Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
1 fighter moved from Bryansk to Urals
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 3 infantry moved from Sikang to Szechwan
2 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Szechwan
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians roll dice for 1 fighter and 1 infantry in Urals, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
2 infantry owned by the Russians retreated to Bryansk
Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 aaGun, 1 armour, 12 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Urals to Timguska
2 armour moved from Sikang to Volgograd
3 infantry moved from Amur to Korea
Place Units - Russians
1 armour and 5 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : -0,50
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 artilleries moved from French Indo China to 36 Sea Zone
3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from Japan to Korea
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Anhwe to Jehol
1 bomber moved from Burma to Jehol
2 mech_infantrys moved from Kweichow to Burma
4 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Chahar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 bombers moved from Burma to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
AA fire in Korea : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits
Combat Hit Differential Summary :
AA fire in Korea : : 0,50
ANZAC : -0,33
Chinese : 0,67
Japanese : 2,33
3 amphibious hits in korea
@Giallo 2xInf and AA-Gun, please.
@aequitas-et-veritas your chances are about 30%…
Let me know how many 1st Round hits you got, please.
Thank you.
@aequitas-et-veritas 5 hits
4x Inf and 1x StBmber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 artilleries moved from French Indo China to 36 Sea Zone
3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from Japan to Korea
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Anhwe to Jehol
1 bomber moved from Burma to Jehol
2 mech_infantrys moved from Kweichow to Burma
4 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Chahar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 bombers moved from Burma to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
AA fire in Korea : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Korea, round 2 : 5/11 hits, 4,83 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 3 bombers, 8 infantry and 2 mech_infantrys in Korea, round 2 : 5/14 hits, 4,17 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 infantry owned by the Americans, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Korea
3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Korea, round 3 : 4/7 hits, 2,00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 3 artilleries, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Americans: 1 bomber and 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 bomber moved from Jehol to Kiangsu
4 bombers moved from 37 Sea Zone to Philippines
Place Units - Japanese
3 artilleries and 1 infantry placed in Japan
Japanese undo move 1.
2 artilleries and 2 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0,50
ANZAC : -0,33
Americans : 2,83
Chinese : 0,67
Japanese : 3,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Korea to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Korea to 16 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Western Germany rolls: 8,5,3 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Battle in 16 Sea Zone
Americans attack with 2 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 6 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
6 fighters moved from 16 Sea Zone to 25 Sea Zone
2 bombers moved from 16 Sea Zone to Midway
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
7 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
Place Units - Americans
1 aaGun and 1 infantry placed in Korea
1 destroyer placed in 6 Sea Zone
1 infantry placed in Western United States
4 bombers placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,4,6,1,6,2,4,3,1,4,2,6,4,3,2,4,2,3,1
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kansu to Urals
Russians take Urals from Germans
1 armour and 1 infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Hopei
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer and 1 submarine moved from 71 Sea Zone to 70 Sea Zone
Combat - British
Battle in Suiyuyan
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 70 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 70 Sea Zone
British roll dice for 1 destroyer in 70 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 70 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -14
Casualties for British: 1 destroyer and 1 submarine
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 armour moved from West India to India
3 mech_infantrys moved from West India to India
2 fighters moved from Egypt to Eastern Persia
1 aaGun moved from West India to Eastern Persia
3 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Iraq to Egypt
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : -2,17
Italians : 1,17
AA fire in Western Germany : : -0,50
Americans : -1,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 0/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 4/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 aaGun moved from Belarus to Bryansk
1 marine moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Tobruk to Gibraltar
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 70 Sea Zone to 82 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Amur to Korea
1 infantry moved from Caucasus to Volgograd
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Ukraine to Bryansk
8 armour, 6 artilleries and 16 mech_infantrys moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Archangel to Bryansk
1 artillery moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Poland to Western Ukraine
3 bombers moved from Tunisia to Western Ukraine
1 armour and 1 mech_infantry moved from Norway to Vyborg
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern France to France
2 mech_infantrys moved from Southern France to Western Germany
1 armour moved from Burma to Yunnan
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Non Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Algeria to Morocco
1 fighter moved from Tunisia to Morocco
1 fighter moved from Western Germany to Morocco
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Morocco
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Germans
1 mech_infantry placed in Ukraine
2 tactical_bombers placed in Ukraine
1 tactical_bomber placed in Novgorod
3 bombers placed in Yugoslavia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 aaGun and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 artillery and 1 infantry moved from Shensi to Kweichow
1 artillery and 3 infantry moved from Szechwan to Yunnan
1 fighter moved from Timguska to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour; Japanese defend with 3 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/6 hits, 2,17 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yunnan
Japanese win with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Russians
