved from Kwangsi to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 fighter moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Burma
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangsi to Hopei
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 infantry moved from Kwangsi to KwangtungCombat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/5 hits, 2,50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 5/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
2 artilleries and 5 infantry moved from Kweichow to Yunnan
1 bomber moved from Shensi to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Yunnan
1 tactical_bomber moved from Hopei to Anhwe
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from 45 Sea Zone to Paulau Island
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 aaGun moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to KiangsiPlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 carrier placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
British : 0,67
ANZAC : 0,33
Chinese : -0,67
UK_Pacific : -0,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in French Madagascar
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter in Shan State, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in Shan State, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in Shan State, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,4,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
British : -2,67
Italians : -0,33
Chinese : -0,83
Japanese : 1,67 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in French Madagascar
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter in Shan State, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in Shan State, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in Shan State, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,4,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
British : -2,67
Italians : -0,33
Chinese : -0,83
Japanese : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 marines; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 infantry moved from Tobruk to Alexandria
3 fighters moved from Libya to Alexandria
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Malta
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Malta from British with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 3 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 2/5 hits, 1,83 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
3 fighters moved from Alexandria to Libya
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Normandy Bordeaux to RomaniaPlace Units - Italians
3 marines placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : -1,83
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Siam to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
6 armour, 12 artilleries, 13 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
2 armour moved from Greece to Yugoslavia
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 battleship moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 91 Sea Zone to 112 Sea ZoneCombat - Germans
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 marine moved from Novgorod to 115 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from Novgorod to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 marine moved from 114 Sea Zone to Poland
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Poland
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun, 4 artilleries and 16 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Archangel
3 armour and 4 mech_infantrys moved from Novgorod to Archangel
6 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 aaGun, 5 armour, 3 artilleries and 7 infantry moved from Belarus to Bryansk
2 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to Manchuria
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 unit repaired.
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
2 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
3 fighters and 2 tactical_bombers moved from Kwangsi to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Paulau Island to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
2 battleships, 2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 bomber moved from Kwangsi to Chahar
2 fighters and 2 tactical_bombers moved from Kiangsi to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Yunnan to Shensi
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in French Indo China
Battle in Chahar
Japanese attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Chahar, round 2 : 6/10 hits, 4,67 expected hits
Chinese roll dice for 6 infantry in Chahar, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Chinese: 6 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 2/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Chahar to Kiangsu
3 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 artillery moved from Kwangtung to Kiangsi
2 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Chahar to Kiangsi
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Shensi to Anhwe
1 bomber moved from Shan State to KiangsiPlace Units - Japanese
5 fighters and 5 infantry placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 0,33
ANZAC : -0,17
Chinese : 0,67
UK_Pacific : -0,67
Japanese : 5,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 6 Sea Zone to 26 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to Hawaiian Islands
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to 86 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
3 infantry moved from India to Burma
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in Tanganyika Territory
Battle in Alexandria
British attack with 4 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 4 fighters and 1 infantry in Alexandria, round 2 : 3/5 hits, 2,17 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Tanganyika Territory from Italians, taking Alexandria from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Rhodesia
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Rhodesia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Burma : 0/2 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 2,67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun moved from India to Burma
4 artilleries moved from India to Burma
1 aaGun moved from India to Burma
8 infantry moved from India to Burma
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
4 fighters moved from Alexandria to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Egypt
2 infantry placed in Persia
1 infantry placed in Persia
1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Tanganyika Territory: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 32 PUs (1 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0,83
Italians : -1,33
AA fire in Burma : : -0,33
Americans : -0,33
Chinese : 1,00
Japanese : -1,33 -
Assumed no scramble.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
3 marines moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Poland
1 bomber moved from Romania to Bessarabia
1 armour moved from Romania to Belarus
1 marine moved from 99 Sea Zone to Crete
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
1 fighter moved from Libya to AlexandriaCombat - Italians
Battle in Crete
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Italians attack with 2 armour and 1 infantry
Russians defend with 1 marine
Italians roll dice for 2 armour and 1 infantry in Poland, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 marine in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 marine
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 3 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 2 marines
British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 artillery in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Italians and 1 artillery owned by the British lost in Syria
Italians win, taking Syria from British with 1 marine remaining. Battle score for attacker is -1
Casualties for Italians: 1 marine
Casualties for British: 1 artilleryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Alexandria to Tobruk
2 fighters moved from Libya to Gibraltar
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Bessarabia to Southern Italy
1 aaGun and 1 artillery moved from Eastern Poland to BelarusPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -0,50
British : 0,00
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 66 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea Zone
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Russians lost in 114 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 aaGuns, 6 armour, 14 artilleries, 20 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
7 infantry moved from Finland to Vyborg
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Ukraine to Poland
1 bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 fighter moved from 110 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 armour moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 armour and 6 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0,17
Russians : -0,50





