@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L Giallo (x+3) vs AetV (l) BM3
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 1 aaGun and 2 fighters; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 artillery and 1 infantry moved from Shensi to Kweichow 1 artillery and 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Timguska to Kweichow Combat - Russians Battle in Kweichow Russians attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour; Japanese defend with 3 infantry and 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/6 hits, 2,17 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yunnan Japanese win with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter moved from Kweichow to Hopei 1 aaGun and 2 infantry moved from Amur to Korea 2 armour moved from Volgograd to Samara 1 aaGun, 2 armour, 26 infantry and 2 mech_infantrys moved from Russia to Samara 1 infantry moved from Russia to Tambov Place Units - Russians 1 aaGun and 2 fighters placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Russians : -1,17 Japanese : 2,50 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 aaGun, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 bombers moved from Philippines to Korea 1 bomber moved from Kiangsu to Korea 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 battleships, 5 carriers and 2 cruisers moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from Burma to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Chahar to Manchuria Japanese take Manchuria from Chinese 1 mech_infantry moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Burma to Hopei 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Hopei 2 infantry moved from French Indo China to Yunnan 5 armour and 5 mech_infantrys moved from Burma to Szechwan 3 mech_infantrys moved from Burma to Kweichow 2 mech_infantrys moved from Yunnan to Kweichow 9 artilleries moved from Burma to Yunnan 10 mech_infantrys moved from Burma to Yunnan 3 mech_infantrys moved from Yunnan to Kweichow 4 mech_infantrys moved from Yunnan to Hunan 3 mech_infantrys moved from Yunnan to Kweichow 1 artillery moved from Hunan to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Kweichow Japanese attack with 1 infantry and 11 mech_infantrys Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 infantry and 11 mech_infantrys in Kweichow, round 2 : 2/12 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 5 armour, 1 infantry and 5 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour; Russians defend with 1 fighter Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 6/7 hits, 3,67 expected hits Chinese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1,17 expected hits 1 fighter owned by the Russians and 1 armour owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 1 armour Casualties for Russians: 1 fighter Battle in Korea Japanese attack with 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry AA fire in Korea : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Korea, round 2 : 12/16 hits, 8,33 expected hits Americans roll dice for 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Korea, round 2 : 6/8 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 aaGun owned by the Russians, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun and 2 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 5 bombers moved from Korea to Japan 3 fighters and 3 tactical_bombers moved from Hopei to Anhwe 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 2 aaGuns moved from Burma to Yunnan Place Units - Japanese 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 aaGun and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Japanese collect 41 PUs (6 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
AA fire in Korea : : -1,00 ANZAC : -0,17 Americans : 2,67 Chinese : -0,17 Japanese : 8,33 -
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers, 8 fighters and 1 submarine Japanese defend with 1 destroyer and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers and 8 fighters in 6 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 2 bombers and 8 fighters moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from 25 Sea Zone to Midway 4 bombers moved from Western United States to Eastern United States 2 transports moved from 25 Sea Zone to 10 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 10 submarines moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 battleship placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone Americans undo move 4. 1 carrier and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Chahar from Japanese with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Egypt to Tobruk 3 fighters moved from Egypt to Tobruk 2 infantry moved from India to Burma 10 fighters moved from India to Burma 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour moved from Suiyuyan to Jehol Chinese take Jehol from Japanese Combat - British Battle in Normandy Bordeaux Battle in Tobruk British attack with 3 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 10 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 10 fighters and 2 infantry in Burma, round 2 : 5/12 hits, 5,33 expected hits Germans roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 10 fighters moved from Burma to India 1 infantry moved from India to Burma 3 mech_infantrys moved from West India to India 1 aaGun moved from Eastern Persia to Persia 3 fighters moved from Tobruk to Egypt Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 37 PUs (2 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : 0,67 British : -1,00 Italians : -0,33 Americans : -0,67 Chinese : -0,17 Japanese : 0,17 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 marine moved from Tunisia to Algeria 1 armour moved from Tunisia to Algeria 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour and 1 artillery moved from Bryansk to Rostov 1 bomber moved from Novgorod to Rostov 1 destroyer moved from 92 Sea Zone to 104 Sea Zone Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 armour, 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in 104 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 carrier and 1 fighter moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 1 aaGun moved from Bryansk to Rostov 1 bomber moved from Rostov to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 10 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0,83 British : -0,33 Americans : -0,33 Russians : 0,33 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Volgograd to Rostov Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Rostov ANZAC attack with 1 infantry Italians defend with 1 aaGun and 1 armour ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 aaGun and 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 aaGun and 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 aaGun and 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Rostov Italians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,50 ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Germans Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 tactical_bombers moved from Ukraine to Volgograd 4 bombers moved from Western Ukraine to Volgograd 3 bombers moved from Yugoslavia to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Russia Germans take Russia from Russians Combat - Germans Battle in Volgograd Germans attack with 7 bombers, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 factory_minor, 2 fighters and 3 infantry AA fire in Volgograd : 0/3 hits, 0,50 expected hits Germans roll dice for 7 bombers, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/13 hits, 6,33 expected hits Russians roll dice for 1 aaGun, 2 fighters and 3 infantry in Volgograd, round 2 : 4/5 hits, 2,33 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd Germans win with 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 1 aaGun, 2 fighters and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 tactical_bombers moved from Volgograd to Ukraine 1 artillery and 2 infantry moved from Belarus to Bryansk 3 aaGuns, 9 armour, 7 artilleries and 15 