1 fighter moved from Kweichow to Hopei
1 aaGun and 2 infantry moved from Amur to Korea
2 armour moved from Volgograd to Samara
1 aaGun, 2 armour, 26 infantry and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Russia to Tambov
Place Units - Russians
1 aaGun and 2 fighters placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians : -1,17
Japanese : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 bombers moved from Philippines to Korea
1 bomber moved from Kiangsu to Korea
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 5 carriers and 2 cruisers moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Burma to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Chahar to Manchuria
Japanese take Manchuria from Chinese
1 mech_infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Burma to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Hopei
2 infantry moved from French Indo China to Yunnan
5 armour and 5 mech_infantrys moved from Burma to Szechwan
3 mech_infantrys moved from Burma to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
9 artilleries moved from Burma to Yunnan
10 mech_infantrys moved from Burma to Yunnan
3 mech_infantrys moved from Yunnan to Kweichow
4 mech_infantrys moved from Yunnan to Hunan
3 mech_infantrys moved from Yunnan to Kweichow
1 artillery moved from Hunan to Yunnan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Kweichow
Japanese attack with 1 infantry and 11 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 infantry and 11 mech_infantrys in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 5 armour, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour; Russians defend with 1 fighter
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 6/7 hits, 3,67 expected hits
Chinese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1,17 expected hits
1 fighter owned by the Russians and 1 armour owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 armour
Casualties for Russians: 1 fighter
Battle in Korea
Japanese attack with 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry
AA fire in Korea : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Korea, round 2 : 12/16 hits, 8,33 expected hits
Americans roll dice for 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Korea, round 2 : 6/8 hits, 3,00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 aaGun owned by the Russians, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
5 bombers moved from Korea to Japan
3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
2 aaGuns moved from Burma to Yunnan
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 aaGun and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 41 PUs (6 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -1,00
ANZAC : -0,17
Americans : 2,67
Chinese : -0,17
Japanese : 8,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 8 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 8 fighters in 6 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
2 bombers and 8 fighters moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
4 bombers moved from Western United States to Eastern United States
2 transports moved from 25 Sea Zone to 10 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
10 submarines moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 battleship placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 carrier and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 3 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Chahar from Japanese with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Egypt to Tobruk
3 fighters moved from Egypt to Tobruk
2 infantry moved from India to Burma
10 fighters moved from India to Burma
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Suiyuyan to Jehol
Chinese take Jehol from Japanese
Combat - British
Battle in Normandy Bordeaux
Battle in Tobruk
British attack with 3 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 10 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 10 fighters and 2 infantry in Burma, round 2 : 5/12 hits, 5,33 expected hits
Germans roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
10 fighters moved from Burma to India
1 infantry moved from India to Burma
3 mech_infantrys moved from West India to India
1 aaGun moved from Eastern Persia to Persia
3 fighters moved from Tobruk to Egypt
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 0,67
British : -1,00
Italians : -0,33
Americans : -0,67
Chinese : -0,17
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 marine moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 artillery moved from Bryansk to Rostov
1 bomber moved from Novgorod to Rostov
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 carrier and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 aaGun moved from Bryansk to Rostov
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
10 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : -0,33
Americans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Volgograd to Rostov
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Rostov
ANZAC attack with 1 infantry
Italians defend with 1 aaGun and 1 armour
ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 aaGun and 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 aaGun and 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 aaGun and 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC lost in Rostov
Italians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,50
ANZAC : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Ukraine to Volgograd
4 bombers moved from Western Ukraine to Volgograd
3 bombers moved from Yugoslavia to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Russia
Germans take Russia from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 7 bombers, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 factory_minor, 2 fighters and 3 infantry
AA fire in Volgograd : 0/3 hits, 0,50 expected hits
Germans roll dice for 7 bombers, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/13 hits, 6,33 expected hits
Russians roll dice for 1 aaGun, 2 fighters and 3 infantry in Volgograd, round 2 : 4/5 hits, 2,33 expected hits
3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun, 2 fighters and 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 tactical_bombers moved from Volgograd to Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
3 aaGuns, 9 armour, 7 artilleries and 15 mech_infantrys moved from Bryansk to Rostov
10 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Western Germany
1 bomber moved from Volgograd to Romania
1 bomber moved from Volgograd to Romania
1 bomber moved from Volgograd to Romania
1 bomber moved from Volgograd to Romania
1 bomber moved from Volgograd to Ukraine
2 bombers moved from Volgograd to Ukraine
3 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
2 aaGuns, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from Morocco to Gibraltar
2 artilleries moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Southern Italy
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in France
4 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
AA fire in Volgograd : : -0,50
Russians : 1,67