mech_infantrys moved from Bryansk to Rostov 10 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 tactical_bomber moved from Novgorod to Western Germany 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Ukraine 2 bombers moved from Volgograd to Ukraine 3 infantry moved from France to Southern France 2 infantry moved from Western Germany to France 2 aaGuns, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone 2 aaGuns, 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 2 artilleries moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 4 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67 AA fire in Volgograd : : -0,50 Russians : 1,67 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Samara to Russia 1 armour moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 1 armour and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Russia Germans win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun, 3 armour, 25 infantry and 2 mech_infantrys moved from Samara to Kazakhstan 1 infantry moved from Yenisey to Timguska Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 1,33 Russians : -1,17 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 destroyers and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Hopei to Chahar 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Kweichow to Shensi 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Japan to 43 Sea Zone 1 bomber moved from Japan to Shensi 1 bomber moved from Japan to Suiyuyan 1 bomber moved from Japan to Chahar 3 fighters and 3 tactical_bombers moved from Anhwe to Jehol 1 bomber moved from Japan to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine 1 submarine owned by the Japanese Submerged 1 submarine owned by the ANZAC Submerged Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese winANZAC win with no units remaining with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Jehol Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Jehol, round 2 : 4/7 hits, 3,67 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Jehol Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Shensi Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kweichow to Hopei 1 bomber moved from Shensi to Hopei 1 bomber moved from Suiyuyan to Anhwe 1 bomber moved from Chahar to Kiangsu 3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone 3 carriers moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from 43 Sea Zone to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kweichow to Hopei 1 armour and 1 mech_infantry moved from Szechwan to Hopei 2 mech_infantrys moved from Kweichow to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 destroyer placed in 20 Sea Zone 2 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 Japanese collect 44 PUs (6 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Chinese : 2,50 UK_Pacific : -0,33 Japanese : -0,67 -
TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from United Kingdom to 104 Sea Zone 4 bombers moved from Eastern United States to 104 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 battleship, 1 carrier, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco -
no…
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from United Kingdom to 104 Sea Zone 4 bombers moved from Eastern United States to 104 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 battleship, 1 carrier, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in 104 Sea Zone Americans attack with 7 bombers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 104 Sea Zone Americans win, taking Morocco from Germans with 7 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 carriers, 5 destroyers, 9 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone 7 bombers moved from 104 Sea Zone to United Kingdom 3 infantry moved from Midway to 25 Sea Zone 1 aaGun moved from Midway to 25 Sea Zone 2 bombers moved from Midway to Hawaiian Islands 1 aaGun, 5 carriers, 3 destroyers, 8 fighters, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States 3 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in 37 Sea Zone British attack with 1 destroyer and 1 fighter; ANZAC loiter and taunt Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 fighter moved from 37 Sea Zone to Sumatra 2 fighters moved from Eastern Persia to Persia 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to Morocco 1 infantry moved from Persia to Northwest Persia Place Units - British 2 infantry placed in Egypt 1 submarine placed in 81 Sea Zone 3 mech_infantrys placed in Persia 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 32 PUs (6 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Italians : 0,67 British : 1,17 Americans : 0,67 Japanese : -0,17 -
@Giallo said in 18L Giallo (x+3) vs AetV (l) BM3:
no…
Sorry for pointing out the scramble Q:, i was so wrapped up.
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TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Italians Italians buy 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 carriers and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Morocco 4 infantry moved from Northern Italy to 95 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Morocco 1 armour and 1 marine moved from Algeria to Morocco 3 fighters moved from Gibraltar to Morocco 1 bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Morocco 1 artillery moved from Normandy Bordeaux to Southern FranceCombat Hit Differential Summary :
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@aequitas-et-veritas thats ok, ill see it when i open the file.
do you want to scramble
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No scramble.
Thank you. -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Italians Italians buy 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 carriers and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Morocco 4 infantry moved from Northern Italy to 95 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Morocco 1 armour and 1 marine moved from Algeria to Morocco 3 fighters moved from Gibraltar to Morocco 1 bomber moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Morocco 1 artillery moved from Normandy Bordeaux to Southern France Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 marine British defend with 1 aaGun, 2 fighters and 1 infantry; Americans defend with 1 airfield and 8 infantry AA fire in Morocco : 1/3 hits, 0,50 expected hits 1 fighter owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 marine in Morocco, round 2 : 5/12 hits, 4,17 expected hits Americans roll dice for 1 aaGun, 2 fighters and 9 infantry in Morocco, round 2 : 6/11 hits, 4,33 expected hits 1 aaGun owned by the British, 1 marine owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Morocco, round 3 : 5/6 hits, 3,00 expected hits Americans roll dice for 2 fighters and 5 infantry in Morocco, round 3 : 2/7 hits, 3,00 expected hits 4 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco Italians roll dice for 1 bomber and 3 fighters in Morocco, round 4 : 4/4 hits, 2,17 expected hits Americans roll dice for 2 fighters in Morocco, round 4 : 1/2 hits, 1,33 expected hits 1 bomber owned by the Italians and 2 fighters owned by the British lost in Morocco Italians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 marine Casualties for Americans: 8 infantry Casualties for British: 1 aaGun, 2 fighters and 1 infantry Non Combat Move - Italians 3 fighters moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 aaGun and 6 infantry moved from Northern Italy to Southern France 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Italians 1 bomber placed in Southern Italy 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
AA fire in Morocco : : 0,50 Italians : 4,67 Americans : 0,33 -
TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Battle in 43 Sea Zone ANZAC attack with 2 destroyers and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 3 submarines in 43 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hitsCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,17 -
Need Ool, please.
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loose dd





